Weijun Dong

dblp:95/9605 · DBLP profile ↗
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5ranked-venue papers
0as first author
3since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 62% Multi-agent systems · 35% Graph learning · 3%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems › multi-agent coordination
coordination graph
1.122022
Self-Organized Polynomial-Time Coordination Graphs · ICML 2022
Context-Aware Sparse Deep Coordination Graphs · ICLR 2022
Machine learning › Reinforcement learning
multi-agent reinforcement learning
1.122022
Self-Organized Polynomial-Time Coordination Graphs · ICML 2022
Context-Aware Sparse Deep Coordination Graphs · ICLR 2022
Machine learning › Reinforcement learning › multi-agent reinforcement learning › value-based multi-agent reinforcement learning
value decomposition
1.122022
Self-Organized Polynomial-Time Coordination Graphs · ICML 2022
Context-Aware Sparse Deep Coordination Graphs · ICLR 2022
Machine learning › Reinforcement learning
imitation learning
0.812024
Imitation Learning from Observation with Automatic Discount Scheduling · ICLR 2024
Machine learning › Reinforcement learning › imitation learning
learning from observation
0.812024
Imitation Learning from Observation with Automatic Discount Scheduling · ICLR 2024
Knowledge, reasoning and agents › Multi-agent systems
distributed constraint optimization
0.612022
Self-Organized Polynomial-Time Coordination Graphs · ICML 2022
Knowledge, reasoning and agents › Multi-agent systems
multi-agent coordination
0.612022
Context-Aware Sparse Deep Coordination Graphs · ICLR 2022
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning
0.212024
Imitation Learning from Observation with Automatic Discount Scheduling · ICLR 2024
Machine learning › Graph learning
graph structure learning
0.212022
Self-Organized Polynomial-Time Coordination Graphs · ICML 2022

Methods — techniques the papers use, named apart from their topics

inverse reinforcement learning · 0.8automatic discount scheduling · 0.8sparse representation · 0.6reinforcement learning · 0.6end-to-end learning · 0.6dynamic graph topology · 0.6attention mechanism · 0.6
YearPublicationVenuePosition
2024 Imitation Learning from Observation with Automatic Discount Scheduling
abstract
Humans often acquire new skills through observation and imitation. For robotic agents, learning from the plethora of unlabeled video demonstration data available on the Internet necessitates imitating the expert without access to its action, presenting a challenge known as Imitation Learning from Observation (ILfO). A common approach to tackle ILfO problems is to convert them into inverse reinforcement learning problems, utilizing a proxy reward computed from the agent's and the expert's observations. Nonetheless, we identify that tasks characterized by a progress dependency property pose significant challenges for such approaches; in these tasks, the agent needs to initially learn the expert's preceding behaviors before mastering the subsequent ones. Our investigation reveals that the main cause is that the reward signals assigned to later steps hinder the learning of initial behaviors. To address this challenge, we present a novel ILfO framework that enables the agent to master earlier behaviors before advancing to later ones. We introduce an Automatic Discount Scheduling (ADS) mechanism that adaptively alters the discount factor in reinforcement learning during the training phase, prioritizing earlier rewards initially and gradually engaging later rewards only when the earlier behaviors have been mastered. Our experiments, conducted on nine Meta-World tasks, demonstrate that our method significantly outperforms state-of-the-art methods across all tasks, including those that are unsolvable by them. Our code is available at https://il-ads.github.io.
Weijun Dong, Yingdong Hu, Chuan Wen, Zhao-Heng Yin, Chongjie Zhang, Yang Gao 0029
ICLR2
2022 Context-Aware Sparse Deep Coordination Graphs
Tonghan Wang 0001, Liang Zeng 0002, Weijun Dong, Qianlan Yang, Yang Yu 0001, Chongjie Zhang
ICLR3
2022 Self-Organized Polynomial-Time Coordination Graphs
abstract
Coordination graph is a promising approach to model agent collaboration in multi-agent reinforcement learning. It conducts a graph-based value factorization and induces explicit coordination among agents to complete complicated tasks. However, one critical challenge in this paradigm is the complexity of greedy action selection with respect to the factorized values. It refers to the decentralized constraint optimization problem (DCOP), which and whose constant-ratio approximation are NP-hard problems. To bypass this systematic hardness, this paper proposes a novel method, named Self-Organized Polynomial-time Coordination Graphs (SOP-CG), which uses structured graph classes to guarantee the accuracy and the computational efficiency of collaborated action selection. SOP-CG employs dynamic graph topology to ensure sufficient value function expressiveness. The graph selection is unified into an end-to-end learning paradigm. In experiments, we show that our approach learns succinct and well-adapted graph topologies, induces effective coordination, and improves performance across a variety of cooperative multi-agent tasks.
Qianlan Yang, Weijun Dong, Zhizhou Ren, Tonghan Wang 0001, Chongjie Zhang
ICML2
2012 Reshaping 3D facial scans for facial appearance modeling and 3D facial expression analysis
Yanhui Huang, Xing Zhang 0012, Yangyu Fan, Lijun Yin 0001, Lee M. Seversky, James Allen, Tao Lei 0002, Weijun Dong
Image Vis. Comput.8
2011 Reshaping 3D facial scans for facial appearance modeling and 3D facial expression analysis
abstract
3D face scans have been widely used for face modeling and face analysis. Due to the fact that face scans provide variable point clouds across frames, they may not capture complete facial data or miss point-to-point correspondences across various facial scans, thus causing difficulties to use such data for analysis. This paper presents an efficient approach to represent facial shapes from face scans through the reconstruction of face models based on regional information and a generic model. A hybrid approach using two vertex mapping algorithms, displacement mapping and point-to-surface mapping, and a regional blending algorithm are proposed to reconstruct the facial surface detail. The resulting models can represent individual facial shapes consistently and adaptively, establishing the facial point correspondence across individual models. The accuracy of the generated models is evaluated quantitatively. The applicability of the models is validated through the application for 3D facial expression recognition based on the databases of static 3DFE and dynamic 4DFE. A comparison with the state of the art has also been reported.
Yanhui Huang, Xing Zhang 0012, Yangyu Fan, Lijun Yin 0001, Lee M. Seversky, Tao Lei 0002, Weijun Dong
FG7