Michal Balazia

dblp:95/11425 · DBLP profile ↗
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15ranked-venue papers
7as first author
10since 2021 · last 2026
0000-0001-7153-9984ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 14 · 6 first-author · 10 since 2021Artificial intelligence and machine learning · 7 · 5 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021Computer networks · 1 · 1 first-authorSecurity and privacy · 1 · 1 first-authorDatabases, data management, data science and information retrieval · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
YearPublicationVenuePosition
2026 Not all Blends are Equal: The BlEmoRe Dataset of Blended Emotion Expressions with Relative Salience Annotations
abstract
Humans often experience not just a single basic emotion at a time, but rather a blend of several emotions with varying salience. Despite the importance of such blended emotions, most video-based emotion recognition approaches are designed to recognize single emotions only. The few approaches that have attempted to recognize blended emotions typically cannot assess the relative salience of the emotions within a blend. This limitation largely stems from the lack of datasets containing a substantial number of blended emotion samples annotated with relative salience. To address this shortcoming, we introduce BLEMORE, a novel dataset for multimodal (video, audio) blended emotion recognition that includes information on the relative salience of each emotion within a blend. BLEMORE comprises over 3,000 clips from 58 actors, performing 6 basic emotions and 10 distinct blends, where each blend has 3 different salience configurations (50/50, 70/30, and 30/70). Using this dataset, we conduct extensive evaluations of state-of-the-art video classification approaches on two blended emotion prediction tasks: (1) predicting the presence of emotions in a given sample, and (2) predicting the relative salience of emotions in a blend. Our results show that unimodal classifiers achieve up to 29% presence accuracy and 13% salience accuracy on the validation set, while multimodal methods yield clear improvements, with ImageBind + WavLM reaching 35% presence accuracy and HiCMAE 18% salience accuracy. On the held-out test set, the best models achieve 33% presence accuracy (VideoMAEv2 + HuBERT) and 18% salience accuracy (HiCMAE). In sum, the BLEMORE dataset provides a valuable resource to advancing research on emotion recognition systems that account for the complexity and significance of blended emotion expressions.
Tim Lachmann, Alexandra Israelsson, Christina Tornberg, Teimuraz Saghinadze, Michal Balazia, Philipp Müller 0001, Petri Laukka
FG5
2025 Identifying Surgical Instruments in Pedagogical Cataract Surgery Videos through an Optimized Aggregation Network
abstract
Instructional cataract surgery videos are crucial for ophthalmologists and trainees to observe surgical details repeatedly. This paper presents a deep learning model for real-time identification of surgical instruments in these videos, using a custom dataset scraped from open-access sources. Inspired by the architecture of YOLOV9, the model employs a Programmable Gradient Information (PGI) mechanism and a novel Generally-Optimized Efficient Layer Aggregation Network (Go-ELAN) to address the information bottleneck problem, enhancing Minimum Average Precision (mAP) at higher Non-Maximum Suppression Intersection over Union (NMS IoU) scores. The Go-ELAN YOLOV9 model, evaluated against YOLO v5, v7, v8, v9 vanilla, Laptool and DETR, achieves a superior mAP of 73.74 at IoU 0.5 on a dataset of 615 images with 10 instrument classes, demonstrating the effectiveness of the proposed model.
Sanya Sinha, Michal Balazia, François Brémond
IPAS2
2025 MultiMediate '25: Cross-cultural Multi-domain Engagement Estimation
abstract
Estimating momentary conversational engagement is central to assistive, socially aware AI systems, yet models are typically trained and evaluated within a single domain, limiting real-world robustness. The MultiMediate '25 challenge advances engagement estimation to more challenging, cross-cultural, and multi-domain settings. Building on prior challenge editions, we expand beyond NOXI as the sole training source by introducing NOXI-J, a new multilingual corpus covering Japanese and Chinese interactions, enabling both training and evaluation in diverse linguistic contexts. Although NOXI-J conceptually extends NOXI, we treat it as a distinct domain because linguistic, cultural, capture, and annotation differences induce measurable distribution shifts. In this paper, we present new annotations, precomputed multi-modal features (visual, vocal, and verbal), baseline evaluations, and an analysis of the best performing challenge solutions. Beyond accuracy, we quantify fairness using Conditional Demographic Disparity for gender and language. Our baselines confirm strong in-domain performance (e.g., paralinguistic eGeMAPS and video-transformer features) and reveal notable cross-domain drops, underscoring the challenge of cultural, linguistic, and interactional shifts. Fairness analyses indicate generally small discrepancies for our baselines. We observe the largest disparities for the proposed challenge solutions on the Chinese language test set. All annotations, features, code, and leaderboards are made publicly available to foster sustained progress on robust and fair engagement estimation.
