Wenbo Hu 0002

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23ranked-venue papers
5as first author
21since 2021 · last 2025
0000-0001-6082-4966ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 21 · 5 first-author · 20 since 2021Artificial intelligence and machine learning · 14 · 3 first-author · 14 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1
YearPublicationVenuePosition
2025 DepthCrafter: Generating Consistent Long Depth Sequences for Open-world Videos
abstract
Estimating video depth in open-world scenarios is challenging due to the diversity of videos in appearance, content motion, camera movement, and length. We present DepthCrafter, an innovative method for generating temporally consistent long depth sequences with intricate details for open-world videos, without requiring any supplementary information such as camera poses or optical flow. The generalization ability to open-world videos is achieved by training the video-to-depth model from a pretrained image-to-video diffusion model, through our meticulously designed three-stage training strategy. Our training approach enables the model to generate depth sequences with variable lengths at one time, up to 110 frames, and harvest both precise depth details and rich content diversity from realistic and synthetic datasets. We also propose an inference strategy that can process extremely long videos through segment-wise estimation and seamless stitching. Comprehensive evaluations on multiple datasets reveal that DepthCrafter achieves state-of-the-art performance in open-world video depth estimation under zero-shot settings. Furthermore, DepthCrafter facilitates various downstream applications, including depth-based visual effects and conditional video generation.
Wenbo Hu 0002, Xiangjun Gao, Xiaoyu Li 0002, Sijie Zhao, Xiaodong Cun, Yong Zhang 0034, Long Quan, Ying Shan
CVPR1
2025 Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh
abstract
Neural 3D representations, such as Neural Radiation Fields (NeRF), excel at producing photorealistic rendering results but lack the flexibility for manipulation and editing which is crucial for content creation. However, manipulating NeRF is not highly controllable and requires a long training and inference time. With the emergence of 3D Gaussian Splatting (3DGS), extremely high-fidelity novel view synthesis can be achieved using an explicit point-based 3D representation with much faster training and rendering speed. However, there is still a lack of effective means to manipulate 3DGS freely while maintaining rendering quality. In this work, we aim to tackle the challenge of achieving manipulable photo-realistic rendering. We propose to utilize a triangular mesh to manipulate 3DGS directly with self-adaptation. This approach reduces the need to design various algorithms for different types of 3DGS manipulation. By utilizing a triangle shape-aware Gaussian binding and adapting method, we can achieve 3DGS manipulation and preserve high-fidelity rendering. In addition, our method is also effective with inaccurate meshes extracted from 3DGS. Experiments demonstrate our method’s effectiveness and superiority over baseline approaches.
Xiangjun Gao, Xiaoyu Li 0002, Yiyu Zhuang, Qi Zhang 0029, Wenbo Hu 0002, Chaopeng Zhang, Yao Yao 0008, Ying Shan, Long Quan
CVPR5
2025 NVComposer: Boosting Generative Novel View Synthesis with Multiple Sparse and Unposed Images
abstract
Recent advancements in generative models have significantly improved novel view synthesis (NVS) from multi-view data. However, existing methods depend on external multiview alignment processes, such as explicit pose estimation or pre-reconstruction, which limits their flexibility and accessibility, especially when alignment is unstable due to insufficient overlap or occlusions between views. In this paper, we propose NVComposer, a novel approach that eliminates the need for explicit external alignment. NVComposer enables the generative model to implicitly infer spatial and geometric relationships between multiple conditional views by introducing two key components: 1) an image-pose dualstream diffusion model that simultaneously generates target novel views and condition camera poses, and 2) a geometry-aware feature alignment module that distills geometric priors from dense stereo models during training. Extensive experiments demonstrate that NVComposer achieves state-of-the-art performance in generative multi-view NVS tasks, removing the reliance on external alignment and thus improving model accessibility. Our approach shows substantial improvements in synthesis quality as the number of unposed input views increases, highlighting its potential for more flexible and accessible generative NVS systems.
