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Steven van de Par

dblp:95/6519 · also Steven L. J. D. E. van de Par · DBLP profile ↗
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20ranked-venue papers
1as first author
5since 2021 · last 2025
0000-0002-3360-2011ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 12 · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 8 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
10 papers
Audio and music processing · 89% Virtual and augmented reality · 10% Multimedia analysis and retrieval · 1%
Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 39% Haptics and multimodal interaction · 39% Usability and user experience research · 12%
Artificial intelligence
3 papers
Robot navigation and mapping · 53% Speech recognition and synthesis · 47%

Topics — the 27 heaviest of 30, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing
spatial audio
1.632025
Impact of Visual Virtual Scene and Localization Task on Auditory Distance Perception in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2025
Localization Based on Enhanced Low Frequency Interaural Level Difference · IEEE ACM Trans. Audio Speech Lang. Process. 2021
Regularization Approaches for Synthesizing HRTF Directivity Patterns · IEEE ACM Trans. Audio Speech Lang. Process. 2016
Audio and music processing
beamforming
1.322024
Binaural Beamforming Taking Into Account Spatial Release From Masking · IEEE ACM Trans. Audio Speech Lang. Process. 2024
Localization Based on Enhanced Low Frequency Interaural Level Difference · IEEE ACM Trans. Audio Speech Lang. Process. 2021
Audio and music processing › speech enhancement
binaural beamforming
1.322024
Binaural Beamforming Taking Into Account Spatial Release From Masking · IEEE ACM Trans. Audio Speech Lang. Process. 2024
Localization Based on Enhanced Low Frequency Interaural Level Difference · IEEE ACM Trans. Audio Speech Lang. Process. 2021
Virtual and augmented reality
auditory distance perception
0.912025
Impact of Visual Virtual Scene and Localization Task on Auditory Distance Perception in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2025
Haptics and multimodal interaction
multimodal perception
0.912025
Impact of Visual Virtual Scene and Localization Task on Auditory Distance Perception in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2025
Immersive interaction
virtual reality
0.912025
Impact of Visual Virtual Scene and Localization Task on Auditory Distance Perception in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2025
Audio and music processing › speech quality assessment
speech intelligibility
0.812024
Binaural Beamforming Taking Into Account Spatial Release From Masking · IEEE ACM Trans. Audio Speech Lang. Process. 2024
Audio and music processing › sound source localization
binaural localization
0.712023
Deep Learning-Based Speech Specific Source Localization by Using Binaural and Monaural Microphone Arrays in Hearing Aids · IEEE ACM Trans. Audio Speech Lang. Process. 2023
Audio and music processing
hearing aids
0.712023
Deep Learning-Based Speech Specific Source Localization by Using Binaural and Monaural Microphone Arrays in Hearing Aids · IEEE ACM Trans. Audio Speech Lang. Process. 2023
Audio and music processing
source separation
0.612022
Segmentation of Multitalker Mixtures Based on Local Feature Contrasts and Auditory Glimpses · IEEE ACM Trans. Audio Speech Lang. Process. 2022
Audio and music processing
sound source localization
0.512021
Localization Based on Enhanced Low Frequency Interaural Level Difference · IEEE ACM Trans. Audio Speech Lang. Process. 2021
Natural language and speech › Speech recognition and synthesis
speaker recognition
0.322012
A Binaural Scene Analyzer for Joint Localization and Recognition of Speakers in the Presence of Interfering Noise Sources and Reverberation · IEEE Trans. Speech Audio Process. 2012
Noise-Robust Speaker Recognition Combining Missing Data Techniques and Universal Background Modeling · IEEE Trans. Speech Audio Process. 2012
Robotics › Robot navigation and mapping › sound source localization
binaural localization
0.322012
A Binaural Scene Analyzer for Joint Localization and Recognition of Speakers in the Presence of Interfering Noise Sources and Reverberation · IEEE Trans. Speech Audio Process. 2012
A Probabilistic Model for Robust Localization Based on a Binaural Auditory Front-End · IEEE Trans. Speech Audio Process. 2011
Robotics › Robot navigation and mapping
sound source localization
0.322012
A Binaural Scene Analyzer for Joint Localization and Recognition of Speakers in the Presence of Interfering Noise Sources and Reverberation · IEEE Trans. Speech Audio Process. 2012