Daksitha Withanage, Marius Funk, Michal Balazia, Huajian Qiu, Shogo Okada, François Brémond, Jan Alexandersson, Andreas Bulling, Elisabeth André, Philipp Müller 0001
ACM Multimedia3
2025 CM3T: Framework for Efficient Multimodal Learning for Inhomogeneous Interaction Datasets
abstract
Challenges in cross-learning involve inhomogeneous or even inadequate amount of training data and lack of resources for retraining large pretrained models. Inspired by transfer learning techniques in NLP, adapters and prefix tuning, this paper presents a new model-agnostic plugin architecture for cross-learning, called CM3T, that adapts transformer-based models to new or missing information. We introduce two adapter blocks: multi-head vision adapters for transfer learning and cross-attention adapters for multimodal learning. Training becomes substantially efficient as the backbone and other plugins do not need to be finetuned along with these additions. Comparative and ablation studies on three datasets Epic-Kitchens-100, MPIIGroupInteraction and UDIVA v0.5 show efficacy of this framework on different recording settings and tasks. With only 12.8% trainable parameters compared to the backbone to process video input and only 22.3% trainable parameters for two additional modalities, we achieve comparable and even better results than the state-of-the-art. CM3T has no specific requirements for training or pretraining and is a step towards bridging the gap between a general model and specific practical applications of video classification.
Tanay Agrawal, Mohammed Guermal, Michal Balazia, François Brémond
WACV3
2024 MultiMediate'24: Multi-Domain Engagement Estimation
abstract
Estimating the momentary level of participant's engagement is an important prerequisite for assistive systems that support human interactions. Previous work has addressed this task in within-domain evaluation scenarios, i.e. training and testing on the same dataset. This is in contrast to real-life scenarios where domain shifts between training and testing data frequently occur. With MultiMediate'24, we present the first challenge addressing multi-domain engagement estimation. As training data, we utilise the NOXI database of dyadic novice-expert interactions. In addition to within-domain test data, we add two new test domains. First, we introduce recordings following the NOXI protocol but covering languages that are not present in the NOXI training data. Second, we collected novel engagement annotations on the MPIIGroupInteraction dataset which consists of group discussions between three to four people. In this way, MultiMediate'24 evaluates the ability of approaches to generalise across factors such as language and cultural background, group size, task, and screen-mediated vs. face-to-face interaction. This paper describes the MultiMediate'24 challenge and presents baseline results. In addition, we discuss selected challenge solutions.
Philipp Müller 0001, Michal Balazia, Tobias Baur 0001, Michael Dietz, Alexander Heimerl, Anna Penzkofer, Dominik Schiller, François Brémond, Jan Alexandersson, Elisabeth André, Andreas Bulling
ACM Multimedia2
2023 MultiMediate '23: Engagement Estimation and Bodily Behaviour Recognition in Social Interactions
abstract
Automatic analysis of human behaviour is a fundamental prerequisite for the creation of machines that can effectively interact with- and support humans in social interactions. In MultiMediate'23, we address two key human social behaviour analysis tasks for the first time in a controlled challenge: engagement estimation and bodily behaviour recognition in social interactions. This paper describes the MultiMediate'23 challenge and presents novel sets of annotations for both tasks. For engagement estimation we collected novel annotations on the NOvice eXpert Interaction (NOXI) database. For bodily behaviour recognition, we annotated test recordings of the MPIIGroupInteraction corpus with the BBSI annotation scheme. In addition, we present baseline results for both challenge tasks.