Lingen Li, Zhaoyang Zhang 0004, Yaowei Li 0001, Wenbo Hu 0002, Xiaoyu Li 0002, Weihao Cheng 0002, Jinwei Gu, Tianfan Xue, Ying Shan
CVPR5
2025 Geometrycrafter: Consistent Geometry Estimation for Open-World Videos With Diffusion Priors
abstract
Despite remarkable advancements in video depth estimation, existing methods exhibit inherent limitations in achieving geometric fidelity through the affine-invariant predictions, limiting their applicability in reconstruction and other metrically grounded downstream tasks. We propose GeometryCrafter, a novel framework that recovers high-fidelity point map sequences with temporal coherence from open-world videos, enabling accurate 3D/4D reconstruction, camera parameter estimation, and other depth-based applications. At the core of our approach lies a point map Variational Autoencoder (VAE) that learns a latent space agnostic to video latent distributions for effective point map encoding and decoding. Leveraging the VAE, we train a video diffusion model to model the distribution of point map sequences conditioned on the input videos. Extensive evaluations on diverse datasets demonstrate that GeometryCrafter achieves state-of-the-art 3D accuracy, temporal consistency, and generalization capability.
Tian-Xing Xu, Xiangjun Gao, Wenbo Hu 0002, Xiaoyu Li 0002, Song-Hai Zhang, Ying Shan
ICCV3
2025 TrajectoryCrafter: Redirecting Camera Trajectory for Monocular Videos via Diffusion Models
Mark Yu, Wenbo Hu 0002, Jinbo Xing, Ying Shan
ICCV2
2025 PGT-NeuS: Progressive-Growing Tri-Plane Representation for Neural Surface Reconstruction
abstract
3D reconstruction from multi-view images is a long-standing problem in computer graphic. Neural 3D reconstruction, especially NeuS and its variants, has improved reconstruction quality compared to traditional methods. However, it is still a challenge for these methods to reconstruct fine-grained geometric details since the spherical harmonic positional encoding lacks the ability to express high-frequency signals. In this paper, we propose a multi-resolution tri-plane feature encoding that leverages the detail reconstruction capabilities of high-resolution tri-plane while using the smoothness of low-resolution tri-plane to suppress high-frequency artifacts. Additionally, a progressive training strategy is introduced, gradually merging scene details from coarse to fine granularity, enhancing reconstruction quality while maintaining training stability and reducing difficulty. Furthermore, to address reconstruction challenges arising from sparse viewpoints and inconsistent lighting in image datasets, we introduce normal priors as supervision and propose consistency verification for multi-view normal priors, which assesses the accuracy of normal priors and effectively supervise the reconstructed surfaces. Moreover, we propose a perturbing and fine-tuning strategy on regions of unreliable normal priors to further improve the quality of geometric surface reconstruction.
Xue-Kun Xiang, Yu-Jie Yuan, Wenbo Hu 0002, Yuewen Ma, Lin Gao 0004
IEEE Trans. Vis. Comput. Graph.3
2024 Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integration
Zhihao Liang 0002, Qi Zhang 0029, Wenbo Hu 0002, Lei Zhu 0016, Kui Jia
ECCV (17)3
2024 Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing
Tian-Xing Xu, Wenbo Hu 0002, Yukun Lai, Ying Shan, Song-Hai Zhang
ECCV (25)2
2024 HiFi-123: Towards High-Fidelity One Image to 3D Content Generation
Wangbo Yu, Li Yuan 0007, Yan-Pei Cao 0001, Xiangjun Gao, Xiaoyu Li 0002, Wenbo Hu 0002, Ying Shan, Yonghong Tian 0001
ECCV (73)6
2024 Pixel-GS: Density Control with Pixel-Aware Gradient for 3D Gaussian Splatting
Wenbo Hu 0002, Yixing Lao, Tong He 0001, Hengshuang Zhao
ECCV (19)2
2024 CV-VAE: A Compatible Video VAE for Latent Generative Video Models
abstract
Spatio-temporal compression of videos, utilizing networks such as Variational Autoencoders (VAE), plays a crucial role in OpenAI's SORA and numerous other video generative models. For instance, many LLM-like video models learn the distribution of discrete tokens derived from 3D VAEs within the VQVAE framework, while most diffusion-based video models capture the distribution of continuous latent extracted by 2D VAEs without quantization. The temporal compression is simply realized by uniform frame sampling which results in unsmooth motion between consecutive frames. Currently, there lacks of a commonly used continuous video (3D) VAE for latent diffusion-based video models in the research community. Moreover, since