EDBT 2026 Demo / reviewers in the wild / expert
Cewu Lu
dblp:96/10571
· DBLP profile ↗
225ranked-venue papers
16as first author
151since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 196 · 12 first-author · 135 since 2021Graphics, computer vision, multimedia, augmented reality and games · 144 · 12 first-author · 86 since 2021Systems, architecture and hardware · 34 · 29 since 2021Databases, data management, data science and information retrieval · 3Applied, interdisciplinary, general and emerging computing · 3 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD VideosabstractArticulated objects are prevalent in daily life. Interactable digital twins of such objects have numerous applications in embodied AI and robotics. Unfortunately, current methods to digitize articulated real-world objects require carefully captured data, preventing practical, scalable, and generalizable acquisition. We focus on motion analysis and part-level segmentation of an articulated object from a casually captured RGBD video shot with a hand-held camera. A casually captured video of an interaction with an articulated object is easy to obtain at scale using smartphones. However, this setting is challenging due to simultaneous object and camera motion and significant occlusions as the person interacts with the object. To tackle these challenges, we introduce iTACO: a coarse-to-fine framework that infers joint parameters and segments movable parts of the object from a dynamic RGBD video. To evaluate our method under this new setting, we build a dataset of 784 videos containing 284 objects across 11 categories that is$20 \times$larger than available in prior work. We then compare our approach with existing methods that also take video as input. Our experiments show that iTACO outperforms existing articulated object digital twin methods on both synthetic and real casually captured RGBD videos. Weikun Peng, Cewu Lu, Manolis Savva |
3DV | 3 |
| 2026 | Exploring Category-level Articulated Object Pose Tracking on SE(3) ManifoldsabstractArticulated objects are prevalent in daily life and robotic manipulation tasks. However, compared to rigid objects, pose tracking for articulated objects remains an underexplored problem due to their inherent kinematic constraints. To address these challenges, this work proposes a novel point-pair-based pose tracking framework, termed PPF-Tracker. The proposed framework first performs quasi-canonicalization of point clouds in the SE(3) Lie group space, and then models articulated objects using Point Pair Features (PPF) to predict pose voting parameters by leveraging the invariance properties of SE(3). Finally, semantic information of joint axes is incorporated to impose unified kinematic constraints across all parts of the articulated object. PPF-Tracker is systematically evaluated on both synthetic datasets and real-world scenarios, demonstrating strong generalization across diverse and challenging environments. Experimental results highlight the effectiveness and robustness of PPF-Tracker in multi-frame pose tracking of articulated objects. We believe this work can foster advances in robotics, embodied intelligence, and augmented reality. Xianhui Meng, Yukang Huo, Li Zhang 0104, Liu Liu 0012, Yan Zhong 0001, Pingrui Zhang, Cewu Lu, Jun Liu 0004 |
AAAI | 8 |
| 2026 | Verb Mirage: Unveiling and Assessing Verb Concept Hallucinations in Multimodal Large Language ModelsabstractMultimodal Large Language Models (MLLMs) have garnered significant attention recently and demonstrate outstanding capabilities in various tasks such as OCR, VQA, captioning, etc. However, hallucination remains a persistent issue. While numerous methods have been proposed to mitigate hallucinations, achieving notable improvements, these methods primarily focus on mitigating hallucinations related to object/noun concepts. Verb concepts, which are crucial for understanding human actions, have been largely overlooked. In this paper, to the best of our knowledge, we are the first to investigate the verb hallucination phenomenon of MLLMs from various perspectives. Our findings reveal that most state-of-the-art MLLMs suffer from severe verb hallucination. To assess the effectiveness of existing mitigation methods for object concept hallucination in relation to verb hallucination, we evaluated these methods and found that they do not effectively address verb hallucination. To address this issue, we propose a baseline method based on fine-tuning with rich verb knowledge, achieving decent superiority. The experiment results demonstrate that our method significantly reduces hallucinations related to verbs. Xinpeng Liu 0002, Yudonglin Zhang, Yifan Fang, Junfu Pu, Cewu Lu, Yong-Lu Li 0001 |
AAAI | 8 |
| 2026 | Neural Eigenfunctions are Structured Representation LearnersabstractThis paper revisits the canonical concept of learning structured representations without label supervision by eigendecomposition. Yet, unlike prior spectral methods such as Laplacian Eigenmap which operate in a nonparametric manner, we aim to parametrically model the principal eigenfunctions of an integral operator defined by a kernel and a data distribution using a neural network for enhanced scalability and reasonable out-of-sample generalization. To achieve this goal, we first present a new series of objective functions that generalize the EigenGame Gemp et al. 2020 to function space for learning neural eigenfunctions. We then show that, when the similarity metric is derived from positive relations in a data augmentation setup, a representation learning objective function that resembles those of popular self-supervised learning methods emerges, with an additional symmetry-breaking property for producing structured representations where features are ordered by importance. We call such a structured, adaptive-length deep representation Neural Eigenmap. We demonstrate using Neural Eigenmap as adaptive-length codes in image retrieval systems. By truncation according to feature importance, our method requires up to $16\times$16× shorter representation length than leading self-supervised learning ones to achieve similar retrieval performance. We further apply our method to graph data and report strong results on a node representation learning benchmark with more than one million nodes. Zhijie Deng, Jiaxin Shi, Hao Zhang 0025, Peng Cui 0007, Cewu Lu, Jun Zhu 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 5 |
| 2026 | EvolveNav: Empowering LLM-Based Vision-Language Navigation via Self-Improving Embodied ReasoningabstractRecent studies have revealed the potential of training open-source Large Language Models (LLMs) to unleash LLMs' reasoning ability for enhancing vision-language navigation (VLN) performance, and simultaneously mitigate the domain gap between LLMs' training corpus and the VLN task. However, these approaches predominantly adopt straightforward input-output mapping paradigms, causing the mapping learning difficult and the navigational decisions unexplainable. Chain-of-Thought (CoT) training is a promising way to improve both navigational decision accuracy and interpretability, while the complexity of the navigation task makes the perfect CoT labels unavailable and may lead to overfitting through pure CoT supervised fine-tuning. To address these issues, we propose EvolveNav, a novel sElf-improving embodied reasoning paradigm that realizes adaptable and generalizable navigational reasoning for boosting LLM-based vision-language Navigation. Specifically, EvolveNav involves a two-stage training process: (1) Formalized CoT Supervised Fine-Tuning, where we train the model with curated formalized CoT labels to first activate the model's navigational reasoning capabilities, and simultaneously increase the reasoning speed; (2) Self-Reflective Post-Training, where the model is iteratively trained with its own reasoning outputs as self-enriched CoT labels to enhance the supervision diversity. A self-reflective auxiliary task is also designed to encourage the model to learn correct reasoning patterns by contrasting with wrong ones. Experimental results under both task-specific and cross-task training paradigms demonstrate the consistent superiority of EvolveNav over previous LLM-based VLN approaches on various popular benchmarks, including R2R, REVERIE, CVDN, and SOON. EvolveNav open avenues for exploring effective self-improving reasoning paradigms, enabling building agents capable of self-evolving for promoting LLM-based embodied AI research. Bingqian Lin, Yunshuang Nie, Khun Loun Zai, Ziming Wei 0001, Mingfei Han 0002, Rongtao Xu, Minzhe Niu, Jianhua Han, Hanwang Zhang, Liang Lin 0004, Bokui Chen, Cewu Lu, Xiaodan Liang |
IEEE Trans. Pattern Anal. Mach. Intell. | 12 |
| 2026 | Probing Effective and Efficient Category-Level Articulated Object Pose PerceptionabstractCategory-level articulated object pose perception-encompassing both static pose estimation and dynamic pose tracking-is critical for embodied AI systems interacting with complex environments. Due to the inherent complexity and diverse motion structures of articulated objects, existing methods often exhibit limitations in adequately modeling kinematic constraints, handling self-occlusions, and meeting optimization requirements. Building upon EfficientCAPER (Yu et al., 2024), this work introduces CAPER++, a unified framework addressing these limitations through three key innovations: first, a joint-centric hierarchical model decomposes objects into a root part and constrained parts linked by joints, explicitly embedding kinematic constraints for geometrically consistent pose recovery. Second, an SE(3) manifold formulation leverages Lie algebra in the tangent space for singularity-free rotation representation and stable optimization, replacing error-prone direct regression. Third, for tracking, a proxy canonicalization strategy reformulates pose updates as SE(3) increment predictions relative to keyframes, enhanced by a dynamic keyframe mechanism to suppress drift. Extensive experiments on synthetic (ArtImage, PM-Videos), semi-synthetic (ReArtMix, ReArt-Videos), and real-world (RobotArm, RobotArm-Videos) benchmarks demonstrate state-of-the-art accuracy and robustness. CAPER++ achieves real-time inference (50 FPS) without post-processing, significantly advancing category-level articulated perception for real-world applications. Li Zhang 0104, Xianhui Meng, Liu Liu 0012, Rujing Wang, Cewu Lu, Jun Liu 0004, Hong Zhang 0013 |
IEEE Trans. Pattern Anal. Mach. Intell. | 7 |
| 2025 | Discovering Conceptual Knowledge with Analytic Ontology Templates for Articulated ObjectsabstractHuman cognition can leverage fundamental conceptual knowledge, like geometry and kinematic ones, to appropriately perceive, comprehend and interact with novel objects. Motivated by this finding, we aim to endow machine intelligence with an analogous capability through performing at the conceptual level, in order to understand and then interact with articulated objects, especially for those in novel categories, which is challenging due to the intricate geometric structures and diverse joint types of articulated objects. To achieve this goal, we propose Analytic Ontology Template (AOT), a parameterized and differentiable program description of generalized conceptual ontologies. A baseline approach called AOTNet driven by AOTs is designed accordingly to equip intelligent agents with these generalized concepts, and then empower the agents to effectively discover the conceptual knowledge on the structure and affordance of articulated objects. The AOT-driven approach yields benefits in three key perspectives: i) enabling concept-level understanding of articulated objects without relying on any real training data, ii) providing analytic structure information, and iii) introducing rich affordance information indicating proper ways of interaction. We conduct exhaustive experiments and the results demonstrate the superiority of our approach in understanding and then interacting with articulated objects. Jianhua Sun 0003, Jiude Wei, Liang Chai, Cewu Lu |
AAAI | 6 |
| 2025 | Interacted Object Grounding in Spatio-Temporal Human-Object InteractionsabstractSpatio-temporal Human-Object Interaction (ST-HOI) understanding aims at detecting HOIs from videos, which is crucial for activity understanding. However, existing whole-body-object interaction video benchmarks overlook the truth that open-world objects are diverse, that is, they usually provide limited and predefined object classes. Therefore, we introduce a new open-world benchmark: Grounding Interacted Objects (GIO) including 1,098 interacted objects class and 290K interacted object boxes annotation. Accordingly, an object grounding task is proposed expecting vision systems to discover interacted objects. Even though today’s detectors and grounding methods have succeeded greatly, they perform unsatisfactorily in localizing diverse and rare objects in GIO. This profoundly reveals the limitations of current vision systems and poses a great challenge. Thus, we explore leveraging spatio-temporal cues to address object grounding and propose a 4D question-answering framework (4D-QA) to discover interacted objects from diverse videos. Our method demonstrates significant superiority in extensive experiments compared to current baselines. Xiaoyang Liu 0014, Boran Wen, Xinpeng Liu 0002, Zizheng Zhou, Hongwei Fan, Cewu Lu, Lizhuang Ma, Yong-Lu Li 0001 |
AAAI | 6 |
| 2025 | Homogeneous Dynamics Space for Heterogeneous HumansabstractAnalyses of human motion kinematics have achieved tremendous advances. However, the production mechanism, known as human dynamics, is still undercovered. In this paper, we aim to push the understanding of data-driven human dynamics forward. We identify a major obstacle to this as the heterogeneity of existing human motion understanding efforts. Specifically, heterogeneity exists in not only the diverse kinematics representations and hierarchical dynamics representations but also the data from different domains, namely biomechanics and reinforcement learning. With an in-depth analysis of the existing heterogeneity, we propose to emphasize the beneath homogeneity: all of them represent the homogeneous fact of human motion, though from different perspectives. Given this, we propose Homogeneous Dynamics Space (HDyS) as a fundamental space for human dynamics by aggregating heterogeneous data and training a homogeneous latent space with inspiration from the inverse-forward dynamics procedure. HDyS achieves decent mapping between human kinematics and dynamics by leveraging the heterogeneous representations and datasets. We demonstrate the feasibility of HDyS with extensive experiments and applications. The project page is https://foruck.github.io/HDyS. Xinpeng Liu 0002, Junxuan Liang, Chenshuo Zhang, Zixuan Cai, Cewu Lu, Yong-Lu Li 0001 |
CVPR | 5 |
| 2025 | ChatGarment: Garment Estimation, Generation and Editing via Large Language ModelsabstractWe introduce ChatGarment, a novel approach that leverages large vision-language models (VLMs) to automate the estimation, generation, and editing of 3D garments from images or text descriptions. Unlike previous methods that struggle in real-world scenarios or lack interactive editing capabilities, ChatGarment can estimate sewing patterns from in-the-wild images or sketches, generate them from text descriptions, and edit garments based on user instructions, all within an interactive dialogue. These sewing patterns can then be draped on a 3D body and animated. This is achieved by finetuning a VLM to directly generate a JSON file that includes both textual descriptions of garment types and styles, as well as continuous numerical attributes. This JSON file is then used to create sewing patterns through a programming parametric model. To support this, we refine the existing programming model, GarmentCode, by expanding its garment type coverage and simplifying its structure for efficient VLM fine-tuning. Additionally, we construct a large-scale dataset of image-to-sewing-pattern and text-to-sewing-pattern pairs through an automated data pipeline. Extensive evaluations demonstrate ChatGarment’s ability to accurately reconstruct, generate, and edit garments from multimodal inputs, highlighting its potential to simplify work-flows in fashion and gaming applications. Code and data are available at https://chatgarment.github.io/. Siyuan Bian, Yuliang Xiu, Artur Grigorev 0002, Zhen Liu 0019, Cewu Lu, Michael J. Black, Yao Feng 0001 |
CVPR | 6 |
| 2025 | M^3-VOS: Multi-Phase, Multi-Transition, and Multi-Scenery Video Object SegmentationabstractIntelligent robots need to interact with diverse objects across various environments. The appearance and state of objects frequently undergo complex transformations depending on the object properties, e.g., phase transitions. However, in the vision community, segmenting dynamic objects with phase transitions is overlooked. In light of this, we introduce the concept of phase in segmentation, which categorizes real-world objects based on their visual characteristics and potential morphological and appearance changes. Then, we present a new benchmark, Multi-Phase, Multi-Transition, and Multi-Scenery Video Object Segmentation (M3-VOS), to verify the ability of models to understand object phases, which consists of 471 high-resolution videos spanning over 10 distinct everyday scenarios. It provides dense instance mask annotations that capture both object phases and their transitions. We evaluate state-of-the-art methods on M3-VOS, yielding several key insights. Notably, current appearance-based approaches show significant room for improvement when handling objects with phase transitions. The inherent changes in disorder suggest that the predictive performance of the forward entropy-increasing process can be improved through a reverse entropy-reducing process. These findings lead us to propose ReVOS, a new plug-and-play model that improves its performance by reversal refinement. Our data and code will be publicly available at https://zixuan-chen.github.io/M-cubeVOS.github.io/. Junxuan Liang, Liming Tan, Yejie Guo, Cewu Lu, Yong-Lu Li 0001 |
CVPR | 6 |
| 2025 | GaPT-DAR: Category-level Garments Pose Tracking via Integrated 2D Deformation and 3D ReconstructionabstractGarments are common in daily life and are important for embodied intelligence community. Current category-level garments pose tracking works focus on predicting point-wise canonical correspondence and learning a shape deformation in point cloud sequences. In this paper, motivated by the 2D warping space and shape prior, we propose GaPT-DAR, a novel category-level Garments Pose Tracking framework with integrated 2D Deformation And 3D Reconstruction function, which fully utilize 3D-2D projection and 2D-3D reconstruction to transform the 3D point-wise learning into 2D warping deformation learning. Specifically, GaPT-DAR firstly builds a Voting-based Project module that learns the optimal 3D-2D projection plane for maintaining the maximum orthogonal entropy during point projection. Next, a Garments Deformation module is designed in 2D space to explicitly model the garments warping procedure with deformation parameters. Finally, we build a Depth Reconstruction module to recover the 2D images into 3D warp field. We provide extensive experiments on VR-Folding dataset to evaluate our GaPT-DAR and the results show obvious improvements on most of the metrics compared to state-of-the-arts (i.e. Garment-Nets [8] and GarmentTracking [32]). More details are available at https://sites.google.com/view/gapt-dar. Li Zhang 0104, Qiaojun Yu, Lixin Yang 0001, Yong-Lu Li 0001, Cewu Lu, Rujing Wang, Liu Liu 0012 |
CVPR | 7 |
| 2025 | Generalizable Articulated Object Perception with SuperpointsabstractManipulating articulated objects with robotic arms is challenging due to the complex kinematic structure, which requires precise part segmentation for efficient manipulation. In this work, we introduce a novel superpoint-based perception method designed to improve part segmentation in 3D point clouds of articulated objects. We propose a learnable, part-aware superpoint generation technique that efficiently groups points based on their geometric and semantic similarities, resulting in clearer part boundaries. Furthermore, by leveraging the segmentation capabilities of the 2D foundation model SAM, we identify the centers of pixel regions and select corresponding superpoints as candidate query points. Integrating a query-based transformer decoder further enhances our method's ability to achieve precise part segmentation. Experimental results on the GAPartNet dataset show that our method outperforms existing state-of-the-art approaches in cross-category part segmentation, achieving AP50 scores of 77.9% for seen categories (4.4% improvement) and 39.3% for unseen categories (11.6% improvement), with superior results in 5 out of 9 part categories for seen objects and outperforming all previous methods across all part categories for unseen objects. Qiaojun Yu, Ce Hao, Xibin Yuan, Li Zhang 0104, Liu Liu 0012, Yukang Huo, Cewu Lu |
ICASSP | 8 |
| 2025 | Dense Policy: Bidirectional Autoregressive Learning of Actions
Xinyu Zhan 0001, Hongjie Fang, Hao-Shu Fang, Yong-Lu Li 0001, Cewu Lu, Lixin Yang 0001 |
ICCV | 7 |
| 2025 | Arti-PG: A Toolbox for Procedurally Synthesizing Large-Scale and Diverse Articulated Objects with Rich AnnotationsabstractThe acquisition of substantial volumes of 3D articulated object data is expensive and time-consuming, and consequently the scarcity of 3D articulated object data becomes an obstacle for deep learning methods to achieve remarkable performance in various articulated object understanding tasks. Meanwhile, pairing these object data with detailed annotations to enable training for various tasks is also difficult and labor-intensive to achieve. In order to expeditiously gather a significant number of 3D articulated objects with comprehensive and detailed annotations for training, we propose Articulated Object Procedural Generation toolbox, a.k.a. Arti-PG toolbox. Arti-PG toolbox consists of i) descriptions of articulated objects by means of a generalized structure program along with their analytic correspondence to the objects' point cloud, ii) procedural rules about manipulations on the structure program to synthesize large-scale and diverse new articulated objects, and iii) mathematical descriptions of knowledge (e.g. affordance, semantics, etc.) to provide annotations to the synthesized object. Arti-PG has two appealing properties for providing training data for articulated object understanding tasks: i) objects are created with unlimited variations in shape through program-oriented structure manipulation, ii) Arti-PG is widely applicable to diverse tasks by easily providing comprehensive and detailed annotations. Arti-PG now supports the procedural generation of 26 categories of articulate objects and provides annotations across a wide range of both vision and manipulation tasks, and we provide exhaustive experiments which fully demonstrate its advantages. We will make Arti-PG toolbox publicly available for the community to use. Jianhua Sun 0003, Jiude Wei, Nange Wang, Cewu Lu |
ICCV | 7 |
| 2025 | Dynamic Reconstruction of Hand-Object Interaction with Distributed Force-Aware Contact RepresentationabstractWe present ViTaM-D, a novel visual-tactile framework for reconstructing dynamic hand-object interaction with distributed tactile sensing to enhance contact modeling. Existing methods, relying solely on visual inputs, often fail to capture occluded interactions and object deformation. To address this, we introduce DF-Field, a distributed force-aware contact representation leveraging kinetic and potential energy in hand-object interactions. ViTaM-D first reconstructs interactions using a visual network with contact constraint, then refines contact details through force-aware optimization, improving object deformation modeling. To evaluate deformable object reconstruction, we introduce the HOT dataset, featuring 600 hand-object interaction sequences in a high-precision simulation environment. Experiments on DexYCB and HOT datasets show that ViTaM-D outperforms state-of-the-art methods in reconstruction accuracy for both rigid and deformable objects. DF-Field also proves more effective in refining hand poses and enhancing contact modeling than previous refinement methods. The code, models, and datasets are available at https://sites.google.com/view/vitam-d/. Zhenjun Yu, Yutong Li 0004, Brian Anthony 0001, Zhuorui Zhang, Cewu Lu |
ICCV | 7 |
| 2025 | ImDy: Human Inverse Dynamics from Imitated ObservationsabstractInverse dynamics (ID), which aims at reproducing the driven torques from human kinematic observations, has been a critical tool for gait analysis. However, it is hindered from wider application to general motion due to its limited scalability. Conventional optimization-based ID requires expensive laboratory setups, restricting its availability. To alleviate this problem, we propose to exploit the recently progressive human motion imitation algorithms to learn human inverse dynamics in a data-driven manner. The key insight is that the human ID knowledge is implicitly possessed by motion imitators, though not directly applicable. In light of this, we devise an efficient data collection pipeline with state-of-the-art motion imitation algorithms and physics simulators, resulting in a large-scale human inverse dynamics benchmark as Imitated Dynamics (ImDy). ImDy contains over 150 hours of motion with joint torque and full-body ground reaction force data. With ImDy, we train a data-driven human inverse dynamics solver ImDyS(olver) in a fully supervised manner, which conducts ID and ground reaction force estimation simultaneously. Experiments on ImDy and real-world data demonstrate the impressive competency of ImDyS in human inverse dynamics and ground reaction force estimation. Moreover, the potential of ImDy(-S) as a fundamental motion analysis tool is exhibited with downstream applications. The project page is https://foruck.github.io/ImDy. Xinpeng Liu 0002, Junxuan Liang, Zili Lin, Haowen Hou, Yong-Lu Li 0001, Cewu Lu |
ICLR | 6 |
| 2025 | Interactive Adjustment for Human Trajectory Prediction with Individual FeedbackabstractHuman trajectory prediction is fundamental for autonomous driving and service robot. The research community has studied various important aspects of this task and made remarkable progress recently. However, there is an essential perspective which is not well exploited in previous research all along, namely individual feedback. Individual feedback exists in the sequential nature of trajectory prediction, where earlier predictions of a target can be verified over time by his ground-truth trajectories to obtain feedback which provides valuable experience for subsequent predictions on the same agent. In this paper, we show such feedback can reveal the strengths and weaknesses of the model's predictions on a specific target and heuristically guide to deliver better predictions on him. We present an interactive adjustment network to effectively model and leverage the feedback. This network first exploits the feedback from previous predictions to dynamically generate an adjuster which then interactively makes appropriate adjustments to current predictions for more accurate ones. We raise a novel displacement expectation loss to train this interactive architecture. Through experiments on representative prediction methods and widely-used benchmarks, we demonstrate the great value of individual feedback and the superior effectiveness of proposed interactive adjustment network. Jianhua Sun 0003, Liang Chai, Cewu Lu |
ICLR | 4 |
| 2025 | The Labyrinth of Links: Navigating the Associative Maze of Multi-modal LLMsabstractMulti-modal Large Language Models (MLLMs) have exhibited impressive capability. However, recently many deficiencies of MLLMs have been found compared to human intelligence, $\textit{e.g.}$, hallucination. To drive the MLLMs study, the community dedicated efforts to building larger benchmarks with complex tasks. In this paper, we propose benchmarking an essential but usually overlooked intelligence: $\textbf{association}$, a human's basic capability to link observation and prior practice memory. To comprehensively investigate MLLM's performance on the association, we formulate the association task and devise a standard benchmark based on adjective and verb semantic concepts. Instead of costly data annotation and curation, we propose a convenient $\textbf{annotation-free}$ construction method transforming the general dataset for our association tasks. Simultaneously, we devise a rigorous data refinement process to eliminate confusion in the raw dataset. Building on this database, we establish three levels of association tasks: single-step, synchronous, and asynchronous associations. Moreover, we conduct a comprehensive investigation into the MLLMs' zero-shot association capabilities, addressing multiple dimensions, including three distinct memory strategies, both open-source and closed-source MLLMs, cutting-edge Mixture-of-Experts (MoE) models, and the involvement of human experts. Our systematic investigation shows that current open-source MLLMs consistently exhibit poor capability in our association tasks, even the currently state-of-the-art GPT-4V(vision) also has a significant gap compared to humans. We believe our benchmark would pave the way for future MLLM studies. $\textit{Our data and code are available at:} https://mvig-rhos.com/llm_inception. Nanxi Li, Yuanjie Chen, Jianbin Zhu, Qinlu Guo, Cewu Lu, Yong-Lu Li 0001 |
ICLR | 6 |
| 2025 | Towards Effective Utilization of Mixed-Quality Demonstrations in Robotic Manipulation via Segment-Level Selection and OptimizationabstractData is crucial for robotic manipulation, as it underpins the development of robotic systems for complex tasks. While high-quality, diverse datasets enhance the performance and adaptability of robotic manipulation policies, collecting extensive expert-level data is resource-intensive. Consequently, many current datasets suffer from quality inconsistencies due to operator variability, highlighting the need for methods to utilize mixed-quality data effectively. To mitigate these issues, we propose “Select Segments to Imitate” (S2I), a framework that selects and optimizes mixed-quality demonstration data at the segment level, while ensuring plug-and-play compatibility with existing robotic manipulation policies. The framework has three components: demonstration segmentation dividing origin data into meaningful segments, segment selection using contrastive learning to find high-quality segments, and trajectory optimization to refine suboptimal segments for better policy learning. We evaluate S2I through comprehensive experiments in simulation and real-world environments across six tasks, demonstrating that with only 3 expert demonstrations for reference, S2I can improve the performance of various downstream policies when trained with mixed-quality demonstrations. Project website: https://tonyfang.net/s2i/. Hongjie Fang, Haoshu Fang, Cewu Lu |
ICRA | 4 |
| 2025 | Deformpam: Data-Efficient Learning for Long-Horizon Deformable Object Manipulation Via Preference-Based Action AlignmentabstractIn recent years, imitation learning has made progress in the field of robotic manipulation. However, it still faces challenges when addressing complex long-horizon tasks with deformable objects, such as high-dimensional state spaces, complex dynamics, and multimodal action distributions. Traditional imitation learning methods often require a large amount of data and encounter distributional shifts and accumulative errors in these tasks. To address these issues, we propose a data-efficient general learning framework (DeformPAM) based on preference learning and reward-guided action selection. DeformPAM decomposes long-horizon tasks into multiple action primitives, utilizes 3D point cloud inputs and diffusion models to model action distributions, and trains an implicit reward model using human preference data. During the inference phase, the reward model scores multiple candidate actions, selecting the optimal action for execution, thereby reducing the occurrence of anomalous actions and improving task completion quality. Experiments conducted on three challenging real-world long-horizon deformable object manipulation tasks demonstrate the effectiveness of this method. Results show that DeformPAM improves both task completion quality and efficiency compared to baseline methods even with limited data. Code and data will be available at deform-pam.robotflow.ai. Wendi Chen 0001, Fangyuan Zhou, Cewu Lu |
ICRA | 5 |