A Probabilistic Model for Robust Localization Based on a Binaural Auditory Front-End · IEEE Trans. Speech Audio Process. 2011
Audio and music processing
acoustic signal processing
0.212016
Regularization Approaches for Synthesizing HRTF Directivity Patterns · IEEE ACM Trans. Audio Speech Lang. Process. 2016
Audio and music processing
auditory processing
0.212022
Segmentation of Multitalker Mixtures Based on Local Feature Contrasts and Auditory Glimpses · IEEE ACM Trans. Audio Speech Lang. Process. 2022
Audio and music processing › sound source localization
sound source distance estimation
0.212013
Sound Source Distance Estimation in Rooms based on Statistical Properties of Binaural Signals · IEEE Trans. Speech Audio Process. 2013
Natural language and speech › Speech recognition and synthesis › speaker recognition
speaker identification
0.112012
A Binaural Scene Analyzer for Joint Localization and Recognition of Speakers in the Presence of Interfering Noise Sources and Reverberation · IEEE Trans. Speech Audio Process. 2012
Audio and music processing
computational auditory scene analysis
0.112011
Speaker Distance Detection Using a Single Microphone · IEEE Trans. Speech Audio Process. 2011
Health and well-being technologies
activities of daily living
0.112010
An event-based approach to multi-modal activity modeling and recognition · PerCom 2010
Ubiquitous computing and smart environments › context recognition
activity recognition
0.112010
An event-based approach to multi-modal activity modeling and recognition · PerCom 2010
Audio and music processing › audio coding
parametric audio coding
0.112006
Efficient parametric coding of transients · IEEE Trans. Speech Audio Process. 2006
Virtual and augmented reality › auditory perception › psychoacoustics
spatial audio perception
0.012013
Sound Source Distance Estimation in Rooms based on Statistical Properties of Binaural Signals · IEEE Trans. Speech Audio Process. 2013
Audio and music processing
room acoustics
0.012011
Speaker Distance Detection Using a Single Microphone · IEEE Trans. Speech Audio Process. 2011
Audio and music processing
speech processing
0.012011
Speaker Distance Detection Using a Single Microphone · IEEE Trans. Speech Audio Process. 2011
Audio and music processing › audio coding
perceptual audio coding
0.012006
Efficient parametric coding of transients · IEEE Trans. Speech Audio Process. 2006
Image and video coding
rate-distortion optimization
0.012006
Efficient parametric coding of transients · IEEE Trans. Speech Audio Process. 2006

Methods — techniques the papers use, named apart from their topics

user study · 1.7head-mounted display · 1.7deep neural network · 1.2minimum variance distortionless response · 0.8binaural intelligibility prediction model · 0.8residual-dense aggregation · 0.7peripheral preprocessing · 0.7spectro-temporal contrast maps · 0.6near-field transformation · 0.5convex optimization · 0.5universal background model · 0.1noise estimation · 0.1missing data recognition · 0.1missing data classification · 0.1binaural front-end · 0.1binary mask · 0.1interaural time difference · 0.1interaural level difference · 0.1
YearPublicationVenuePosition
2025 Impact of Visual Virtual Scene and Localization Task on Auditory Distance Perception in Virtual Reality
abstract
Investigating auditory perception and cognition in realistic, controlled environments is made possible by virtual reality (VR). However, when visual information is presented, sound localization results from multimodal integration. Additionally, using head-mounted displays leads to a distortion of visual egocentric distances. With two different paradigms, we investigated the extent to which different visual scenes influence auditory distance perception, and secondary presence and realism. To be more precise, different room models were displayed via HMD while participants had to localize sounds emanating from real loudspeakers. In the first paradigm, we manipulated whether a room was congruent or incongruent to the physical room. In a second paradigm, we manipulated room visibility - displaying either an audiovisual congruent room or a scene containing almost no spatial information- and localization task. Participants indicated distances either by placing a virtual loudspeaker, walking, or verbal report. While audiovisual room incongruence had a detrimental effect on distance perception, no main effect of room visibility was found but an interaction with the task. Overestimation of distances was higher using the placement task in the non-spatial scene. The results suggest an effect of visual scene on auditory perception in VR implying a need for consideration e.g. in virtual acoustics research.
