Demo Data from EDBT 2026 / reviewers in the wild / expert
Jing Liang 0008
dblp:95/3243-8 · also Joleen Liang
· DBLP profile ↗
3ranked-venue papers
1as first author
2since 2021 · last 2024
0000-0001-9145-8276ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computing education · 100% | |
| Artificial intelligence
1 paper |
Language models and text generation · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computing education
AI education |
0.8 | 1 | 2024 | AI for Education (AI4EDU): Advancing Personalized Education with LLM and Adaptive Learning · KDD 2024 |
Computing education › pedagogy
personalized learning |
0.8 | 1 | 2024 | AI for Education (AI4EDU): Advancing Personalized Education with LLM and Adaptive Learning · KDD 2024 |
Natural language and speech › Language models and text generation
large language model |
0.2 | 1 | 2024 | AI for Education (AI4EDU): Advancing Personalized Education with LLM and Adaptive Learning · KDD 2024 |
Methods — techniques the papers use, named apart from their topics
large language model · 1.5adaptive learning · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | AI for Education (AI4EDU): Advancing Personalized Education with LLM and Adaptive LearningabstractRecent advanced AI technologies, especially large language models (LLMs) like GPTs, have significantly advanced the field of data mining and led to the development of various LLM-based applications. AI for education (AI4EDU) is a vibrant multi-disciplinary field of data mining, machine learning, and education, with increasing importance and extraordinary potential. In this field, LLM and adaptive learning-based models can be utilized as interfaces in human-in-the-loop education systems, where the model serves as a mediator among the teacher, students, and machine capabilities, including its own. This perspective has several benefits, including the ability to personalize interactions, allow unprecedented flexibility and adaptivity for human-AI collaboration and improve the user experience. However, several challenges still exist, including the need for more robust and efficient algorithms, designing effective user interfaces, and ensuring ethical considerations are addressed. This workshop aims to bring together researchers and practitioners from academia and industry to explore cutting-edge AI technologies for personalized education, especially the potential of LLMs and adaptive learning technologies. Qingsong Wen, Jing Liang 0008, Carles Sierra, Rosemary Luckin, Richard Jiarui Tong, Zitao Liu 0001, Peng Cui 0001, Jiliang Tang |
KDD | 2 |
| 2023 | A Learning-Embedded Attributed Petri Net to Optimize Student Learning in a Serious GameabstractSerious games (SGs) are a practice of growing importance due to their high potential as an educational tool for augmented learning. However, little effort has been devoted to address student learning optimization in an SG from a systematic point of view. This article tackles this challenge by developing a learning-embedded attribute Petri net (LAPN) model to represent game flow and student learning decision-makings. The dynamics of learner behaviors in game are then addressed through the incorporation of learning mechanisms (i.e., reinforcement learning (RL) and random forest classification) into the Petri net model for knowledge reasoning and learning. Finally, an algorithm based on LAPN is proposed, aiming to guide learners to achieve a faster and better solution to problem-solving in game. The benefit of the proposed model and algorithm is then demonstrated in the SG Gridlock. Jing Liang 0008, Ying Tang 0001, Ryan Hare, Ben Wu 0002, Fei-Yue Wang 0001 |
IEEE Trans. Comput. Soc. Syst. | 1 |
| 2020 | A Personalized Learning System for Parallel Intelligent EducationabstractTechnological advancement has given education a new definition-parallel intelligent education-resulting in fundamentally new ways of teaching and learning. This article exemplifies an important component of parallel intelligent education-artificial education system in a narrative game environment to offer personalized learning. The system collects data on the player's actions while they play, assessing their concept knowledge via k-nearest-neighbor (kNN) classification, and provides tailored feedback to that student as they play the game. Based on an empirical evaluation, the kNN-based game system is shown to accurately provide players with differentiated instructions to guide them through the learning process based on the estimation of their knowledge levels. Ying Tang 0001, Jing Liang 0008, Ryan Hare, Fei-Yue Wang 0001 |
IEEE Trans. Comput. Soc. Syst. | 2 |