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Enrique J. Bernabeu

dblp:95/4577 · DBLP profile ↗
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10ranked-venue papers
9as first author
0since 2021 · last 2013
0000-0002-9866-8468ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 7 first-authorSystems, architecture and hardware · 7 · 7 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Motion planning and robot control · 72% Robot navigation and mapping · 16% Autonomous driving · 8%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control › collision detection
minimum translational distance
0.242010
Continuous distance computation for motions with constant accelerations · ICRA 2010
Generation of Homotopic Paths for a Size-Changing Sphere · ICRA 2007
Collision Prediction and Avoidance Amidst Moving Objects for Trajectory Planning Applications · ICRA 2001
Robotics › Motion planning and robot control
collision detection
0.112010
Continuous distance computation for motions with constant accelerations · ICRA 2010
Robotics › Motion planning and robot control › path planning
collision-free path planning
0.122007
Generation of Homotopic Paths for a Size-Changing Sphere · ICRA 2007
Real-Time Generation of Collision-Free Paths for a Mobile Sphere · ICRA 2000
Robotics › Motion planning and robot control › trajectory planning
collision-free trajectory generation
0.112006
Fast Generator of Multiple Collision-free Trajectories in Dynamic Environments · ICRA 2006
Robotics › Robot navigation and mapping
dynamic environments
0.112006
Fast Generator of Multiple Collision-free Trajectories in Dynamic Environments · ICRA 2006
Robotics › Robot navigation and mapping › obstacle avoidance
dynamic obstacle avoidance
0.112006
Fast Generator of Multiple Collision-free Trajectories in Dynamic Environments · ICRA 2006
Robotics › Autonomous driving › planning for self-driving vehicles
velocity planning
0.112006
Fast Generator of Multiple Collision-free Trajectories in Dynamic Environments · ICRA 2006
Robotics › Motion planning and robot control
moving obstacles
0.012001
Collision Prediction and Avoidance Amidst Moving Objects for Trajectory Planning Applications · ICRA 2001
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning › online planning
real-time planning
0.012000
Real-Time Generation of Collision-Free Paths for a Mobile Sphere · ICRA 2000

