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Michael Schenk

dblp:95/3136 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2010
0000-0001-9438-812XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3Human-computer interaction and ubiquitous computing · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Immersive interaction · 44% Wearable and physiological sensing · 27% Usability and user experience research · 19%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 5 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.112010
Extended investigations of user-related issues in mobile industrial AR · ISMAR 2010
Virtual and augmented reality › augmented reality › augmented reality applications
industrial augmented reality
0.112010
Extended investigations of user-related issues in mobile industrial AR · ISMAR 2010
Immersive interaction
augmented reality
0.112010
Comparative User Study of two See-through Calibration Methods · VR 2010
Wearable and physiological sensing › physiological signal analysis
heart rate variability
0.112008
Mobile Augmented Reality in industrial applications: Approaches for solution of user-related issues · ISMAR 2008
Usability and user experience research
user study
0.012010
Comparative User Study of two See-through Calibration Methods · VR 2010

Methods — techniques the papers use, named apart from their topics

user study · 0.4heart rate variability analysis · 0.1
YearPublicationVenuePosition
2010 Extended investigations of user-related issues in mobile industrial AR
abstract
The potential of Augmented Reality (AR) to support industrial processes has been demonstrated in several studies. While there have been first investigations on user related issues in the long-duration use of mobile AR systems, to date the impact of theses systems on physiological and psychological aspects is not explored extensively. We conducted an extended study in which 19 participants worked 4 hours continuously in an order picking process with and without AR support. Results of the study comparing strain and work efficiency are presented and open issues are discussed.
Jens Grubert, Daniel Hamacher, Rüdiger Mecke, Irina Böckelmann, Lutz Schega, Anke Huckauf, Mario H. Urbina, Michael Schenk, Fabian Doil, Johannes Tümler
ISMAR8
2010 Comparative User Study of two See-through Calibration Methods
Jens Grubert, Johannes Tuemle, Rüdiger Mecke, Michael Schenk
VR4
2008 Mobile Augmented Reality in industrial applications: Approaches for solution of user-related issues
abstract
Augmented Reality (AR) uses computer-generated virtual information to enhance the user’s information access. While numerous previous studies have demonstrated the large potential of AR to improve industrial processes by enhancing product quality and reducing production times it is still unclear if and how long term usage of such AR technology produces stress and strain. This paper presents an approach to use the analysis of Heart Rate Variability to objectively measure current user strain during different work tasks. Results of a user study comparing strain during an AR supported and a non-AR supported work task in a laboratory setting are presented and discussed.
Johannes Tümler, Rüdiger Mecke, Michael Schenk, Anke Huckauf, Fabian Doil, Georg Paul, Eberhard A. Pfister, Irina Böckelmann, Anja Roggentin
ISMAR3