Sarah Roßkopf, Andreas Mühlberger, Felix Stärz, Steven van de Par, Matthias Blau, Leon O. H. Kroczek
IEEE Trans. Vis. Comput. Graph.4
2024 Binaural Beamforming Taking Into Account Spatial Release From Masking
abstract
Hearing impairment is a prevalent problem with daily challenges like impaired speech intelligibility and sound localisation. One of the shortcomings of spatial filtering in hearing aids is that speech intelligibility is often not optimised directly, meaning that different auditory processes contributing to intelligibility are often not considered. One example is the perceptual phenomenon known as spatial release from masking (SRM). This paper develops a signal model that explicitly considers SRM in the beamforming design, achieved by transforming the binaural intelligibility prediction model (BSIM) into a signal processing framework. The resulting extended signal model is used to analyse the performance of reference beamformers and design a novel beamformer that more closely considers how the auditory system perceives binaural sound. It can be shown that the binaural minimum variance distortionless response (BMVDR) beamformer is also an optimal solution for the extended, perceived model, suggesting that SRM does not play a significant role in intelligibility enhancement after optimal beamforming. However, the optimal beamformer is no longer unique in the extended signal model. The additional secondary degrees of freedom can be used to preserve binaural cues of interfering sources while still achieving the same perceived performance of the BMVDR beamformer, though with a possible high sensitivity to intelligibility model mismatch errors.
Johannes W. de Vries, Steven van de Par, Geert Leus, Richard Heusdens, Richard C. Hendriks
IEEE ACM Trans. Audio Speech Lang. Process.2
2023 Deep Learning-Based Speech Specific Source Localization by Using Binaural and Monaural Microphone Arrays in Hearing Aids
abstract
A deep learning-based method is proposed for jointly detecting and localizing speech sources in a complex acoustic scene by using microphones of a hearing aid. Motivated by the human auditory system, peripheral preprocessing is applied on the microphone signals to obtain auditory subband signals that serve as input to the proposed deep neural network for detecting and localizing speech sources. In the proposed neural network, a combination of residual and dense aggregation learning is utilized rather than the conventional residual learning to preserve and reuse the spatial representations at the output layers. This process is performed to improve the gradient flow in deeper layers, in the training stage. The learning curves show that the proposed residual-dense aggregation mapping do improve the speed and accuracy of the convergence. The proposed model shows good performance in joint speech source detection and localization using a binaural microphone array (i.e., three channels at each side) but also using a monaural microphone array (i.e., four channels at the right side) despite of the short distances between the microphones. The proposed methods also outperform neural networks that are directly using STFT components of the binaural or monaural microphone arrays. In addition, the proposed models extended with learnable peripheral processing show slightly improved in detection and localization scores compared to the proposed models using the plain auditory subband signals, in both the binaural and monaural microphone arrays but only so, when the learnable peripheral processing is initialized with parameters stemming from human peripheral processing.
Peyman Goli, Steven van de Par
IEEE ACM Trans. Audio Speech Lang. Process.2
2022 Segmentation of Multitalker Mixtures Based on Local Feature Contrasts and Auditory Glimpses
abstract
The separation of unknown sources from an acoustic scene remains one of the main challenges in the analysis of audio signals. In this paper we address the problem of source separation in multitalker scenarios, attempting a speaker-independent segmentation of the scene, based on the analysis of relative changes in the grouping features, followed by an ideal binary mask (IBM) estimation. In the presented algorithm, periodicity, power, and spatial features are combined in a general framework to estimate the on- and offsets of acoustic sources. A deep neural network (DNN) is then applied to convert relative feature changes into spectro-temporal contrast maps which are used to extract auditory glimpses, i.e. spectro-temporal segments which are dominated by the same source. By exploiting relative feature changes instead of absolute source properties, the presented glimpse formation is well applicable to unseen acoustic conditions or speakers. Using retrospective labeling, the formed glimpses are then assigned to fixed azimuth locations, providing the final IBM estimate. A systematic evaluation with up to five competing speakers and interfering diffuse noise shows that the segmentation procedure generalizes well to unseen speakers as well as to untrained noise conditions and source numbers. A comparison between the final IBM estimates and the output of a baseline system, which performs the source segregation based on spatial cues only, shows that the contrast based segmentation utilizing multiple features and spectro-temporal context can improve the quality of the estimated IBMs, in particular in conditions with multiple interfering talkers.
