EDBT 2026 Demo / reviewers in the wild / expert
Jiayang Li 0001
dblp:95/7674-1
· DBLP profile ↗
5ranked-venue papers
3as first author
3since 2021 · last 2023
0000-0001-9245-0209ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 3 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
4 papers |
Algorithmic game theory and mechanism design · 51% Mathematical optimization · 41% Computational complexity · 8% | |
| Artificial intelligence
2 papers |
Reinforcement learning · 57% Optimization for machine learning · 43% |
Topics — the 9 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Mathematical optimization
bilevel optimization |
1.8 | 3 | 2023 | Achieving Hierarchy-Free Approximation for Bilevel Programs with Equilibrium Constraints · ICML 2023 Inducing Equilibria via Incentives: Simultaneous Design-and-Play Ensures Global Convergence · NeurIPS 2022 Adaptive Model Design for Markov Decision Process · ICML 2022 |
Algorithmic game theory and mechanism design
equilibrium computation |
1.0 | 2 | 2022 | Inducing Equilibria via Incentives: Simultaneous Design-and-Play Ensures Global Convergence · NeurIPS 2022 End-to-End Learning and Intervention in Games · NeurIPS 2020 |
Algorithmic game theory and mechanism design
stackelberg game |
0.7 | 1 | 2023 | Achieving Hierarchy-Free Approximation for Bilevel Programs with Equilibrium Constraints · ICML 2023 |
Machine learning › Reinforcement learning
markov decision process |
0.6 | 1 | 2022 | Adaptive Model Design for Markov Decision Process · ICML 2022 |
Algorithmic game theory and mechanism design
incentive mechanism |
0.6 | 1 | 2022 | Inducing Equilibria via Incentives: Simultaneous Design-and-Play Ensures Global Convergence · NeurIPS 2022 |
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium |
0.6 | 1 | 2022 | Inducing Equilibria via Incentives: Simultaneous Design-and-Play Ensures Global Convergence · NeurIPS 2022 |
Machine learning › Optimization for machine learning
implicit differentiation |
0.4 | 1 | 2020 | End-to-End Learning and Intervention in Games · NeurIPS 2020 |
Computational complexity › learning theory
exact learning |
0.4 | 1 | 2020 | End-to-End Learning and Intervention in Games · NeurIPS 2020 |
Mathematical optimization › continuous optimization › convex optimization
variational inequality |
0.4 | 1 | 2020 | End-to-End Learning and Intervention in Games · NeurIPS 2020 |
Methods — techniques the papers use, named apart from their topics
iterative prediction · 1.1bilevel programming · 1.1projection method · 0.9implicit differentiation · 0.9explicit differentiation · 0.9monopoly model approximation · 0.7first-order methods · 0.7cournot game approximation · 0.7single-loop algorithm · 0.6simultaneous design-and-play · 0.6variational inequality · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Achieving Hierarchy-Free Approximation for Bilevel Programs with Equilibrium ConstraintsabstractIn this paper, we develop an approximation scheme for solving bilevel programs with equilibrium constraints, which are generally difficult to solve. Among other things, calculating the first-order derivative in such a problem requires differentiation across the hierarchy, which is computationally intensive, if not prohibitive. To bypass the hierarchy, we propose to bound such bilevel programs, equivalent to multiple-followers Stackelberg games, with two new hierarchy-free problems: a $T$-step Cournot game and a $T$-step monopoly model. Since they are standard equilibrium or optimization problems, both can be efficiently solved via first-order methods. Importantly, we show that the bounds provided by these problems — the upper bound by the $T$-step Cournot game and the lower bound by the $T$-step monopoly model — can be made arbitrarily tight by increasing the step parameter $T$ for a wide range of problems. We prove that a small $T$ usually suffices under appropriate conditions to reach an approximation acceptable for most practical purposes. Eventually, the analytical insights are highlighted through numerical examples. Jiayang Li 0001, Jing Yu 0025, Boyi Liu 0001, Yu Marco Nie, Zhaoran Wang 0001 |
ICML | 1 |
