Demo Data from EDBT 2026 / reviewers in the wild / expert
Jon Christensen
dblp:95/6362
· DBLP profile ↗
4ranked-venue papers
3as first author
0since 2021 · last 1997
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorTheory of computation · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
2 papers |
Computational geometry · 57% Mathematical optimization · 43% | |
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 54% Visualization and visual analytics · 46% |
Topics — the 7 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational geometry › graph drawing
label placement |
0.0 | 1 | 1997 | Empirical Testing of Algorithms for Variable-Sized Label Placement · SCG 1997 |
Computer animation and physical simulation › character animation
articulated figure animation |
0.0 | 1 | 1995 | Further Experience with Controller-Based Automatic Motion Synthesis for Articulated Figures · ACM Trans. Graph. 1995 |
Visualization and visual analytics › graph visualization › graph drawing › label placement
map labeling |
0.0 | 1 | 1995 | An Empirical Study of Algorithms for Point-Feature Label Placement · ACM Trans. Graph. 1995 |
Computer animation and physical simulation
motion synthesis |
0.0 | 1 | 1995 | Further Experience with Controller-Based Automatic Motion Synthesis for Articulated Figures · ACM Trans. Graph. 1995 |
Visualization and visual analytics › graph visualization › graph drawing › label placement
point-feature label placement |
0.0 | 1 | 1995 | An Empirical Study of Algorithms for Point-Feature Label Placement · ACM Trans. Graph. 1995 |
Mathematical optimization
combinatorial optimization |
0.0 | 1 | 1995 | An Empirical Study of Algorithms for Point-Feature Label Placement · ACM Trans. Graph. 1995 |
Mathematical optimization
heuristic optimization |
0.0 | 1 | 1995 | An Empirical Study of Algorithms for Point-Feature Label Placement · ACM Trans. Graph. 1995 |
Methods — techniques the papers use, named apart from their topics
simulated annealing · 0.0gradient descent · 0.0heuristic comparison · 0.0automatic motion synthesis algorithm · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1997 | Empirical Testing of Algorithms for Variable-Sized Label PlacementabstractWe report an empirical comparision of different heuristic techniques for variablesized point-feature label placement. This work may not be copied or reproduced in whole or in part for any commercial purpose. Permission to copy in whole or in part without payment of fee is granted for nonprofit educational and research purposes provided that all such whole or partial copies include the following: a notice that such copying is by permission of Mitsubishi Electric Information Technology Center America; an acknowledgment of the authors and individual contributions to the work; and all applicable portions of the copyright notice. Copying, reproduction, or republishing for any other purpose shall require a license with payment of fee to Mitsubishi Electric Information Technology Center America. All rights reserved. Copyright c fl Mitsubishi Electric Information Technology Center America, 1997 201 Broadway, Cambridge, Massachusetts 02139 1. First printing, TR97-13, October 1997. Al... Jon Christensen, Stacy Friedman, Joe Marks, Stuart M. Shieber |
SCG | 1 |
| 1997 | Automatic motion synthesis for 3D mass-spring models
Jon Christensen, Joe Marks, J. Thomas Ngo |
Vis. Comput. | 1 |
| 1995 | Further Experience with Controller-Based Automatic Motion Synthesis for Articulated FiguresabstractWe extend an earlier automatic motion-synthesis algorithm for physically realistic articulated figures in several ways. First, we summarize several incremental improvements to the original algorithm that improve its efficiency significantly and provide the user with some ability to influence what motions are generated. These techniques can be used by an animator to achieve a desired movement style, or they can be used to guarantee variety in the motions synthesized over several runs of the algorithm. Second, we report on new mechanisms that support the concatenation of existing, automatically generated motion controllers to produce complex, composite movement. Finally, we describe initial work on generalizing the techniques from 2D to 3D articulated figures. Taken together, these results illustrate the promise and challenges afforded by the controller-based approach to automatic motion synthesis for computer animation. Joel Auslander, Alex S. Fukunaga, Hadi Partovi, Jon Christensen, Lloyd Hsu, Peter Reiss, Andrew Shuman, Joe Marks, J. Thomas Ngo |
ACM Trans. Graph. | 4 |
| 1995 | An Empirical Study of Algorithms for Point-Feature Label PlacementabstractA major factor affecting the clarity of graphical displays that include text labels is the degree to which labels obscure display features (including other labels) as a result of spatial overlap. Point-feature label placement (PFLP) is the problem of placing text labels adjacent to point features on a map or diagram so as to maximize legibility. This problem occurs frequently in the production of many types of informational graphics, though it arises most often in automated cartography. In this paper we present a comprehensive treatment of the PFLP problem, viewed as a type of combinatorial optimization problem. Complexity analysis reveals that the basic PFLP problem and most interesting variants of it are NP-hard. These negative results help inform a survey of previously reported algorithms for PFLP; not surprisingly, all such algorithms either have exponential time complexity or are incomplete. To solve the PFLP problem in practice, then, we must rely on good heuristic methods. We propose two new methods, one based on a discrete form of gradient descent, the other on simulated annealing, and report on a series of empirical tests comparing these and the other known algorithms for the problem. Based on this study, the first to be conducted, we identify the best approaches as a function of available computation time. Jon Christensen, Joe Marks, Stuart M. Shieber |
ACM Trans. Graph. | 1 |