Philipp Müller 0001, Michal Balazia, Tobias Baur 0001, Michael Dietz, Alexander Heimerl, Dominik Schiller, Mohammed Guermal, Dominike Thomas, François Brémond, Jan Alexandersson, Elisabeth André, Andreas Bulling
ACM Multimedia2
2023 Multimodal Vision Transformers with Forced Attention for Behavior Analysis
abstract
Human behavior understanding requires looking at minute details in the large context of a scene containing multiple input modalities. It is necessary as it allows the design of more human-like machines. While transformer approaches have shown great improvements, they face multiple challenges such as lack of data or background noise. To tackle these, we introduce the Forced Attention (FAt) Transformer which utilize forced attention with a modified backbone for input encoding and a use of additional inputs. In addition to improving the performance on different tasks and inputs, the modification requires less time and memory resources. We provide a model for a generalised feature extraction for tasks concerning social signals and behavior analysis. Our focus is on understanding behavior in videos where people are interacting with each other or talking into the camera which simulates the first person point of view in social interaction. FAt Transformers are applied to two downstream tasks: personality recognition and body language recognition. We achieve state-of-the-art results for Udiva v0.5, First Impressions v2 and MPII Group Interaction datasets. We further provide an extensive ablation study of the proposed architecture.
Tanay Agrawal, Michal Balazia, Philipp Müller 0001, François Brémond
WACV2
2022 Interpretable Gait Recognition by Granger Causality
abstract
Which joint interactions in the human gait cycle can be used as biometric characteristics? Most current methods on gait recognition suffer from the lack of inter-pretability. We propose an interpretable feature representation of gait sequences by the graphical Granger causal inference. Gait sequence of a person in the standardized motion capture format, constituting a set of 3D joint spatial trajectories, is envisaged as a causal system of joints interacting in time. We apply the graphical Granger model (GGM) to obtain the so-called Granger causal graph among joints as a discriminative and visually interpretable representation of a person's gait. We evaluate eleven distance functions in the GGM feature space by established classification and class-separability evaluation metrics. Our experiments indicate that, depending on the metric, the most appropriate distance functions for the GGM are the total norm distance and the Ky-Fan 1-norm distance. Experiments also show that the GGM is able to detect the most discriminative joint interactions and that it outperforms five related interpretable models in correct classification rate and in Davies-Bouldin index. The proposed GGM model can serve as a complementary tool for gait analysis in kinesiology or for gait recognition in video surveillance.
Michal Balazia, Katerina Hlavácková-Schindler, Petr Sojka, Claudia Plant
ICPR1
2022 Bodily Behaviors in Social Interaction: Novel Annotations and State-of-the-Art Evaluation
abstract
Body language is an eye-catching social signal and its automatic analysis can significantly advance artificial intelligence systems to understand and actively participate in social interactions. While computer vision has made impressive progress in low-level tasks like head and body pose estimation, the detection of more subtle behaviors such as gesturing, grooming, or fumbling is not well explored. In this paper we present BBSI, the first set of annotations of complex Bodily Behaviors embedded in continuous Social Interactions in a group setting. Based on previous work in psychology, we manually annotated 26 hours of spontaneous human behavior in the MPIIGroupInteraction dataset with 15 distinct body language classes. We present comprehensive descriptive statistics on the resulting dataset as well as results of annotation quality evaluations. For automatic detection of these behaviors, we adapt the Pyramid Dilated Attention Network (PDAN), a state-of-the-art approach for human action detection. We perform experiments using four variants of spatial-temporal features as input to PDAN: Two-Stream Inflated 3D CNN, Temporal Segment Networks, Temporal Shift Module and Swin Transformer. Results are promising and indicate a great room for improvement in this difficult task. Representing a key piece in the puzzle towards automatic understanding of social behavior, BBSI is fully available to the research community.
Michal Balazia, Philipp Müller 0001, Ákos Levente Tánczos, August von Liechtenstein, François Brémond
ACM Multimedia1
2021 FLAME: Facial Landmark Heatmap Activated Multimodal Gaze Estimation
abstract
3D gaze estimation is about predicting the line of sight of a person in 3D space. Person-independent models for the same lack precision due to anatomical differences of subjects, whereas person-specific calibrated techniques add strict constraints on scalability. To overcome these issues, we propose a novel technique, Facial Landmark Heatmap Activated Multimodal Gaze Estimation (FLAME), as a way of combining eye anatomical information using eye land-mark heatmaps to obtain precise gaze estimation without any person-specific calibration. Our evaluation demonstrates a competitive performance of about 10% improvement on benchmark datasets ColumbiaGaze and EYEDIAP. We also conduct an ablation study to validate our method.
