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Daniel L. Toth

dblp:95/5536 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 1985
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 50% Geometric modeling and processing · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › solid modeling
parametric surface intersection
0.011985
On ray tracing parametric surfaces · SIGGRAPH 1985
Rendering
ray tracing
0.011985
On ray tracing parametric surfaces · SIGGRAPH 1985

Methods — techniques the papers use, named apart from their topics

multivariate newton iteration · 0.0interval analysis · 0.0
YearPublicationVenuePosition
1985 On ray tracing parametric surfaces
abstract
A new method for ray tracing parametric surfaces is presented. The new algorithm solves the ray surface intersection directly using multivariate Newton iteration. This provides enough generality to render surfaces which could not be ray traced using existing methods. To overcome the problem of finding a starting point for the Newton algorithm, techniques from Interval Analysis are employed. The results are presented in terms of solving a general nonlinear system of equations f(x)= 0, and thus can be extended to a large class of problems which arise in computer graphics.
Daniel L. Toth
SIGGRAPH1