| 2025 | ForceMimic: Force-Centric Imitation Learning with Force-Motion Capture System for Contact-Rich ManipulationabstractIn most contact-rich manipulation tasks, humans apply time-varying forces to the target object, compensating for inaccuracies in the vision-guided hand trajectory. However, current robot learning algorithms primarily focus on trajectory-based policy, with limited attention given to learning force-related skills. To address this limitation, we introduce ForceMimic, a force-centric robot learning system, providing a natural, force-aware and robot-free robotic demonstration collection system, along with a hybrid force-motion imitation learning algorithm for robust contact-rich manipulation. Using the proposed ForceCapture system, an operator can peel a zucchini in 5 minutes, while force-feedback teleoperation takes over 13 minutes and struggles with task completion. With the collected data, we propose HybridIL to train a force-centric imitation learning model, equipped with hybrid force-position control primitive to fit the predicted wrench-position parameters during robot execution. Experiments demonstrate that our approach enables the model to learn a more robust policy under the contact-rich task of vegetable peeling, increasing the success rates by 54.5% relatively compared to state-of-the-art pure-vision-based imitation learning. Hardware, code, data and more results can be found on the project website at https://forcemimic.github.io. Wenhai Liu, Junbo Wang 0004, Cewu Lu |
ICRA | 5 |
| 2025 | Human-Agent Joint Learning for Efficient Robot Manipulation Skill AcquisitionabstractEmploying a teleoperation system for gathering demonstrations offers the potential for more efficient learning of robot manipulation. However, teleoperating a robot arm equipped with a dexterous hand or gripper, via a teleoperation system presents inherent challenges due to the task's high dimensionality, complexity of motion, and differences between physiological structures. In this study, we introduce a novel system for joint learning between human operators and robots, that enables human operators to share control of a robot end-effector with a learned assistive agent, simplifies the data collection process, and facilitates simultaneous human demonstration collection and robot manipulation training. As data accumulates, the assistive agent gradually learns. Consequently, less human effort and attention are required, enhancing the efficiency of the data collection process. It also allows the human operator to adjust the control ratio to achieve a tradeoff between manual and automated control. We conducted experiments in both simulated environments and physical realworld settings. Through user studies and quantitative evaluations, it is evident that the proposed system could enhance data collection efficiency and reduce the need for human adaptation while ensuring the collected data is of sufficient quality for downstream tasks. For more details, please refer to our webpage https://norweig1an.github.io/HAJL.github.io/. Shengcheng Luo, Quanquan Peng, Kaiwen Hong, Katherine Rose Driggs-Campbell, Cewu Lu, Yong-Lu Li 0001 |
ICRA | 6 |
| 2025 | Cage: Causal Attention Enables Data-Efficient Generalizable Robotic ManipulationabstractGeneralization in robotic manipulation remains a critical challenge, particularly when scaling to new environments with limited demonstrations. This paper introduces CAGE, a novel robotic manipulation policy designed to overcome these generalization barriers by integrating the pretrained visual representation with causal attention mechanism. CAGE utilizes the powerful feature extraction capabilities of the vision foundation model DINOv2, combined with LoRA fine-tuning for robust environment understanding. The policy further employs a causal perceiver for effective token compression and a diffusion-based action head with attention to enhance task-specific fine-grained conditioning. With as few as 50 demonstrations from a single training environment, CAGE achieves robust generalization across diverse visual changes in objects, backgrounds, and viewpoints. Extensive experiments validate that CAGE significantly outperforms existing state-of-the-art RGB/RGB-D-based approaches in various manipulation tasks, especially under large distribution shifts. In similar environments, CAGE offers an average of 42 % increase in task completion rate. While all baselines fail in unseen environments, CAGE manages to obtain a 43 % completion rate and a 51 % success rate in average, marking a substantial advancement toward the practical deployment of robots in real-world settings. Project website: cage-policy.github.io. Shangning Xia, Hongjie Fang, Cewu Lu, Haoshu Fang |
ICRA | 3 |
| 2025 | UniAff: A Unified Representation of Affordances for Tool Usage and Articulation with Vision-Language ModelsabstractPrevious studies on robotic manipulation are based on a limited understanding of the underlying 3D motion constraints and affordances. To address these challenges, we propose a comprehensive paradigm, termed UniAff, that integrates 3D object-centric manipulation and task understanding in a unified formulation. Specifically, we constructed a dataset labeled with manipulation-related key attributes, comprising 900 articulated objects from 19 categories and 600 tools from 12 categories. Furthermore, we leverage MLLMs to infer object-centric representations for manipulation tasks, including affordance recognition and reasoning about 3D motion constraints. Comprehensive experiments in both simulation and real-world settings indicate that UniAff significantly improves the generalization of robotic manipulation for tools and articulated objects. We hope that UniAff will serve as a general baseline for unified robotic manipulation tasks in the future. Images, videos, dataset and code are published on the project website at:https://sites.google.com/view/uni-aff/home. Qiaojun Yu, Siyuan Huang 0004, Xibin Yuan, Zhengkai Jiang 0001, Ce Hao, Xin Li 0110, Haonan Chang, Junbo Wang 0004, Liu Liu 0012, Hongsheng Li 0001, Peng Gao 0007, Cewu Lu |
ICRA | 12 |
| 2025 | RH20T-P: A Primitive-Level Robotic Manipulation Dataset towards Composable Generalization Agents in Real-world ScenariosabstractAchieving generalizability in solving out-of-distribution tasks is one of the ultimate goals of learning robotic manipulation. Recent progress of Vision-Language Models (VLMs) has shown that VLM-based task planners can alleviate the difficulty of solving novel tasks, by decomposing the compounded tasks as a plan of sequentially executing primitive-level skills that have been already mastered. It is also promising for robotic manipulation to adapt such composable generalization ability, in the form of composable generalization agents (CGAs). However, the community lacks of reliable design of primitive skills and a sufficient amount of primitive-level data annotations. Therefore, we propose RH20T-P, a primitive-level robotic manipulation dataset, which contains about 38k video clips covering 67 diverse manipulation tasks in real-world scenarios. Each clip is manually annotated according to a set of meticulously designed primitive skills that are common in robotic manipulation. Furthermore, we standardize a plan-execute CGA paradigm and implement an exemplar baseline called RA-P on our RH20T-P, whose positive performance on solving unseen tasks validates that the proposed dataset can offer composable generalization ability to robotic manipulation agents. Project homepage: https://sites.google.com/view/rh20t-primitive/main. Zeren Chen, Zhelun Shi, Xiaoya Lu, Lehan He, Sucheng Qian, Enshen Zhou, Zhenfei Yin, Wanli Ouyang, Yu Qiao 0001, Cewu Lu, Lu Sheng |
IROS | 11 |
| 2025 | DiffGen: Robot Demonstration Generation via Differentiable Physics Simulation, Differentiable Rendering, and Vision-Language ModelabstractGenerating robot demonstrations through simulation is widely recognized as an effective way to scale up robot data. Previous work often trained reinforcement learning agents to generate expert policies, but this approach lacks sample efficiency. Recently, a line of work has attempted to generate robot demonstrations via differentiable simulation, which is promising but heavily relies on reward design, a labor-intensive process. In this paper, we propose DiffGen, a novel framework that integrates differentiable physics simulation, differentiable rendering, and a vision-language model to enable automatic and efficient generation of robot demonstrations. Given a simulated robot manipulation scenario and a natural language instruction, DiffGen can generate realistic robot demonstrations by minimizing the distance between the embedding of the language instruction and the embedding of the simulated observation after manipulation in representation space. The embeddings are obtained from the vision-language model, and the optimization is achieved by calculating and descending gradients through the differentiable simulation, differentiable rendering, and vision-language model components. Experiments demonstrate that with DiffGen, we could efficiently and effectively generate robot data with minimal human effort or training time. The videos of the results can be accessed at https://sites.google.com/view/diffgen. Shuqiang Jiang, Cewu Lu |
IROS | 4 |
| 2025 | SIME: Enhancing Policy Self-Improvement with Modal-level ExplorationabstractSelf-improvement requires robotic systems to initially learn from human-provided data and then gradually enhance their capabilities through interaction with the environment. This is similar to how humans improve their skills through continuous practice. However, achieving effective self-improvement is challenging, primarily because robots tend to repeat their existing abilities during interactions, often failing to generate new, valuable data for learning. In this paper, we identify the key to successful self-improvement: modal-level exploration and data selection. By incorporating a modal-level exploration mechanism during policy execution, the robot can produce more diverse and multi-modal interactions. At the same time, we select the most valuable trials and high-quality segments from these interactions for learning. We successfully demonstrate effective robot self-improvement on both simulation benchmarks and real-world experiments. The capability for self-improvement will enable us to develop more robust and high-success-rate robotic control strategies at a lower cost. Our code and experiment scripts are available at ericjin2002.github.io/SIME. Wenye Yu, Hongjie Fang, Yong-Lu Li 0001, Cewu Lu |
IROS | 6 |
| 2025 | SKT: Integrating State-Aware Keypoint Trajectories with Vision-Language Models for Robotic Garment ManipulationabstractAutomating garment manipulation poses a significant challenge for assistive robotics due to the diverse and de-formable nature of garments. Traditional approaches typically require separate models for each garment type, which limits scalability and adaptability. In contrast, this paper presents a unified approach using vision-language models (VLMs) to improve keypoint prediction across various garment categories. By interpreting both visual and semantic information, our model enables robots to manage different garment states with a single model. We created a large-scale synthetic dataset using advanced simulation techniques, allowing scalable training without extensive real-world data. Experimental results indicate that the VLM-based method significantly enhances keypoint detection accuracy and task success rates, providing a more flexible and general solution for robotic garment manipulation. In addition, this research also underscores the potential of VLMs to unify various garment manipulation tasks within a single framework, paving the way for broader applications in home automation and assistive robotics in the future. Xin Li 0110, Siyuan Huang 0004, Qiaojun Yu, Zhengkai Jiang 0001, Ce Hao, Yimeng Zhu, Hongsheng Li 0001, Peng Gao 0007, Cewu Lu |
IROS | 9 |
| 2025 | FSGlove: An Inertial-Based Hand Tracking System with Shape-Aware CalibrationabstractAccurate hand motion capture (MoCap) is vital for applications in robotics, virtual reality, and biomechanics, yet existing systems face limitations in capturing high-degree-of-freedom (DoF) joint kinematics and personalized hand shape. Commercial gloves offer up to 21 DoFs, which are insufficient for complex manipulations while neglecting shape variations that are critical for contact-rich tasks. We present FSGlove, an inertial-based system that simultaneously tracks up to 48 DoFs and reconstructs personalized hand shapes via DiffHCal, a novel calibration method. Each finger joint and the dorsum are equipped with IMUs, enabling high-resolution motion sensing. DiffHCal integrates with the parametric MANO model through differentiable optimization, resolving joint kinematics, shape parameters, and sensor misalignment during a single streamlined calibration. The system achieves state-of-the-art accuracy, with joint angle errors of less than 2.7°, and outperforms commercial alternatives in shape reconstruction and contact fidelity. FSGlove’s open-source hardware and software design ensures compatibility with current VR and robotics ecosystems, while its ability to capture subtle motions (e.g., fingertip rubbing) bridges the gap between human dexterity and robotic imitation. Evaluated against Nokov optical MoCap, FSGlove advances hand tracking by unifying the kinematic and contact fidelity. Hardware design, software, and more results are available at: https://sites.google.com/view/fsglove. Yutong Li 0004, Jieyi Zhang 0001, Tutian Tang, Cewu Lu |
IROS | 5 |
| 2025 | Knowledge-Driven Imitation Learning: Enabling Generalization Across Diverse ConditionsabstractImitation learning has emerged as a powerful paradigm in robot manipulation, yet its generalization capability remains constrained by object-specific dependencies in limited expert demonstrations. To address this challenge, we propose knowledge-driven imitation learning, a framework that leverages external structural semantic knowledge to abstract object representations within the same category. We introduce a novel semantic keypoint graph as a knowledge template and develop a coarse-to-fine template-matching algorithm that optimizes both structural consistency and semantic similarity. Evaluated on three real-world robotic manipulation tasks, our method achieves superior performance, surpassing image-based diffusion policies with only one-quarter of the expert demonstrations. Extensive experiments further demonstrate its robustness across novel objects, backgrounds, and lighting conditions. This work pioneers a knowledge-driven approach to data-efficient robotic learning in real-world settings. Code and more materials are available on knowledge-driven.github.io. Zhuochen Miao, Hongjie Fang, Cewu Lu |
IROS | 5 |
| 2025 | Generalizable and Actionable Part Detection and Manipulation with SAM-rectified Segmentation and Iterative Pose RefinementabstractThe ability to perform cross-category object perception and manipulation is highly desirable in building intelligent robots. One promising approach is to define the concept of Generalizable and Actionable Parts (GAParts), such as buttons and handles, on both seen and unseen object categories. However, the accurate cross-category perception of GAParts is still challenging due to the large inter-category object shape variations. To address this issue, we introduce SAMIR, a novel framework using SAM-rectified segmentation and Iterative pose Refinement for GAPart detection and manipulation. Firstly, we introduce a Segment Anything (SAM) segmentation prior to rectify the unconfident, fragmented GAPart instance proposals. Secondly, in addition to the zero-shot generalization of the SAM foundation model, we further finetune it with a lightweight adaptor model on our task dataset. Finally, we propose an iterative pose refinement procedure that improves the accuracy of GAPart pose estimation. Our perception experiments on GAPartNet dataset show that SAMIR consistently outperforms the baseline method on instance segmentation and pose estimation tasks. Our manipulation experiments in Sapien simulator illustrate that SAMIR leads to an improved manipulation success rate. We also deploy our method to a real robot for real-world manipulation. Our code and video are available at sites.google.com/view/samir-gapart. Sucheng Qian, Li Zhang 0104, Yanyan Wei, Liu Liu 0012, Cewu Lu |
IROS | 5 |
| 2025 | Kalib: Easy Hand-Eye Calibration with Reference Point TrackingabstractHand-eye calibration aims to estimate the transformation between a camera and a robot. Traditional methods rely on fiducial markers, which require considerable manual effort and precise setup. Recent advances in deep learning have introduced markerless techniques but come with more prerequisites, such as retraining networks for each robot, and accessing accurate mesh models for data generation. In this paper, we propose Kalib, an automatic and easy-to-setup hand-eye calibration method that leverages the generalizability of visual foundation models to overcome these challenges. It features only two basic prerequisites, the robot’s kinematic chain and a predefined reference point on the robot. During calibration, the reference point is tracked in the camera space. Its corresponding 3D coordinates in the robot coordinate can be inferred by forward kinematics. Then, a PnP solver directly estimates the transformation between the camera and the robot without training new networks or accessing mesh models. Evaluations in simulated and real-world benchmarks show that Kalib achieves good accuracy with a lower manual workload compared with recent baseline methods. We also demonstrate its application in multiple real-world settings with various robot arms and grippers. Kalib’s user-friendly design and minimal setup requirements make it a possible solution for continuous operation in unstructured environments. The code, data, and supplementary materials are available at https://sites.google.com/view/hand-eye-kalib. Tutian Tang, Minghao Liu 0020, Cewu Lu |
IROS | 4 |
| 2025 | Dexterous Manipulation Based on Prior Dexterous Grasp Pose KnowledgeabstractDexterous manipulation has received considerable attention in recent research. Predominantly, existing studies have concentrated on reinforcement learning methods to address the substantial degrees of freedom in hand movements. Nonetheless, these methods typically suffer from low efficiency and accuracy. In this work, we introduce a novel reinforcement learning approach that leverages prior dexterous grasp pose knowledge to enhance both efficiency and accuracy. Unlike previous work, they always make the robotic hand go with a fixed dexterous grasp pose, We decouple the manipulation process into two distinct phases: initially, we generate a dexterous grasp pose targeting the functional part of the object; after that, we employ reinforcement learning to comprehensively explore the environment. Our findings suggest that the majority of learning time is expended in identifying the appropriate initial position and selecting the optimal manipulation viewpoint. Experimental results demonstrate significant improvements in learning efficiency and success rates across four distinct tasks. Hengxu Yan, Haoshu Fang, Cewu Lu |
IROS | 3 |
| 2025 | LDexMM: Language-Guided Dexterous Multi-Task Manipulation with Reinforcement LearningabstractLanguage plays a crucial role in robotic manipulation, particularly in facilitating complex tasks. Previous work primarily focused on two-finger manipulation. However, leveraging language to guide reinforcement learning for dexterous hands remains a challenge due to their high degrees of freedom. In this work, we introduce a language-guided dexterous multi-task manipulation framework (LDexMM), which decomposes the problem into two distinct phases. First, we use language instructions to guide a segmentation model in generating a dexterous grasp pose for the functional part of the object. After establishing this initial grasp, reinforcement learning is employed to refine the grasp pose and complete the task. Simultaneously, language constraints are applied to focus the actions on the specified object. Our experiments demonstrate success rates of 31%, 40%, 49.2%, and 72.7% on 10, 7, 5, and 3 tasks, respectively, with a single model. Hengxu Yan, Junbo Wang 0004, Haoshu Fang, Qiaojun Yu, Cewu Lu |
IROS | 5 |
| 2025 | ArtGS: 3D Gaussian Splatting for Interactive Visual-Physical Modeling and Manipulation of Articulated ObjectsabstractArticulated object manipulation remains a critical challenge in robotics due to the complex kinematic constraints and the limited physical reasoning of existing methods. In this work, we introduce ArtGS, a novel framework that extends 3D Gaussian Splatting (3DGS) by integrating visual-physical modeling for articulated object understanding and interaction. ArtGS begins with multi-view RGB-D reconstruction, followed by reasoning with a vision-language model (VLM) to extract semantic and structural information, particularly the articulated bones. Through dynamic, differentiable 3DGS-based rendering, ArtGS optimizes the parameters of the articulated bones, ensuring physically consistent motion constraints and enhancing the manipulation policy. By leveraging dynamic Gaussian splatting, cross-embodiment adaptability, and closed-loop optimization, ArtGS establishes a new framework for efficient, scalable, and generalizable articulated object modeling and manipulation. Experiments conducted in both simulation and real-world environments demonstrate that ArtGS significantly outperforms previous methods in joint estimation accuracy and manipulation success rates across a variety of articulated objects. Additional images and videos are available on the project website: sites.google.com/view/artgs. Qiaojun Yu, Xibin Yuan, Dongzhe Zheng, Ce Hao, Yang You 0004, Yixing Chen 0008, Yao Mu 0001, Liu Liu 0012, Cewu Lu |
IROS | 11 |
| 2025 | Tru-POMDP: Task Planning Under Uncertainty via Tree of Hypotheses and Open-Ended POMDPsabstractTask planning under uncertainty is essential for home-service robots operating in the real world. Tasks involve ambiguous human instructions, hidden or unknown object locations, and open-vocabulary object types, leading to significant open-ended uncertainty and a boundlessly large planning space. To address these challenges, we propose Tru-POMDP, a planner that combines structured belief generation using Large Language Models (LLMs) with principled POMDP planning. Tru-POMDP introduces a hierarchical Tree of Hypotheses (TOH), which systematically queries an LLM to construct high-quality particle beliefs over possible world states and human goals. We further formulate an open-ended POMDP model that enables rigorous Bayesian belief tracking and efficient belief-space planning over these LLM-generated hypotheses. Experiments on complex object rearrangement tasks across diverse kitchen environments show that Tru-POMDP significantly outperforms state-of-the-art LLM-based and LLM-tree-search hybrid planners, achieving higher success rates with significantly better plans, stronger robustness to ambiguity and occlusion, and greater planning efficiency. Wenjing Tang, Yongxi Huang, Yunxiao Xiao, Cewu Lu, Panpan Cai |
NeurIPS | 5 |
| 2025 | REArtGS: Reconstructing and Generating Articulated Objects via 3D Gaussian Splatting with Geometric and Motion ConstraintsabstractArticulated objects, as prevalent entities in human life, their 3D representations play crucial roles across various applications. However, achieving both high-fidelity textured surface reconstruction and dynamic generation for articulated objects remains challenging for existing methods. In this paper, we present REArtGS, a novel framework that introduces additional geometric and motion constraints to 3D Gaussian primitives, enabling realistic surface reconstruction and generation for articulated objects. Specifically, given multi-view RGB images of arbitrary two states of articulated objects, we first introduce an unbiased Signed Distance Field (SDF) guidance to regularize Gaussian opacity fields, enhancing geometry constraints and improving surface reconstruction quality. Then we establish deformable fields for 3D Gaussians constrained by the kinematic structures of articulated objects, achieving unsupervised generation of surface meshes in unseen states. Extensive experiments on both synthetic and real datasets demonstrate our approach achieves high-quality textured surface reconstruction for given states, and enables high-fidelity surface generation for unseen states. Project site: https://sites.google.com/view/reartgs/home. Liu Liu 0012, Zhou Linli, Anran Huang, Liangtu Song, Qiaojun Yu, Qi Wu 0007, Cewu Lu |
NeurIPS | 8 |
| 2025 | UniDomain: Pretraining a Unified PDDL Domain from Real-World Demonstrations for Generalizable Robot Task PlanningabstractRobotic task planning in real-world environments requires reasoning over implicit constraints from language and vision. While LLMs and VLMs offer strong priors, they struggle with long-horizon structure and symbolic grounding. Existing meth-
ods that combine LLMs with symbolic planning often rely on handcrafted or narrow domains, limiting generalization. We propose UniDomain, a framework that pre-trains a PDDL domain from robot manipulation demonstrations and applies it for online robotic task planning. It extracts atomic domains from 12,393 manipulation videos to form a unified domain with 3137 operators, 2875 predicates, and 16481 causal edges. Given a target class of tasks, it retrieves relevant atomics from the unified domain and systematically fuses them into high-quality meta-domains for zero-shot planning. Experiments on diverse real-world tasks show that UniDomain solves complex, unseen tasks in a zero-shot manner, achieving up to 58% higher task success and 160% improvement in plan optimality over state-of-the-art LLM and LLM-PDDL baselines. Haoming Ye, Yunxiao Xiao, Cewu Lu, Panpan Cai |
NeurIPS | 3 |
| 2025 | ForceVLA: Enhancing VLA Models with a Force-aware MoE for Contact-rich ManipulationabstractVision-Language-Action (VLA) models have advanced general-purpose robotic manipulation by leveraging pretrained visual and linguistic representations. However, they struggle with contact-rich tasks that require fine-grained control involving force, especially under visual occlusion or dynamic uncertainty. To address these limitations, we propose \textbf{ForceVLA}, a novel end-to-end manipulation framework that treats external force sensing as a first-class modality within VLA systems. ForceVLA introduces \textbf{FVLMoE}, a force-aware Mixture-of-Experts fusion module that dynamically integrates pretrained visual-language embeddings with real-time 6-axis force feedback during action decoding. This enables context-aware routing across modality-specific experts, enhancing the robot's ability to adapt to subtle contact dynamics. We also introduce \textbf{ForceVLA-Data}, a new dataset comprising synchronized vision, proprioception, and force-torque signals across five contact-rich manipulation tasks. ForceVLA improves average task success by 23.2\% over strong $\pi_0$-based baselines, achieving up to 80\% success in tasks such as plug insertion. Our approach highlights the importance of multimodal integration for dexterous manipulation and sets a new benchmark for physically intelligent robotic control. Code and data will be released at https://sites.google.com/view/forcevla2025/. Jiawen Yu, Hairuo Liu, Qiaojun Yu, Jieji Ren, Ce Hao, Haitong Ding, Guangyu Huang, Guofan Huang, Panpan Cai, Cewu Lu |
NeurIPS | 12 |
| 2025 | GenACT: Towards Unified Vision-Language-Action Co-training for Robot Manipulation
Jirong Liu, Cewu Lu |
PRCV (18) | 2 |
| 2025 | HybrIK-X: Hybrid Analytical-Neural Inverse Kinematics for Whole-Body Mesh RecoveryabstractRecovering whole-body mesh by inferring the abstract pose and shape parameters from visual content can obtain 3D bodies with realistic structures. However, the inferring process is highly non-linear and suffers from image-mesh misalignment, resulting in inaccurate reconstruction. In contrast, 3D keypoint estimation methods utilize the volumetric representation to achieve pixel-level accuracy but may predict unrealistic body structures. To address these issues, this paper presents a novel hybrid inverse kinematics solution, HybrIK, that integrates the merits of 3D keypoint estimation and body mesh recovery in a unified framework. HybrIK directly transforms accurate 3D joints to body-part rotations via twist-and-swing decomposition. The swing rotations are analytically solved with 3D joints, while the twist rotations are derived from visual cues through neural networks. To capture comprehensive whole-body details, we further develop a holistic framework, HybrIK-X, which enhances HybrIK with articulated hands and an expressive face. HybrIK-X is fast and accurate by solving the whole-body pose with a one-stage model. Experiments demonstrate that HybrIK and HybrIK-X preserve both the accuracy of 3D joints and the realistic structure of the parametric human model, leading to pixel-aligned whole-body mesh recovery. The proposed method significantly surpasses the state-of-the-art methods on various benchmarks for body-only, hand-only, and whole-body scenarios. Siyuan Bian, Chao Xu 0023, Zhicun Chen, Lixin Yang 0001, Cewu Lu |
IEEE Trans. Pattern Anal. Mach. Intell. | 6 |
| 2025 | Auto-Pairing Positives Through Implicit Relation Circulation for Discriminative Self-LearningabstractContrastive learning, a discriminative self-learning framework, is one of the most popular representation learning methods which has a wide range of application scenarios. Although relative techniques have been continuously updated in recent years, designing and seeking positive pairs are still inevitable. Just because of the requirement of explicit positive pairs, the utilization of contrastive learning is restricted in dense, multi-modal, and other scenarios where positive pairs are difficult to obtain. To solve this problem, in this paper, we design an auto-pairing mechanism called Implicit Relation Circulation (IRC) for discriminative self-learning frameworks. Its core idea is to conduct a random walk among multiple feature groups we want to contrast but without explicit matchup, which we call the complex task (Task C). By linking the head and tail of the random walk to form a circulation with a simple task (task S) containing easy-obtaining pairs, we can apply cycle consistency as supervision guidance to gradually learn the wanted positive pairs among the random walk of feature groups automatically. We provide several amazing applications of IRC: we can learn 1) effective dense image pixel relations and representation with only image-level pairs; 2) 3D temporal point-level multi-modal point cloud relations and representation; and 3) even image representation with the help of language without off-the-shelf vision-language pairs. As an easy-to-use plug-and-play mechanism, we evaluate its universality and robustness with multiple self-learning algorithms, tasks, and datasets, achieving stable and significant improvements. As an illustrative example, IRC improves the SOTA performance by about 3.0 mIoU on image semantic segmentation, 1.5 mIoU on 3D segmentation, 1.3 mAP on 3D detection, and an average of 1.2 top1 accuracy on image classification with the help of the auto-learned positive pairs. Importantly, these improvements are achieved with little parameter and computation overhead. We hope IRC can provide the community with new insight into discriminative self-learning. Bo Pang 0003, Jingli Lin, Cewu Lu |
IEEE Trans. Pattern Anal. Mach. Intell. | 4 |
| 2025 | GLC++: Source-Free Universal Domain Adaptation Through Global-Local Clustering and Contrastive Affinity LearningabstractDeep neural networks often exhibit sub-optimal performance under covariate and category shifts. Source-Free Domain Adaptation (SFDA) presents a promising solution to this dilemma, yet most SFDA approaches are restricted to closed-set scenarios. In this paper, we explore Source-Free Universal Domain Adaptation (SF-UniDA) aiming to accurately classify "known" data belonging to common categories and segregate them from target-private "unknown" data. We propose a novel Global and Local Clustering (GLC) technique, which comprises an adaptive one-vs-all global clustering algorithm to discern between target classes, complemented by a local k-NN clustering strategy to mitigate negative transfer. Despite the effectiveness, the inherent closed-set source architecture leads to uniform treatment of "unknown" data, impeding the identification of distinct "unknown" categories. To address this, we evolve GLC to GLC++, integrating a contrastive affinity learning strategy. We examine the superiority of GLC and GLC++ across multiple benchmarks and category shift scenarios. Remarkably, in the most challenging open-partial-set scenarios, GLC and GLC++ surpass GATE by 16.8% and 18.9% in H-score on VisDA, respectively. GLC++ enhances the novel category clustering accuracy of GLC by 4.1% in open-set scenarios on Office-Home. Furthermore, the introduced contrastive learning strategy not only enhances GLC but also significantly facilitates existing methodologies. Sanqing Qu, Tianpei Zou, Florian Röhrbein, Cewu Lu, Guang Chen 0001, Dacheng Tao, Changjun Jiang 0002 |
IEEE Trans. Pattern Anal. Mach. Intell. | 4 |
