J. Fritz Barnes

dblp:95/6556 · DBLP profile ↗
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5ranked-venue papers
0as first author
0since 2021 · last 2005
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 2Graphics, computer vision, multimedia, augmented reality and games · 2Software engineering, systems software and programming languages · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Cloud and datacenter computing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Cloud and datacenter computing
quality of service
0.011998
Supporting Quality of Service in HTTP Servers · PODC 1998
Cloud and datacenter computing
resource allocation
0.011998
Supporting Quality of Service in HTTP Servers · PODC 1998
Cloud and datacenter computing › resource management
server resource management
0.011998
Supporting Quality of Service in HTTP Servers · PODC 1998
Cloud and datacenter computing › datacenter services › online service systems › internet services
web server
0.011998
Supporting Quality of Service in HTTP Servers · PODC 1998

Methods — techniques the papers use, named apart from their topics

prototype implementation · 0.0performance analysis · 0.0
YearPublicationVenuePosition
2005 Hybrid and forward error correction transmission techniques for unreliable transport of 3D geometry
J. Fritz Barnes, Bobby Bodenheimer
Multim. Syst.2
2003 Extending progressive meshes for use over unreliable networks
abstract
Progressive meshes [Hoppe, H., August 1996] provide an attractive mechanism for transmitting 3D geometry over networks. Progressive meshes (PM) transmit a coarse initial mesh and refinements that can be applied to the initial mesh. However, these techniques assume a reliable network protocol such as TCP/IP is used for data transmission. When transmitting 3D geometry for graphical applications such as concurrent virtual environments distributed over wide area networks with some nodes potentially using wireless networks, many losses will occur. TCP/IP performance degrades in the presence of packet loss and multicast communication mechanisms typically do not provide reliable communication. These applications motivate the issue of transmitting geometric data over unreliable networks. In this paper, we discuss several errors that are caused when reconstructing PM geometries after some packets have been lost. We modify the PM data structures to improve robustness during packet loss. We use these modifications to improve a hybrid transmission technique that uses TCP to transmit the base mesh and portion of the initial mesh and then use UDP to transmit the remainder of the mesh to improve transmission performance.
Bobby Bodenheimer, J. Fritz Barnes
ICME3
2002 A Fast Connection-Time Redirection Mechanism for Internet Application Scalability
Michael Haungs, Raju Pandey, Earl T. Barr, J. Fritz Barnes
HiPC4
2000 Runtime Support for Type-Safe Dynamic Java Classes
Scott Malabarba, Raju Pandey, Jeff Gragg, Earl T. Barr, J. Fritz Barnes
ECOOP5
1998 Supporting Quality of Service in HTTP Servers
abstract
Most implementationsof HTTP servers do not distinguish among requests to differeut pages.This has the implicatiou that requests for popular pages have the tendency to overwhelm the requests for other pages.In addition, HTTP servers do not allow a site to specify policies for server resource allocation.This paper presents a notion of wality of service that enables a site to customize how an HTTP server should respond to external requests by setting priorities among page requests and allocating server resources.It also describes a design and an implementation of a distributed HTTP server, QoS Web Server, that enforces the quality of service constraints.The performance aualysis of the prototype server indicates that the server provides the desired quality of service with minimal overhead.
Raju Pandey, J. Fritz Barnes, Ronald Ollsson
PODC2