Sarinah Sutojo, Tobias May, Steven van de Par
IEEE ACM Trans. Audio Speech Lang. Process.3
2021 Localization Based on Enhanced Low Frequency Interaural Level Difference
abstract
The processing of low-frequency interaural time differences is found to be problematic among hearing-impaired people. The current generation of beamformers does not consider this deficiency. In an attempt to tackle this issue, we propose to replace the inaudible interaural time differences in the low-frequency region with the interaural level differences. In addition, a beamformer is introduced and analyzed, which enhances the low-frequency interaural level differences of the sound sources using a near-field transformation. The proposed beamforming problem is relaxed to a convex problem using semi-definite relaxation. The instrumental analysis suggests that the low-frequency interaural level differences are enhanced without hindering the provided intelligibility. A psychoacoustic localization test is done using a listening experiment, which suggests that the replacement of time differences into level differences improves the localization performance of normal-hearing listeners for an anechoic scene but not for a reverberant scene.
Metin Calis, Steven van de Par, Richard Heusdens, Richard C. Hendriks
IEEE ACM Trans. Audio Speech Lang. Process.2
2017 Effects of location and fade-in time of (audio-)visual cues on response times and success-rates in a dual-task experiment
abstract
While performing multiple competing tasks at the same time, e.g., when driving, assistant systems can be used to create cues to direct attention towards required information. However, poorly designed cues will interrupt or annoy users and affect their performance. Therefore, we aim to identify cues that are not missed and trigger a quick reaction without changing the primary task performance. We conducted a dual-task experiment in an anechoic chamber with LED-based stimuli that faded in or turned on abruptly and were placed in the periphery or front of a subject. Additionally, a white noise sound was triggered in a third of the trials. The primary task was to react to visual stimuli placed on a screen in front. We observed significant effects on the response times in the screen task when adding sound. Further, participants responded faster to LED stimuli when they faded in.
Andreas Löcken, Sarah Blum, Tim Claudius Stratmann, Uwe Gruenefeld, Wilko Heuten, Susanne Boll, Steven van de Par
SAP7
2017 Real-time implementation of a GMM-based binaural localization algorithm on a VLIW-SIMD processor
abstract
Localization algorithms have become of considerable interest for robot audition, acoustic navigation, teleconferencing, speaker localization, and many other applications over the last decade. In this paper, we present a real-time implementation of a Gaussian mixture model (GMM) based probabilistic sound source localization algorithm for a low-power VLIW-SIMD processor for hearing devices. The algorithm has been proven to allow for robust localization of multiple sound sources simultaneously in reverberant and noisy environments. Real-time computation for audio frames of 512 samples at 16 kHz was achieved by introducing algorithmic optimizations and hardware customizations. To the best of our knowledge, this is the first real-time capable implementation of a computationally complex GMM-based sound source localization algorithm on a low-power processor. The resulting estimated core area without consideration of memory in 40nm low-power TSMC technology is 188,511 pm2.