| 2025 | Multi-View Hand Reconstruction With a Point-Embedded TransformerabstractThis work introduces a novel and generalizable multi-view Hand Mesh Reconstruction (HMR) model, named POEM, designed for practical use in real-world hand motion capture scenarios. The advances of the POEM model consist of two main aspects. First, concerning the modeling of the problem, we propose embedding a static basis point within the multi-view stereo space. A point represents a natural form of 3D information and serves as an ideal medium for fusing features across different views, given its varied projections across these views. Consequently, our method harnesses a simple yet effective idea: a complex 3D hand mesh can be represented by a set of 3D basis points that 1) are embedded in the multi-view stereo, 2) carry features from the multi-view images, and 3) encompass the hand in it. The second advance lies in the training strategy. We utilize a combination of five large-scale multi-view datasets and employ randomization in the number, order, and poses of the cameras. By processing such a vast amount of data and a diverse array of camera configurations, our model demonstrates notable generalizability in the real-world applications. As a result, POEM presents a highly practical, plug-and-play solution that enables user-friendly, cost-effective multi-view motion capture for both left and right hands. Lixin Yang 0001, Licheng Zhong, Pengxiang Zhu, Xinyu Zhan 0001, Junxiao Kong, Jian Xu 0027, Cewu Lu |
IEEE Trans. Pattern Anal. Mach. Intell. | 7 |
| 2024 | Color-NeuS: Reconstructing Neural Implicit Surfaces with ColorabstractThe reconstruction of object surfaces from multi-view images or monocular video is a fundamental issue in computer vision. However, much of the recent research concentrates on reconstructing geometry through implicit or explicit methods. In this paper, we shift our focus towards reconstructing mesh in conjunction with color. We remove the view-dependent color from neural volume rendering while retaining volume rendering performance through a relighting network. Mesh is extracted from the signed distance function (SDF) network for the surface, and color for each surface vertex is drawn from the global color network. To evaluate our approach, we conceived a in hand object scanning task featuring numerous occlusions and dramatic shifts in lighting conditions. We’ve gathered several videos for this task, and the results surpass those of any existing methods capable of reconstructing mesh alongside color. Additionally, our method’s performance was assessed using public datasets, including DTU, BlendedMVS, and OmniObject3D. The results indicated that our method performs well across all these datasets. Project page: colmar-zlicheng.github.io/color_neus. Licheng Zhong, Lixin Yang 0001, Kailin Li 0001, Haoyu Zhen, Cewu Lu |
3DV | 6 |
| 2024 | FAVOR: Full-Body AR-Driven Virtual Object Rearrangement Guided by Instruction TextabstractRearrangement operations form the crux of interactions between humans and their environment. The ability to generate natural, fluid sequences of this operation is of essential value in AR/VR and CG. Bridging a gap in the field, our study introduces FAVOR: a novel dataset for Full-body AR-driven Virtual Object Rearrangement that uniquely employs motion capture systems and AR eyeglasses. Comprising 3k diverse motion rearrangement sequences and 7.17 million interaction data frames, this dataset breaks new ground in research data. We also present a pipeline FAVORITE for producing digital human rearrangement motion sequences guided by instructions. Experimental results, both qualitative and quantitative, suggest that this dataset and pipeline deliver high-quality motion sequences. Our dataset, code, and appendix are available at https://kailinli.github.io/FAVOR. Kailin Li 0001, Lixin Yang 0001, Zenan Lin, Jian Xu 0027, Xinyu Zhan 0001, Yifei Zhao 0003, Pengxiang Zhu, Wenxiong Kang, Kejian Wu, Cewu Lu |
AAAI | 10 |
| 2024 | ShapeBoost: Boosting Human Shape Estimation with Part-Based Parameterization and Clothing-Preserving AugmentationabstractAccurate human shape recovery from a monocular RGB image is a challenging task because humans come in different shapes and sizes and wear different clothes. In this paper, we propose ShapeBoost, a new human shape recovery framework that achieves pixel-level alignment even for rare body shapes and high accuracy for people wearing different types of clothes. Unlike previous approaches that rely on the use of PCA-based shape coefficients, we adopt a new human shape parameterization that decomposes the human shape into bone lengths and the mean width of each part slice. This part-based parameterization technique achieves a balance between flexibility and validity using a semi-analytical shape reconstruction algorithm. Based on this new parameterization, a clothing-preserving data augmentation module is proposed to generate realistic images with diverse body shapes and accurate annotations. Experimental results show that our method outperforms other state-of-the-art methods in diverse body shape situations as well as in varied clothing situations. Siyuan Bian, Jiasheng Tang, Cewu Lu |
AAAI | 4 |
| 2024 | Primitive-Based 3D Human-Object Interaction Modelling and ProgrammingabstractEmbedding Human and Articulated Object Interaction (HAOI) in 3D is an important direction for a deeper human activity understanding. Different from previous works that use parametric and CAD models to represent humans and objects, in this work, we propose a novel 3D geometric primitive-based language to encode both humans and objects. Given our new paradigm, humans and objects are all compositions of primitives instead of heterogeneous entities. Thus, mutual information learning may be achieved between the limited 3D data of humans and different object categories. Moreover, considering the simplicity of the expression and the richness of the information it contains, we choose the superquadric as the primitive representation. To explore an effective embedding of HAOI for the machine, we build a new benchmark on 3D HAOI consisting of primitives together with their images and propose a task requiring machines to recover 3D HAOI using primitives from images. Moreover, we propose a baseline of single-view 3D reconstruction on HAOI. We believe this primitive-based 3D HAOI representation would pave the way for 3D HAOI studies. Our code and data are available at https://mvig-rhos.com/p3haoi. Yong-Lu Li 0001, Xinpeng Liu 0002, Yang You 0004, Cewu Lu |
AAAI | 6 |
| 2024 | OakInk2 : A Dataset of Bimanual Hands-Object Manipulation in Complex Task CompletionabstractWe present Oakink2, a dataset of bimanual object manipulation tasks for complex daily activities. In pursuit of constructing the complex tasks into a structured representation, Oakink2 introduces three level of abstraction to organize the manipulation tasks: Affordance, Primitive Task, and Complex Task. OAKINK2 features on an object-centric perspective for decoding the complex tasks, treating them as a sequence of object affordance fulfillment. The first level, Affordance, outlines the functionalities that objects in the scene can afford, the second level, Primitive Task, describes the minimal interaction units that humans interact with the object to achieve its affordance, and the third level, Complex Task, illustrates how Primitive Tasks are composed and interdependent. Oakink2 dataset provides multi-view image streams and precise pose annotations for the human body, hands and various interacting objects. This extensive collection supports applications such as interaction reconstruction and motion synthesis. Based on the 3-level abstraction of Oakink2, we explore a task-oriented framework for Complex Task Completion (CTC). CTC aims to generate a sequence of bimanual manipulation to achieve task objectives. Within the CTC framework, we employ Large Language Models (LLMs) to decompose the complex task objectives into sequences of Primitive Tasks and have developed a Motion Fulfillment Model that generates bimanual hand motion for each Primitive Task. Oakink2 datasets and models are available at https://oakink.net/v2. Xinyu Zhan 0001, Lixin Yang 0001, Yifei Zhao 0003, Kangrui Mao, Hanlin Xu, Zenan Lin, Kailin Li 0001, Cewu Lu |
CVPR | 8 |
| 2024 | From Isolated Islands to Pangea: Unifying Semantic Space for Human Action UnderstandingabstractAction understanding has attracted long-term attention. It can be formed as the mapping from the physical space to the semantic space. Typically, researchers built datasets according to idiosyncratic choices to define classes and push the envelope of benchmarks respectively. Datasets are incompatible with each other like “Isolated Islands” due to semantic gaps and various class granularities, e.g., do housework in dataset A and wash plate in dataset B. We argue that we need a more principled semantic space to concentrate the community efforts and use all datasets together to pursue generalizable action learning. To this end, we design a structured action semantic space in view of verb taxonomy hierarchy and covering massive actions. By aligning the classes of previous datasets to our semantic space, we gather (image/video/skeleton/McCap] datasets into a unified database in a unified label system, i.e., bridging “isolated islands” into a “Pangea”. Accordingly, we propose a novel model mapping from the physical space to semantic space to fully use Pangea. In extensive experiments, our new system shows significant superiority, especially in transfer learning. Our code and data will be made public at https://mvig-rhos.com/pangea. Yong-Lu Li 0001, Xinpeng Liu 0002, Yiming Dou, Yikun Ji, Junyi Zhang 0004, Yixing Li, Jingru Tan, Cewu Lu |
CVPR | 11 |
| 2024 | EmbodiedScan: A Holistic Multi-Modal 3D Perception Suite Towards Embodied AIabstractIn the realm of computer vision and robotics, embodied agents are expected to explore their environment and carry out human instructions. This necessitates the ability to fully understand 3D scenes given their first-person observations and contextualize them into language for interaction. However, traditional research focuses more on scene-level input and output setups from a global view. To address the gap, we introduce EmbodiedScan, a multi-modal, ego-centric 3D perception dataset and benchmark for holistic 3D scene understanding. It encompasses over 5k scans encapsulating 1M ego-centric RGB-D views, 1M language prompts, 160k 3D-oriented boxes spanning over 760 categories, some of which partially align with LVIS, and dense semantic occupancy with 80 common categories. Building upon this database, we introduce a baseline framework named Embodied Perceptron. It is capable of processing an arbitrary number of multi-modal inputs and demonstrates remarkable 3D perception capabilities, both within the two series of benchmarks we set up, i.e., fundamental 3D perception tasks and language-grounded tasks, and in the wild. Xiaohan Mao, Chenming Zhu, Runsen Xu, Ruiyuan Lyu, Peisen Li, Xiao Chen 0016, Kai Chen 0026, Tianfan Xue, Xihui Liu, Cewu Lu, Dahua Lin, Jiangmiao Pang |
CVPR | 12 |
| 2024 | Dancing with Still Images: Video Distillation via Static-Dynamic DisentanglementabstractRecently, dataset distillation has paved the way towards efficient machine learning, especially for image datasets. However, the distillation for videos, characterized by an exclusive temporal dimension, remains an underexplored domain. In this work, we provide the first systematic study of video distillation and introduce a taxonomy to categorize temporal compression. Our investigation reveals that the temporal information is usually not well learned during distillation, and the temporal dimension of synthetic data contributes little. The observations motivate our unified framework of disentangling the dynamic and static information in the videos. It first distills the videos into still images as static memory and then compensates the dynamic and motion information with a learnable dynamic memory block. Our method achieves state-of-the-art on video datasets at different scales, with a notably smaller memory storage budget. Our code is available at https://github.com/yuz/wan/video.distillation. Ziyu Wang 0010, Cewu Lu, Yong-Lu Li 0001 |
CVPR | 3 |
| 2024 | MS-MANO: Enabling Hand Pose Tracking with Biomechanical ConstraintsabstractThis work proposes a novel learning framework for visual hand dynamics analysis that takes into account the physiological aspects of hand motion. The existing models, which are simplified joint-actuated systems, often produce unnatural motions. To address this, we integrate a musculoskeletal system with a learnable parametric hand model, MANO, to create a new model, MS-MANO. This model emulates the dynamics of muscles and tendons to drive the skeletal system, imposing physiologically realistic constraints on the resulting torque trajectories. We further propose a simulation-in-the-loop pose refinement framework, BioPR, that refines the initial estimated pose through a multilayer perceptron (MLP) network. Our evaluation of the accuracy of MS-MANO and the efficacy of the BioPR is conducted in two separate parts. The accuracy of MS-MANO is compared with MyoSuite, while the efficacy of BioPR is benchmarked against two large-scale public datasets and two recent state-of-the-art methods. The results demonstrate that our approach consistently improves the baseline methods both quantitatively and qualitatively. Tutian Tang, Zhenjun Yu, Cewu Lu |
CVPR | 5 |
| 2024 | SemGrasp : Semantic Grasp Generation via Language Aligned Discretization
Kailin Li 0001, Jingbo Wang 0003, Lixin Yang 0001, Cewu Lu, Bo Dai 0002 |
ECCV (2) | 4 |
| 2024 | COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimation
Ye Yuan 0007, Davis Rempe, Haotian Zhang 0004, Pavlo Molchanov 0001, Cewu Lu, Jan Kautz, Umar Iqbal 0001 |
ECCV (16) | 6 |
| 2024 | Revisit Human-Scene Interaction via Space Occupancy
Xinpeng Liu 0002, Haowen Hou, Yanchao Yang 0001, Yong-Lu Li 0001, Cewu Lu |
ECCV (50) | 5 |
| 2024 | Bridging the Gap Between Human Motion and Action Semantics via Kinematic Phrases
Xinpeng Liu 0002, Yong-Lu Li 0001, Ailing Zeng, Zizheng Zhou, Yang You 0004, Cewu Lu |
ECCV (8) | 6 |
| 2024 | Distill Gold from Massive Ores: Bi-level Data Pruning Towards Efficient Dataset Distillation
Yong-Lu Li 0001, Kaitong Cui, Ziyu Wang 0010, Cewu Lu, Yu-Wing Tai, Chi-Keung Tang |
ECCV (20) | 5 |
| 2024 | DISCO: Embodied Navigation and Interaction via Differentiable Scene Semantics and Dual-Level Control
Shengcheng Luo, Yanchao Yang 0001, Yong-Lu Li 0001, Cewu Lu |
ECCV (18) | 5 |
| 2024 | PACE: A Large-Scale Dataset with Pose Annotations in Cluttered Environments
Yang You 0004, Kai Xiong 0003, Zhening Yang, Zhengxiang Huang, Ruoxi Shi, Adam W. Harley, Leonidas J. Guibas, Cewu Lu |
ECCV (51) | 10 |
| 2024 | Take a Step Back: Rethinking the Two Stages in Visual Reasoning
Jiting Cai, Cewu Lu, Yong-Lu Li 0001 |
ECCV (43) | 5 |
| 2024 | Low-Rank Similarity Mining for Multimodal Dataset DistillationabstractThough dataset distillation has witnessed rapid development in recent years, the distillation of multimodal data, e.g., image-text pairs, poses unique and under-explored challenges. Unlike unimodal data, image-text contrastive learning (ITC) data lack inherent categorization and should instead place greater emphasis on modality correspondence. In this work, we propose Low-Rank Similarity Mining (LoRS) for multimodal dataset distillation, that concurrently distills a ground truth similarity matrix with image-text pairs, and leverages low-rank factorization for efficiency and scalability. The proposed approach brings significant improvement to the existing algorithms, marking a significant contribution to the field of visual-language dataset distillation. We advocate adopting LoRS as a foundational synthetic data setup for image-text dataset distillation. Our code is available at https://github.com/silicx/LoRS_Distill. Zhilin Lin, Yusong Qiu, Cewu Lu, Yong-Lu Li 0001 |
ICML | 4 |
| 2024 | RH20T: A Comprehensive Robotic Dataset for Learning Diverse Skills in One-ShotabstractA key challenge for robotic manipulation in open domains is how to acquire diverse and generalizable skills for robots. Recent progress in one-shot imitation learning and robotic foundation models have shown promise in transferring trained policies to new tasks based on demonstrations. This feature is attractive for enabling robots to acquire new skills and improve their manipulative ability. However, due to limitations in the training dataset, the current focus of the community has mainly been on simple cases, such as push or pick-place tasks, relying solely on visual guidance. In reality, there are many complex skills, some of which may even require both visual and tactile perception to solve. This paper aims to unlock the potential for an agent to generalize to hundreds of real-world skills with multi-modal perception. To achieve this, we have collected a dataset comprising over 110,000 contact-rich robot manipulation sequences across diverse skills, contexts, robots, and camera viewpoints, all collected in the real world. Each sequence in the dataset includes visual, force, audio, and action information. Moreover, we also provide a corresponding human demonstration video and a language description for each robot sequence. We have invested significant efforts in calibrating all the sensors and ensuring a high-quality dataset. The dataset is made publicly available on our website: rh20t.github.io. Haoshu Fang, Hongjie Fang, Zhenyu Tang 0005, Jirong Liu, Chenxi Wang 0003, Junbo Wang 0004, Haoyi Zhu, Cewu Lu |
ICRA | 8 |
| 2024 | AirExo: Low-Cost Exoskeletons for Learning Whole-Arm Manipulation in the WildabstractWhile humans can use parts of their arms other than the hands for manipulations like gathering and supporting, whether robots can effectively learn and perform the same type of operations remains relatively unexplored. As these manipulations require joint-level control to regulate the complete poses of the robots, we develop AirExo, a low-cost, adaptable, and portable dual-arm exoskeleton, for teleoperation and demonstration collection. As collecting teleoperated data is expensive and time-consuming, we further leverage AirExo to collect cheap in-the-wild demonstrations at scale. Under our in-the-wild learning framework, we show that with only 3 minutes of the teleoperated demonstrations, augmented by diverse and extensive in-the-wild data collected by AirExo, robots can learn a policy that is comparable to or even better than one learned from teleoperated demonstrations lasting over 20 minutes. Experiments demonstrate that our approach enables the model to learn a more general and robust policy across the various stages of the task, enhancing the success rates in task completion even with the presence of disturbances. Project website: airexo.github.io. Hongjie Fang, Haoshu Fang, Jieji Ren, Ruo Zhang, Cewu Lu |
ICRA | 8 |
| 2024 | Open X-Embodiment: Robotic Learning Datasets and RT-X Models : Open X-Embodiment CollaborationabstractLarge, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for many applications. Can such a consolidation happen in robotics? Conventionally, robotic learning methods train a separate model for every application, every robot, and even every environment. Can we instead train "generalist" X-robot policy that can be adapted efficiently to new robots, tasks, and environments? In this paper, we provide datasets in standardized data formats and models to make it possible to explore this possibility in the context of robotic manipulation, alongside experimental results that provide an example of effective X-robot policies. We assemble a dataset from 22 different robots collected through a collaboration between 21 institutions, demonstrating 527 skills (160266 tasks). We show that a high-capacity model trained on this data, which we call RT-X, exhibits positive transfer and improves the capabilities of multiple robots by leveraging experience from other platforms. The project website is robotics-transformer-x.github.io. Abigail O'Neill, Abhiram Maddukuri, Abhishek Gupta 0004, Abhishek Padalkar, Abraham Lee, Acorn Pooley, Agrim Gupta, Ajay Mandlekar, Ajinkya Jain, Albert Tung, Alex Bewley, Alex Irpan, Alexander Khazatsky, Anant Rai, Anchit Gupta, Andrew E. Wang, Anikait Singh, Animesh Garg, Aniruddha Kembhavi, Annie Xie, Anthony Brohan, Antonin Raffin, Archit Sharma, Arefeh Yavary, Arhan Jain, Ashwin Balakrishna, Ayzaan Wahid, Ben Burgess-Limerick, Bernhard Schölkopf, Blake Wulfe, Brian Ichter, Cewu Lu, Charles Xu 0003, Charlotte Le, Chelsea Finn, Chen Wang 0053, Chenfeng Xu, Cheng Chi 0001, Chenguang Huang, Christine Chan, Christopher Agia, Chuer Pan, Chuyuan Fu, Coline Devin, Danfei Xu, Daniel Morton, Danny Drieß, Daphne Chen, Deepak Pathak, Dhruv Shah, Dieter Büchler, Dinesh Jayaraman, Dmitry Kalashnikov, Dorsa Sadigh, Edward Johns, Ethan Paul Foster, Fangchen Liu, Federico Ceola, Fei Xia 0002, Feiyu Zhao, Freek Stulp, Gaoyue Zhou, Gaurav S. Sukhatme, Gautam Salhotra, Gilbert Feng, Giulio Schiavi, Glen Berseth, Gregory Kahn, Guanzhi Wang, Hao Su 0001, Haoshu Fang, Henghui Bao, Heni Ben Amor, Henrik I. Christensen, Hiroki Furuta, Homer Walke, Hongjie Fang, Huy Ha, Igor Mordatch, Ilija Radosavovic, Isabel Leal, Jacky Liang, Jad Abou-Chakra, Jaehyung Kim 0001, Jaimyn Drake, Jan Peters 0001, Jan Schneider 0007, Jasmine Hsu, Jeannette Bohg, Jeffrey T. Bingham, Jensen Gao, Jiaheng Hu, Jiajun Wu 0001, Jiankai Sun, Jianlan Luo, Jiayuan Gu, Jie Tan 0001, Jihoon Oh, Jimmy Wu, Jingpei Lu, Jitendra Malik, João Silvério, Joey Hejna, Jonathan Booher, Jonathan Tompson, Jonathan Yang, Jordi Salvador, Joseph J. Lim, Junhyek Han, Kanishka Rao, Karl Pertsch, Karol Hausman, Keegan Go, Keerthana Gopalakrishnan, Kenneth Y. Goldberg, Kendra Byrne, Kenneth Oslund, Kento Kawaharazuka, Kevin Black, Kevin Zhang 0002, Kiana Ehsani, Kiran Lekkala, Kirsty Ellis, Krishan Rana, Krishnan Srinivasan, Kuan Fang, Kunal Pratap Singh, Kuo-Hao Zeng, Kyle Hatch, Kyle Hsu, Laurent Itti, Yunliang Chen 0001, Lerrel Pinto, Li Fei-Fei 0001, Liam Tan, Linxi Fan, Lionel Ott, Lisa Lee, Luca Weihs, Magnum Chen, Marion Lepert, Marius Memmel, Masayoshi Tomizuka, Masha Itkina, Mateo Guaman Castro, Max Spero, Maximilian Du, Michael Ahn, Michael C. Yip, Mingtong Zhang 0003, Mingyu Ding, Minho Heo, Mohan Kumar Srirama, Mohit Sharma 0001, Moo Jin Kim, Naoaki Kanazawa, Nicklas Hansen 0001, Nicolas Heess, Nikhil J. Joshi, Niko Sünderhauf, Norman Di Palo, Nur Muhammad Shafiullah, Oier Mees, Oliver Kroemer, Osbert Bastani, Pannag R. Sanketi, Patrick Tree Miller, Patrick Yin, Paul Wohlhart, Peng Xu 0010, Peter David Fagan, Peter Mitrano, Pierre Sermanet, Pieter Abbeel, Priya Sundaresan, Qiuyu Chen, Rafael Rafailov, Ria Doshi, Roberto Martin Martin, Rohan Baijal, Rosario Scalise, Rose Hendrix, Roy Lin, Runjia Qian, Russell Mendonca, Rutav Shah, Ryan Hoque, Ryan Julian, Samuel Bustamante-Gomez, Sean Kirmani, Sergey Levine, Sherry Moore, Shikhar Bahl, Shivin Dass, Shubham D. Sonawani, Shuran Song, Sichun Xu, Siddhant Haldar, Siddharth Karamcheti, Simeon Adebola, Simon Guist, Soroush Nasiriany, Stefan Schaal, Stefan Welker, Stephen Tian, Subramanian Ramamoorthy, Sudeep Dasari, Suneel Belkhale, Sungjae Park, Suraj Nair 0003, Suvir Mirchandani, Takayuki Osa, Tanmay Gupta, Tatsuya Harada, Tatsuya Matsushima, Ted Xiao, Thomas Kollar, Tianhe Yu, Tianli Ding, Todor Davchev, Tony Z. Zhao, Travis Armstrong, Trevor Darrell, Trinity Chung, Vidhi Jain, Vincent Vanhoucke, Wolfram Burgard, Xiaolong Wang 0004, Xinghao Zhu, Xinyang Geng, Liangwei Xu, Yecheng Jason Ma 0001, Yejin Kim 0003, Yevgen Chebotar, Yilin Wu 0003, Yonatan Bisk, Yoonyoung Cho, Youngwoon Lee, Yuchen Cui, Yueh-Hua Wu, Yujin Tang, Yuke Zhu, Yunchu Zhang, Yunfan Jiang 0001, Yunshuang Li, Yunzhu Li, Yusuke Iwasawa, Yutaka Matsuo, Zehan Ma, Zichen Jeff Cui, Zichen Zhang 0016, Zipeng Lin |
ICRA | 35 |
| 2024 | A Surprisingly Efficient Representation for Multi-Finger GraspingabstractThe problem of grasping objects using a multi-finger hand has received significant attention in recent years. However, it remains challenging to handle a large number of unfamiliar objects in real and cluttered environments. In this work, we propose a representation that can be effectively mapped to the multi-finger grasp space. Based on this representation, we develop a simple decision model that generates accurate grasp quality scores for different multi-finger grasp poses using only hundreds to thousands of training samples. We demonstrate that our representation performs well on a real robot and achieves a success rate of 78.64% after training with only 500 real-world grasp attempts and 87% with 4500 grasp attempts. Additionally, we achieve a success rate of 84.51% in a dynamic human-robot handover scenario using a multi-finger hand. Hengxu Yan, Haoshu Fang, Cewu Lu |
ICRA | 3 |
| 2024 | GAMMA: Generalizable Articulation Modeling and Manipulation for Articulated ObjectsabstractArticulated objects like cabinets and doors are widespread in daily life. However, directly manipulating 3D articulated objects is challenging because they have diverse geometrical shapes, semantic categories, and kinetic constraints. Prior works mostly focused on recognizing and manipulating articulated objects with specific joint types. They can either estimate the joint parameters or distinguish suitable grasp poses to facilitate trajectory planning. Although these approaches have succeeded in certain types of articulated objects, they lack generalizability to unseen objects, which significantly impedes their application in broader scenarios. In this paper, we propose a novel framework of Generalizable Articulation Modeling and Manipulating for Articulated Objects (GAMMA), which learns both articulation modeling and grasp pose affordance from diverse articulated objects with different categories. In addition, GAMMA adopts adaptive manipulation to iteratively reduce the modeling errors and enhance manipulation performance. We train GAMMA with the PartNet-Mobility dataset and evaluate with comprehensive experiments in SAPIEN simulation and real-world Franka robot. Results show that GAMMA significantly outperforms SOTA articulation modeling and manipulation algorithms in unseen and cross-category articulated objects. Images, videos and codes are published on the project website at: sites.google.com/view/gamma-articulation. Qiaojun Yu, Junbo Wang 0004, Wenhai Liu, Ce Hao, Liu Liu 0012, Lin Shao 0002, Cewu Lu |
ICRA | 8 |
| 2024 | RPMArt: Towards Robust Perception and Manipulation for Articulated ObjectsabstractArticulated objects are commonly found in daily life. It is essential that robots can exhibit robust perception and manipulation skills for articulated objects in real-world robotic applications. However, existing methods for articulated objects insufficiently address noise in point clouds and struggle to bridge the gap between simulation and reality, thus limiting the practical deployment in real-world scenarios. To tackle these challenges, we propose a framework towards Robust Perception and Manipulation for Articulated Objects (RPMArt), which learns to estimate the articulation parameters and manipulate the articulation part from the noisy point cloud. Our primary contribution is a Robust Articulation Network (RoArtNet) that is able to predict both joint parameters and affordable points robustly by local feature learning and point tuple voting. Moreover, we introduce an articulation-aware classification scheme to enhance its ability for sim-to-real transfer. Finally, with the estimated affordable point and articulation joint constraint, the robot can generate robust actions to manipulate articulated objects. After learning only from synthetic data, RPMArt is able to transfer zero-shot to real-world articulated objects. Experimental results confirm our approach’s effectiveness, with our framework achieving state-of-the-art performance in both noise-added simulation and real-world environments. Code, data and more results can be found on the project website at https://r-pmart.github.io. Junbo Wang 0004, Wenhai Liu, Qiaojun Yu, Yang You 0004, Liu Liu 0012, Cewu Lu |
IROS | 7 |
| 2024 | RISE: 3D Perception Makes Real-World Robot Imitation Simple and EffectiveabstractPrecise robot manipulations require rich spatial information in imitation learning. Image-based policies model object positions from fixed cameras, which are sensitive to camera view changes. Policies utilizing 3D point clouds usually predict keyframes rather than continuous actions, posing difficulty in dynamic and contact-rich scenarios. To utilize 3D perception efficiently, we present RISE, an end-to-end baseline for real-world imitation learning, which predicts continuous actions directly from single-view point clouds. It compresses the point cloud to tokens with a sparse 3D encoder. After adding sparse positional encoding, the tokens are featurized using a transformer. Finally, the features are decoded into robot actions by a diffusion head. Trained with 50 demonstrations for each real-world task, RISE surpasses currently representative 2D and 3D policies by a large margin, showcasing significant advantages in both accuracy and efficiency. Experiments also demonstrate that RISE is more general and robust to environmental change compared with previous baselines. Project website: rise-policy.github.io. Chenxi Wang 0003, Hongjie Fang, Haoshu Fang, Cewu Lu |
IROS | 4 |
| 2024 | Differentiable Fluid Physics Parameter Identification By Stirring and For StirringabstractFluid interactions are crucial in daily tasks, with properties like density and viscosity being key parameters. The property states can be used as control signals for robot operation. While density estimation is simple, assessing viscosity, especially for different fluid types, is complex. This study introduces a novel differentiable fitting framework, DiffStir, tailored to identify key physics parameters through stirring. Then, given the estimated physics parameters, we can generate commands to guide the robotic stirring. Comprehensive experiments were conducted to validate the efficacy of DiffStir, showcasing its precision in parameter estimation when benchmarked against reported values in the literature. More experiments and videos can be found in the supplementary materials and on the website: https://diffstir.robotflow.ai. Dongzhe Zheng, Yutong Li 0004, Jieji Ren, Cewu Lu |
IROS | 5 |
| 2024 | ConceptFactory: Facilitate 3D Object Knowledge Annotation with Object ConceptualizationabstractWe present ConceptFactory, a novel scope to facilitate more efficient annotation of 3D object knowledge by recognizing 3D objects through generalized concepts (i.e. object conceptualization), aiming at promoting machine intelligence to learn comprehensive object knowledge from both vision and robotics aspects. This idea originates from the findings in human cognition research that the perceptual recognition of objects can be explained as a process of arranging generalized geometric components (e.g. cuboids and cylinders). ConceptFactory consists of two critical parts: i) ConceptFactory Suite, a unified toolbox that adopts Standard Concept Template Library (STL-C) to drive a web-based platform for object conceptualization, and ii) ConceptFactory Asset, a large collection of conceptualized objects acquired using ConceptFactory suite. Our approach enables researchers to effortlessly acquire or customize extensive varieties of object knowledge to comprehensively study different object understanding tasks. We validate our idea on a wide range of benchmark tasks from both vision and robotics aspects with state-of-the-art algorithms, demonstrating the high quality and versatility of annotations provided by our approach. Our website is available at https://apeirony.github.io/ConceptFactory. Jianhua Sun 0003, Nange Wang, Jiude Wei, Cewu Lu |
NeurIPS | 7 |
| 2024 | General Articulated Objects Manipulation in Real Images via Part-Aware Diffusion ProcessabstractArticulated object manipulation in real images is a fundamental step in computer and robotic vision tasks. Recently, several image editing methods based on diffusion models have been proposed to manipulate articulated objects according to text prompts. However, these methods often generate weird artifacts or even fail in real images. To this end, we introduce the Part-Aware Diffusion Model to approach the manipulation of articulated objects in real images. First, we develop Abstract 3D Models to represent and manipulate articulated objects efficiently. Then we propose dynamic feature maps to transfer the appearance of objects from input images to edited ones, meanwhile generating the novel-appearing parts reasonably. Extensive experiments are provided to illustrate the advanced manipulation capabilities of our method concerning state-of-the-art editing works. Additionally, we verify our method on 3D articulated object understanding for
embodied robot scenarios and the promising results prove that our method supports this task strongly. The project page is https://mvig-rhos.com/pa_diffusion. Yong-Lu Li 0001, Lixin Yang 0001, Cewu Lu |
NeurIPS | 4 |
| 2024 | HumanVLA: Towards Vision-Language Directed Object Rearrangement by Physical HumanoidabstractPhysical Human-Scene Interaction (HSI) plays a crucial role in numerous applications.