Neelabh Sinha, Michal Balazia, François Brémond
AVSS2
2020 How Unique Is a Face: An Investigative Study
abstract
Face recognition has been widely accepted as a means of identification in applications ranging from border control to security in the banking sector. Surprisingly, while widely accepted, we still lack the understanding of uniqueness or distinctiveness of faces as biometric modality. In this work, we study the impact of factors such as image resolution, feature representation, database size, age and gender on uniqueness denoted by the Kullback-Leibler divergence between genuine and impostor distributions. Towards understanding the impact, we present experimental results on the datasets AT&T, LFW, IMDb-Face, as well as ND-TWINS, with the feature extraction algorithms VGGFace, VGG16, ResNet50, InceptionV3, MobileNet and DenseNet121, that reveal the quantitative impact of the named factors. While these are early results, our findings indicate the need for a better understanding of the concept of biometric uniqueness and its implication on face recognition.
Michal Balazia, S. L. Happy, François Brémond, Antitza Dantcheva
ICPR1
2018 Gait Recognition from Motion Capture Data
abstract
Gait recognition from motion capture data, as a pattern classification discipline, can be improved by the use of machine learning. This article contributes to the state of the art with a statistical approach for extracting robust gait features directly from raw data by a modification of Linear Discriminant Analysis with Maximum Margin Criterion. Experiments on the CMU MoCap database show that the suggested method outperforms 13 relevant methods based on geometric features and a method to learn the features by a combination of Principal Component Analysis and Linear Discriminant Analysis. The methods are evaluated in terms of the distribution of biometric templates in respective feature spaces expressed in a number of class separability coefficients and classification metrics. Results also indicate a high portability of learned features, what means that we can learn what aspects of walk people generally differ in and extract those as general gait features. Recognizing people without needing group-specific features is convenient, as particular people might not always provide annotated learning data. As a contribution to reproducible research, our evaluation framework and database have been made publicly available. This research makes motion capture technology directly applicable for human recognition.
Michal Balazia, Petr Sojka
ACM Trans. Multim. Comput. Commun. Appl.1
2017 You are how you walk: Uncooperative MoCap gait identification for video surveillance with incomplete and noisy data
abstract
This work offers a design of a video surveillance system based on a soft biometric - gait identification from MoCap data. The main focus is on two substantial issues of the video surveillance scenario: (1) the walkers do not cooperate in providing learning data to establish their identities and (2) the data are often noisy or incomplete. We show that only a few examples of human gait cycles are required to learn a projection of raw MoCap data onto a low-dimensional subspace where the identities are well separable. Latent features learned by Maximum Margin Criterion (MMC) method discriminate better than any collection of geometric features. The MMC method is also highly robust to noisy data and works properly even with only a fraction of joints tracked. The overall workflow of the design is directly applicable for a day-to-day operation based on the available MoCap technology and algorithms for gait analysis. In the concept we introduce, a walker's identity is represented by a cluster of gait data collected at their incidents within the surveillance system: They are how they walk.
Michal Balazia, Petr Sojka
IJCB1
2016 Learning robust features for gait recognition by Maximum Margin Criterion
abstract
In the field of gait recognition from motion capture data, designing human-interpretable gait features is a common practice of many fellow researchers. To refrain from ad-hoc schemes and to find maximally discriminative features we may need to explore beyond the limits of human interpretability. This paper contributes to the state-of-the-art with a machine learning approach for extracting robust gait features directly from raw joint coordinates. The features are learned by a modification of Linear Discriminant Analysis with Maximum Margin Criterion so that the identities are maximally separated and, in combination with an appropriate classifier, used for gait recognition. Experiments on the CMU MoCap database show that this method outperforms eight other relevant methods in terms of the distribution of biometric templates in respective feature spaces expressed in four class separability coefficients. Additional experiments indicate that this method is a leading concept for rank-based classifier systems.
Michal Balazia, Petr Sojka
ICPR1
2014 Semantically Consistent Human Motion Segmentation
Michal Balazia, Jan Sedmidubský, Pavel Zezula
DEXA (1)1