Christopher Seifert, Joachim Thiemann, Lukas Gerlach 0001, Tobias Volkmar, Guillermo Payá-Vayá, Holger Blume, Steven van de Par
ICME7
2016 Regularization Approaches for Synthesizing HRTF Directivity Patterns
abstract
As an alternative to traditional artificial heads, it is possible to synthesize individual head-related transfer functions (HRTFs) using a so-called virtual artificial head (VAH), consisting of a microphone array with an appropriate topology and filter coefficients optimized using a narrowband least squares cost function. The resulting spatial directivity pattern of such a VAH is known to be sensitive to small deviations of the assumed microphone characteristics, e.g., gain, phase and/or the positions of the microphones. In many beamformer design procedures, this sensitivity is reduced by imposing a white noise gain (WNG) constraint on the filter coefficients for a single desired look direction. In this paper, this constraint is shown to be inappropriate for regularizing the HRTF synthesis with multiple desired directions and three alternative different regularization approaches are proposed and evaluated. In the first approach, the measured deviations of the microphone characteristics are taken into account in the filter design. In the second approach, the filter coefficients are regularized using the mean WNG for all directions. The third approach additionally takes into account several frequency bins into both the optimization and the regularization. The different proposed regularization approaches are compared using analytic and measured transfer functions, including random deviations. Experimental results show that the approach using multiple frequency bands mimicking the spectral resolution of the human auditory system yields the best robustness among the considered regularization approaches.
Eugen Rasumow, Martin Hansen, Steven van de Par, Dirk Puschel, Volker Mellert, Simon Doclo, Matthias Blau
IEEE ACM Trans. Audio Speech Lang. Process.3
2015 Least squares estimate of the initial phases in STFT based speech enhancement
abstract
In this paper, we consider single-channel speech enhancement in the short time Fourier transform (STFT) domain. We suggest to improve an STFT phase estimate by estimating the initial phases. The method is based on the harmonic model and a model for the phase evolution over time. The initial phases are estimated by setting up a least squares problem between the noisy phase and the model for phase evolution. Simulations on synthetic and speech signals show a decreased error on the phase when an estimate of the initial phase is included compared to using the noisy phase as an initialisation. The error on the phase is decreased at input SNRs from -10 to 10 dB. Reconstructing the signal using the clean amplitude, the mean squared error is decreased and the PESQ score is increased.
Sidsel Marie Nørholm, Martin Krawczyk-Becker, Timo Gerkmann, Steven van de Par, Jesper Rindom Jensen, Mads Græsbøll Christensen
INTERSPEECH4
2014 Room statistics and direct-to-reverberant ratio estimation from dual-channel signals
abstract
A method for the estimation of the direct-to-reverberant-ratio (DRR) from dual-channel microphone recordings without having knowledge of the source signal is proposed. The method is based on previous findings for the statistics of the room transfer function spectral standard deviation and its relationship to the DRR. A novel relationship for the standard deviation of the difference of the magnitude spectra of dualchannel microphone recordings as a function of the DRR is derived. The proposed DRR estimation method is tested and evaluated on reverberant signals recorded in various rooms and at various source/receiver distances.
Eleftheria Georganti, John Mourjopoulos, Steven van de Par
ICASSP3
2013 Sound Source Distance Estimation in Rooms based on Statistical Properties of Binaural Signals
abstract
A novel method for the estimation of the distance of a sound source from binaural speech signals is proposed. The method relies on several statistical features extracted from such signals and their binaural cues. Firstly, the standard deviation of the difference of the magnitude spectra of the left and right binaural signals is used as a feature for this method. In addition, an extended set of additional statistical features that can improve distance detection is extracted from an auditory front-end which models the peripheral processing of the human auditory system. The method incorporates the above features into two classification frameworks based on Gaussian mixture models and Support Vector Machines and the relative merits of those frameworks are evaluated. The proposed method achieves distance detection when tested in various acoustical environments and performs well in unknown environments. Its performance is also compared to an existing binaural distance detection method.
Eleftheria Georganti, Tobias May, Steven van de Par, John Mourjopoulos
IEEE Trans. Speech Audio Process.3
2012 Noise-Robust Speaker Recognition Combining Missing Data Techniques and Universal Background Modeling
abstract
Although the field of automatic speaker recognition (ASR) has been the subject of extensive research over the past decades, the lack of robustness against background noise has remained a major challenge. This paper describes a noise-robust speaker recognition system that combines missing data (MD) recognition with the adaptation of speaker models using a universal background model (UBM). For MD recognition, the identification of reliable and unreliable feature components is required. For this purpose, the signal-to-noise ratio (SNR) based mask estimation performance of various state-of-the art noise estimation techniques and noise reduction schemes is compared. Speaker recognition experiments show that the usage of a UBM in combination with missing data recognition yields substantial improvements in recognition performance, especially in the presence of highly non-stationary background noise at low SNRs.