However, existing HSI techniques are limited to specific object dynamics and privileged information, which prevents the development of more comprehensive applications.
To address this limitation, we introduce HumanVLA for general object rearrangement directed by practical vision and language.
A teacher-student framework is utilized to develop HumanVLA.
A state-based teacher policy is trained first using goal-conditioned reinforcement learning and adversarial motion prior.
Then, it is distilled into a vision-language-action model via behavior cloning.
We propose several key insights to facilitate the large-scale learning process.
To support general object rearrangement by physical humanoid, we introduce a novel Human-in-the-Room dataset encompassing various rearrangement tasks.
Through extensive experiments and analysis, we demonstrate the effectiveness of our approach. Yizheng Zhang, Yong-Lu Li 0001, Lei Han 0001, Cewu Lu |
NeurIPS | 5 |
| 2024 | Balanced parametric body prior for implicit clothed human reconstruction from a monocular RGBabstractAbstract The authors study the problem of reconstructing detailed 3D human surfaces in various poses and clothing from images. The parametric human body allows accurate 3D clothed human reconstruction. However, the offset of large and loose clothing from the inferred parametric body mesh confines the generalisation of the existing parametric body‐based methods. A distinctive method that simultaneously generalises well to unseen poses and unseen clothing is proposed. The authors first discover the unbalanced nature of existing implicit function‐based methods. To address this issue, the authors propose to synthesise the balanced training samples with a new dependency coefficient in training. The dependency coefficient can tell the network whether the prior from the parametric body model is reliable. The authors then design a novel positional embedding‐based attenuation strategy to incorporate the dependency coefficient into the implicit function (IF) network. Comprehensive experiments are conducted on the CAPE dataset to study the effectiveness of the authors’ approach. The proposed method significantly surpasses state‐of‐the‐art approaches and generalises well on unseen poses and clothing. As an illustrative example, the proposed method improves the Chamfer Distance Error and Normal Error by 38.2% and 57.6%. Rong Xue, Cewu Lu |
IET Comput. Vis. | 3 |
| 2024 | Markov Progressive Framework, a Universal Paradigm for Modeling Long VideosabstractThe computational complexity of video models increases linearly with the square number of frames. Thus, constrained bycomputational resources, training video models to learn long-term temporal semantics end-to-end is quite a challenge. Currently, the main-stream method is to split a raw video into clips, leading to incomplete fragmentary temporal information flow and failure of modeling long-term semantics. In this paper, we design the Markov Progressive framework (MaPro), a theoretical framework consisting of the progressive modeling method and a paradigm model tailored for it. Thecore idea of MaPro is to find a paradigm model consisting of proposed Markov operators which can be trained in multiple sequential steps and ensure that the multi-step progressive modeling is equivalent to the conventional end-to-endmodeling. By training the paradigm model under the progressive method, we are able to model long videos end-to-endwith limited resources and ensure the effective transmission of long-term temporal information. We provide implementations of this theoretical system on the mainstream CNN- and Transformer-based models, where they are modified to conform to the Markov paradigm. As a general and robust training method, we experimentally demonstrate that it yields significant performance improvements on different backbones and datasets. As an illustrative example, the proposed method improves the SlowOnly network by 4.1 mAP on Charades and 2.5 top-1 accuracy on Kinetics. And for TimeSformer, MaPro improves its performance on Kinetics by 2.0 top-1 accuracy. Importantly, all these improvements areachieved with a little parameter and computation overhead. Bo Pang 0003, Gao Peng, Yizhuo Li 0001, Cewu Lu |
IEEE Trans. Pattern Anal. Mach. Intell. | 4 |
| 2024 | Learning a Contact Potential Field for Modeling the Hand-Object InteractionabstractEstimating and synthesizing the hand's manipulation of objects is central to understanding human behaviour. To accurately model the interaction between the hand and object (referred to as the "hand-object"), we must not only focus on the pose of the hand and object, but also consider the contact between them. This contact provides valuable information for generating semantically and physically plausible grasps. In this paper, we propose an explicit contact representation called Contact Potential Field (CPF). In CPF, we model the contact between a pair of hand-object vertices as a spring-mass system. This system encodes the distance of the pair, as well as a likelihood of that contact being stable. Therefore, the system of multiple extended and compressed springs forms an elastic potential field with minimal energy at the optimal grasp position. We apply CPF to two relevant tasks, namely, hand-object pose estimation and grasping pose generation. Extensive experiments on the two challenging tasks and three commonly used datasets have demonstrated that our method can achieve state-of-the-art in several reconstruction metrics, allowing us to produce more physically plausible hand-object poses even when the ground-truth exhibits severe interpenetration or disjointedness. Lixin Yang 0001, Xinyu Zhan 0001, Kailin Li 0001, Cewu Lu |
IEEE Trans. Pattern Anal. Mach. Intell. | 7 |
| 2024 | CPPF++: Uncertainty-Aware Sim2Real Object Pose Estimation by Vote AggregationabstractObject pose estimation constitutes a critical area within the domain of 3D vision. While contemporary state-of-the-art methods that leverage real-world pose annotations have demonstrated commendable performance, the procurement of such real training data incurs substantial costs. This paper focuses on a specific setting wherein only 3D CAD models are utilized as a priori knowledge, devoid of any background or clutter information. We introduce a novel method, CPPF++, designed for sim-to-real category-level pose estimation. This method builds upon the foundational point-pair voting scheme of CPPF, reformulating it through a probabilistic view. To address the challenge posed by vote collision, we propose a novel approach that involves modeling the voting uncertainty by estimating the probabilistic distribution of each point pair within the canonical space. Furthermore, we augment the contextual information provided by each voting unit through the introduction of N-point tuples. To enhance the robustness and accuracy of the model, we incorporate several innovative modules, including noisy pair filtering, online alignment optimization, and a tuple feature ensemble. Alongside these methodological advancements, we introduce a new category-level pose estimation dataset, named DiversePose 300. Empirical evidence demonstrates that our method significantly surpasses previous sim-to-real approaches and achieves comparable or superior performance on novel datasets. Yang You 0004, Jin Liu 0027, Hongkai Xiong, Cewu Lu |
IEEE Trans. Pattern Anal. Mach. Intell. | 6 |
| 2024 | Regularity Learning via Explicit Distribution Modeling for Skeletal Video Anomaly DetectionabstractAnomaly detection in surveillance videos is challenging but important for ensuring public security. Different from pixel-based anomaly detection methods, pose-based methods utilize highly-structured skeleton data, which decreases the computational burden and also avoids the negative impact of background noise. However, pose-based methods lack an alternative dynamic representation akin to the explicit motion features, such as optical flow, employed by pixel-based methods. In this paper, a novel Motion Embedder (ME), a label-efficient scheme without extra annotation efforts, is proposed to provide a pose motion representation for the structured posed data from a probability perspective. Furthermore, a novel task-specific Spatial-Temporal Transformer (STT) is deployed for self-supervised pose sequence reconstruction. These two modules are then integrated into a unified framework for pose regularity learning, which is referred to as Motion Prior Regularity Learner (MoPRL). MoPRL achieves competitive results on multiple challenging datasets while minimizing computational costs. Extensive experiments validate the versatility of the proposed modules and provide insights for future research. Shoubin Yu, Zhongyin Zhao, Haoshu Fang, Andong Deng, Haisheng Su, Weihao Gan, Cewu Lu, Wei Wu 0021 |
IEEE Trans. Circuits Syst. Video Technol. | 8 |
| 2023 | CRIN: Rotation-Invariant Point Cloud Analysis and Rotation Estimation via Centrifugal Reference FrameabstractVarious recent methods attempt to implement rotation-invariant 3D deep learning by replacing the input coordinates of points with relative distances and angles. Due to the incompleteness of these low-level features, they have to undertake the expense of losing global information. In this paper, we propose the CRIN, namely Centrifugal Rotation-Invariant Network. CRIN directly takes the coordinates of points as input and transforms local points into rotation-invariant representations via centrifugal reference frames. Aided by centrifugal reference frames, each point corresponds to a discrete rotation so that the information of rotations can be implicitly stored in point features. Unfortunately, discrete points are far from describing the whole rotation space. We further introduce a continuous distribution for 3D rotations based on points. Furthermore, we propose an attention-based down-sampling strategy to sample points invariant to rotations. A relation module is adopted at last for reinforcing the long-range dependencies between sampled points and predicts the anchor point for unsupervised rotation estimation. Extensive experiments show that our method achieves rotation invariance, accurately estimates the object rotation, and obtains state-of-the-art results on rotation-augmented classification and part segmentation. Ablation studies validate the effectiveness of the network design. Yujing Lou, Zelin Ye, Yang You 0004, Nianjuan Jiang, Jiangbo Lu, Lizhuang Ma, Cewu Lu |
AAAI | 8 |
| 2023 | POEM: Reconstructing Hand in a Point Embedded Multi-view StereoabstractEnable neural networks to capture 3D geometrical-aware features is essential in multi-view based vision tasks. Previous methods usually encode the 3D information of multi-view stereo into the 2D features. In contrast, we present a novel method, named POEM, that directly operates on the 3D POints Embedded in the Multi-view stereo for reconstructing hand mesh in it. Point is a natural form of 3D information and an ideal medium for fusing features across views, as it has different projections on different views. Our method is thus in light of a simple yet effective idea, that a complex 3D hand mesh can be represented by a set of 3D points that 1) are embedded in the multi-view stereo, 2) carry features from the multi-view images, and 3) encircle the hand. To leverage the power of points, we design two operations: point-based feature fusion and cross-set point attention mechanism. Evaluation on three challenging multi-view datasets shows that POEM outperforms the state-of-the-art in hand mesh reconstruction. Code and models are available for research at github.com/lixiny/POEM Lixin Yang 0001, Jian Xu 0027, Licheng Zhong, Xinyu Zhan 0001, Zhicheng Wang 0007, Kejian Wu, Cewu Lu |
CVPR | 7 |
| 2023 | Stimulus Verification is a Universal and Effective Sampler in Multi-modal Human Trajectory PredictionabstractTo comprehensively cover the uncertainty of the future, the common practice of multi-modal human trajectory prediction is to first generate a set/distribution of candidate future trajectories and then sample required numbers of trajectories from them as final predictions. Even though a large number of previous researches develop various strong models to predict candidate trajectories, how to effectively sample the final ones has not received much attention yet. In this paper, we propose stimulus verification, serving as a universal and effective sampling process to improve the multi-modal prediction capability, where stimulus refers to the factor in the observation that may affect the future movements such as social interaction and scene context. Stimulus verification introduces a probabilistic model, denoted as stimulus verifier, to verify the coherence between a predicted future trajectory and its corresponding stimulus. By highlighting prediction samples with better stimulus-coherence, stimulus verification ensures sampled trajectories plausible from the stimulus' point of view and therefore aids in better multi-modal prediction performance. We implement stimulus verification on five representative prediction frameworks and conduct exhaustive experiments on three widely-used benchmarks. Superior results demonstrate the effectiveness of our approach. Jianhua Sun 0003, Liang Chai, Cewu Lu |
CVPR | 4 |
| 2023 | NIKI: Neural Inverse Kinematics with Invertible Neural Networks for 3D Human Pose and Shape EstimationabstractWith the progress of 3D human pose and shape estimation, state-of-the-art methods can either be robust to occlusions or obtain pixel-aligned accuracy in non-occlusion cases. However, they cannot obtain robustness and mesh-image alignment at the same time. In this work, we present NIKI (Neural Inverse Kinematics with Invertible Neural Network), which models bidirectional errors to improve the robustness to occlusions and obtain pixel-aligned accuracy. NIKI can learn from both the forward and inverse processes with invertible networks. In the inverse process, the model separates the error from the plausible 3D pose manifold for a robust 3D human pose estimation. In the forward process, we enforce the zero-error boundary conditions to improve the sensitivity to reliable joint positions for better mesh-image alignment. Furthermore, NIKI emulates the analytical inverse kinematics algorithms with the twist-and-swing decomposition for better interpretability. Experiments on standard and occlusion-specific benchmarks demonstrate the effectiveness of NIKI, where we exhibit robust and well-aligned results simultaneously. Code is available at https://github.com/Jeff-sjtu/NIKI. Siyuan Bian, Jiasheng Tang, Cewu Lu |
CVPR | 6 |
| 2023 | Target-referenced Reactive Grasping for Dynamic ObjectsabstractReactive grasping, which enables the robot to successfully grasp dynamic moving objects, is of great interest in robotics. Current methods mainly focus on the temporal smoothness of the predicted grasp poses but few consider their semantic consistency. Consequently, the predicted grasps are not guaranteed to fall on the same part of the same object, especially in cluttered scenes. In this paper, we propose to solve reactive grasping in a target-referenced setting by tracking through generated grasp spaces. Given a targeted grasp pose on an object and detected grasp poses in a new observation, our method is composed of two stages: 1) discovering grasp pose correspondences through an attentional graph neural network and selecting the one with the highest similarity with respect to the target pose; 2) refining the selected grasp poses based on target and historical information. We evaluate our method on a large-scale benchmark GraspNet-1Billion. We also collect 30 scenes of dynamic objects for testing. The results suggest that our method outperforms other representative methods. Furthermore, our real robot experiments achieve an average success rate of over 80 percent. Code and demos are available at: https://graspnet.net/reactive. Jirong Liu, Ruo Zhang, Haoshu Fang, Minghao Gou, Hongjie Fang, Chenxi Wang 0003, Hengxu Yan, Cewu Lu |
CVPR | 9 |
| 2023 | Unsupervised 3D Point Cloud Representation Learning by Triangle Constrained Contrast for Autonomous DrivingabstractDue to the difficulty of annotating the 3D LiDAR data of autonomous driving, an efficient unsupervised 3D representation learning method is important. In this paper, we design the Triangle Constrained Contrast (TriCC) framework tailored for autonomous driving scenes which learns 3D unsupervised representations through both the multimodal information and dynamic of temporal sequences. We treat one camera image and two LiDAR point clouds with different timestamps as a triplet. And our key design is the consistent constraint that automatically finds matching relationships among the triplet through “self-cycle” and learns representations from it. With the matching relations across the temporal dimension and modalities, we can further conduct a triplet contrast to improve learning efficiency. To the best of our knowledge, TriCC is the first framework that unifies both the temporal and multimodal semantics, which means it utilizes almost all the information in autonomous driving scenes. And compared with previous contrastive methods, it can automatically dig out contrasting pairs with higher difficulty, instead of relying on handcrafted ones. Extensive experiments are conducted with Minkowski-UNet and VoxelNet on several semantic segmentation and 3D detection datasets. Results show that TriCC learns effective representations with much fewer training iterations and improves the SOTA results greatly on all the downstream tasks. Code and models can be found at https://bopang1996.github.io/. Bo Pang 0003, Hongchi Xia, Cewu Lu |
CVPR | 3 |
| 2023 | Upcycling Models Under Domain and Category ShiftabstractDeep neural networks (DNNs) often perform poorly in the presence of domain shift and category shift. How to upcycle DNNs and adapt them to the target task remains an important open problem. Unsupervised Domain Adaptation (UDA), especially recently proposed Source-free Domain Adaptation (SFDA), has become a promising technology to address this issue. Nevertheless, existing SFDA methods require that the source domain and target domain share the same label space, consequently being only applicable to the vanilla closed-set setting. In this paper, we take one step further and explore the Source-free Universal Domain Adaptation (SF-UniDA). The goal is to identify “known” data samples under both domain and category shift, and reject those “unknown” data samples (not present in source classes), with only the knowledge from standard pre-trained source model. To this end, we introduce an innovative global and local clustering learning technique (GLC). Specifically, we design a novel, adaptive one-vs-all global clustering algorithm to achieve the distinction across different target classes and introduce a local k-NN clustering strategy to alleviate negative transfer. We examine the superiority of our GLC on multiple benchmarks with different category shift scenarios, including partial-set, open-set, and open-partial-set DA. Remarkably, in the most challenging open-partial-set DA scenario, GLC outperforms UMAD by 14.8% on the VisDA benchmark. The code is available at https://github.com/ispc-lab/GLC. Sanqing Qu, Tianpei Zou, Florian Röhrbein, Cewu Lu, Guang Chen 0001, Dacheng Tao, Changjun Jiang 0002 |
CVPR | 4 |
| 2023 | Visual-Tactile Sensing for In-Hand Object ReconstructionabstractTactile sensing is one of the modalities humans rely on heavily to perceive the world. Working with vision, this modality refines local geometry structure, measures defor-mation at the contact area, and indicates the hand-object contact state. With the availability of open-source tactile sensors such as DIGIT, research on visual-tactile learning is becoming more accessible and reproducible. Leveraging this tactile sensor, we propose a novel visual-tactile in-hand object reconstruction framework VTacO, and ex-tend it to VTacOH for hand-object reconstruction. Since our method can support both rigid and deformable ob-ject reconstruction, no existing benchmarks are proper for the goal. We propose a simulation environment, VT-Sim, which supports generating hand-object interaction for both rigid and deformable objects. With VT-Sim, we gener-ate a large-scale training dataset and evaluate our method on it. Extensive experiments demonstrate that our pro-posed method can outperform the previous baseline meth-ods qualitatively and quantitatively. Finally, we directly ap-ply our model trained in simulation to various real-world test cases, which display qualitative results. Codes, mod-els, simulation environment, and datasets are available at https://sites.google.com/view/vtaco/. Zhenjun Yu, Ruolin Ye, Siqiong Yao, Cewu Lu |
CVPR | 6 |
| 2023 | GarmentTracking: Category-Level Garment Pose TrackingabstractGarments are important to humans. A visual system that can estimate and track the complete garment pose can be useful for many downstream tasks and real-world applications. In this work, we present a complete package to address the category-level garment pose tracking task: (1) A recording system VR-Garment, with which users can manipulate virtual garment models in simulation through a VR interface. (2) A large-scale dataset VR-Folding, with complex garment pose configurations in manipulation like flattening and folding. (3) An end-to-end online tracking framework GarmentTracking, which predicts complete garment pose both in canonical space and task space given a point cloud sequence. Extensive experiments demonstrate that the proposed GarmentTracking achieves great performance even when the garment has large non-rigid deformation. It outperforms the baseline approach on both speed and accuracy. We hope our proposed solution can serve as a platform for future research. Codes and datasets are available in https://garment-tracking.robotflow.ai. Jieyi Zhang 0001, Tutian Tang, Yutong Li 0004, Wenxin Du, Ruolin Ye, Cewu Lu |
CVPR | 8 |
| 2023 | Chord: Category-level Hand-held Object Reconstruction via Shape DeformationabstractIn daily life, humans utilize hands to manipulate objects. Modeling the shape of objects that are manipulated by the hand is essential for AI to comprehend daily tasks and to learn manipulation skills. However, previous approaches have encountered difficulties in reconstructing the precise shapes of hand-held objects, primarily owing to a deficiency in prior shape knowledge and inadequate data for training. As illustrated, given a particular type of tool, such as a mug, despite its infinite variations in shape and appearance, humans have a limited number of ‘effective’ modes and poses for its manipulation. This can be attributed to the fact that humans have mastered the shape prior of the ‘mug’ category, and can quickly establish the corresponding relations between different mug instances and the prior, such as where the rim and handle are located. In light of this, we propose a new method, Chord, for Category-level Hand-held Object Reconstruction via shape Deformation. Chord deforms a categorical shape prior for reconstructing the intra-class objects. To ensure accurate reconstruction, we empower Chord with three types of awareness: appearance, shape, and interacting pose. In addition, we have constructed a new dataset, Comic, of category-level hand-object interaction. Comic contains a rich array of object instances, materials, hand interactions, and viewing directions. Extensive evaluation shows that Chord outperforms state-of-the-art approaches in both quantitative and qualitative measures. Code, model, and datasets are available at https://kailinli.github.io/CHORD Kailin Li 0001, Lixin Yang 0001, Haoyu Zhen, Zenan Lin, Xinyu Zhan 0001, Licheng Zhong, Jian Xu 0027, Kejian Wu, Cewu Lu |
ICCV | 9 |
| 2023 | Beyond Object Recognition: A New Benchmark towards Object Concept LearningabstractUnderstanding objects is a central building block of AI, especially for embodied AI. Even though object recognition excels with deep learning, current machines struggle to learn higher-level knowledge, e.g., what attributes an object has, and what we can do with it. Here, we propose a challenging Object Concept Learning (OCL) task to push the envelope of object understanding. It requires machines to reason out affordances and simultaneously give the reason: what attributes make an object possess these affordances. To support OCL, we build a densely annotated knowledge base including extensive annotations for three levels of object concept (category, attribute, affordance), and the clear causal relations of three levels. By analyzing the causal structure of OCL, we present a baseline, Object Concept Reasoning Network (OCRN). It leverages concept instantiation and causal intervention to infer the three levels. In experiments, OCRN effectively infers the object knowledge while following the causalities well. Our data and code are available at https://mvig-rhos.com/ocl. Yong-Lu Li 0001, Xiaohan Mao, Cewu Lu |
ICCV | 7 |
| 2023 | EgoPCA: A New Framework for Egocentric Hand-Object Interaction UnderstandingabstractWith the surge in attention to Egocentric Hand-Object Interaction (Ego-HOI), large-scale datasets such as Ego4D and EPIC-KITCHENS have been proposed. However, most current research is built on resources derived from third-person video action recognition. This inherent domain gap between first- and third-person action videos, which have not been adequately addressed before, makes current Ego-HOI suboptimal. This paper rethinks and proposes a new framework as an infrastructure to advance Ego-HOI recognition by Probing, Curation and Adaption (EgoPCA). We contribute comprehensive pre-train sets, balanced test sets and a new baseline, which are complete with a training-finetuning strategy. With our new framework, we not only achieve state-of-the-art performance on Ego-HOI benchmarks but also build several new and effective mechanisms and settings to advance further research. We believe our data and the findings will pave a new way for Ego-HOI understanding. Code and data are available at https://mvig-rhos.com/ego_pca. Yong-Lu Li 0001, Zhemin Huang 0001, Michael Xu Liu, Cewu Lu, Yu-Wing Tai, Chi-Keung Tang |
ICCV | 5 |
| 2023 | ClothPose: A Real-world Benchmark for Visual Analysis of Garment Pose via An Indirect Recording SolutionabstractGarments are important and pervasive in daily life. However, visual analysis on them for pose estimation is challenging because it requires recovering the complete configurations of garments, which is difficult, if not impossible, to annotate in the real world. In this work, we propose a recording system, GarmentTwin, which can track garment poses in dynamic settings such as manipulation. GarmentTwin first collects garment models and RGB-D manipulation videos from the real world and then replays the manipulation process using physics-based animation. This way, we can obtain deformed garments with poses coarsely aligned with real-world observations. Finally, we adopt an optimization-based approach to fit the pose with real-world observations. We verify the fitting results quantitatively and qualitatively. With GarmentTwin, we construct a large-scale dataset named ClothPose, which consists of 30K RGB-D frames from 2400 video clips on 600 garments of 10 categories. We benchmark two tasks on the proposed ClothPose: non-rigid reconstruction and pose estimation. The experiments show that previous baseline methods struggle with highly large non-rigid deformation of manipulated garments. Therefore, we hope that the recording system and the dataset can facilitate research on pose estimation tasks on non-rigid objects. Datasets, models, and codes will be made publicly available. Wenxin Du, Yutong Li 0004, Ruolin Ye, Cewu Lu |
ICCV | 7 |
| 2023 | ClothesNet: An Information-Rich 3D Garment Model Repository with Simulated Clothes EnvironmentabstractWe present ClothesNet: a large-scale dataset of 3D clothes objects with information-rich annotations. Our dataset consists of around 4400 models covering 11 categories annotated with clothes features, boundary lines, and keypoints. ClothesNet can be used to facilitate a variety of computer vision and robot interaction tasks. Using our dataset, we establish benchmark tasks for clothes perception, including classification, boundary line segmentation, and keypoint detection, and develop simulated clothes environments for robotic interaction tasks, including rearranging, folding, hanging, and dressing. We also demonstrate the efficacy of our ClothesNet in real-world experiments. Supplemental materials and dataset are available on our project webpage at https://sites.google.com/view/clothesnet. Bingyang Zhou, Haoyu Zhou, Tianhai Liang, Qiaojun Yu, Siheng Zhao, Yuwei Zeng, Siyuan Luo, Qiancai Wang, Xinyuan Yu, Cewu Lu, Lin Shao 0002 |
ICCV | 12 |
| 2023 | Flexible Handover with Real-Time Robust Dynamic Grasp Trajectory GenerationabstractIn recent years, there has been a significant effort dedicated to developing efficient, robust, and general human-to-robot handover systems. However, the area of flexible handover in the context of complex and continuous objects' motion remains relatively unexplored. In this work, we propose an approach for effective and robust flexible handover, which enables the robot to grasp moving objects with flexible motion trajectories with a high success rate. The key innovation of our approach is the generation of real-time robust grasp trajec-tories. We also design a future grasp prediction algorithm to enhance the system's adaptability to dynamic handover scenes. We conduct one-motion handover experiments and motion-continuous handover experiments on our novel benchmark that includes 31 diverse household objects. The system we have developed allows users to move and rotate objects in their hands within a relatively large range. The success rate of the robot grasping such moving objects is 78.15 % over the entire household object benchmark. Gu Zhang, Haoshu Fang, Hongjie Fang, Cewu Lu |
IROS | 4 |
| 2023 | Symbol-LLM: Leverage Language Models for Symbolic System in Visual Human Activity ReasoningabstractHuman reasoning can be understood as a cooperation between the intuitive, associative "System-1'' and the deliberative, logical "System-2''. For existing System-1-like methods in visual activity understanding, it is crucial to integrate System-2 processing to improve explainability, generalization, and data efficiency. One possible path of activity reasoning is building a symbolic system composed of symbols and rules, where one rule connects multiple symbols, implying human knowledge and reasoning abilities.
