Daniel Urieli

dblp:95/6699 · DBLP profile ↗
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10ranked-venue papers
3as first author
1since 2021 · last 2025
0009-0002-8484-945XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 3 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-authorDatabases, data management, data science and information retrieval · 2 · 1 first-authorTheory of computation · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Multi-agent systems · 51% Legged, aerial and field robots · 16% Motion planning and robot control · 16%
Interdisciplinary, comprehensive, and emerging computing
2 papers
Energy systems and smart grids · 100%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 6 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Energy systems and smart grids › electricity market
retail electricity markets
0.422016
Autonomous Electricity Trading Using Time-of-Use Tariffs in a Competitive Market · AAAI 2016
TacTex'13: A Champion Adaptive Power Trading Agent · AAAI 2014
Knowledge, reasoning and agents › Multi-agent systems
trading agents
0.322016
TacTex'13: A Champion Adaptive Power Trading Agent · AAAI 2014
Autonomous Electricity Trading Using Time-of-Use Tariffs in a Competitive Market · AAAI 2016
Algorithmic game theory and mechanism design
market design
0.212016
Autonomous Electricity Trading Using Time-of-Use Tariffs in a Competitive Market · AAAI 2016
Robotics › Legged, aerial and field robots › legged robots
humanoid locomotion
0.112012
Design and Optimization of an Omnidirectional Humanoid Walk: A Winning Approach at the RoboCup 2011 3D Simulation Competition · AAAI 2012
Robotics › Motion planning and robot control
robot control
0.112012
Design and Optimization of an Omnidirectional Humanoid Walk: A Winning Approach at the RoboCup 2011 3D Simulation Competition · AAAI 2012
Knowledge, reasoning and agents › Multi-agent systems › trading agents
broker agents
0.112016
Autonomous Electricity Trading Using Time-of-Use Tariffs in a Competitive Market · AAAI 2016

Methods — techniques the papers use, named apart from their topics

simulation · 0.8approximation algorithm · 0.8reinforcement learning · 0.4prediction methods · 0.4parameter optimization · 0.1double linear inverted pendulum model · 0.1ship simulator · 0.1heuristic algorithm · 0.1
YearPublicationVenuePosition
2025 Learning a robust multiagent driving policy for traffic congestion reduction
Yulin Zhang 0001, William Macke, Jiaxun Cui, Sharon Hornstein, Daniel Urieli, Peter Stone 0001
Neural Comput. Appl.5
2016 Autonomous Electricity Trading Using Time-of-Use Tariffs in a Competitive Market
abstract
This paper studies the impact of Time-Of-Use (TOU) tariffs in a competitive electricity market place. Specifically, it focuses on the question of how should an autonomous broker agent optimize TOU tariffs in a competitive retail market, and what is the impact of such tariffs on the economy. We formalize the problem of TOU tariff optimization and propose an algorithm for approximating its solution. We extensively experiment with our algorithm in a large-scale, detailed electricity retail markets simulation of the Power Trading Agent Competition (Power TAC) and: 1) find that our algorithm results in 15% peak-demand reduction, 2) find that its peak-flattening results in greater profit and/or profit-share for the broker and allows it to win against the 1st and 2nd place brokers from the Power TAC 2014 finals, and 3) analyze several economic implications of using TOU tariffs in competitive retail markets.
Daniel Urieli, Peter Stone 0001
AAAI1
2014 TacTex'13: A Champion Adaptive Power Trading Agent
abstract
Sustainable energy systems of the future will no longer be able to rely on the current paradigm that energy supply follows demand. Many of the renewable energy resources do not produce power on demand, and therefore there is a need for new market structures that motivate sustainable behaviors by participants. The Power Trading Agent Competition (Power TAC) is a new annual competition that focuses on the design and operation of future retail power markets, specifically in smart grid environments with renewable energy production, smart metering, and autonomous agents acting on behalf of customers and retailers. It uses a rich, open-source simulation platform that is based on real-world data and state-of-the-art customer models. Its purpose is to help researchers understand the dynamics of customer and retailer decision-making, as well as the robustness of proposed market designs. This paper introduces TacTex'13, the champion agent from the inaugural competition in 2013. TacTex'13 learns and adapts to the environment in which it operates, by heavily relying on reinforcement learning and prediction methods. This paper describes the constituent components of TacTex'13 and examines its success through analysis of competition results and subsequent controlled experiments.
Daniel Urieli, Peter Stone 0001
AAAI1
2013 Model-Selection for Non-parametric Function Approximation in Continuous Control Problems: A Case Study in a Smart Energy System
Daniel Urieli, Peter Stone 0001
ECML/PKDD (1)1
2012 Design and Optimization of an Omnidirectional Humanoid Walk: A Winning Approach at the RoboCup 2011 3D Simulation Competition
abstract
This paper presents the design and learning architecture for an omnidirectional walk used by a humanoid robot soccer agent acting in the RoboCup 3D simulation environment. The walk, which was originally designed for and tested on an actual Nao robot before being employed in the 2011 RoboCup 3D simulation competition, was the crucial component in the UT Austin Villa team winning the competition in 2011. To the best of our knowledge, this is the first time that robot behavior has been conceived and constructed on a real robot for the end purpose of being used in simulation. The walk is based on a double linear inverted pendulum model, and multiple sets of its parameters are optimized via a novel framework. The framework optimizes parameters for different tasks in conjunction with one another, a little-understood problem with substantial practical significance. Detailed experiments show that the UT Austin Villa agent significantly outperforms all the other agents in the competition with the optimized walk being the key to its success.
Patrick MacAlpine, Samuel Barrett, Daniel Urieli, Victor Vu, Peter Stone 0001
AAAI3
2011 Multiagent Patrol Generalized to Complex Environmental Conditions
abstract
The problem of multiagent patrol has gained considerable attention during the past decade, with the immediate applicability of the problem being one of its main sources of interest. In this paper we concentrate on frequency-based patrol, in which the agents' goal is to optimize a frequency criterion, namely, minimizing the time between visits to a set of interest points. We consider multiagent patrol in environments with complex environmental conditions that affect the cost of traveling from one point to another. For example, in marine environments, the travel time of ships depends on parameters such as wind, water currents, and waves. We demonstrate that in such environments there is a need to consider a new multiagent patrol strategy which divides the given area into parts in which more than one agent is active, for improving frequency. We show that in general graphs this problem is intractable, therefore we focus on simplified (yet realistic) cyclic graphs with possible inner edges. Although the problem remains generally intractable in such graphs, we provide a heuristic algorithm that is shown to significantly improve point-visit frequency compared to other patrol strategies. For evaluation of our work we used a custom developed ship simulator that realistically models ship movement constraints such as engine force and drag and reaction of the ship to environmental changes.
Noa Agmon, Daniel Urieli, Peter Stone 0001
AAAI2
2011 WrightEagle and UT Austin Villa: RoboCup 2011 Simulation League Champions
Aijun Bai, Patrick MacAlpine, Daniel Urieli, Samuel Barrett, Peter Stone 0001
RoboCup4
2007 Optimal workload-based weighted wavelet synopses
Yossi Matias, Daniel Urieli
Theor. Comput. Sci.2
2006 Inner-Product Based Wavelet Synopses for Range-Sum Queries
Yossi Matias, Daniel Urieli
ESA2
2005 Optimal Workload-Based Weighted Wavelet Synopses
Yossi Matias, Daniel Urieli
ICDT2