EDBT 2026 Demo / reviewers in the wild / expert
Guangze Li
dblp:95/9816
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Vision and language · 77% Image recognition and object detection · 23% | |
| Computer graphics and multimedia
1 paper |
Multimedia analysis and retrieval · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Vision and language
visual question answering |
0.6 | 1 | 2022 | Towards Video Text Visual Question Answering: Benchmark and Baseline · NeurIPS 2022 |
Multimedia analysis and retrieval › video understanding
multimodal video understanding |
0.6 | 1 | 2022 | Towards Video Text Visual Question Answering: Benchmark and Baseline · NeurIPS 2022 |
Computer vision › Image recognition and object detection › text recognition
optical character recognition |
0.2 | 1 | 2022 | Towards Video Text Visual Question Answering: Benchmark and Baseline · NeurIPS 2022 |
Methods — techniques the papers use, named apart from their topics
multimodal transformer fusion · 1.1answer generation · 1.1OCR token extraction · 1.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Anime-2026: A Large-scale Anime Character Dataset for Anime-related AI TasksabstractAnime, as a popular medium, has attracted hundreds of millions audience, especially the young followers. In recent years, various anime-related AI tasks like anime character classification (ACC), retrieval (ACR), tag-prediction (ACTP), question answering (ACQA), and generation (ACG) have been proposed to meet the requirements of various applications. However, there is still a lack of large-scale datasets for these tasks. Such a situation is definitely not beneficial to anime-related academic research and industrial applications. In this paper, to boost anime-related AI technical research and application development, we present Anime-2026, a new and large-scale anime character dataset, which can support various anime-related AI tasks, including ACC, ACR, ACTP, ACQA and ACG etc. Anime-2026 consists of 1.5M anime character images, 14k different characters, 16k unique semantic keyword tags, 10k question-answer pairs, and 4k manually designed text queries by crowdsourcing for the ACR and ACG tasks. Furthermore, to assess the dataset, we re-implement a number of generic and anime-specific AI baseline models, and conduct extensive experiments to evaluate these models on Anime-2026. In summary, as a general benchmark dataset, Anime-2026 provides the largest free anime character resource to support future anime-related AI research and development. We expect that Anime-2026 will promote the R&D of new and more advanced models and methods of various anime-related AI tasks. The dataset is available on https://huggingface.co/datasets/miaojiemiao/Anime-2026. Shijie Xuyang, Bingzhe Yu, Minyi Zhao, Guangze Li, Jihong Guan, Shuigeng Zhou |
ICMR | 4 |
| 2026 | Deep multimodal fusion of spectral and visual data for laser welding defect classification
Zhongyou Zhao, Zhenmin Wang, Zixuan Wan, Hui-ping Wang, Guangze Li |
Eng. Appl. Artif. Intell. | 6 |
| 2022 | Towards Video Text Visual Question Answering: Benchmark and BaselineabstractThere are already some text-based visual question answering (TextVQA) benchmarks for developing machine's ability to answer questions based on texts in images in recent years. However, models developed on these benchmarks cannot work effectively in many real-life scenarios (e.g. traffic monitoring, shopping ads and e-learning videos) where temporal reasoning ability is required. To this end, we propose a new task named Video Text Visual Question Answering (ViteVQA in short) that aims at answering questions by reasoning texts and visual information spatiotemporally in a given video. In particular, on the one hand, we build the first ViteVQA benchmark dataset named M4-ViteVQA --- the abbreviation of Multi-category Multi-frame Multi-resolution Multi-modal benchmark for ViteVQA, which contains 7,620 video clips of 9 categories (i.e., shopping, traveling, driving, vlog, sport, advertisement, movie, game and talking) and 3 kinds of resolutions (i.e., 720p, 1080p and 1176x664), and 25,123 question-answer pairs. On the other hand, we develop a baseline method named T5-ViteVQA for the ViteVQA task. T5-ViteVQA consists of five transformers. It first extracts optical character recognition (OCR) tokens, question features, and video representations via two OCR transformers, one language transformer and one video-language transformer, respectively. Then, a multimodal fusion transformer and an answer generation module are applied to fuse multimodal information and generate the final prediction. Extensive experiments on M4-ViteVQA demonstrate the superiority of T5-ViteVQA to the existing approaches of TextVQA and VQA tasks. The ViteVQA benchmark is available in https://github.com/bytedance/VTVQA. Minyi Zhao, Bingjia Li, Wanqing Li 0007, Shijie Xuyang, Zhihang Yu, Xinkun Yu, Guangze Li, Aobotao Dai, Shuigeng Zhou |
NeurIPS | 10 |