Previous methods have made progress, but are defective with limited symbols from handcraft and limited rules from visual-based annotations, failing to cover the complex patterns of activities and lacking compositional generalization.
To overcome the defects, we propose a new symbolic system with two ideal important properties: broad-coverage symbols and rational rules. Collecting massive human knowledge via manual annotations is expensive to instantiate this symbolic system. Instead, we leverage the recent advancement of LLMs (Large Language Models) as an approximation of the two ideal properties, i.e., Symbols from Large Language Models (Symbol-LLM).
Then, given an image, visual contents from the images are extracted and
checked as symbols and activity semantics are reasoned out based on rules via fuzzy logic calculation.
Our method shows superiority in extensive activity understanding tasks. Code and data are available at https://mvig-rhos.com/symbol_llm. Yong-Lu Li 0001, Jianhua Sun 0003, Cewu Lu |
NeurIPS | 4 |
| 2023 | Robust Point Cloud Classification With Permutohedral Lattice-based RepresentationabstractDeep learning models have greatly improved the accuracy of point cloud classification. Nevertheless, existing deep learning models are vulnerable to data corruptions such as Gaussian noise and outliers which are inevitable in real-world point cloud collection. To address this challenge, we develop a novel point cloud classification model that is robust to data corruptions, with permutohedral lattice-based representation and density-improved hierarchical feature extraction. Specifically, raw noisy point clouds are firstly projected into a regular per-mutohedral lattice space to obtain the quantized representations. Subsequently, we propose to leverage the local density to improve the farthest point sampling (FPS) and spectral graph convolution for robust hierarchical feature extraction, inspired by that the local point density implicitly reveals the reliability and semantic information of each point. The local density can be efficiently calculated from the permutohedral lattice-based representation. Extensive experiments on the benchmark dataset (i.e., ModelNet-C) verify the robustness of the proposed model. In comparison to the state-of-the-art methods, the proposed model achieves superior performance on the corrupted dataset while maintaining competitive classification accuracy on the clean dataset. Mingxing Xu, Wenrui Dai, Cewu Lu, Weisheng Hu, Junfeng Du, Hongkai Xiong |
VCIP | 4 |
| 2023 | Learned Progressive Image Compression With Spatial AutoregressionabstractEntropy modeling plays an important role in estimating the rates of latent representations and optimizing the rate-distortion performance for learned image compression. Autoregression modules are demonstrated to eliminate spatial/channel-wise redundancy of latent representations in fixed-rate learned image compression. However, it cannot be efficiently achieved in progressive coding due to the high computational complexity raised by element-wise probability prediction. In this paper, we propose a learned progressive image compression method that enables spatial autoregression for entropy modeling. Specifically, we develop a novel codeword alignment scheme to prevent coding redundancy and achieve efficient autoregression of latent representations in different quality layers. Consequently, conditional probability estimation for the latent prediction can be achieved based on spatial autoregression in a layer-wise manner. We further extend the proposed method by dead-zone quantizers to obtain promoted rate-distortion performance. The proposed method is a successful attempt to enable spatial autoregression in learned progressive coding and further bridge the performance gap with fixed-rate models. Experimental results show that it outperforms traditional methods such as JPEG and BPG, as well as recent fine-grained learned progressive coding models DPICT and PLONQ in terms of rate-distortion performance. Wenxin Tian, Wenrui Dai, Cewu Lu, Weisheng Hu, Junfeng Du, Hongkai Xiong |
VCIP | 4 |
| 2023 | InstaBoost++: Visual Coherence Principles for Unified 2D/3D Instance Level Data Augmentation
Jianhua Sun 0003, Haoshu Fang, Runzhong Wang, Minghao Gou, Cewu Lu |
Int. J. Comput. Vis. | 6 |
| 2023 | Dynamic Context Removal: A General Training Strategy for Robust Models on Video Action Predictive TasksabstractAbstract Predicting future actions is an essential feature of intelligent systems and embodied AI. However, compared to the traditional recognition tasks, the uncertainty of the future and the reasoning ability requirement make prediction tasks very challenging and far beyond solved. In this field, previous methods usually care more about the model architecture design but little attention has been put on how to train models with a proper learning policy. To this end, in this work, we propose a simple but effective training strategy, Dynamic Context Removal (DCR), which dynamically schedules the visibility of context in different training stages. It follows the human-like curriculum learning process, i.e., gradually removing the event context to increase the prediction difficulty till satisfying the final prediction target. Besides, we explore how to train robust models that give consistent predictions at different levels of observable context. Our learning scheme is plug-and-play and easy to integrate widely-used reasoning models including Transformer and LSTM, with advantages in both effectiveness and efficiency. We study two action prediction problems, i.e., Video Action Anticipation and Early Action Recognition. In extensive experiments, our method achieves state-of-the-art results on several widely-used benchmarks. Yong-Lu Li 0001, Cewu Lu |
Int. J. Comput. Vis. | 3 |
| 2023 | AlphaPose: Whole-Body Regional Multi-Person Pose Estimation and Tracking in Real-TimeabstractAccurate whole-body multi-person pose estimation and tracking is an important yet challenging topic in computer vision. To capture the subtle actions of humans for complex behavior analysis, whole-body pose estimation including the face, body, hand and foot is essential over conventional body-only pose estimation. In this article, we present AlphaPose, a system that can perform accurate whole-body pose estimation and tracking jointly while running in realtime. To this end, we propose several new techniques: Symmetric Integral Keypoint Regression (SIKR) for fast and fine localization, Parametric Pose Non-Maximum-Suppression (P-NMS) for eliminating redundant human detections and Pose Aware Identity Embedding for jointly pose estimation and tracking. During training, we resort to Part-Guided Proposal Generator (PGPG) and multi-domain knowledge distillation to further improve the accuracy. Our method is able to localize whole-body keypoints accurately and tracks humans simultaneously given inaccurate bounding boxes and redundant detections. We show a significant improvement over current state-of-the-art methods in both speed and accuracy on COCO-wholebody, COCO, PoseTrack, and our proposed Halpe-FullBody pose estimation dataset. Our model, source codes and dataset are made publicly available at https://github.com/MVIG-SJTU/AlphaPose. Haoshu Fang, Hongyang Tang, Chao Xu 0023, Haoyi Zhu, Yuliang Xiu, Yong-Lu Li 0001, Cewu Lu |
IEEE Trans. Pattern Anal. Mach. Intell. | 8 |
| 2023 | HAKE: A Knowledge Engine Foundation for Human Activity UnderstandingabstractHuman activity understanding is of widespread interest in artificial intelligence and spans diverse applications like health care and behavior analysis. Although there have been advances with deep learning, it remains challenging. The object recognition-like solutions usually try to map pixels to semantics directly, but activity patterns are much different from object patterns, thus hindering another success. In this article, we propose a novel paradigm to reformulate this task in two-stage: first mapping pixels to an intermediate space spanned by atomic activity primitives, then programming detected primitives with interpretable logic rules to infer semantics. To afford a representative primitive space, we build a knowledge base including 26+ M primitive labels and logic rules from human priors or automatic discovering. Our framework, Human Activity Knowledge Engine (HAKE), exhibits superior generalization ability and performance upon canonical methods on challenging benchmarks. Code and data are available at http://hake-mvig.cn/. Yong-Lu Li 0001, Xinpeng Liu 0002, Yizhuo Li 0001, Zuoyu Qiu, Liang Xu 0012, Haoshu Fang, Cewu Lu |
IEEE Trans. Pattern Anal. Mach. Intell. | 9 |
| 2023 | Modality Exploration, Retrieval and Adaptation for Trajectory PredictionabstractPredicting future trajectories of dynamic agents is inherently riddled with uncertainty. Given a certain historical observation, there are multiple plausible future movements people can perform. Notably, these possible movements are usually centralized around a few representative motion patterns, e.g. acceleration, deceleration, turning, etc. In this paper, we propose a novel prediction scheme which explores human behavior modality representations from real-world trajectory data to discover such motion patterns and further uses them to aid in trajectory prediction. To explore potential behavior modalities, we introduce a deep feature clustering process on trajectory features and each cluster can represent a type of modality. Intuitively, each modality is naturally a class, and a classification network can be adopted to retrieve highly probable modalities about to happen in the future according to historical observations. On account of a wide variety of cues existing in the observation (e.g. agents' motion states, semantics of the scene, etc.), we further design a gated aggregation module to fuse different types of cues into a unified feature. Finally, an adaptation process is proposed to adapt a certain modality to specific historical observations and generate fine-grained prediction results. Extensive experiments on four widely-used benchmarks show the superiority of our proposed approach. Jianhua Sun 0003, Liang Chai, Cewu Lu |
IEEE Trans. Pattern Anal. Mach. Intell. | 4 |
| 2023 | Skeleton-Based Mutually Assisted Interacted Object Localization and Human Action RecognitionabstractSkeleton data carries valuable motion information and is widely explored in human action recognition. However, not only the motion information but also the interaction with the environment provides discriminative cues to recognize the action of persons. In this paper, we propose a joint learning framework for mutually assisted “interacted object localization” and “human action recognition” based on skeleton data. The two tasks are serialized together and collaborate to promote each other, where preliminary action type derived from skeleton alone helps improve interacted object localization, which in turn provides valuable cues for the final human action recognition. Besides, we explore the temporal consistency of interacted object as constraint to better localize the interacted object with the absence of ground-truth labels. Extensive experiments on the datasets of SYSU-3D, NTU60 RGB+D, Northwestern-UCLA and UAV-Human show that our method achieves the best or competitive performance with the state-of-the-art methods for human action recognition. Visualization results show that our method can also provide reasonable interacted object localization results. Liang Xu 0012, Cuiling Lan, Wenjun Zeng 0001, Cewu Lu |
IEEE Trans. Multim. | 4 |
| 2023 | AnyGrasp: Robust and Efficient Grasp Perception in Spatial and Temporal DomainsabstractAs the basis for prehensile manipulation, it is vital to enable robots to grasp as robustly as humans. Our innate grasping system is prompt, accurate, flexible, and continuous across spatial and temporal domains. Few existing methods cover all these properties for robot grasping. In this article, we propose AnyGrasp for grasp perception to enable robots these abilities using a parallel gripper. Specifically, we develop a dense supervision strategy with real perception and analytic labels in the spatial–temporal domain. Additional awareness of objects' center-of-mass is incorporated into the learning process to help improve grasping stability. Utilization of grasp correspondence across observations enables dynamic grasp tracking. Our model can efficiently generate accurate, 7-DoF, dense, and temporally-smooth grasp poses and works robustly against large depth-sensing noise. Using AnyGrasp, we achieve a 93.3% success rate when clearing bins with over 300 unseen objects, which is on par with human subjects under controlled conditions. Over 900 mean-picks-per-hour is reported on a single-arm system. For dynamic grasping, we demonstrate catching swimming robot fish in the water. Haoshu Fang, Chenxi Wang 0003, Hongjie Fang, Minghao Gou, Jirong Liu, Hengxu Yan, Wenhai Liu, Yichen Xie 0002, Cewu Lu |
IEEE Trans. Robotics | 9 |
| 2022 | Correlation Field for Boosting 3D Object Detection in Structured ScenesabstractData augmentation is an efficient way to elevate 3D object detection performance. In this paper, we propose a simple but effective online crop-and-paste data augmentation pipeline for structured 3D point cloud scenes, named CorrelaBoost. Observing that 3D objects should have reasonable relative positions in a structured scene because of the objects' functionalities and natural relationships, we express this correlation as a kind of interactive force. An energy field called Correlation Field can be calculated correspondingly across the whole 3D space. According to the Correlation Field, we propose two data augmentation strategies to explore highly congruent positions that a designated object may be pasted to: 1) Category Consistent Exchanging and 2) Energy Optimized Transformation. We conduct exhaustive experiments on various popular benchmarks with different detection frameworks and the results illustrate that our method brings huge free-lunch improvement and significantly outperforms state-of-the-art approaches in terms of data augmentation. It is worth noting that the performance of VoteNet with [email protected] is improved by 7.7 on ScanNetV2 dataset and 5.0 on SUN RGB-D dataset. Our method is simple to implement and increases few computational overhead. Jianhua Sun 0003, Haoshu Fang, Xianghui Zhu, Cewu Lu |
AAAI | 5 |
| 2022 | Highlighting Object Category Immunity for the Generalization of Human-Object Interaction DetectionabstractHuman-Object Interaction (HOI) detection plays a core role in activity understanding. As a compositional learning problem (human-verb-object), studying its generalization matters. However, widely-used metric mean average precision (mAP) fails to model the compositional generalization well. Thus, we propose a novel metric, mPD (mean Performance Degradation), as a complementary of mAP to evaluate the performance gap among compositions of different objects and the same verb. Surprisingly, mPD reveals that previous methods usually generalize poorly. With mPD as a cue, we propose Object Category (OC) Immunity to boost HOI generalization. The idea is to prevent model from learning spurious object-verb correlations as a short-cut to over-fit the train set. To achieve OC-immunity, we propose an OC-immune network that decouples the inputs from OC, extracts OC-immune representations, and leverages uncertainty quantification to generalize to unseen objects. In both conventional and zero-shot experiments, our method achieves decent improvements. To fully evaluate the generalization, we design a new and more difficult benchmark, on which we present significant advantage. The code is available at https://github.com/Foruck/OC-Immunity. Xinpeng Liu 0002, Yong-Lu Li 0001, Cewu Lu |
AAAI | 3 |
| 2022 | Unsupervised Representation for Semantic Segmentation by Implicit Cycle-Attention Contrastive LearningabstractWe study the unsupervised representation learning for the semantic segmentation task. Different from previous works that aim at providing unsupervised pre-trained backbones for segmentation models which need further supervised fine-tune, here, we focus on providing representation that is only trained by unsupervised methods. This means models need to directly generate pixel-level, linearly separable semantic results. We first explore and present two factors that have significant effects on segmentation under the contrastive learning framework: 1) the difficulty and diversity of the positive contrastive pairs, 2) the balance of global and local features. With the intention of optimizing these factors, we propose the cycle-attention contrastive learning (CACL). CACL makes use of semantic continuity of video frames, adopting unsupervised cycle-consistent attention mechanism to implicitly conduct contrastive learning with difficult, global-local-balanced positive pixel pairs. Compared with baseline model MoCo-v2 and other unsupervised methods, CACL demonstrates consistently superior performance on PASCAL VOC (+4.5 mIoU) and Cityscapes (+4.5 mIoU) datasets. Bo Pang 0003, Yizhuo Li 0001, Gao Peng, Kaiwen Zha, Cewu Lu |
AAAI | 8 |
| 2022 | Human Trajectory Prediction with Momentary ObservationabstractHuman trajectory prediction task aims to analyze human future movements given their past status, which is a crucial step for many autonomous systems such as self-driving cars and social robots. In real-world scenarios, it is unlikely to obtain sufficiently long observations at all times for prediction, considering inevitable factors such as tracking losses and sudden events. However, the problem of trajectory pre-diction with limited observations has not drawn much at-tention in previous work. In this paper, we study a task named momentary trajectory prediction, which reduces the observed history from a long time sequence to an extreme situation of two frames, one frame for social and scene contexts and both frames for the velocity of agents. We perform a rigorous study of existing state-of-the-art approaches in this challenging setting on two widely used benchmarks. We further propose a unified feature extractor, along with a novel pre-training mechanism, to capture effective infor-mation within the momentary observation. Our extractor can be adopted in existing prediction models and substan-tially boost their performance of momentary trajectory pre-diction. We hope our work will pave the way for more re-sponsive, precise and robust prediction approaches, an important step toward real-world autonomous systems. Jianhua Sun 0003, Liang Chai, Haoshu Fang, Yong-Lu Li 0001, Cewu Lu |
CVPR | 6 |
| 2022 | AKB-48: A Real-World Articulated Object Knowledge BaseabstractHuman life is populated with articulated objects. A comprehensive understanding of articulated objects, namely appearance, structure, physical property, and semantics, will benefit many research communities. As current articulated object understanding solutions are usually based on synthetic object dataset with CAD models without physics properties, which prevent satisfied generalization from simulation to real-world applications in visual and robotics tasks. To bridge the gap, we present AKB-48: a large-scale Articulated object Knowledge Base which consists of 2,037 real-world 3D articulated object models of 48 categories. Each object is described by a knowledge graph ArtiKG. To build the AKB-48, we present a fast articulation knowledge modeling (FArM) pipeline, which can fulfill the ArtiKG for an articulated object within 10–15 minutes, and largely reduce the cost for object modeling in the real world. Using our dataset, we propose AKBNet, an integral pipeline for Category-level Visual Articulation Manipulation (C-VAM) task, in which we benchmark three sub-tasks, namely pose estimation, object reconstruction and manipulation. Dataset, codes, and models are publicly available at https://liuliu66.github.io/AKB-48. Liu Liu 0012, Haoyuan Fu, Sucheng Qian, Qiaojun Yu, Cewu Lu |
CVPR | 7 |
| 2022 | Interactiveness Field in Human-Object InteractionsabstractHuman-Object Interaction (HOI) detection plays a core role in activity understanding. Though recent two/one-stage methods have achieved impressive results, as an essential step, discovering interactive human-object pairs remains challenging. Both one/two-stage methods fail to effectively extract interactive pairs instead of generating redundant negative pairs. In this work, we introduce a previously overlooked interactiveness bimodal prior: given an object in an image, after pairing it with the humans, the generated pairs are either mostly non-interactive, or mostly interactive, with the former more frequent than the latter. Based on this interactiveness bimodal prior we propose the “interactiveness field”. To make the learned field compatible with real HOI image considerations, we propose new energy constraints based on the cardinality and difference in the inherent “interactiveness field” underlying interactive versus non-interactive pairs. Consequently, our method can detect more precise pairs and thus significantly boost HOI detection performance, which is validated on widely-used benchmarks where we achieve decent improvements over state-of-the-arts. Our code is available at https://github.comIForuckllnteractiveness-Field. Xinpeng Liu 0002, Yong-Lu Li 0001, Yu-Wing Tai, Cewu Lu, Chi-Keung Tang |
CVPR | 5 |
| 2022 | Learning to Anticipate Future with Dynamic Context RemovalabstractAnticipating future events is an essential feature for in-telligent systems and embodied AI. However, compared to the traditional recognition task, the uncertainty of future and reasoning ability requirement make the anticipation task very challenging and far beyond solved. In this filed, previous methods usually care more about the model ar-chitecture design or but few attention has been put on how to train an anticipation model with a proper learning policy. To this end, in this work, we propose a novel training scheme called Dynamic Context Removal (DCR), which dynamically schedule the visibility of observed future in the learning procedure. It follows the human-like curriculum learning process, i.e., gradually removing the event context to increase the anticipation difficulty till satisfying the final anticipation target. Our learning scheme is plug-and-play and easy to integrate any reasoning model including transformer and LSTM, with advantages in both effectiveness and efficiency. In extensive experiments, the pro-posed method achieves state-of-the-art on four widely-used benchmarks. Our code and models are publicly released at https://github.com/AllenXuuuIDCR. Yong-Lu Li 0001, Cewu Lu |
CVPR | 3 |
| 2022 | ArtiBoost: Boosting Articulated 3D Hand-Object Pose Estimation via Online Exploration and SynthesisabstractEstimating the articulated 3D hand-object pose from a single RGB image is a highly ambiguous and challenging problem, requiring large-scale datasets that contain diverse hand poses, object types, and camera viewpoints. Most real-world datasets lack these diversities. In contrast, data synthesis can easily ensure those diversities separately. However, constructing both valid and diverse hand-object interactions and efficiently learning from the vast synthetic data is still challenging. To address the above issues, we propose ArtiBoost, a lightweight online data enhancement method. ArtiBoost can cover diverse hand-object poses and camera viewpoints through sampling in a Composited hand-object Configuration and View-point space (CCV-space) and can adaptively enrich the current hard-discernable items by loss-feedback and sample re-weighting. ArtiBoost alternatively performs data exploration and synthesis within a learning pipeline, and those synthetic data are blended into real-world source data for training. We apply ArtiBoost on a simple learning baseline network and witness the performance boost on several hand-object benchmarks. Our models and code are available at https://github.com/lixiny/ArtiBoost. Lixin Yang 0001, Kailin Li 0001, Xinyu Zhan 0001, Cewu Lu |
CVPR | 7 |
| 2022 | OakInk: A Large-scale Knowledge Repository for Understanding Hand-Object InteractionabstractLearning how humans manipulate objects requires machines to acquire knowledge from two perspectives: one for understanding object affordances and the other for learning human's interactions based on the affordances. Even though these two knowledge bases are crucial, we find that current databases lack a comprehensive awareness of them. In this work, we propose a multi-modal and rich-annotated knowledge repository, OakInk, for visual and cognitive understanding of hand-object interactions. We start to collect 1,800 common household objects and annotate their affordances to construct the first knowledge base: Oak. Given the affordance, we record rich human interactions with 100 selected objects in Oak. Finally, we transfer the interactions on the 100 recorded objects to their virtual counterparts through a novel method: Tink. The recorded and transferred hand-object interactions constitute the second knowledge base: Ink. As a result, OakInk contains 50,000 distinct affordance-aware and intent-oriented hand-object interactions. We benchmark OakInk on pose estimation and grasp generation tasks. Moreover, we propose two practical applications of OakInk: intent-based interaction generation and handover generation. Our dataset and source code are publicly available at www.oakink.net. Lixin Yang 0001, Kailin Li 0001, Xinyu Zhan 0001, Fei Wu 0001, Anran Xu 0003, Liu Liu 0012, Cewu Lu |
CVPR | 7 |
| 2022 | UKPGAN: A General Self-Supervised Keypoint DetectorabstractKeypoint detection is an essential component for the object registration and alignment. In this work, we reckon keypoint detection as information compression, and force the model to distill out important points of an object. Based on this, we propose UKPGAN, a general self-supervised 3D keypoint detector where keypoints are detected so that they could reconstruct the original object shape. Two modules: GAN-based keypoint sparsity control and salient information distillation modules are proposed to locate those important keypoints. Extensive experiments show that our keypoints align well with human annotated keypoint labels, and can be applied to SMPL human bodies under various non-rigid deformations. Furthermore, our keypoint detector trained on clean object collections generalizes well to real-world scenarios, thus further improves geometric registration when combined with off-the-shelf point descriptors. Repeatability experiments show that our model is stable under both rigid and non-rigid transformations, with local reference frame estimation. Our code is available on https://github.com/qq456cvb/UKPGAN. Yang You 0004, Wenhai Liu, Yanjie Ze, Yong-Lu Li 0001, Cewu Lu |
CVPR | 6 |
| 2022 | CPPF: Towards Robust Category-Level 9D Pose Estimation in the WildabstractIn this paper, we tackle the problem of category-level 9D pose estimation in the wild, given a single RGB-D frame. Using supervised data of real-world 9D poses is tedious and erroneous, and also fails to generalize to unseen scenarios. Besides, category-level pose estimation requires a method to be able to generalize to unseen objects at test time, which is also challenging. Drawing inspirations from traditional point pair features (PPFs), in this paper, we design a novel Category-level PPF (CPPF) voting method to achieve accurate, robust and generalizable 9D pose estimation in the wild. To obtain robust pose estimation, we sample numerous point pairs on an object, and for each pair our model predicts necessary SE(3)-invariant voting statistics on object centers, orientations and scales. A novel coarse-to-fine voting algorithm is proposed to eliminate noisy point pair samples and generate final predictions from the population. To get rid of false positives in the orientation voting process, an auxiliary binary disambiguating classification task is introduced for each sampled point pair. In order to detect objects in the wild, we carefully design our sim-to-real pipeline by training on synthetic point clouds only, unless objects have ambiguous poses in geometry. Under this cir-cumstance, color information is leveraged to disambiguate these poses. Results on standard benchmarks show that our method is on par with current state of the arts with real-world training data. Extensive experiments further show that our method is robust to noise and gives promising results under extremely challenging scenarios. Our code is available on https://github.com/qq456cvb/CPPF. Yang You 0004, Ruoxi Shi, Cewu Lu |
CVPR | 4 |
| 2022 | Canonical Voting: Towards Robust Oriented Bounding Box Detection in 3D Scenesabstract3D object detection has attracted much attention thanks to the advances in sensors and deep learning methods for point clouds. Current state-of-the-art methods like VoteNet regress direct offset towards object centers and box orientations with an additional Multi-Layer-Perceptron network. Both their offset and orientation predictions are not accurate due to the fundamental difficulty in rotation classification. In the work, we disentangle the direct offset into Local Canonical Coordinates (LCC), box scales and box orientations. Only LCC and box scales are regressed, while box orientations are generated by a canonical voting scheme. Finally, an LCC-aware back-projection checking algorithm iteratively cuts out bounding boxes from the generated vote maps, with the elimination of false positives. Our model achieves state-of-the-art performance on three standard real-world benchmarks: ScanNet, SceneNN and SUN RGB-D. Our code is available on https://github.com/qq456cvb/CanonicalVoting. Yang You 0004, Zelin Ye, Yujing Lou, Chengkun Li, Yong-Lu Li 0001, Lizhuang Ma, Cewu Lu |
CVPR | 8 |
| 2022 | Semantic Segmentation by Early Region ProxyabstractTypical vision backbones manipulate structured features. As a compromise, semantic segmentation has long been modeled as per-point prediction on dense regular grids. In this work, we present a novel and efficient modeling that starts from interpreting the image as a tessellation of learnable regions, each of which has flexible geometries and carries homogeneous semantics. To model region-wise context, we exploit Transformer to encode regions in a sequence-to-sequence manner by applying multi-layer self-attention on the region embeddings, which serve as proxies of specific regions. Semantic segmentation is now carried out as per-region prediction on top of the encoded region embeddings using a single linear classifier, where a decoder is no longer needed. The proposed RegProxy model discards the common Cartesian feature layout and operates purely at region level. Hence, it exhibits the most competitive performance-efficiency trade-off compared with the conventional dense prediction methods. For example, on ADE20K, the small-sized RegProxy-S/16 out-performs the best CNN model using 25% parameters and 4% computation, while the largest RegProxy-U16 achieves 52.9mIoU which outperforms the state-of-the-art by 2.1% with fewer resources. Codes and models are available at https://github.com/YiF-Zhang/RegionProxy Bo Pang 0003, Cewu Lu |
CVPR | 3 |
| 2022 | D &D: Learning Human Dynamics from Dynamic Camera
Siyuan Bian, Chao Xu 0023, Gang Yu 0002, Cewu Lu |
ECCV (5) | 6 |
| 2022 | Unsupervised Visual Representation Learning by Synchronous Momentum Grouping
Bo Pang 0003, Yaoyi Li, Cewu Lu |
ECCV (30) | 5 |
| 2022 | Mining Cross-Person Cues for Body-Part Interactiveness Learning in HOI Detection
Yong-Lu Li 0001, Xinpeng Liu 0002, Junyi Zhang 0004, Cewu Lu |
ECCV (4) | 6 |
| 2022 | Constructing Balance from Imbalance for Long-Tailed Image Recognition
Yong-Lu Li 0001, Cewu Lu |
ECCV (20) | 4 |
| 2022 | Modeling Human Memory in Multi-Object Tracking with TransformersabstractWhen tracking objects, humans rely on a memory mechanism, memorize the track of an object then look for it in the current scene. In this paper, we propose Memory-based Multi-object Tracking with Transformers (MMTT) to mimic human behavior in multi-object tracking. Unlike Re-ID-based methods, MMTT solves multi-object tracking in an explicit way, with a Track Encoder to extract track memory, a Detection Encoder to extract detection interactions, and a Memory Decoder to simulate the "look" process. The design of MMTT has the ability to model both spatial and temporal in-formation of a single track. We evaluate on commonly used MOT datasets and the experimental results demonstrate its superior effectiveness. We hope this paper can provide a novel direction for the MOT task. The code and models will be made publicly available upon acceptance. Yizhuo Li 0001, Cewu Lu |