Tobias May, Steven van de Par, Armin Kohlrausch
IEEE Trans. Speech Audio Process.2
2012 A Binaural Scene Analyzer for Joint Localization and Recognition of Speakers in the Presence of Interfering Noise Sources and Reverberation
abstract
In this study, we present a binaural scene analyzer that is able to simultaneously localize, detect and identify a known number of target speakers in the presence of spatially positioned noise sources and reverberation. In contrast to many other binaural cocktail party processors, the proposed system does not require a priori knowledge about the azimuth position of the target speakers. The proposed system consists of three main building blocks: binaural localization, speech source detection, and automatic speaker identification. First, a binaural front-end is used to robustly localize relevant sound source activity. Second, a speech detection module based on missing data classification is employed to determine whether detected sound source activity corresponds to a speaker or to an interfering noise source using a binary mask that is based on spatial evidence supplied by the binaural front-end. Third, a second missing data classifier is used to recognize the speaker identities of all detected speech sources. The proposed system is systematically evaluated in simulated adverse acoustic scenarios. Compared to state-of-the art MFCC recognizers, the proposed model achieves significant speaker recognition accuracy improvements.
Tobias May, Steven van de Par, Armin Kohlrausch
IEEE Trans. Speech Audio Process.2
2011 Speaker Distance Detection Using a Single Microphone
abstract
A method to detect the distance of a speaker from a single microphone in a room environment is proposed. Several features, related to statistical parameters of speech source excitation signals, are introduced and are shown to depend on the distance between source and receiver. Those features are used to train a pattern recognizer for distance detection. The method is tested using a database of speech recordings in four rooms with different acoustical properties. Performance is shown to be independent of the signal gain and level, but depends on the reverberation time and the characteristics of the room. Overall, the system performs well especially for close distances and for rooms with low reverberation time and it appears to be robust to small distance mismatches. Finally, a listening test is conducted in order to compare the results of the proposed method to the performance of human listeners.
Eleftheria Georganti, Tobias May, Steven van de Par, Aki Härmä, John Mourjopoulos
IEEE Trans. Speech Audio Process.3
2011 A Probabilistic Model for Robust Localization Based on a Binaural Auditory Front-End
abstract
Although extensive research has been done in the field of machine-based localization, the degrading effect of reverberation and the presence of multiple sources on localization performance has remained a major problem. Motivated by the ability of the human auditory system to robustly analyze complex acoustic scenes, the associated peripheral stage is used in this paper as a front-end to estimate the azimuth of sound sources based on binaural signals. One classical approach to localize an acoustic source in the horizontal plane is to estimate the interaural time difference (ITD) between both ears by searching for the maximum in the cross-correlation function. Apart from ITDs, the interaural level difference (ILD) can contribute to localization, especially at higher frequencies where the wavelength becomes smaller than the diameter of the head, leading to ambiguous ITD information. The interdependency of ITD and ILD on azimuth is a complex pattern that depends also on the room acoustics, and is therefore learned by azimuth-dependent Gaussian mixture models (GMMs). Multiconditional training is performed to take into account the variability of the binaural features which results from multiple sources and the effect of reverberation. The proposed localization model outperforms state-of-the-art localization techniques in simulated adverse acoustic conditions.
Tobias May, Steven van de Par, Armin Kohlrausch
IEEE Trans. Speech Audio Process.2
2010 An event-based approach to multi-modal activity modeling and recognition
abstract
The topic of human activity modeling and recognition still provides many challenges, despite receiving considerable attention. These challenges include the large number of sensors often required for accurate activity recognition, and the need for user-specific training samples. In this paper, an approach is presented for recognition of activities of daily living (ADL) using only a single camera and microphone as sensors. Scene analysis techniques are used to classify audio and video events, which are used to model a set of activities using hidden Markov models. Data was obtained through recordings of 8 participants. The events generated by scene analysis algorithms are compared to events obtained through manual annotation. In addition, several model parameter estimation techniques are compared. In a number of experiments, it is shown that if activities are fully observed these models yield a class accuracy of 97% on annotated data, and 94% on scene analysis data. Using a sliding window approach to classify activities in progress yields a class accuracy of 79% on annotated data, and 73% on scene analysis data. It is also shown that a multi-modal approach yields superior results compared to either individual modality on scene analysis data. Finally, it can be concluded the created models perform well even across participants.