current diffusion-based approaches are often implemented using pre-trained text-to-image (T2I) models, directly training a video VAE without considering the compatibility with existing T2I models will result in a latent space gap between them, which will take huge computational resources for training to bridge the gap even with the T2I models as initialization. To address this issue, we propose a method for training a video VAE of latent video models, namely CV-VAE, whose latent space is compatible with that of a given image VAE, e.g., image VAE of Stable Diffusion (SD). The compatibility is achieved by the proposed novel latent space regularization, which involves formulating a regularization loss using the image VAE. Benefiting from the latent space compatibility, video models can be trained seamlessly from pre-trained T2I or video models in a truly spatio-temporally compressed latent space, rather than simply sampling video frames at equal intervals. To improve the training efficiency, we also design a novel architecture for the video VAE. With our CV-VAE, existing video models can generate four times more frames with minimal finetuning. Extensive experiments are conducted to demonstrate the effectiveness of the proposed video VAE.
Sijie Zhao, Yong Zhang 0034, Xiaodong Cun, Shaoshu Yang, Muyao Niu, Xiaoyu Li 0002, Wenbo Hu 0002, Ying Shan
NeurIPS7
2024 DreamSpace: Dreaming Your Room Space with Text-Driven Panoramic Texture Propagation
abstract
Diffusion-based methods have achieved prominent success in generating 2D media. However, accomplishing similar proficiencies for scene-level mesh texturing in 3D spatial applications, e.g., XR/VR, remains constrained, primarily due to the intricate nature of 3D geometry and the necessity for immersive free-viewpoint rendering. In this paper, we propose a novel indoor scene texturing framework, which delivers text-driven texture generation with enchanting details and authentic spatial coherence. The key insight is to first imagine a stylized 360° panoramic texture from the central viewpoint of the scene, and then propagate it to the rest areas with inpainting and imitating techniques. To ensure meaningful and aligned textures to the scene, we develop a novel coarse-to-fine panoramic texture generation approach with dual texture alignment, which both considers the geometry and texture cues of the captured scenes. To survive cluttered geometries during texture propagation, we design a separated strategy, which conducts texture inpainting in visible regions and then learns an implicit imitating network to synthesize textures in occluded and tiny structural areas. Extensive experiments and the immersive VR application on real-world indoor scenes demonstrate the high quality of the generated textures and the engaging experience on VR headsets. Project webpage: https://ybbbbt.com/publication/dreamspace.
Bangbang Yang, Wenqi Dong, Wenbo Hu 0002, Xiao Liu 0040, Zhaopeng Cui, Yuewen Ma
VR4
2024 AvatarWild: Fully controllable head avatars in the wild
abstract
Recent advancements in the field have resulted in significant progress in achieving realistic head reconstruction and manipulation using neural radiance fields (NeRF). Despite these advances, capturing intricate facial details remains a persistent challenge. Moreover, casually captured input, involving both head poses and camera movements, introduces additional difficulties to existing methods of head avatar reconstruction. To address the challenge posed by video data captured with camera motion, we propose a novel method, AvatarWild, for reconstructing head avatars from monocular videos taken by consumer devices. Notably, our approach decouples the camera pose and head pose, allowing reconstructed avatars to be visualized with different poses and expressions from novel viewpoints. To enhance the visual quality of the reconstructed facial avatar, we introduce a view-dependent detail enhancement module designed to augment local facial details without compromising viewpoint consistency. Our method demonstrates superior performance compared to existing approaches, as evidenced by reconstruction and animation results on both multi-view and single-view datasets. Remarkably, our approach stands out by exclusively relying on video data captured by portable devices, such as smartphones. This not only underscores the practicality of our method but also extends its applicability to real-world scenarios where accessibility and ease of data capture are crucial.