ICASSP | 2 |
| 2022 | SAGCI-System: Towards Sample-Efficient, Generalizable, Compositional, and Incremental Robot LearningabstractBuilding general-purpose robots to perform a diverse range of tasks in a large variety of environments in the physical world at the human level is extremely challenging. According to [1], it requires the robot learning to be sample-efficient, generalizable, compositional, and incremental. In this work, we introduce a systematic learning framework called SAGCI-system towards achieving these above four requirements. Our system first takes the raw point clouds gathered by the camera mounted on the robot's wrist as the inputs and produces initial modeling of the surrounding environment represented as a file of Unified Robot Description Format (URDF). Our system adopts a learning-augmented differentiable simulation that loads the URDF. The robot then utilizes the interactive perception to interact with the environment to online verify and modify the URDF. Leveraging the differentiable simulation, we propose a model-based learning algorithm combining object-centric and robot-centric stages to efficiently produce policies to accomplish manipulation tasks. We apply our system to perform articulated object manipulation tasks, both in the simulation and the real world. Extensive experiments demonstrate the effectiveness of our proposed learning framework. Supplemental materials and videos are available on our project webpage https://sites.google.com/view/egci. Qiaojun Yu, Lin Shao 0002, Wenhai Liu, Cewu Lu |
ICRA | 6 |
| 2022 | RCare World: A Human-centric Simulation World for Caregiving RobotsabstractWe present RCareWorld, a human-centric simulation world for physical and social robotic caregiving designed with inputs from stakeholders. RCareWorld has realistic human models of care recipients with mobility limitations and caregivers, home environments with multiple levels of accessibility and assistive devices, and robots commonly used for caregiving. It interfaces with various physics engines to model diverse material types necessary for simulating caregiving scenarios, and provides the capability to plan, control, and learn both human and robot control policies by integrating with state-of-the-art external planning and learning libraries, and VR devices. We propose a set of realistic caregiving tasks in RCareWorld as a benchmark for physical robotic caregiving and provide baseline control policies for them. We illustrate the high-fidelity simulation capabilities of RCareWorld by demonstrating the execution of a policy learnt in simulation for one of these tasks on a real-world setup. Additionally, we perform a real-world social robotic caregiving experiment using behaviors modeled in RCareWorld. Robotic caregiving, though potentially impactful towards enhancing the quality of life of care recipients and caregivers, is a field with many barriers to entry due to its interdisciplinary facets. RCareWorld takes the first step towards building a realistic simulation world for robotic caregiving that would enable researchers worldwide to contribute to this impactful field. Demo videos and supplementary materials can be found at: https://emprise.cs.cornell.edu/rcareworld/. Ruolin Ye, Haoyuan Fu, Rajat Kumar Jenamani, Vy Nguyen, Cewu Lu, Katherine Dimitropoulou, Tapomayukh Bhattacharjee |
IROS | 6 |
| 2022 | DART: Articulated Hand Model with Diverse Accessories and Rich TexturesabstractHand, the bearer of human productivity and intelligence, is receiving much attention due to the recent fever of digital twins. Among different hand morphable models, MANO has been widely used in vision and graphics community. However, MANO disregards textures and accessories, which largely limits its power to synthesize photorealistic hand data. In this paper, we extend MANO with Diverse Accessories and Rich Textures, namely DART. DART is composed of 50 daily 3D accessories which varies in appearance and shape, and 325 hand-crafted 2D texture maps covers different kinds of blemishes or make-ups. Unity GUI is also provided to generate synthetic hand data with user-defined settings, e.g., pose, camera, background, lighting, textures, and accessories. Finally, we release DARTset, which contains large-scale (800K), high-fidelity synthetic hand images, paired with perfect-aligned 3D labels. Experiments demonstrate its superiority in diversity. As a complement to existing hand datasets, DARTset boosts the generalization in both hand pose estimation and mesh recovery tasks. Raw ingredients (textures, accessories), Unity GUI, source code and DARTset are publicly available at dart2022.github.io. Daiheng Gao, Yuliang Xiu, Kailin Li 0001, Lixin Yang 0001, Feng Wang 0072, Peng Zhang 0080, Bang Zhang, Cewu Lu |
NeurIPS | 8 |
| 2022 | Transferable Interactiveness Knowledge for Human-Object Interaction DetectionabstractHuman-object interaction (HOI) Detection is an important problem to understand how humans interact with objects. In this paper, we explore Interactiveness Knowledge which indicates whether human and object interact with each other or not. We found that interactiveness knowledge can be learned across HOI datasets and alleviate the gap between diverse HOI category settings. Our core idea is to exploit an Interactiveness Network to learn the general interactiveness knowledge from multiple HOI datasets and perform Non-Interaction Suppression before HOI classification in inference. On account of the generalization of interactiveness, interactiveness network is a transferable knowledge learner and can be cooperated with any HOI detection models to achieve desirable results. We utilize the human instance and body part features together to learn the interactiveness in hierarchical paradigm, i.e., instance-level and body part-level interactivenesses. Thereafter, a consistency task is proposed to guide the learning and extract deeper interactive visual clues. We extensively evaluate the proposed method on HICO-DET, V-COCO, and a newly constructed HAKE-HOI dataset. With the learned interactiveness, our method outperforms state-of-the-art HOI detection methods, verifying its efficacy and flexibility. Code is available at https://github.com/DirtyHarryLYL/Transferable-Interactiveness-Network. Yong-Lu Li 0001, Xinpeng Liu 0002, Xijie Huang, Liang Xu 0012, Cewu Lu |
IEEE Trans. Pattern Anal. Mach. Intell. | 6 |
| 2022 | Learning Single/Multi-Attribute of Object With Symmetry and GroupabstractAttributes and objects can compose diverse compositions. To model the compositional nature of these concepts, it is a good choice to learn them as transformations, e.g., coupling and decoupling. However, complex transformations need to satisfy specific principles to guarantee rationality. Here, we first propose a previously ignored principle of attribute-object transformation: Symmetry. For example, coupling peeled-apple with attribute peeled should result in peeled-apple, and decoupling peeled from apple should still output apple. Incorporating the symmetry, we propose a transformation framework inspired by group theory, i.e., SymNet. It consists of two modules: Coupling Network and Decoupling Network. We adopt deep neural networks to implement SymNet and train it in an end-to-end paradigm with the group axioms and symmetry as objectives. Then, we propose a Relative Moving Distance (RMD) based method to utilize the attribute change instead of the attribute pattern itself to classify attributes. Besides the compositions of single-attribute and object, our RMD is also suitable for complex compositions of multiple attributes and objects when incorporating attribute correlations. SymNet can be utilized for attribute learning, compositional zero-shot learning and outperforms the state-of-the-art on four widely-used benchmarks. Code is at https://github.com/DirtyHarryLYL/SymNet. Yong-Lu Li 0001, Xiaohan Mao, Cewu Lu |
IEEE Trans. Pattern Anal. Mach. Intell. | 5 |
| 2022 | Understanding Pixel-Level 2D Image Semantics With 3D Keypoint Knowledge EngineabstractPixel-level 2D object semantic understanding is an important topic in computer vision and could help machine deeply understand objects (e.g., functionality and affordance) in our daily life. However, most previous methods directly train on correspondences in 2D images, which is end-to-end but loses plenty of information in 3D spaces. In this paper, we propose a new method on predicting image corresponding semantics in 3D domain and then projecting them back onto 2D images to achieve pixel-level understanding. In order to obtain reliable 3D semantic labels that are absent in current image datasets, we build a large scale keypoint knowledge engine called KeypointNet, which contains 103,450 keypoints and 8,234 3D models from 16 object categories. Our method leverages the advantages in 3D vision and can explicitly reason about objects self-occlusion and visibility. We show that our method gives comparative and even superior results on standard semantic benchmarks. Yang You 0004, Chengkun Li, Yujing Lou, Zhoujun Cheng, Liangwei Li, Lizhuang Ma, Cewu Lu |
IEEE Trans. Pattern Anal. Mach. Intell. | 8 |
| 2022 | PRIN/SPRIN: On Extracting Point-Wise Rotation Invariant FeaturesabstractPoint cloud analysis without pose priors is very challenging in real applications, as the orientations of point clouds are often unknown. In this paper, we propose a brand new point-set learning framework PRIN, namely, Point-wise Rotation Invariant Network, focusing on rotation invariant feature extraction in point clouds analysis. We construct spherical signals by Density Aware Adaptive Sampling to deal with distorted point distributions in spherical space. Spherical Voxel Convolution and Point Re-sampling are proposed to extract rotation invariant features for each point. In addition, we extend PRIN to a sparse version called SPRIN, which directly operates on sparse point clouds. Both PRIN and SPRIN can be applied to tasks ranging from object classification, part segmentation, to 3D feature matching and label alignment. Results show that, on the dataset with randomly rotated point clouds, SPRIN demonstrates better performance than state-of-the-art methods without any data augmentation. We also provide thorough theoretical proof and analysis for point-wise rotation invariance achieved by our methods. The code to reproduce our results will be made publicly available. Yang You 0004, Yujing Lou, Ruoxi Shi, Yu-Wing Tai, Lizhuang Ma, Cewu Lu |
IEEE Trans. Pattern Anal. Mach. Intell. | 8 |
| 2022 | Pseudo View Representation Learning for Monocular RGB-D Human Pose and Shape EstimationabstractThis work studies the problem of estimating human pose and shape from monocular RGB-D images. Depth information in the RGB-D input allows accurate 3D human reconstruction. However, the limited sizes of the RGB-D datasets restrict the generalization ability of the existing RGB-D based methods. In this letter, we propose a novel architecture, View Render Net (VRNet), that exploits the underlying 3D structure in the RGB-D input and utilizes additional RGB datasets for training. VRNet synthesizes pseudo multi-view representations via a novel feature render approach. The synthetic multi-view feature maps are aggregated with Multi-stage Multi-view Fusion (MMF) to impose the 3D structure constraints. We show that VRNet can naturally adopt the mixed RGB/RGB-D training and inference technique, which improves the model generalization ability. Comprehensive experiments are conducted to study the effectiveness of VRNet. As an illustrative example, the proposed VRNet improves MPJPE and PA-MPJPE by 15.2 mm and 4.9 mm on the Human3.6M dataset. Armando Zhu, Cewu Lu |
IEEE Signal Process. Lett. | 3 |
| 2022 | Toward Real-World Category-Level Articulation Pose EstimationabstractHuman life is populated with articulated objects. Current Category-level Articulation Pose Estimation (CAPE) methods are studied under the single-instance setting with a fixed kinematic structure for each category. Considering these limitations, we aim to study the problem of estimating part-level 6D pose for multiple articulated objects with unknown kinematic structures in a single RGB-D image, and reform this problem setting for real-world environments and suggest a CAPE-Real (CAPER) task setting. This setting allows varied kinematic structures within a semantic category, and multiple instances to co-exist in an observation of real world. To support this task, we build an articulated model repository ReArt-48 and present an efficient dataset generation pipeline, which contains Fast Articulated Object Modeling (FAOM) and Semi-Authentic MixEd Reality Technique (SAMERT). Accompanying the pipeline, we build a large-scale mixed reality dataset ReArtMix and a real world dataset ReArtVal. Accompanying the CAPER problem and the dataset, we propose an effective framework that exploits RGB-D input to estimate part-level pose for multiple instances in a single forward pass. In our method, we introduce object detection from RGB-D input to handle the multi-instance problem and segment each instance into several parts. To address the unknown kinematic structure issue, we propose an Articulation Parsing Network to analyze the structure of detected instance, and also build a Pair Articulation Pose Estimation module to estimate per-part 6D pose as well as joint property from connected part pairs. Extensive experiments demonstrate that the proposed method can achieve good performance on CAPER, CAPE and instance-level Robot Arm pose estimation problems. We believe it could serve as a strong baseline for future research on the CAPER task. The datasets and codes in our work will be made publicly available. Liu Liu 0012, Haoyuan Fu, Cewu Lu |
IEEE Trans. Image Process. | 5 |
| 2022 | Attribute Restoration Framework for Anomaly DetectionabstractWith the recent advances in deep neural networks, anomaly detection in multimedia has received much attention in the computer vision community. While reconstruction-based methods have recently shown great promise for anomaly detection, the information equivalence among input and supervision for reconstruction tasks can not effectively force the network to learn semantic feature embeddings. We here propose to break this equivalence by erasing selected attributes from the original data and reformulate it as a restoration task, where the normal and the anomalous data are expected to be distinguishable based on restoration errors. Through forcing the network to restore the original image, the semantic feature embeddings related to the erased attributes are learned by the network. During testing phases, because anomalous data are restored with the attribute learned from the normal data, the restoration error is expected to be large. Extensive experiments have demonstrated that the proposed method significantly outperforms several state-of-the-arts on multiple benchmark datasets, especially on ImageNet, increasing the AUROC of the top-performing baseline by 10.1%. We also evaluate our method on a real-world anomaly detection dataset MVTec AD. Chaoqin Huang, Jinkun Cao, Maosen Li, Ya Zhang 0002, Cewu Lu |
IEEE Trans. Multim. | 6 |
| 2021 | DIRV: Dense Interaction Region Voting for End-to-End Human-Object Interaction DetectionabstractRecent years, human-object interaction (HOI) detection has achieved impressive advances. However, conventional two-stage methods are usually slow in inference. On the other hand, existing one-stage methods mainly focus on the union regions of interactions, which introduce unnecessary visual information as disturbances to HOI detection. To tackle the problems above, we propose a novel one-stage HOI detection approach DIRV in this paper, based on a new concept called interaction region for the HOI problem. Unlike previous methods, our approach concentrates on the densely sampled interaction regions across different scales for each human-object pair, so as to capture the subtle visual features that is most essential to the interaction. Moreover, in order to compensate for the detection flaws of a single interaction region, we introduce a novel voting strategy that makes full use of those overlapped interaction regions in place of conventional Non-Maximal Suppression (NMS). Extensive experiments on two popular benchmarks: V-COCO and HICO-DET show that our approach outperforms existing state-of-the-arts by a large margin with the highest inference speed and lightest network architecture. Our code is publicly available at www.github.com/MVIG-SJTU/DIRV. Haoshu Fang, Yichen Xie 0002, Dian Shao, Cewu Lu |
AAAI | 4 |
| 2021 | DecAug: Augmenting HOI Detection via DecompositionabstractHuman-object interaction (HOI) detection requires a large amount of annotated data. Current algorithms suffer from insufficient training samples and category imbalance within datasets. To increase data efficiency, in this paper, we propose an efficient and effective data augmentation method called DecAug for HOI detection. Based on our proposed object state similarity metric, object patterns across different HOIs are shared to augment local object appearance features without changing their states. Further, we shift spatial correlation between humans and objects to other feasible configurations with the aid of a pose-guided Gaussian Mixture Model while preserving their interactions. Experiments show that our method brings up to 3.3 mAP and 1.6 mAP improvements on V-COCO and HICO-DET dataset for two advanced models. Specifically, interactions with fewer samples enjoy more notable improvement. Our method can be easily integrated into various HOI detection models with negligible extra computational consumption. Haoshu Fang, Yichen Xie 0002, Dian Shao, Yong-Lu Li 0001, Cewu Lu |
AAAI | 5 |
| 2021 | TDAF: Top-Down Attention Framework for Vision TasksabstractHuman attention mechanisms often work in a top-down manner, yet it is not well explored in vision research. Here, we propose the Top-Down Attention Framework (TDAF) to capture top-down attentions, which can be easily adopted in most existing models. The designed Recursive Dual-Directional Nested Structure in it forms two sets of orthogonal paths, recursive and structural ones, where bottom-up spatial features and top-down attention features are extracted respectively. Such spatial and attention features are nested deeply, therefore, the proposed framework works in a mixed top-down and bottom-up manner. Empirical evidence shows that our TDAF can capture effective stratified attention information and boost performance. ResNet with TDAF achieves 2.0% improvements on ImageNet. For object detection, the performance is improved by 2.7% AP over FCOS. For pose estimation, TDAF improves the baseline by 1.6%. And for action recognition, the 3D-ResNet adopting TDAF achieves improvements of 1.7% accuracy. Bo Pang 0003, Yizhuo Li 0001, Muchen Li, Cewu Lu |
AAAI | 6 |
| 2021 | HandTailor: Towards High-Precision Monocular 3D Hand Recovery
Lixin Yang 0001, Sucheng Qian, Chongzhao Mao, Cewu Lu |
BMVC | 6 |
| 2021 | OMAD: Object Model with Articulated Deformations for Pose Estimation and Retrieval
Liu Liu 0012, Haoyuan Fu, Cewu Lu |
BMVC | 5 |
| 2021 | HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape EstimationabstractModel-based 3D pose and shape estimation methods reconstruct a full 3D mesh for the human body by estimating several parameters. However, learning the abstract parameters is a highly non-linear process and suffers from image-model misalignment, leading to mediocre model performance. In contrast, 3D keypoint estimation methods combine deep CNN network with the volumetric representation to achieve pixel-level localization accuracy but may predict unrealistic body structure. In this paper, we address the above issues by bridging the gap between body mesh estimation and 3D keypoint estimation. We propose a novel hybrid inverse kinematics solution (HybrIK). HybrIK directly transforms accurate 3D joints to relative body-part rotations for 3D body mesh reconstruction, via the twistand-swing decomposition. The swing rotation is analytically solved with 3D joints, and the twist rotation is derived from the visual cues through the neural network. We show that HybrIK preserves both the accuracy of 3D pose and the realistic body structure of the parametric human model, leading to a pixel-aligned 3D body mesh and a more accurate 3D pose than the pure 3D keypoint estimation methods. Without bells and whistles, the proposed method surpasses the state-of-the-art methods by a large margin on various 3D human pose and shape benchmarks. As an illustrative example, HybrIK outperforms all the previous methods by 13.2 mm MPJPE and 21.9 mm PVE on 3DPW dataset. Our code is available at https://github.com/Jeff-sjtu/HybrIK. Chao Xu 0023, Zhicun Chen, Siyuan Bian, Lixin Yang 0001, Cewu Lu |
CVPR | 6 |
| 2021 | PGT: A Progressive Method for Training Models on Long VideosabstractConvolutional video models have an order of magnitude larger computational complexity than their counter-part image-level models. Constrained by computational resources, there is no model or training method that can train long video sequences end-to-end. Currently, the main-stream method is to split a raw video into clips, leading to incomplete fragmentary temporal information flow. Inspired by natural language processing techniques dealing with long sentences, we propose to treat videos as serial fragments satisfying Markov property, and train it as a whole by progressively propagating information through the temporal dimension in multiple steps. This progressive training (PGT) method is able to train long videos end-to-end with limited resources and ensures the effective transmission of information. As a general and robust training method, we empirically demonstrate that it yields significant performance improvements on different models and datasets. As an illustrative example, the proposed method improves SlowOnly network by 3.7 mAP on Charades and 1.9 top-1 accuracy on Kinetics with negligible parameter and computation overhead. Code is available at: https://github.com/BoPang1996/PGT. Bo Pang 0003, Gao Peng, Yizhuo Li 0001, Cewu Lu |
CVPR | 4 |
| 2021 | Skeleton Merger: An Unsupervised Aligned Keypoint DetectorabstractDetecting aligned 3D keypoints is essential under many scenarios such as object tracking, shape retrieval and robotics. However, it is generally hard to prepare a high-quality dataset for all types of objects due to the ambiguity of keypoint itself. Meanwhile, current unsupervised detectors are unable to generate aligned keypoints with good coverage. In this paper, we propose an unsupervised aligned keypoint detector, Skeleton Merger, which utilizes skeletons to reconstruct objects. It is based on an Autoencoder architecture. The encoder proposes keypoints and predicts activation strengths of edges between keypoints. The decoder performs uniform sampling on the skeleton and refines it into small point clouds with pointwise offsets. Then the activation strengths are applied and the sub-clouds are merged. Composite Chamfer Distance (CCD) is proposed as a distance between the input point cloud and the reconstruction composed of sub-clouds masked by activation strengths. We demonstrate that Skeleton Merger is capable of detecting semantically-rich salient keypoints with good alignment, and shows comparable performance to supervised methods on the KeypointNet dataset. It is also shown that the detector is robust to noise and subsampling. Our code is available at https://github.com/eliphatfs/SkeletonMerger. Ruoxi Shi, Zhengrong Xue, Yang You 0004, Cewu Lu |
CVPR | 4 |
| 2021 | Three Steps to Multimodal Trajectory Prediction: Modality Clustering, Classification and SynthesisabstractMultimodal prediction results are essential for trajectory prediction task as there is no single correct answer for the future. Previous frameworks can be divided into three categories: regression, generation and classification frameworks. However, these frameworks have weaknesses in different aspects so that they cannot model the multimodal prediction task comprehensively. In this paper, we present a novel insight along with a brand-new prediction framework by formulating multimodal prediction into three steps: modality clustering, classification and synthesis, and address the shortcomings of earlier frameworks. Exhaustive experiments on popular benchmarks have demonstrated that our proposed method surpasses state-of-the-art works even without introducing social and map information. Specifically, we achieve 19.2% and 20.8% improvement on ADE and FDE respectively on ETH/UCY dataset. Jianhua Sun 0003, Haoshu Fang, Cewu Lu |
ICCV | 4 |
| 2021 | Human Pose Regression with Residual Log-likelihood EstimationabstractHeatmap-based methods dominate in the field of human pose estimation by modelling the output distribution through likelihood heatmaps. In contrast, regression-based methods are more efficient but suffer from inferior performance. In this work, we explore maximum likelihood estimation (MLE) to develop an efficient and effective regression-based method. From the perspective of MLE, adopting different regression losses is making different assumptions about the output density function. A density function closer to the true distribution leads to a better regression performance. In light of this, we propose a novel regression paradigm with Residual Log-likelihood Estimation (RLE) to capture the underlying output distribution. Concretely, RLE learns the change of the distribution instead of the unreferenced underlying distribution to facilitate the training process. With the proposed reparameterization design, our method is compatible with off-the-shelf flow models. The proposed method is effective, efficient and flexible. We show its potential in various human pose estimation tasks with comprehensive experiments. Compared to the conventional regression paradigm, regression with RLE bring 12.4 mAP improvement on MSCOCO without any test-time overhead. Moreover, for the first time, especially on multi-person pose estimation, our regression method is superior to the heatmap-based methods. Our code is available at https://github.com/Jeff-sjtu/res-loglikelihood-regression. Siyuan Bian, Ailing Zeng, Bo Pang 0003, Wentao Liu 0002, Cewu Lu |
ICCV | 7 |
| 2021 | Graspness Discovery in Clutters for Fast and Accurate Grasp DetectionabstractEfficient and robust grasp pose detection is vital for robotic manipulation. For general 6 DoF grasping, conventional methods treat all points in a scene equally and usually adopt uniform sampling to select grasp candidates. However, we discover that ignoring where to grasp greatly harms the speed and accuracy of current grasp pose detection methods. In this paper, we propose "graspness", a quality based on geometry cues that distinguishes graspable area in cluttered scenes. A look-ahead searching method is proposed for measuring the graspness and statistical results justify the rationality of our method. To quickly detect graspness in practice, we develop a neural network named graspness model to approximate the searching process. Extensive experiments verify the stability, generality and effectiveness of our graspness model, allowing it to be used as a plug-and-play module for different methods. A large improvement in accuracy is witnessed for various previous methods after equipping our graspness model. Moreover, we develop GSNet, an end-to-end network that incorporate our graspness model for early filtering of low quality predictions. Experiments on a large scale benchmark, GraspNet-1Billion, show that our method outperforms previous arts by a large margin (30 + AP) and achieves a high inference speed. Chenxi Wang 0003, Haoshu Fang, Minghao Gou, Hongjie Fang, Cewu Lu |
ICCV | 6 |
| 2021 | CPF: Learning a Contact Potential Field to Model the Hand-Object InteractionabstractModeling the hand-object (HO) interaction not only requires estimation of the HO pose, but also pays attention to the contact due to their interaction. Significant progress has been made in estimating hand and object separately with deep learning methods, simultaneous HO pose estimation and contact modeling has not yet been fully explored. In this paper, we present an explicit contact representation namely Contact Potential Field (CPF), and a learning-fitting hybrid framework namely MIHO to Modeling the Interaction of Hand and Object. In CPF, we treat each contacting HO vertex pair as a spring-mass system. Hence the whole system forms a potential field with minimal elastic energy at the grasp position. Extensive experiments on the two commonly used benchmarks have demonstrated that our method can achieve state-of-the-art in several reconstruction metrics, and allow us to produce more physically plausible HO pose even when the ground-truth exhibits severe interpenetration or disjointedness. Our code is available at https://github.com/lixiny/CPF. Lixin Yang 0001, Xinyu Zhan 0001, Kailin Li 0001, Cewu Lu |
ICCV | 6 |
| 2021 | H2O: A Benchmark for Visual Human-human Object Handover AnalysisabstractObject handover is a common human collaboration behavior that attracts attention from researchers in Robotics and Cognitive Science. Though visual perception plays an important role in the object handover task, the whole handover process has not been specifically explored. In this work, we propose a novel rich-annotated dataset, H2O, for visual analysis of human-human object handovers. The H2O, which contains 18K video clips involving 15 people who hand over 30 objects to each other, is a multi-purpose benchmark. It can support several vision-based tasks, from which, we specifically provide a baseline method, RGPNet, for a less-explored task named Receiver Grasp Prediction. Extensive experiments show that the RGPNet can produce plausible grasps based on the giver’s hand-object states in the pre-handover phase. Besides, we also report the hand and object pose errors with existing baselines and show that the dataset can serve as the video demonstrations for robot imitation learning on the handover task. Ruolin Ye, Zhendong Xue, Tutian Tang, Cewu Lu |
ICCV | 6 |
| 2021 | VVS: Action Recognition With Virtual View SynthesisabstractAction recognition research is usually in the single-view setting. But human action is not single-view based in many cases. A lot of simple action is composed of both body movements from the third-person view, and vision guidance from the first-person view. Therefore, linking two viewpoints of data is critical for action recognition algorithms. Currently, the scale of aligned multi-view dataset is small, which limits the advancement in this direction of research. To alleviate the data limitation, we present the novel Virtual View Synthesis (VVS) module. Instead of training and testing on small scale multi-view data, VVS is first pre-trained on multi-view data to generalize the multi-view “supervisory attention”. Then it is incorporated into single-view action recognition model to transfer the ability of how to better observe the existing view based on experience from another view. Extensive experiments demonstrate that VVS can improve strong baselines on several single-view action recognition benchmarks. Gao Peng, Yong-Lu Li 0001, Hao Zhu 0008, Jin Xia, Cewu Lu |
ICIP | 6 |
| 2021 | PAL-Net: Predicate-Aware Learning Network for Visual Relationship RecognitionabstractVisual relationship recognition is essential for deeper scene understanding. It poses to recognize 〈subject-predicate-object〉 triplets between object pairs. Previous methods usually treat vastly different predicates equally and neglect the subtle differences between predicates. In this paper, we propose a novel and concise perspective called "predicate-aware learning network (PAL-Net)" for visual relationship recognition. "Predicate-aware" means that we take predicates as a condition in a task-driven manner. Our PAL-Net consists of two key modules: i) a predicate-guided regularization module designed to learn more differentiated representations for various predicates; ii) a predicate-aware contextual modeling module to integrate the efficacy of contextual objects for different predicates respectively. Extensive experiments on VRD and Visual Genome dataset yield remarkable performance gains, verifying the effectiveness of PAL-Net. Besides, PAL-Net also shows good applicability and achieves substantial improvement for human-object interaction detection. Liang Xu 0012, Yong-Lu Li 0001, Yan Hao, Cewu Lu |
ICME | 5 |
