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Katsuhiro Maeda

dblp:95/5466 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2000
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2Systems, architecture and hardware · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot manipulation · 38% Motion planning and robot control · 38% Face, body and person analysis · 12%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control
visual feedback
0.011998
A Volleyball Playing Robot · ICRA 1998
Computer vision › Face, body and person analysis
face recognition
0.011998
A Volleyball Playing Robot · ICRA 1998

Methods — techniques the papers use, named apart from their topics

visual servoing · 0.0speech recognition · 0.0face recognition · 0.0
YearPublicationVenuePosition
2000 Development of a multi-telerobot system for remote collaboration
abstract
The Mechanical Engineering Laboratory (MEL) is developing technologies for multi-robot collaboration in remote environments with the Toshiba Mechanical Systems Laboratory (TMSL). Human operators' delayed visual perception due to the communication delay over the network seriously affects the collaboration performance in the multi-operator-multi-robot tele-manipulation. We have built an experimental tele-manipulation test bed connecting the MEL and the TMSL to study the time-delayed remote tele-collaboration between two places. In the test bed, one operator controls her master robot nearby two slave robots in the work site and another from a distance. A local online graphics simulator without time delay is developed to cope with the communication delay and several multi-robot coordinated control strategies are devised to avoid the collision. To verify the validity of this simulator assisted approach, we demonstrated a maintenance work on a plant mock-up in the TMSL by two different slave robots and two distant operators in the MEL and TMSL respectively through an ISDN.
Nak Young Chong, Tetsuo Kotoku, Kohtaro Ohba, Kiyoshi Komoriya, Fumio Ozaki, Hideaki Hashimoto, Junji Oaki, Katsuhiro Maeda, Nobuto Matsuhira, Kazuo Tanie
IROS8
1998 A Volleyball Playing Robot
abstract
We developed a robot system which can play one-on-one volleyball games with a human player. It can not only hit a flying ball back to the player correctly but also have various autonomous functionalities to interact with humans necessary for playing games, i.e., it can pick up a ball of a requested color by recognizing voice instructions, can locate the players by recognizing their faces, and can shake hands. This robot performed the entire game sequence over 100 times at a company-sponsored exhibition, where the ball rally continued over 25 times with an arbitrary player. In this paper, we mainly describe the real-time visual feedback system of the robot which is essential for playing ball games.
Hiroaki Nakai, Yasuhiro Taniguchi, Michihiro Uenohara, Takashi Yoshimi, Hideki Ogawa, Fumio Ozaki, Junji Oaki, Hirokazu Sato, Yukio Asari, Katsuhiro Maeda, Hiroyuki Bamba, Toshi Okada, Kyoichi Tatsuno, Eiji Tanaka, Osamu Yamaguchi, Mitsuyoshi Tachimori
ICRA10