Shaoxu Meng, Tong Wu 0009, Yuewen Ma, Wenbo Hu 0002, Lin Gao 0004
Vis. Informatics6
2023 Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields
abstract
Despite the tremendous progress in neural radiance fields (NeRF), we still face a dilemma of the trade-off between quality and efficiency, e.g., MipNeRF [3] presents fine-detailed and anti-aliased renderings but takes days for training, while Instant-ngp [36] can accomplish the reconstruction in a few minutes but suffers from blurring or aliasing when rendering at various distances or resolutions due to ignoring the sampling area. To this end, we propose a novel Tri-Mip encoding (à la "mipmap") that enables both instant reconstruction and anti-aliased high-fidelity rendering for neural radiance fields. The key is to factorize the pre-filtered 3D feature spaces in three orthogonal mipmaps. In this way, we can efficiently perform 3D area sampling by taking advantage of 2D pre-filtered feature maps, which significantly elevates the rendering quality without sacrificing efficiency. To cope with the novel Tri-Mip representation, we propose a cone-casting rendering technique to efficiently sample anti-aliased 3D features with the Tri-Mip encoding considering both pixel imaging and observing distance. Extensive experiments on both synthetic and real-world datasets demonstrate our method achieves state-of-the-art rendering quality and reconstruction speed while maintaining a compact representation that reduces 25% model size compared against Instant-ngp. Code is available at the project webpage: https://wbhu.github.io/projects/Tri-MipRF
Wenbo Hu 0002, Bangbang Yang, Lin Gao 0004, Xiao Liu 0040, Yuewen Ma
ICCV1
2023 Scale-Arbitrary Invertible Image Downscaling
abstract
Conventional social media platforms usually downscale high-resolution (HR) images to restrict their resolution to a specific size for saving transmission/storage cost, which makes those visual details inaccessible to other users. To bypass this obstacle, recent invertible image downscaling methods jointly model the downscaling/upscaling problems and achieve impressive performance. However, they only consider fixed integer scale factors and may be inapplicable to generic downscaling tasks towards resolution restriction as posed by social media platforms. In this paper, we propose an effective and universal Scale-Arbitrary Invertible Image Downscaling Network (AIDN), to downscale HR images with arbitrary scale factors in an invertible manner. Particularly, the HR information is embedded in the downscaled low-resolution (LR) counterparts in a nearly imperceptible form such that our AIDN can further restore the original HR images solely from the LR images. The key to supporting arbitrary scale factors is our proposed Conditional Resampling Module (CRM) that conditions the downscaling/upscaling kernels and sampling locations on both scale factors and image content. Extensive experimental results demonstrate that our AIDN achieves top performance for invertible downscaling with both arbitrary integer and non-integer scale factors. Also, both quantitative and qualitative evaluations show our AIDN is robust to the lossy image compression standard. The source code and trained models are publicly available at https://github.com/Doubiiu/AIDN.
Jinbo Xing, Wenbo Hu 0002, Menghan Xia, Tien-Tsin Wong
IEEE Trans. Image Process.2
2022 GMLight: Lighting Estimation via Geometric Distribution Approximation
abstract
Inferring the scene illumination from a single image is an essential yet challenging task in computer vision and computer graphics. Existing works estimate lighting by regressing representative illumination parameters or generating illumination maps directly. However, these methods often suffer from poor accuracy and generalization. This paper presents Geometric Mover's Light (GMLight), a lighting estimation framework that employs a regression network and a generative projector for effective illumination estimation. We parameterize illumination scenes in terms of the geometric light distribution, light intensity, ambient term, and auxiliary depth, which can be estimated by a regression network. Inspired by the earth mover's distance, we design a novel geometric mover's loss to guide the accurate regression of light distribution parameters. With the estimated light parameters, the generative projector synthesizes panoramic illumination maps with realistic appearance and high-frequency details. Extensive experiments show that GMLight achieves accurate illumination estimation and superior fidelity in relighting for 3D object insertion. The codes are available at https://github.com/fnzhan/Illumination-Estimation.