| 2021 | RGB Matters: Learning 7-DoF Grasp Poses on Monocular RGBD ImagesabstractGeneral object grasping is an important yet unsolved problem in the field of robotics. Most of the current methods either generate grasp poses with few DoF that fail to cover most of the success grasps, or only take the unstable depth image or point cloud as input which may lead to poor results in some cases. In this paper, we propose RGBD-Grasp, a pipeline that solves this problem by decoupling 7-DoF grasp detection into two sub-tasks where RGB and depth information are processed separately. In the first stage, an encoder-decoder like convolutional neural network Angle-View Net(AVN) is proposed to predict the SO(3) orientation of the gripper at every location of the image. Consequently, a Fast Analytic Searching(FAS) module calculates the opening width and the distance of the gripper to the grasp point. By decoupling the grasp detection problem and introducing the stable RGB modality, our pipeline alleviates the requirement for the high-quality depth image and is robust to depth sensor noise. We achieve state-of-the-art results on GraspNet-1Billion dataset compared with several baselines. Real robot experiments on a UR5 robot with an Intel Realsense camera and a Robotiq two-finger gripper show high success rates for both single object scenes and cluttered scenes. Our code and trained model are available at graspnet.net. Minghao Gou, Haoshu Fang, Zhanda Zhu, Chenxi Wang 0003, Cewu Lu |
ICRA | 6 |
| 2021 | Localization with Sampling-ArgmaxabstractSoft-argmax operation is commonly adopted in detection-based methods to localize the target position in a differentiable manner. However, training the neural network with soft-argmax makes the shape of the probability map unconstrained. Consequently, the model lacks pixel-wise supervision through the map during training, leading to performance degradation. In this work, we propose sampling-argmax, a differentiable training method that imposes implicit constraints to the shape of the probability map by minimizing the expectation of the localization error. To approximate the expectation, we introduce a continuous formulation of the output distribution and develop a differentiable sampling process. The expectation can be approximated by calculating the average error of all samples drawn from the output distribution. We show that sampling-argmax can seamlessly replace the conventional soft-argmax operation on various localization tasks. Comprehensive experiments demonstrate the effectiveness and flexibility of the proposed method. Code is available at https://github.com/Jeff-sjtu/sampling-argmax Ruiqi Shi, Yujing Lou, Yong-Lu Li 0001, Cewu Lu |
NeurIPS | 6 |
| 2021 | Efficient 3D Video Engine Using Frame RedundancyabstractTraditional 3d video understanding methods process videos frame by frame. We argue that a lot of computation in this mechanism is redundant based on a key observation - adjacent frames in 3D videos have visually similar geometry structure. To handle the redundancy, we propose the Efficient 3D Video Engine (EVE), aiming to avoid the computation of redundant points. It consists of two modules: 1) redundancy removing module designed to detect redundancy and remove it; 2) residual learning module to extract features on non-redundant points. As a simple plug and play framework, EVE can be easily incorporated in mainstream 3D models. Experiments demonstrate that EVE can significantly reduce computation without performance loss on large scale datasets. On the other hand, with similar computation, EVE outperforms the strong baseline by up to 4.1 mIoU on SemanticKITTI. The code is available on https://github.com/ecr23xx/eve. Gao Peng, Bo Pang 0003, Cewu Lu |
WACV | 3 |
| 2021 | Point cloud classification with deep normalized Reeb graph convolution
Yang You 0004, Wenhai Liu, Cewu Lu |
Image Vis. Comput. | 4 |
| 2020 | Further Understanding Videos through Adverbs: A New Video TaskabstractVideo understanding is a research hotspot of computer vision and significant progress has been made on video action recognition recently. However, the semantics information contained in actions is not rich enough to build powerful video understanding models. This paper first introduces a new video semantics: the Behavior Adverb (BA), which is a more expressive and difficult one covering subtle and inherent characteristics of human action behavior. To exhaustively decode this semantics, we construct the Videos with Action and Adverb Dataset (VAAD), which is a large-scale dataset with a semantically complete set of BAs. The dataset will be released to the public with this paper. We benchmark several representative video understanding methods (originally for action recognition) on BA and action recognition. The results show that BA recognition task is more challenging than conventional action recognition. Accordingly, we propose the BA Understanding Network (BAUN) to solve this problem and the experiments reveal that our BAUN is more suitable for BA recognition (11% better than I3D). Furthermore, we find these two semantics (action and BA) can propel each other forward to better performance: promoting action recognition results by 3.4% averagely on three standard action recognition datasets (UCF-101, HMDB-51, Kinetics). Bo Pang 0003, Kaiwen Zha, Cewu Lu |
AAAI | 4 |
| 2020 | Pointwise Rotation-Invariant Network with Adaptive Sampling and 3D Spherical Voxel ConvolutionabstractPoint cloud analysis without pose priors is very challenging in real applications, as the orientations of point clouds are often unknown. In this paper, we propose a brand new point-set learning framework PRIN, namely, Pointwise Rotation-Invariant Network, focusing on rotation-invariant feature extraction in point clouds analysis. We construct spherical signals by Density Aware Adaptive Sampling to deal with distorted point distributions in spherical space. In addition, we propose Spherical Voxel Convolution and Point Re-sampling to extract rotation-invariant features for each point. Our network can be applied to tasks ranging from object classification, part segmentation, to 3D feature matching and label alignment. We show that, on the dataset with randomly rotated point clouds, PRIN demonstrates better performance than state-of-the-art methods without any data augmentation. We also provide theoretical analysis for the rotation-invariance achieved by our methods. Yang You 0004, Yujing Lou, Yu-Wing Tai, Lizhuang Ma, Cewu Lu |
AAAI | 6 |
| 2020 | ASAP-Net: Attention and Structure Aware Point Cloud Sequence Segmentation
Yongyi Lu, Bo Pang 0003, Cewu Lu, Alan L. Yuille, Gongshen Liu |
BMVC | 4 |
| 2020 | BiHand: Recovering Hand Mesh with Multi-stage Bisected Hourglass Networks
Lixin Yang 0001, Jiasen Li, Yiqun Diao, Cewu Lu |
BMVC | 5 |
| 2020 | GraspNet-1Billion: A Large-Scale Benchmark for General Object GraspingabstractObject grasping is critical for many applications, which is also a challenging computer vision problem. However, for cluttered scene, current researches suffer from the problems of insufficient training data and the lacking of evaluation benchmarks. In this work, we contribute a large-scale grasp pose detection dataset with a unified evaluation system. Our dataset contains 97,280 RGB-D image with over one billion grasp poses. Meanwhile, our evaluation system directly reports whether a grasping is successful by analytic computation, which is able to evaluate any kind of grasp poses without exhaustively labeling ground-truth. In addition, we propose an end-to-end grasp pose prediction network given point cloud inputs, where we learn approaching direction and operation parameters in a decoupled manner. A novel grasp affinity field is also designed to improve the grasping robustness. We conduct extensive experiments to show that our dataset and evaluation system can align well with real-world experiments and our proposed network achieves the state-of-the-art performance. Our dataset, source code and models are publicly available at www.graspnet.net. Haoshu Fang, Chenxi Wang 0003, Minghao Gou, Cewu Lu |
CVPR | 4 |
| 2020 | Detailed 2D-3D Joint Representation for Human-Object InteractionabstractHuman-Object Interaction (HOI) detection lies at the core of action understanding. Besides 2D information such as human/object appearance and locations, 3D pose is also usually utilized in HOI learning since its view-independence. However, rough 3D body joints just carry sparse body information and are not sufficient to understand complex interactions. Thus, we need detailed 3D body shape to go further. Meanwhile, the interacted object in 3D is also not fully studied in HOI learning. In light of these, we propose a detailed 2D-3D joint representation learning method. First, we utilize the single-view human body capture method to obtain detailed 3D body, face and hand shapes. Next, we estimate the 3D object location and size with reference to the 2D human-object spatial configuration and object category priors. Finally, a joint learning framework and cross-modal consistency tasks are proposed to learn the joint HOI representation. To better evaluate the 2D ambiguity processing capacity of models, we propose a new benchmark named Ambiguous-HOI consisting of hard ambiguous images. Extensive experiments in large-scale HOI benchmark and Ambiguous-HOI show impressive effectiveness of our method. Code and data are available at https://github.com/DirtyHarryLYL/DJ-RN. Yong-Lu Li 0001, Xinpeng Liu 0002, Cewu Lu |
CVPR | 7 |
| 2020 | PaStaNet: Toward Human Activity Knowledge EngineabstractExisting image-based activity understanding methods mainly adopt direct mapping, i.e. from image to activity concepts, which may encounter performance bottleneck since the huge gap. In light of this, we propose a new path: infer human part states first and then reason out the activities based on part-level semantics. Human Body Part States (PaSta) are fine-grained action semantic tokens, e.g., which can compose the activities and help us step toward human activity knowledge engine. To fully utilize the power of PaSta, we build a large-scale knowledge base PaStaNet, which contains 7M+ PaSta annotations. And two corresponding models are proposed: first, we design a model named Activity2Vec to extract PaSta features, which aim to be general representations for various activities. Second, we use a PaSta-based Reasoning method to infer activities. Promoted by PaStaNet, our method achieves significant improvements, e.g. 6.4 and 13.9 mAP on full and one-shot sets of HICO in supervised learning, and 3.2 and 4.2 mAP on V-COCO and images-based AVA in transfer learning. Code and data are available at http://hake-mvig.cn/. Yong-Lu Li 0001, Liang Xu 0012, Xinpeng Liu 0002, Xijie Huang, Haoshu Fang, Ze Ma, Cewu Lu |
CVPR | 10 |
| 2020 | Symmetry and Group in Attribute-Object CompositionsabstractAttributes and objects can compose diverse compositions. To model the compositional nature of these general concepts, it is a good choice to learn them through transformations, such as coupling and decoupling. However, complex transformations need to satisfy specific principles to guarantee the rationality. In this paper, we first propose a previously ignored principle of attribute-object transformation: Symmetry. For example, coupling peeled-apple with attribute peeled should result in peeled-apple, and decoupling peeled from apple should still output apple. Incorporating the symmetry principle, a transformation framework inspired by group theory is built, i.e. SymNet. SymNet consists of two modules, Coupling Network and Decoupling Network. With the group axioms and symmetry property as objectives, we adopt Deep Neural Networks to implement SymNet and train it in an end-to-end paradigm. Moreover, we propose a Relative Moving Distance (RMD) based recognition method to utilize the attribute change instead of the attribute pattern itself to classify attributes. Our symmetry learning can be utilized for the Compositional Zero-Shot Learning task and outperforms the state-of-the-art on widely-used benchmarks. Code is available at https://github.com/DirtyHarryLYL/SymNet. Yong-Lu Li 0001, Xiaohan Mao, Cewu Lu |
CVPR | 4 |
| 2020 | TubeTK: Adopting Tubes to Track Multi-Object in a One-Step Training ModelabstractMulti-object tracking is a fundamental vision problem that has been studied for a long time. As deep learning brings excellent performances to object detection algorithms, Tracking by Detection (TBD) has become the mainstream tracking framework. Despite the success of TBD, this two-step method is too complicated to train in an end-to-end manner and induces many challenges as well, such as insufficient exploration of video spatial-temporal information, vulnerability when facing object occlusion, and excessive reliance on detection results. To address these challenges, we propose a concise end-to-end model TubeTK which only needs one step training by introducing the "bounding-tube" to indicate temporal-spatial locations of objects in a short video clip. TubeTK provides a novel direction of multi-object tracking, and we demonstrate its potential to solve the above challenges without bells and whistles. We analyze the performance of TubeTK on several MOT benchmarks and provide empirical evidence to show that TubeTK has the ability to overcome occlusions to some extent without any ancillary technologies like Re-ID. Compared with other methods that adopt private detection results, our one-stage end-to-end model achieves state-of-the-art performances even if it adopts no ready-made detection results. We hope that the proposed TubeTK model can serve as a simple but strong alternative for video-based MOT task. The code and model will be publicly available accompanying this paper. Bo Pang 0003, Yizhuo Li 0001, Muchen Li, Cewu Lu |
CVPR | 5 |
| 2020 | Recursive Social Behavior Graph for Trajectory PredictionabstractSocial interaction is an important topic in human trajectory prediction to generate plausible paths. In this paper, we present a novel insight of group-based social interaction model to explore relationships among pedestrians. We recursively extract social representations supervised by group-based annotations and formulate them into a social behavior graph, called Recursive Social Behavior Graph. Our recursive mechanism explores the representation power largely. Graph Convolutional Neural Network then is used to propagate social interaction information in such a graph. With the guidance of Recursive Social Behavior Graph, we surpass state-of-the-art methods on ETH and UCY dataset for 11.1% in ADE and 10.8% in FDE in average, and successfully predict complex social behaviors. Jianhua Sun 0003, Qinhong Jiang, Cewu Lu |
CVPR | 3 |
| 2020 | KeypointNet: A Large-Scale 3D Keypoint Dataset Aggregated From Numerous Human AnnotationsabstractDetecting 3D objects keypoints is ofgreat interest to the areas of both graphics and computer vision. There have been several 2D and 3D keypoint datasets aiming to address this problem in a data-driven way. These datasets, however, either lack scalability or bring ambiguity to the definition of keypoints. Therefore, we present KeypointNet: the first large-scale and diverse 3D keypoint dataset that contains 83,231 keypoints and 8,329 3D models from 16 object categories, by leveraging numerous human annotations. To handle the inconsistency between annotations from different people, we propose a novel method to aggregate these keypoints automatically, through minimization of a fidelity loss. Finally, ten state-of-the-art methods are benchmarked on our proposed dataset. Yang You 0004, Yujing Lou, Chengkun Li, Zhoujun Cheng, Liangwei Li, Lizhuang Ma, Cewu Lu |
CVPR | 7 |
| 2020 | Human Correspondence Consensus for 3D Object Semantic Understanding
Yujing Lou, Yang You 0004, Chengkun Li, Zhoujun Cheng, Liangwei Li, Lizhuang Ma, Cewu Lu |
ECCV (22) | 8 |
| 2020 | Asynchronous Interaction Aggregation for Action Detection
Jin Xia, Xinzhi Mu, Bo Pang 0003, Cewu Lu |
ECCV (15) | 5 |
| 2020 | HMOR: Hierarchical Multi-person Ordinal Relations for Monocular Multi-person 3D Pose Estimation
Wentao Liu 0002, Chen Qian 0006, Cewu Lu |
ECCV (3) | 5 |
| 2020 | FPHA-Afford: A Domain-Specific Benchmark Dataset for Occluded Object Affordance Estimation in Human-Object-Robot InteractionabstractIn human-object-robot interactions, the recent explosion of standard datasets has offered promising opportunities for deep learning techniques in understanding the functionalities of object parts. But most of existing datasets are only suitable for the applications where objects are non-occluded or isolated during interaction while occlusion is a common challenge in practical object affordance estimation task. In this paper, we attempt to address this issue by introducing a new benchmark dataset named FPHA-Afford that is built upon the popular dataset FPHA. In FPHA-Afford, we adopt egocentric-view to pre-process the videos from FPHA and select part of the frames that contain objects under the strong occlusion of hand. To transfer the domain of FPHA into object affordance estimation task, all of the frames are re-annotated with pixel-level affordance masks. In total, our FPHA-Afford collects 61 videos containing 4.3K frames with 6.55K annotated affordance masks belonging to 9 classes. Some of state-of-the-art semantic segmentation architectures are explored and evaluated over FPHA-Afford. We believe the scale, diversity and novelty of our FPHA-Afford could offer great opportunities to researchers in the computer vision community and beyond. Our dataset and experiment code will be made publicly available on https://github.com/Hussainflr/FPHA-Afford S. Muzamil Hussain, Liu Liu 0012, Cewu Lu |
ICIP | 4 |
| 2020 | Transferable Active Grasping and Real Embodied DatasetabstractGrasping in cluttered scenes is challenging for robot vision systems, as detection accuracy can be hindered by partial occlusion of objects. We adopt a reinforcement learning (RL) framework and 3D vision architectures to search for feasible viewpoints for grasping by the use of hand-mounted RGB-D cameras. To overcome the disadvantages of photo-realistic environment simulation, we propose a large-scale dataset called Real Embodied Dataset (RED), which includes full-viewpoint real samples on the upper hemisphere with amodal annotation and enables a simulator that has real visual feedback. Based on this dataset, a practical 3-stage transferable active grasping pipeline is developed, that is adaptive to unseen clutter scenes. In our pipeline, we propose a novel mask-guided reward to overcome the sparse reward issue in grasping and ensure category-irrelevant behavior. The grasping pipeline and its possible variants are evaluated with extensive experiments both in simulation and on a real-world UR-5 robotic arm. Zelin Ye, Jiankai Sun, Yuda Fan, Fang Hu 0002, Chenxi Wang 0003, Cewu Lu |
ICRA | 7 |
| 2020 | 6-PACK: Category-level 6D Pose Tracker with Anchor-Based KeypointsabstractWe present 6-PACK, a deep learning approach to category-level 6D object pose tracking on RGB-D data. Our method tracks in real time novel object instances of known object categories such as bowls, laptops, and mugs. 6-PACK learns to compactly represent an object by a handful of 3D keypoints, based on which the interframe motion of an object instance can be estimated through keypoint matching. These keypoints are learned end-to-end without manual supervision in order to be most effective for tracking. Our experiments show that our method substantially outperforms existing methods on the NOCS category-level 6D pose estimation benchmark and supports a physical robot to perform simple vision-based closed-loop manipulation tasks. Our code and video are available at https://sites.google.com/view/6packtracking. Chen Wang 0053, Roberto Martin Martin, Danfei Xu, Cewu Lu, Li Fei-Fei 0001, Silvio Savarese, Yuke Zhu |
ICRA | 5 |
| 2020 | HOI Analysis: Integrating and Decomposing Human-Object InteractionabstractHuman-Object Interaction (HOI) consists of human, object and implicit interaction/verb. Different from previous methods that directly map pixels to HOI semantics, we propose a novel perspective for HOI learning in an analytical manner. In analogy to Harmonic Analysis, whose goal is to study how to represent the signals with the superposition of basic waves, we propose the HOI Analysis. We argue that coherent HOI can be decomposed into isolated human and object. Meanwhile, isolated human and object can also be integrated into coherent HOI again. Moreover, transformations between human-object pairs with the same HOI can also be easier approached with integration and decomposition. As a result, the implicit verb will be represented in the transformation function space. In light of this, we propose an Integration-Decomposition Network (IDN) to implement the above transformations and achieve state-of-the-art performance on widely-used HOI detection benchmarks. Code is available at https://github.com/DirtyHarryLYL/HAKE-Action-Torch/tree/IDN-(Integrating-Decomposing-Network). Yong-Lu Li 0001, Xinpeng Liu 0002, Yizhuo Li 0001, Cewu Lu |
NeurIPS | 5 |
| 2020 | Outdoor RGBD Instance Segmentation With Residual Regretting LearningabstractIndoor semantic segmentation with RGBD input has received decent progress recently, but studies on instance-level objects in outdoor scenarios meet challenges due to the ambiguity in the acquired outdoor depth map. To tackle this problem, we proposed a residual regretting mechanism, incorporated into current flexible, general and solid instance segmentation framework Mask R-CNN in an end-to-end manner. Specifically, regretting cascade is designed to gradually refine and fully unearth useful information in depth maps, acting in a filtering and backup way. Additionally, embedded by a novel residual connection structure, the regretting module combines RGB and depth branches with pixel-level mask robustly. Extensive experiments on the challenging Cityscapes and KITTI dataset manifest the effectiveness of our residual regretting scheme for handling outdoor depth map. Our approach achieves state-of-the-art performance on RGBD instance segmentation, with 13.4% relative improvement over Mask R-CNN on Cityscapes by depth cue. Zhengtian Xu, Shu Liu 0005, Jianping Shi, Cewu Lu |
IEEE Trans. Image Process. | 4 |
| 2019 | CrowdPose: Efficient Crowded Scenes Pose Estimation and a New BenchmarkabstractMulti-person pose estimation is fundamental to many computer vision tasks and has made significant progress in recent years. However, few previous methods explored the problem of pose estimation in crowded scenes while it remains challenging and inevitable in many scenarios. Moreover, current benchmarks cannot provide an appropriate evaluation for such cases. In this paper, we propose a novel and efficient method to tackle the problem of pose estimation in the crowd and a new dataset to better evaluate algorithms. Our model consists of two key components: joint-candidate single person pose estimation (SPPE) and global maximum joints association. With multi-peak prediction for each joint and global association using the graph model, our method is robust to inevitable interference in crowded scenes and very efficient in inference. The proposed method surpasses the state-of-the-art methods on CrowdPose dataset by 5.2 mAP and results on MSCOCO dataset demonstrate the generalization ability of our method. Hao Zhu 0008, Yihuan Mao, Haoshu Fang, Cewu Lu |
CVPR | 6 |
| 2019 | Transferable Interactiveness Knowledge for Human-Object Interaction DetectionabstractHuman-Object Interaction (HOI) Detection is an important problem to understand how humans interact with objects. In this paper, we explore Interactiveness Knowledge which indicates whether human and object interact with each other or not. We found that interactiveness knowledge can be learned across HOI datasets, regardless of HOI category settings. Our core idea is to exploit an Interactiveness Network to learn the general interactiveness knowledge from multiple HOI datasets and perform Non-Interaction Suppression before HOI classification in inference. On account of the generalization of interactiveness, interactiveness network is a transferable knowledge learner and can be cooperated with any HOI detection models to achieve desirable results. We extensively evaluate the proposed method on HICO-DET and V-COCO datasets. Our framework outperforms state-of-the-art HOI detection results by a great margin, verifying its efficacy and flexibility. Code is available at https://github.com/DirtyHarryLYL/Transferable-Interactiveness-Network. Yong-Lu Li 0001, Xijie Huang, Liang Xu 0012, Ze Ma, Haoshu Fang, Cewu Lu |
CVPR | 8 |
| 2019 | Deep RNN Framework for Visual Sequential ApplicationsabstractExtracting temporal and representation features efficiently plays a pivotal role in understanding visual sequence information. To deal with this, we propose a new recurrent neural framework that can be stacked deep effectively. There are mainly two novel designs in our deep RNN framework: one is a new RNN module called Context Bridge Module (CBM) which splits the information flowing along the sequence (temporal direction) and along depth (spatial representation direction), making it easier to train when building deep by balancing these two directions; the other is the Overlap Coherence Training Scheme that reduces the training complexity for long visual sequential tasks on account of the limitation of computing resources. We provide empirical evidence to show that our deep RNN framework is easy to optimize and can gain accuracy from the increased depth on several visual sequence problems. On these tasks, we evaluate our deep RNN framework with 15 layers, 7× than conventional RNN networks, but it is still easy to train. Our deep framework achieves more than 11% relative improvements over shallow RNN models on Kinetics, UCF-101, and HMDB-51 for video classification. For auxiliary annotation, after replacing the shallow RNN part of Polygon-RNN with our 15-layer deep CBM, the performance improves by 14.7%. For video future prediction, our deep RNN improves the state-of-the-art shallow model's performance by 2.4% on PSNR and SSIM. Bo Pang 0003, Kaiwen Zha, Cewu Lu |
CVPR | 5 |
| 2019 | DenseFusion: 6D Object Pose Estimation by Iterative Dense FusionabstractA key technical challenge in performing 6D object pose estimation from RGB-D image is to fully leverage the two complementary data sources. Prior works either extract information from the RGB image and depth separately or use costly post-processing steps, limiting their performances in highly cluttered scenes and real-time applications. In this work, we present DenseFusion, a generic framework for estimating 6D pose of a set of known objects from RGB-D images. DenseFusion is a heterogeneous architecture that processes the two data sources individually and uses a novel dense fusion network to extract pixel-wise dense feature embedding, from which the pose is estimated. Furthermore, we integrate an end-to-end iterative pose refinement procedure that further improves the pose estimation while achieving near real-time inference. Our experiments show that our method outperforms state-of-the-art approaches in two datasets, YCB-Video and LineMOD. We also deploy our proposed method to a real robot to grasp and manipulate objects based on the estimated pose. Chen Wang 0053, Danfei Xu, Yuke Zhu, Roberto Martin Martin, Cewu Lu, Li Fei-Fei 0001, Silvio Savarese |
CVPR | 5 |
| 2019 | Cross-Domain Adaptation for Animal Pose EstimationabstractIn this paper, we are interested in pose estimation of animals. Animals usually exhibit a wide range of variations on poses and there is no available animal pose dataset for training and testing. To address this problem, we build an animal pose dataset to facilitate training and evaluation. Considering the heavy labor needed to label dataset and it is impossible to label data for all concerned animal species, we, therefore, proposed a novel cross-domain adaptation method to transform the animal pose knowledge from labeled animal classes to unlabeled animal classes. We use the modest animal pose dataset to adapt learned knowledge to multiple animals species. Moreover, humans also share skeleton similarities with some animals (especially four-footed mammals). Therefore, the easily available human pose dataset, which is of a much larger scale than our labeled animal dataset, provides important prior knowledge to boost up the performance on animal pose estimation. Experiments show that our proposed method leverages these pieces of prior knowledge well and achieves convincing results on animal pose estimation. Jinkun Cao, Hongyang Tang, Haoshu Fang, Xiaoyong Shen, Yu-Wing Tai, Cewu Lu |
ICCV | 6 |
| 2019 | InstaBoost: Boosting Instance Segmentation via Probability Map Guided Copy-PastingabstractInstance segmentation requires a large number of training samples to achieve satisfactory performance and benefits from proper data augmentation. To enlarge the training set and increase the diversity, previous methods have investigated using data annotation from other domain (e.g. bbox, point) in a weakly supervised mechanism. In this paper, we present a simple, efficient and effective method to augment the training set using the existing instance mask annotations. Exploiting the pixel redundancy of the background, we are able to improve the performance of Mask R-CNN for 1.7 mAP on COCO dataset and 3.3 mAP on Pascal VOC dataset by simply introducing random jittering to objects. Furthermore, we propose a location probability map based approach to explore the feasible locations that objects can be placed based on local appearance similarity. With the guidance of such map, we boost the performance of R101-Mask R-CNN on instance segmentation from 35.7 mAP to 37.9 mAP without modifying the backbone or network structure. Our method is simple to implement and does not increase the computational complexity. It can be integrated into the training pipeline of any instance segmentation model without affecting the training and inference efficiency. Our code and models have been released at https://github.com/GothicAi/InstaBoost. Haoshu Fang, Jianhua Sun 0003, Runzhong Wang, Minghao Gou, Yong-Lu Li 0001, Cewu Lu |
ICCV | 6 |
| 2019 | Explicit Shape Encoding for Real-Time Instance SegmentationabstractIn this paper, we propose a novel top-down instance segmentation framework based on explicit shape encoding, named \textbf{ESE-Seg}. It largely reduces the computational consumption of the instance segmentation by explicitly decoding the multiple object shapes with tensor operations, thus performs the instance segmentation at almost the same speed as the object detection. ESE-Seg is based on a novel shape signature Inner-center Radius (IR), Chebyshev polynomial fitting and the strong modern object detectors. ESE-Seg with YOLOv3 outperforms the Mask R-CNN on Pascal VOC 2012 at [email protected] while 7 times faster. Fubo Qi, Cewu Lu |
ICCV | 4 |
| 2019 | Approximated Bilinear Modules for Temporal ModelingabstractWe consider two less-emphasized temporal properties of video: 1. Temporal cues are fine-grained; 2. Temporal modeling needs reasoning. To tackle both problems at once, we exploit approximated bilinear modules (ABMs) for temporal modeling. There are two main points making the modules effective: two-layer MLPs can be seen as a constraint approximation of bilinear operations, thus can be used to construct deep ABMs in existing CNNs while reusing pretrained parameters; frame features can be divided into static and dynamic parts because of visual repetition in adjacent frames, which enables temporal modeling to be more efficient. Multiple ABM variants and implementations are investigated, from high performance to high efficiency. Specifically, we show how two-layer subnets in CNNs can be converted to temporal bilinear modules by adding an auxiliary-branch. Besides, we introduce snippet sampling and shifting inference to boost sparse-frame video classification performance. Extensive ablation studies are conducted to show the effectiveness of proposed techniques. Our models can outperform most state-of-the-art methods on Something-Something v1 and v2 datasets without Kinetics pretraining, and are also competitive on other YouTube-like action recognition datasets. Our code is available on https://github.com/zhuxinqimac/abm-pytorch. Xinqi Zhu, Chang Xu 0002, Langwen Hui, Cewu Lu, Dacheng Tao |
ICCV | 4 |
