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Bryan L. Deuermeyer

dblp:95/975 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 1997
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2Systems, architecture and hardware · 1Theory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Distributed computing theory · 77% Graph algorithms and graph theory · 23%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Performance modeling and evaluation · 100%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Distributed computing theory › predicate detection › stable property detection
deadlock detection
0.011994
Deadlock Properties in Discrete Simulation Systems · ICRA 1994

Methods — techniques the papers use, named apart from their topics

graph-theoretic model · 0.0
YearPublicationVenuePosition
1997 An Automatic Approach to Deadlock Detection and Resolution in Discrete Simulation Systems
abstract
In this article we develop an automatic deadlock detection scheme for general purpose simulation systems and offer deadlock-resolution algorithms for grouped resources and overlapping resources. Our intent is to provide capabilities that can be incorporated in professional simulation systems to facilitate modeling situations where deadlocking is a problem. Two general modeling situations are analyzed. In grouped-resources models, a set of resources is required to complete a task, whereas in overlapping-resources models, movement to the next process requires first gaining control of the next resource. Deadlocks occurring in these two different situations require different resolution algorithms. We develop a graph-theoretic description of the simulation over time and define deadlocks in terms of strongly connected components of this graph. We make a distinction between transient deadlocks and permanent deadlocks. A prototype implementation of the detection and resolution algorithms was incorporated in a simulation system to provide information concerning the computational requirements and performance of these algorithms. We demonstrate that resolving a possible transient deadlock before it becomes permanent is worthwhile in conjunction with overlapping resources, and that the computational performance of the approach is reasonable except for situations with frequent occurrences of overlapping-resources deadlocks.
Bryan L. Deuermeyer, Guy L. Curry, Andrew T. Duchowski, Srilakshmi Venkatesh
INFORMS J. Comput.1
1994 Deadlock Properties in Discrete Simulation Systems
abstract
Deadlock is a situation when a set of entities, holding some resource(s), all request access to resource(s) held by other entities in the same set. Due to the stochastic nature of simulation and a lack of information of the chronology of events a priori, predicting deadlocks in simulation is a difficult task. In this paper, we present a graph theoretic model to capture the deadlock characteristics, and some deadlock properties of a general discrete simulation system. Finally, we suggest deadlock detection and resolution as an appropriate strategy in simulation systems.>
Srilakshmi Venkatesh, Bryan L. Deuermeyer, Guy L. Curry
ICRA3
1990 A methodology for pattern matching of complex objects
Paul M. Griffin, Bryan L. Deuermeyer
Pattern Recognit.2