Marten Pijl, Steven van de Par, Caifeng Shan
PerCom2
2006 Efficient parametric coding of transients
abstract
In this paper, methods for improved parametric coding of transients are presented. We propose a signal model for coding of transients consisting of a sum of sinusoids each being amplitude-modulated by a different gamma envelope. These envelopes are characterized by an onset time, an attack and a decay parameter. An efficient method for estimating these parameters is presented. Further, methods are proposed that combine this transient model with a constant-amplitude sinusoidal model in order to achieve efficient coding of both stationary and transient signal parts. By rate-distortion optimization using a perceptual distortion measure, we combine variable rate bit allocation and segmentation in an optimal way. Formal, as well as informal, listening tests show that significant improvements can be achieved with the proposed model as compared to a state-of-the-art sinusoidal coder by the combination of optimal segmentation and amplitude modulated sinusoidal audio coding
Mads Græsbøll Christensen, Steven van de Par
IEEE Trans. Speech Audio Process.2
2004 Multiband amplitude modulated sinusoidal audio modeling
abstract
In this paper, we investigate the importance of taking frequency-dependent temporal phenomena into account in audio coding. We do this in the context of sinusoidal modeling of audio signals by applying amplitude modulation to the sinusoidal components. Traditionally, audio coders use a fixed time-segmentation for all frequencies despite the fact that it is well-known that the time-frequency resolution of the human auditory system is not constant. The well-known window switching is an example of this. We compare multiband amplitude modulated sinusoidal models to a singleband model using different audio excerpts. Based on both comparative listening tests and a psychoacoustical distortion measure it is concluded that an improvement is generally gained using multiband amplitude modulation, although specific single sources are well-modeled using a singleband model.
Mads Græsbøll Christensen, Steven van de Par, Søren Holdt Jensen, Søren Vang Andersen
ICASSP (4)2
2002 Rate-distortion optimal sinusoidal modeling of audio and speech using psychoacoustical matching pursuits
abstract
In this paper, we propose a rate-distortion optimal algorithm for sinusoidal modeling of audio and speech. The algorithm uses a variable-length analysis window where the total number of sinusoids needed to model the source signal is optimally distributed over the segments. To account for human auditory perception, we use a new perceptually relevant distortion measure which is combined with the psychoacoustical matching pursuit algorithm to select the desired sinusoidal components. We discuss the encoding of the segmentation information and show how to reduce this overhead by restricting the minimum and maximum segment size of the constituent segments. Although this restricts the number of possible partitionings of the input signal, we still have a high accuracy in time at which new segments can start. By doing so, we can decrease the segmentation overhead by 50%, almost without loss of coding efficiency and without introducing pre-echoes.
Richard Heusdens, Steven van de Par
ICASSP2
2002 A new psychoacoustical masking model for audio coding applications
abstract
The use of psychoacoustical masking models for audio coding applications has been wide spread over the past decades. In such applications, it is typically assumed that the original input signal serves as a masker for the distortions that are introduced by the lossy coding method that is used. Such masking models are based on the peripheral bandpass filtering properties of the auditory system and basically evaluate the distortion-to-masker ratio within each auditory filter. Up to now these models have been based on the assumption that the masking of distortions is governed by the auditory filter for which the ratio between distortion and masker is largest. This assumption, however, is not in line with some new findings within the field of psychoacoustics. A more accurate assumption would be that the human auditory system is able to integrate distortions that are present within a range of auditory filters. In this contribution a new model is presented which is in line with new psychoacoustical studies and which is suitable for application within an audio codec. Although this model can be used to derive a masking curve, the model also gives a measure for the detectability of distortions provided that distortions are not too large.
Steven van de Par, Armin Kohlrausch, Ghassan Charestan, Richard Heusdens
ICASSP1