Methods — techniques the papers use, named apart from their topics

convex hull modeling · 0.1GJK-style distance computation · 0.1configuration space parameterization · 0.1continuous-time collision checking · 0.1GJK algorithm · 0.0spherically extended polytopes · 0.0minimum volume locus · 0.0hough transform · 0.0
YearPublicationVenuePosition
2013 Multi-Agent Systems for Evasive Maneuvers of Mobile Robots through Agreements
Ángel Soriano, Enrique J. Bernabeu, Angel Valera, Marina Vallés
ICINCO (2)2
2010 Continuous distance computation for motions with constant accelerations
abstract
A method for computing the distance between two mobile objects following linear or arc-like motions with constant accelerations is introduced in this paper. This distance is obtained without stepping or discretizing any object's motion. Objects are modeled by bi-dimensional convex hulls. The distance- computation algorithm obtains the instant in time when two mobile objects are at their minimum translational distance of separation or penetration. The distance and the instant in time are parallely computed. This method is so fast that can be run as frequent as new information from the world is received.
Enrique J. Bernabeu
ICRA1
2009 Fast Generation of Multiple Collision-Free and Linear Trajectories in Dynamic Environments
abstract
A fast and complete collision-detection procedure is presented in this paper. Given a straight-line path for a mobile robot, the current instant of time, and estimations of the obstacles motions, a set of speeds is obtained in real time with neither space nor time discretization. The mobile-robot path together with each one of these speeds, if they exist, states a different collision-free trajectory. All these trajectories verify that the minimum distance between the mobile robot and the obstacles at anytime is greater than or equal to a configurable parameter. This set of speeds is fast updated when a change in the original mobile-robot path is considered. If the current mobile-robot speed does not belong to the mentioned set of speeds, then the mobile robot will collide with at least one obstacle and, in this case, a set of accelerations is fast-tuned to avoid all the obstacles. Collision-free trajectories that do not verify the dynamic constraints of the mobile robot are simply rejected.
Enrique J. Bernabeu
IEEE Trans. Robotics1
2008 Distance computation for rotational and translational motions
abstract
A new technique for computing the minimum translational distance between two moving objects with rotational motions is presented in this paper. Separation or penetration distance is computed with no space and time discretization for constant-speed motions. Motions are constrained to two degrees of freedom. Objects and their motions are modeled by 3D spherically-extended polytopes. The distance-computation algorithm returns a set of parameters that characterizes the maximum approach positions and the corresponding instant of time. Additionally, this set of parameters also characterizes a new motion for one of the objects to come into contact with the other moving object.
Enrique J. Bernabeu
IROS1
2007 Generation of Homotopic Paths for a Size-Changing Sphere
abstract
A new and fast technique for generating collision-free paths for a mobile sphere, whose size (radius) dynamically changes, is introduced in this paper. A collision between the mobile-sphere motion and an obstacle is predicted by computing its minimum translational distance. This distance parameterizes an intermediate configuration for the sphere, which is in contact with the obstacle or separated a configurable distance. Collision with a given obstacle is then avoided by forcing the mobile sphere to pass through a selected intermediate configuration. This paper describes a technique to reduce or to grow this configuration (sphere) in order to bring it into contact (or as close as desired) with a second obstacle. This fact provides the path planner some remarkable properties like it really generates a set of homotopic paths in narrow environments for not only a sphere but any other mobile object which always keeps inside the volume represented by the generated path.
Enrique J. Bernabeu
ICRA1
2006 Fast Generator of Multiple Collision-free Trajectories in Dynamic Environments
abstract
This paper presents a fast technique for obtaining a set of collision-free trajectories for a mobile robot under a continuous time approach. Given a mobile-robot path, a set of speeds for the mobile robot is generated with the constraint of avoiding collision with the moving obstacles in sight. Afterwards, this set of speeds is easily updated, when a change in the original mobile-robot path is applied. Collision-free trajectories that do not verify the dynamic constraints of the mobile robot are simply rejected
Enrique J. Bernabeu
ICRA1
2002 A navigation system for unmanned vehicles in automated highway systems
abstract
In this paper, a new method for generating a set of collision-free maneuvers for unmanned vehicles in automated highway systems is introduced. The low computational cost of the proposed maneuver planner allows its execution as frequent as the new positions and speeds of vehicles (obstacles) in sight are received. This planner is based on the computation of the minimum translational distance between two mobile objects. This distance is then used for predicting and avoiding a collision, generating (if it is possible and safe), overtaking (changing to the left and right lane), braking and keeping-the-lane maneuvers. These maneuvers can be provided to a decision-making process for selecting the most suitable one.
Enrique J. Bernabeu, Josep Tornero, Masayoshi Tomizuka
IROS1
2002 Hough transform for distance computation and collision avoidance
abstract
A new technique for collision detection based on the application of the Hough transform is presented in this paper. As a consequence of applying this technique, a method for computing the minimum translational distance (MTD) between two spherically extended polytopes is introduced. This distance algorithm is based on the Gilbert-Johnson-Keerthi (GJK) algorithm. Parameters returned by the MTD algorithm hold collision-free configurations that avoid a predicted collision.
Enrique J. Bernabeu, Josep Tornero
IEEE Trans. Robotics Autom.1
2001 Collision Prediction and Avoidance Amidst Moving Objects for Trajectory Planning Applications
abstract
A methodology for computing a collision-free trajectory for mobile robots amidst moving objects is presented. This planner is based on a technique for computing the minimum translational distance between two mobile objects. This distance is then used for predicting and avoiding a collision. The computation of this distance is based on the application of the GJK algorithm to a particular subset of the Minkowski difference set of the involved objects. This subset states the separation or penetration distance between two objects along their given motions. When a collision is predicted, a collision-free intermediate temporal-position is generated avoiding such a collision.
Enrique J. Bernabeu, Josep Tornero, Masayoshi Tomizuka
ICRA1
2000 Real-Time Generation of Collision-Free Paths for a Mobile Sphere
abstract
A novel and fast technique for solving the basic motion-planning problem is introduced. Obstacle avoidance is based on the computation of minimum translational distances that allows one to obtain collision-free intermediate configurations. When path planning is constrained to two degrees of freedom, Hough transform is applied to such configurations. After that, several collision-free paths are generating by joining different sets of selected intermediate configurations. These selections are obtained by applying the technique called minimum volume locus. Complexity of this path planner is linear with the number of obstacles. Object representation is based on spherically extended polytopes.
Enrique J. Bernabeu, Josep Tornero
ICRA1