Fangneng Zhan, Yingchen Yu, Changgong Zhang, Rongliang Wu, Wenbo Hu 0002, Shijian Lu, Feiying Ma, Xuansong Xie, Ling Shao 0001
IEEE Trans. Image Process.5
2021 Bidirectional Projection Network for Cross Dimension Scene Understanding
abstract
2D image representations are in regular grids and can be processed efficiently, whereas 3D point clouds are unordered and scattered in 3D space. The information inside these two visual domains is well complementary, e.g., 2D images have fine-grained texture while 3D point clouds contain plentiful geometry information. However, most current visual recognition systems process them individually. In this paper, we present a bidirectional projection network (BPNet) for joint 2D and 3D reasoning in an end-to-end manner. It contains 2D and 3D sub-networks with symmetric architectures, that are connected by our proposed bidirectional projection module (BPM). Via the BPM, complementary 2D and 3D information can interact with each other in multiple architectural levels, such that advantages in these two visual domains can be combined for better scene recognition. Extensive quantitative and qualitative experimental evaluations show that joint reasoning over 2D and 3D visual domains can benefit both 2D and 3D scene understanding simultaneously. Our BPNet achieves top performance on the ScanNetV2 benchmark for both 2D and 3D semantic segmentation. Code is available at https://github.com/wbhu/BPNet.
Wenbo Hu 0002, Hengshuang Zhao, Li Jiang 0009, Jiaya Jia, Tien-Tsin Wong
CVPR1
2021 Deep Halftoning with Reversible Binary Pattern
abstract
Existing halftoning algorithms usually drop colors and fine details when dithering color images with binary dot patterns, which makes it extremely difficult to recover the original information. To dispense the recovery trouble in future, we propose a novel halftoning technique that converts a color image into binary halftone with full restorability to the original version. The key idea is to implicitly embed those previously dropped information into the halftone patterns. So, the halftone pattern not only serves to reproduce the image tone, maintain the blue-noise randomness, but also represents the color information and fine details. To this end, we exploit two collaborative convolutional neural networks (CNNs) to learn the dithering scheme, under a nontrivial self-supervision formulation. To tackle the flatness degradation issue of CNNs, we propose a novel noise incentive block (NIB) that can serve as a generic CNN plug-in for performance promotion. At last, we tailor a guiding-aware training scheme that secures the convergence direction as regulated. We evaluate the invertible halftones in multiple aspects, which evidences the effectiveness of our method.
Menghan Xia, Wenbo Hu 0002, Xueting Liu 0001, Tien-Tsin Wong
ICCV2
2021 Sparse Needlets for Lighting Estimation with Spherical Transport Loss
abstract
Accurate lighting estimation is challenging yet critical to many computer vision and computer graphics tasks such as high-dynamic-range (HDR) relighting. Existing approaches model lighting in either frequency domain or spatial domain which is insufficient to represent the complex lighting conditions in scenes and tends to produce inaccurate estimation. This paper presents NeedleLight, a new lighting estimation model that represents illumination with needlets and allows lighting estimation in both frequency domain and spatial domain jointly. An optimal thresholding function is designed to achieve sparse needlets which trims redundant lighting parameters and demonstrates superior localization properties for illumination representation. In addition, a novel spherical transport loss is designed based on optimal transport theory which guides to regress lighting representation parameters with consideration of the spatial information. Furthermore, we propose a new metric that is concise yet effective by directly evaluating the estimated illumination maps rather than rendered images. Extensive experiments show that NeedleLight achieves superior lighting estimation consistently across multiple evaluation metrics as compared with state-of-the-art methods.