| 2022 | Adaptive Model Design for Markov Decision ProcessabstractIn a Markov decision process (MDP), an agent interacts with the environment via perceptions and actions. During this process, the agent aims to maximize its own gain. Hence, appropriate regulations are often required, if we hope to take the external costs/benefits of its actions into consideration. In this paper, we study how to regulate such an agent by redesigning model parameters that can affect the rewards and/or the transition kernels. We formulate this problem as a bilevel program, in which the lower-level MDP is regulated by the upper-level model designer. To solve the resulting problem, we develop a scheme that allows the designer to iteratively predict the agent’s reaction by solving the MDP and then adaptively update model parameters based on the predicted reaction. The algorithm is first theoretically analyzed and then empirically tested on several MDP models arising in economics and robotics. Siyu Chen 0001, Donglin Yang, Jiayang Li 0001, Senmiao Wang, Zhuoran Yang, Zhaoran Wang 0001 |
ICML | 3 |
| 2022 | Inducing Equilibria via Incentives: Simultaneous Design-and-Play Ensures Global ConvergenceabstractTo regulate a social system comprised of self-interested agents, economic incentives are often required to induce a desirable outcome. This incentive design problem naturally possesses a bilevel structure, in which a designer modifies the payoffs of the agents with incentives while anticipating the response of the agents, who play a non-cooperative game that converges to an equilibrium. The existing bilevel optimization algorithms raise a dilemma when applied to this problem: anticipating how incentives affect the agents at equilibrium requires solving the equilibrium problem repeatedly, which is computationally inefficient; bypassing the time-consuming step of equilibrium-finding can reduce the computational cost, but may lead the designer to a sub-optimal solution. To address such a dilemma, we propose a method that tackles the designer’s and agents’ problems simultaneously in a single loop. Specifically, at each iteration, both the designer and the agents only move one step. Nevertheless, we allow the designer to gradually learn the overall influence of the incentives on the agents, which guarantees optimality after convergence. The convergence rate of the proposed scheme is also established for a broad class of games. Boyi Liu 0001, Jiayang Li 0001, Zhuoran Yang, Hoi-To Wai, Mingyi Hong 0001, Yu Marco Nie, Zhaoran Wang 0001 |
NeurIPS | 2 |
| 2020 | End-to-End Learning and Intervention in GamesabstractIn a social system, the self-interest of agents can be detrimental to the collective good, sometimes leading to social dilemmas. To resolve such a conflict, a central designer may intervene by either redesigning the system or incentivizing the agents to change their behaviors. To be effective, the designer must anticipate how the agents react to the intervention, which is dictated by their often unknown payoff functions. Therefore, learning about the agents is a prerequisite for intervention. In this paper, we provide a unified framework for learning and intervention in games. We cast the equilibria of games as individual layers and integrate them into an end-to-end optimization framework. To enable the backward propagation through the equilibria of games, we propose two approaches, respectively based on explicit and implicit differentiation. Specifically, we cast the equilibria as the solutions to variational inequalities (VIs). The explicit approach unrolls the projection method for solving VIs, while the implicit approach exploits the sensitivity of the solutions to VIs. At the core of both approaches is the differentiation through a projection operator. Moreover, we establish the correctness of both approaches and identify the conditions under which one approach is more desirable than the other. The analytical results are validated using several real-world problems. Jiayang Li 0001, Jing Yu 0025, Yu Marco Nie, Zhaoran Wang 0001 |
NeurIPS | 1 |
| 2018 | Media Access Process Modeling of LTE-V-Direct Communication Based on Markov ChainabstractAs one of the most promising communication technologies in vehicular networks, LTE V2X related technical specifications are released in Release 14 by 3GPP in 2017. In the newest specifications, the LTE V2X can work with or without eNBs, namely LTE-V-Cell and LTE-V-Direct. In this study, we focus on the media access process of LTE-V-Direct. First, we proposed a model to describe the MAC process of LTE-V-Direct, and based on that model, we derived the Frame Information Loss Rate and Inter-Reception Gap of LTE-V-Direct. Then, we designed a simulation to verify the model. By comparing the simulation result and numerical result of the model, the correctness and precision of the model is verified. Jiayang Li 0001, Mengkai Shi, Danya Yao |
Intelligent Vehicles Symposium | 1 |