Fangneng Zhan, Changgong Zhang, Wenbo Hu 0002, Shijian Lu, Feiying Ma, Xuansong Xie, Ling Shao 0001
ICCV3
2021 Conditional Directed Graph Convolution for 3D Human Pose Estimation
abstract
Graph convolutional networks have significantly improved 3D human pose estimation by representing the human skeleton as an undirected graph. However, this representation fails to reflect the articulated characteristic of human skeletons as the hierarchical orders among the joints are not explicitly presented. In this paper, we propose to represent the human skeleton as a directed graph with the joints as nodes and bones as edges that are directed from parent joints to child joints. By so doing, the directions of edges can explicitly reflect the hierarchical relationships among the nodes. Based on this representation, we further propose a spatial-temporal conditional directed graph convolution to leverage varying non-local dependence for different poses by conditioning the graph topology on input poses. Altogether, we form a U-shaped network, named U-shaped Conditional Directed Graph Convolutional Network, for 3D human pose estimation from monocular videos. To evaluate the effectiveness of our method, we conducted extensive experiments on two challenging large-scale benchmarks: Human3.6M and MPI-INF-3DHP. Both quantitative and qualitative results show that our method achieves top performance. Also, ablation studies show that directed graphs can better exploit the hierarchy of articulated human skeletons than undirected graphs, and the conditional connections can yield adaptive graph topologies for different poses.
Wenbo Hu 0002, Changgong Zhang, Fangneng Zhan, Lei Zhang 0006, Tien-Tsin Wong
ACM Multimedia1
2021 Flow-aware synthesis: A generic motion model for video frame interpolation
abstract
A popular and challenging task in video research, frame interpolation aims to increase the frame rate of video. Most existing methods employ a fixed motion model, e.g., linear, quadratic, or cubic, to estimate the intermediate warping field. However, such fixed motion models cannot well represent the complicated non-linear motions in the real world or rendered animations. Instead, we present an adaptive flow prediction module to better approximate the complex motions in video. Furthermore, interpolating just one intermediate frame between consecutive input frames may be insufficient for complicated non-linear motions. To enable multi-frame interpolation, we introduce the time as a control variable when interpolating frames between original ones in our generic adaptive flow prediction module. Qualitative and quantitative experimental results show that our method can produce high-quality results and outperforms the existing state-of-the-art methods on popular public datasets.
Jinbo Xing, Wenbo Hu 0002, Yuechen Zhang, Tien-Tsin Wong
Comput. Vis. Media2
2020 Mononizing binocular videos
abstract
This paper presents the idea of mono-nizing binocular videos and a framework to effectively realize it. Mono-nize means we purposely convert a binocular video into a regular monocular video with the stereo information implicitly encoded in a visual but nearly-imperceptible form. Hence, we can impartially distribute and show the mononized video as an ordinary monocular video. Unlike ordinary monocular videos, we can restore from it the original binocular video and show it on a stereoscopic display. To start, we formulate an encoding-and-decoding framework with the pyramidal deformable fusion module to exploit long-range correspondences between the left and right views, a quantization layer to suppress the restoring artifacts, and the compression noise simulation module to resist the compression noise introduced by modern video codecs. Our framework is self-supervised, as we articulate our objective function with loss terms defined on the input: a monocular term for creating the mononized video, an invertibility term for restoring the original video, and a temporal term for frame-to-frame coherence. Further, we conducted extensive experiments to evaluate our generated mononized videos and restored binocular videos for diverse types of images and 3D movies. Quantitative results on both standard metrics and user perception studies show the effectiveness of our method.
Wenbo Hu 0002, Menghan Xia, Chi-Wing Fu, Tien-Tsin Wong
ACM Trans. Graph.1
2019 DEMC: A Deep Dual-Encoder Network for Denoising Monte Carlo Rendering
Xin Yang 0011, Wenbo Hu 0002, Lijing Zhao, Qiang Zhang 0008, Xiaopeng Wei, Hongbo Fu 0001
J. Comput. Sci. Technol.3