| 2019 | Template-Instance Loss for Offline Handwritten Chinese Character RecognitionabstractThe long-standing challenges for offline handwritten Chinese character recognition (HCCR) are twofold: Chinese characters can be very diverse and complicated while similarly looking, and cursive handwriting (due to increased writing speed and infrequent pen lifting) makes strokes and even characters connected together in a flowing manner. In this paper, we propose the template and instance loss functions for the relevant machine learning tasks in offline handwritten Chinese character recognition. First, the character template is designed to deal with the intrinsic similarities among Chinese characters. Second, the instance loss can reduce category variance according to classification difficulty, giving a large penalty to the outlier instance of handwritten Chinese character. Trained with the new loss functions using our deep network architecture HCCR14Layer model consisting of simple layers, our extensive experiments show that it yields state-of-the-art performance and beyond for offline HCCR. Cewu Lu, Chi-Keung Tang |
ICDAR | 3 |
| 2019 | Attention-Based Audio-Visual Fusion for Video Summarization
Yinghong Fang, Cewu Lu |
ICONIP (2) | 3 |
| 2019 | Transferable Trial-Minimizing Progressive Peg-in-hole ModelabstractPeg-in-hole is a fine-level manipulation task that requires highly precise location and the normal direction of the hole, which is beyond state-of-the-art object detectors' capability. Therefore, we propose a novel method that trains a robot arm to progressively search for the right inserting pose through trials with both force feedback and visual inputs. Under a reinforcement learning (RL) framework, an agent trying to minimize the number of trials is learned based on the sequentially estimated relative poses with regard to the correct inserting pose. Moreover, our learned dynamics model is transferable. Thanks to our context-independent force and visual feature design, our pre-trained model can be finetuned efficiently for another unseen peg-in-hole case. Extensive experiments show the effectiveness of the proposed framework. Junfeng Ding, Chen Wang 0033, Cewu Lu |
IROS | 3 |
| 2019 | TendencyRL: Multi-stage Discriminative Hints for Efficient Goal-Oriented Reverse Curriculum LearningabstractDeep reinforcement learning algorithms have been proven successful in a variety of simulation tasks with dense reward feedback. However, real-world RL applications, e.g. robotic manipulation, remain challenging as most of them are multi-stage and a positive reward can only be received when the final goal is accomplished. In this work, we propose a potential solution to such problems with the introduction of an experience-based tendency reward shaping mechanism, which provides the robot with additional hints based on a discriminative learning on past experience. The reward along with a stage-awareness network help accelerate solving a multistage task split into shorter phases in a reverse curriculum learning manner. We extensively study the advantages of TRL on the standard long-term goal-oriented robotics domains such as pick-and-place, and show that TRL performs more efficiently and robustly than prior approaches in tasks with large state space. In addition, we demonstrate that TRL can solve difficult robot manipulation challenges directly from perception. Chen Wang 0033, Junfeng Ding, Zelin Ye, Ziruo Cai, Cewu Lu |
IROS | 7 |
| 2019 | Fast Abnormal Event Detection
Cewu Lu, Jianping Shi, Jiaya Jia |
Int. J. Comput. Vis. | 1 |
| 2019 | Relative CNN-RNN: Learning Relative Atmospheric Visibility From ImagesabstractWe propose a deep learning approach for directly estimating relative atmospheric visibility from outdoor photos without relying on weather images or data that require expensive sensing or custom capture. Our data-driven approach capitalizes on a large collection of Internet images to learn rich scene and visibility varieties. The relative CNN-RNN coarse-to-fine model, where CNN stands for convolutional neural network and RNN stands for recurrent neural network, exploits the joint power of relative support vector machine, which has a good ranking representation, and the data-driven deep learning features derived from our novel CNN-RNN model. The CNN-RNN model makes use of shortcut connections to bridge a CNN module and an RNN coarse-to-fine module. The CNN captures the global view while the RNN simulates human's attention shift, namely, from the whole image (global) to the farthest discerned region (local). The learned relative model can be adapted to predict absolute visibility in limited scenarios. Extensive experiments and comparisons are performed to verify our method. We have built an annotated dataset consisting of about 40000 images with 0.2 million human annotations. The large-scale, annotated visibility data set will be made available to accompany this paper. Yang You 0004, Cewu Lu, Chi-Keung Tang |
IEEE Trans. Image Process. | 2 |
| 2018 | PoseHD: Boosting Human Detectors Using Human Pose Information
Bowen Pan, Yuliang Xiu, Cewu Lu |
AAAI | 4 |
| 2018 | Pose Flow: Efficient Online Pose Tracking
Yuliang Xiu, Yinghong Fang, Cewu Lu |
BMVC | 5 |
| 2018 | LiDAR-Video Driving Dataset: Learning Driving Policies EffectivelyabstractLearning autonomous-driving policies is one of the most challenging but promising tasks for computer vision. Most researchers believe that future research and applications should combine cameras, video recorders and laser scanners to obtain comprehensive semantic understanding of real traffic. However, current approaches only learn from large-scale videos, due to the lack of benchmarks that consist of precise laser-scanner data. In this paper, we are the first to propose a LiDAR-Video dataset, which provides large-scale high-quality point clouds scanned by a Velodyne laser, videos recorded by a dashboard camera and standard drivers' behaviors. Extensive experiments demonstrate that extra depth information help networks to determine driving policies indeed. Yiping Chen 0002, Jingkang Wang, Jonathan Li 0001, Cewu Lu, Cheng Wang 0003 |
CVPR | 4 |
| 2018 | Weakly and Semi Supervised Human Body Part Parsing via Pose-Guided Knowledge TransferabstractHuman body part parsing, or human semantic part segmentation, is fundamental to many computer vision tasks. In conventional semantic segmentation methods, the ground truth segmentations are provided, and fully convolutional networks (FCN) are trained in an end-to-end scheme. Although these methods have demonstrated impressive results, their performance highly depends on the quantity and quality of training data. In this paper, we present a novel method to generate synthetic human part segmentation data using easily-obtained human keypoint annotations. Our key idea is to exploit the anatomical similarity among human to transfer the parsing results of a person to another person with similar pose. Using these estimated results as additional training data, our semi-supervised model outperforms its strong-supervised counterpart by 6 mIOU on the PASCAL-Person-Part dataset [6], and we achieve state-of-the-art human parsing results. Our approach is general and can be readily extended to other object/animal parsing task assuming that their anatomical similarity can be annotated by keypoints. The proposed model and accompanying source code will be made publicly available. Haoshu Fang, Guansong Lu, Xiaolin Fang 0002, Jianwen Xie, Yu-Wing Tai, Cewu Lu |
CVPR | 6 |
| 2018 | Beyond Holistic Object Recognition: Enriching Image Understanding With Part StatesabstractImportant high-level vision tasks require rich semantic descriptions of objects at part level. Based upon previous work on part localization, in this paper, we address the problem of inferring rich semantics imparted by an object part in still images. Specifically, we propose to tokenize the semantic space as a discrete set of part states. Our modeling of part state is spatially localized, therefore, we formulate the part state inference problem as a pixel-wise annotation problem. An iterative part-state inference neural network that is efficient in time and accurate in performance is specifically designed for this task. Extensive experiments demonstrate that the proposed method can effectively predict the semantic states of parts and simultaneously improve part segmentation, thus benefiting a number of visual understanding applications. The other contribution of this paper is our part state dataset which contains rich part-level semantic annotations. Cewu Lu, Hao Su 0001, Yong-Lu Li 0001, Yongyi Lu, Li Yi 0001, Chi-Keung Tang, Leonidas J. Guibas |
CVPR | 1 |
| 2018 | Recurrent Residual Module for Fast Inference in VideosabstractDeep convolutional neural networks (CNNs) have made impressive progress in many video recognition tasks such as video pose estimation and video object detection. However, CNN inference on video is computationally expensive due to processing dense frames individually. In this work, we propose a framework called Recurrent Residual Module (RRM) to accelerate the CNN inference for video recognition tasks. This framework has a novel design of using the similarity of the intermediate feature maps of two consecutive frames, to largely reduce the redundant computation. One unique property of the proposed method compared to previous work is that feature maps of each frame are precisely computed. The experiments show that, while maintaining the similar recognition performance, our RRM yields averagely 2× acceleration on the commonly used CNNs such as AlexNet, ResNet, deep compression model (thus 8-12× faster than the original dense models using the efficient inference engine), and impressively 9× acceleration on some binary networks such as XNOR-Nets (thus 500× faster than the original model). We further verify the effectiveness of the RRM on speeding up CNNs for video pose estimation and video object detection. Bowen Pan, Wuwei Lin, Xiaolin Fang 0002, Chaoqin Huang, Bolei Zhou, Cewu Lu |
CVPR | 6 |
| 2018 | Environment Upgrade Reinforcement Learning for Non-Differentiable Multi-Stage PipelinesabstractRecent advances in multi-stage algorithms have shown great promise, but two important problems still remain. First of all, at inference time, information can't feed back from downstream to upstream. Second, at training time, end-to-end training is not possible if the overall pipeline involves non-differentiable functions, and so different stages can't be jointly optimized. In this paper, we propose a novel environment upgrade reinforcement learning framework to solve the feedback and joint optimization problems. Our framework re-links the downstream stage to the upstream stage by a reinforcement learning agent. While training the agent to improve final performance by refining the upstream stage's output, we also upgrade the downstream stage (environment) according to the agent's policy. In this way, agent policy and environment are jointly optimized. We propose a training algorithm for this framework to address the different training demands of agent and environment. Experiments on instance segmentation and human pose estimation demonstrate the effectiveness of the proposed framework. Shuqin Xie, Zitian Chen, Chao Xu 0023, Cewu Lu |
CVPR | 4 |
| 2018 | Pairwise Body-Part Attention for Recognizing Human-Object Interactions
Haoshu Fang, Jinkun Cao, Yu-Wing Tai, Cewu Lu |
ECCV (10) | 4 |
| 2018 | SRDA: Generating Instance Segmentation Annotation via Scanning, Reasoning and Domain Adaptation
Yong-Lu Li 0001, Cewu Lu |
ECCV (12) | 3 |
| 2018 | AXNet: approximate computing using an end-to-end trainable neural networkabstractNeural network based approximate computing is a universal architecture promising to gain tremendous energy-efficiency for many error resilient applications. To guarantee the approximation quality, existing works deploy two neural networks (NNs), e.g., an approximator and a predictor. The approximator provides the approximate results, while the predictor predicts whether the input data is safe to approximate with the given quality requirement. However, it is non-trivial and time-consuming to make these two neural network coordinate---they have different optimization objectives---by training them separately. This paper proposes a novel neural network structure---AXNet---to fuse two NNs to a holistic end-to-end trainable NN. Leveraging the philosophy of multi-task learning, AXNet can tremendously improve the invocation (proportion of safe-to-approximate samples) and reduce the approximation error. The training effort also decrease significantly. Experiment results show 50.7% more invocation and substantial cuts of training time when compared to existing neural network based approximate computing framework. Zhenghao Peng, Chengwen Xu, Naifeng Jing, Xiaoyao Liang, Cewu Lu, Li Jiang 0002 |
ICCAD | 6 |
| 2018 | Fast Surface Defect Detection Using Improved Gabor FiltersabstractSurface inspection and defect detection are essential procedures in the quality control of mass production. It is challenging to identify curvilinear defects on a complex background. This paper proposes a novel and fast surface defect detection method based on improved Gabor filters. The introduced system firstly employs improved Gabor filter banks to generate corresponding energy maps. Hysteresis thresholding combined with region grouping and pruning is used to extract defect regions, integrate defect fragments and remove false positives. Our method exhibits excellent performance on two different kinds of surface defect dataset and thus proves to be a practical and accurate solution to surface defect detection. Jiaxu Ma, Cewu Lu |
ICIP | 4 |
| 2018 | Annotation-Free and One-Shot Learning for Instance Segmentation of Homogeneous Object ClustersabstractWe propose a novel approach for instance segmentation given an image of homogeneous object cluster (HOC). Our learning approach is one-shot because a single video of an object instance is captured and it requires no human annotation. Our intuition is that images of homogeneous objects can be effectively synthesized based on structure and illumination priors derived from real images. A novel solver is proposed that iteratively maximizes our structured likelihood to generate realistic images of HOC. Illumination transformation scheme is applied to make the real and synthetic images share the same illumination condition. Extensive experiments and comparisons are performed to verify our method. We build a dataset consisting of pixel-level annotated images of HOC. The dataset and code will be released. Ruiheng Chang, Jiaxu Ma, Cewu Lu, Chi-Keung Tang |
IJCAI | 4 |
| 2018 | Preface
Shi-Min Hu 0001, Cewu Lu, Ariel Shamir |
J. Comput. Sci. Technol. | 2 |
| 2018 | Real-Time Video Stylization Using Object FlowsabstractWe present a real-time video stylization system and demonstrate a variety of painterly styles rendered on real video inputs. The key technical contribution lies on the object flow, which is robust to inaccurate optical flow, unknown object transformation and partial occlusion as well. Since object flows relate regions of the same object across frames, shower-door effect can be effectively reduced where painterly strokes and textures are rendered on video objects. The construction of object flows is performed in real time and automatically after applying metric learning. To reduce temporal flickering, we extend the bilateral filtering into motion bilateral filtering. We propose quantitative metrics to measure the temporal coherence on structures and textures of our stylized videos, and perform extensive experiments to compare our stylized results with baseline systems and prior works specializing in watercolor and abstraction. Cewu Lu, Chi-Keung Tang |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2017 | Virtual to Real Reinforcement Learning for Autonomous Driving
Xinlei Pan, Yurong You, Cewu Lu |
BMVC | 4 |
| 2017 | Urban Travel Time Prediction using a Small Number of GPS Floating CarsabstractPredicting the travel time of a path is an important task in route planning and navigation applications. As more GPS floating car data has been collected to monitor urban traffic, GPS trajectories of floating cars have been frequently used to predict path travel time. However, most trajectory-based methods rely on deploying GPS devices and collect real-time data on a large taxi fleet, which can be expensive and unreliable in smaller cities. This work deals with the problem of predicting path travel time when only a small number of GPS floating cars are available. We developed an algorithm that learns local congestion patterns of a compact set of frequently shared paths from historical data. Given a travel time prediction query, we identify the current congestion patterns around the query path from recent trajectories, then infer its travel time in the near future. Experimental results using 10-15 taxis tracked for 11 months in urban areas of Shenzhen, China show that our prediction has on average 5.4 minutes of error on trips of duration 10-75 minutes. This result improves the baseline approach of using purely historical trajectories by 2-30% on regions with various degree of path regularity. It also outperforms a state-of-the-art travel time prediction method that uses both historical trajectories and real-time trajectories. Yang Li 0104, Dimitrios Gunopulos, Cewu Lu, Leonidas J. Guibas |
SIGSPATIAL/GIS | 3 |
| 2017 | RMPE: Regional Multi-person Pose EstimationabstractMulti-person pose estimation in the wild is challenging. Although state-of-the-art human detectors have demonstrated good performance, small errors in localization and recognition are inevitable. These errors can cause failures for a single-person pose estimator (SPPE), especially for methods that solely depend on human detection results. In this paper, we propose a novel regional multi-person pose estimation (RMPE) framework to facilitate pose estimation in the presence of inaccurate human bounding boxes. Our framework consists of three components: Symmetric Spatial Transformer Network (SSTN), Parametric Pose Non-Maximum-Suppression (NMS), and Pose-Guided Proposals Generator (PGPG). Our method is able to handle inaccurate bounding boxes and redundant detections, allowing it to achieve 76:7 mAP on the MPII (multi person) dataset[3]. Our model and source codes are made publicly available. Haoshu Fang, Shuqin Xie, Yu-Wing Tai, Cewu Lu |
ICCV | 4 |
| 2017 | Online Video Object Detection Using Association LSTMabstractVideo object detection is a fundamental tool for many applications. Since direct application of image-based object detection cannot leverage the rich temporal information inherent in video data, we advocate to the detection of long-range video object pattern. While the Long Short-Term Memory (LSTM) has been the de facto choice for such detection, currently LSTM cannot fundamentally model object association between consecutive frames. In this paper, we propose the association LSTM to address this fundamental association problem. Association LSTM not only regresses and classifiy directly on object locations and categories but also associates features to represent each output object. By minimizing the matching error between these features, we learn how to associate objects in two consecutive frames. Additionally, our method works in an online manner, which is important for most video tasks. Compared to the traditional video object detection methods, our approach outperforms them on standard video datasets. Yongyi Lu, Cewu Lu, Chi-Keung Tang |
ICCV | 2 |
| 2017 | Two-Class Weather ClassificationabstractGiven a single outdoor image, we propose a collaborative learning approach using novel weather features to label the image as either sunny or cloudy. Though limited, this two-class classification problem is by no means trivial given the great variety of outdoor images captured by different cameras where the images may have been edited after capture. Our overall weather feature combines the data-driven convolutional neural network (CNN) feature and well-chosen weather-specific features. They work collaboratively within a unified optimization framework that is aware of the presence (or absence) of a given weather cue during learning and classification. In this paper we propose a new data augmentation scheme to substantially enrich the training data, which is used to train a latent SVM framework to make our solution insensitive to global intensity transfer. Extensive experiments are performed to verify our method. Compared with our previous work and the sole use of a CNN classifier, this paper improves the accuracy up to 7-8 percent. Our weather image dataset is available together with the executable of our classifier. Cewu Lu, Di Lin 0002, Jiaya Jia, Chi-Keung Tang |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2017 | L0 Regularized Stationary-Time Estimation for Crowd AnalysisabstractIn this paper, we tackle the problem of stationary crowd analysis which is as important as modeling mobile groups in crowd scenes and finds many important applications in crowd surveillance. Our key contribution is to propose a robust algorithm for estimating how long a foreground pixel becomes stationary. It is much more challenging than only subtracting background because failure at a single frame due to local movement of objects, lighting variation, and occlusion could lead to large errors on stationary-time estimation. To achieve robust and accurate estimation, sparse constraints along spatial and temporal dimensions are jointly added by mixed partials (which are second-order gradients) to shape a 3D stationary-time map. It is formulated as an L0optimization problem. Besides background subtraction, it distinguishes among different foreground objects, which are close or overlapped in the spatio-temporal space by using a locally shared foreground codebook. The proposed technologies are further demonstrated through three applications. 1) Based on the results of stationary-time estimation, 12 descriptors are proposed to detect four types of stationary crowd activities. 2) The averaged stationary-time map is estimated to analyze crowd scene structures. 3) The result of stationary-time estimation is also used to study the influence of stationary crowd groups to traffic patterns. Shuai Yi, Xiaogang Wang 0001, Cewu Lu, Jiaya Jia, Hongsheng Li 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2017 | RSCM: Region Selection and Concurrency Model for Multi-Class Weather RecognitionabstractToward weather condition recognition, we emphasize the importance of regional cues in this paper and address a few important problems regarding appropriate representation, its differentiation among regions, and weather-condition feature construction. Our major contribution is, first, to construct a multi-class benchmark data set containing 65 000 images from six common categories for sunny, cloudy, rainy, snowy, haze, and thunder weather. This data set also benefits weather classification and attribute recognition. Second, we propose a deep learning framework named region selection and concurrency model (RSCM) to help discover regional properties and concurrency. We evaluate RSCM on our multi-class benchmark data and another public data set for weather recognition. Di Lin 0002, Cewu Lu, Hui Huang 0004, Jiaya Jia |
IEEE Trans. Image Process. | 2 |
| 2016 | Visual Relationship Detection with Language Priors
Cewu Lu, Ranjay Krishna, Michael S. Bernstein, Li Fei-Fei 0001 |
ECCV (1) | 1 |
| 2016 | City-Scale Map Creation and Updating using GPS CollectionsabstractApplications such as autonomous driving or real-time route recommendations require up-to-date and accurate digital maps. However, manually creating and updating such maps is too costly to meet the rising demands. As large collections of GPS trajectories become widely available, constructing and updating maps using such trajectory collections can greatly reduce the cost of such maps. Unfortunately, due to GPS noise and varying trajectory sampling rates, inferring maps from GPS trajectories can be very challenging. In this paper, we present a framework to create up-to-date maps with rich knowledge from GPS trajectory collections. Starting from an unstructured GPS point cloud, we discover road segments using novel graph-based clustering techniques with prior knowledge on road design. Based on road segments, we develop a scale- and orientation-invariant traj-SIFT feature to localize and recognize junctions using a supervised learning framework. Maps with rich knowledge are created based on discovered road segments and junctions. Compared to state-of-the-art methods, our approach can efficiently construct high-quality maps at city scales from large collections of GPS trajectories. Chen Chen 0018, Cewu Lu, Qixing Huang, Qiang Yang 0001, Dimitrios Gunopulos, Leonidas J. Guibas |
KDD | 2 |
| 2016 | Improving object recognition with the ℓ-channel
Cewu Lu, Efstratios Tsougenis, Chi-Keung Tang |
Pattern Recognit. | 1 |
| 2016 | A scalable active framework for region annotation in 3D shape collectionsabstractLarge repositories of 3D shapes provide valuable input for data-driven analysis and modeling tools. They are especially powerful once annotated with semantic information such as salient regions and functional parts. We propose a novel active learning method capable of enriching massive geometric datasets with accurate semantic region annotations. Given a shape collection and a user-specified region label our goal is to correctly demarcate the corresponding regions with minimal manual work. Our active framework achieves this goal by cycling between manually annotating the regions, automatically propagating these annotations across the rest of the shapes, manually verifying both human and automatic annotations, and learning from the verification results to improve the automatic propagation algorithm. We use a unified utility function that explicitly models the time cost of human input across all steps of our method. This allows us to jointly optimize for the set of models to annotate and for the set of models to verify based on the predicted impact of these actions on the human efficiency. We demonstrate that incorporating verification of all produced labelings within this unified objective improves both accuracy and efficiency of the active learning procedure. We automatically propagate human labels across a dynamic shape network using a conditional random field (CRF) framework, taking advantage of global shape-to-shape similarities, local feature similarities, and point-to-point correspondences. By combining these diverse cues we achieve higher accuracy than existing alternatives. We validate our framework on existing benchmarks demonstrating it to be significantly more efficient at using human input compared to previous techniques. We further validate its efficiency and robustness by annotating a massive shape dataset, labeling over 93,000 shape parts, across multiple model classes, and providing a labeled part collection more than one order of magnitude larger than existing ones. Li Yi 0001, Vladimir G. Kim, Duygu Ceylan, I-Chao Shen, Mengyuan Yan, Hao Su 0001, Cewu Lu, Qixing Huang, Alla Sheffer, Leonidas J. Guibas |
ACM Trans. Graph. | 7 |
| 2015 | Deep LAC: Deep localization, alignment and classification for fine-grained recognitionabstractWe propose a fine-grained recognition system that incorporates part localization, alignment, and classification in one deep neural network. This is a nontrivial process, as the input to the classification module should be functions that enable back-propagation in constructing the solver. Our major contribution is to propose a valve linkage function (VLF) for back-propagation chaining and form our deep localization, alignment and classification (LAC) system. The VLF can adaptively compromise the errors of classification and alignment when training the LAC model. It in turn helps update localization. The performance on fine-grained object data bears out the effectiveness of our LAC system. Di Lin 0002, Xiaoyong Shen, Cewu Lu, Jiaya Jia |
CVPR | 3 |
| 2015 | Complexity-adaptive distance metric for object proposals generationabstractDistance metric plays a key role in grouping superpixels to produce object proposals for object detection. We observe that existing distance metrics work primarily for low complexity cases. In this paper, we develop a novel distance metric for grouping two superpixels in high-complexity scenarios. Combining them, a complexity-adaptive distance measure is produced that achieves improved grouping in different levels of complexity. Our extensive experimentation shows that our method can achieve good results in the PASCAL VOC 2012 dataset surpassing the latest state-of-the-art methods. Cewu Lu, Efstratios Tsougenis, Yongyi Lu, Chi-Keung Tang |
CVPR | 2 |
| 2015 | Box Aggregation for Proposal Decimation: Last Mile of Object DetectionabstractRegions-with-convolutional-neural-network (RCNN) is now a commonly employed object detection pipeline. Its main steps, i.e., proposal generation and convolutional neural network (CNN) feature extraction, have been intensively investigated. We focus on the last step of the system to aggregate thousands of scored box proposals into final object prediction, which we call proposal decimation. We show this step can be enhanced with a very simple box aggregation function by considering statistical properties of proposals with respect to ground truth objects. Our method is with extremely light-weight computation, while it yields an improvement of 3.7% in mAP on PASCAL VOC 2007 test. We explain why it works using some statistics in this paper. Shu Liu 0005, Cewu Lu, Jiaya Jia |
ICCV | 2 |
| 2015 | Square Localization for Efficient and Accurate Object DetectionabstractThe key contribution of this paper is the compact square object localization, which relaxes the exhaustive sliding window from testing all windows of different combinations of aspect ratios. Square object localization is category scalable. By using a binary search strategy, the number of scales to test is further reduced empirically to only O(log(min{H, W})) rounds of sliding CNNs, where H and W are respectively the image height and width. In the training phase, square CNN models and object co-presence priors are learned. In the testing phase, sliding CNN models are applied which produces a set of response maps that can be effectively filtered by the learned co-presence prior to output the final bounding boxes for localizing an object. We performed extensive experimental evaluation on the VOC 2007 and 2012 datasets to demonstrate that while efficient, square localization can output precise bounding boxes to improve the final detection result. Cewu Lu, Yongyi Lu, Hao Chen 0011, Chi-Keung Tang |
ICCV | 1 |
| 2015 | Contour Box: Rejecting Object Proposals without Explicit Closed ContoursabstractClosed contour is an important objectness indicator. We propose a new measure subject to the completeness and tightness constraints, where the optimized closed contour should be tightly bounded within an object proposal. The closed contour measure is defined using closed path integral, and we solve the optimization problem efficiently in polar coordinate system with a global optimum guaranteed. Extensive experiments show that our method can reject a large number of false proposals, and achieve over 6% improvement in object recall at the challenging overlap threshold 0.8 on the VOC 2007 test dataset. Cewu Lu, Shu Liu 0005, Jiaya Jia, Chi-Keung Tang |
ICCV | 1 |
| 2015 | Personal object discovery in first-person videosabstractPeople know and care for personal objects, which can be different for individuals. Automatically discovering personal objects is thus of great practical importance. We, in this paper, pursue this task with wearable cameras based on the common sense that personal objects generally company us in various scenes. With this clue, we exploit a new object-scene distribution for robust detection. Two technical challenges involved in estimating this distribution, i.e., scene extraction and unsupervised object discovery, are tackled. For scene extraction, we learn the latent representation instead of simply selecting a few frames from the videos. In object discovery, we build an interaction model to select frame-level objects and use nonparametric Bayesian clustering. Experiments verify the usefulness of our approach. Cewu Lu, Renjie Liao 0001, Jiaya Jia |
IEEE Trans. Image Process. | 1 |
| 2014 | Learning Important Spatial Pooling Regions for Scene ClassificationabstractWe address the false response influence problem when learning and applying discriminative parts to construct the mid-level representation in scene classification. It is often caused by the complexity of latent image structure when convolving part filters with input images. This problem makes mid-level representation, even after pooling, not distinct enough to classify input data correctly to categories. Our solution is to learn important spatial pooling regions along with their appearance. The experiments show that this new framework suppresses false response and produces improved results on several datasets, including MIT-Indoor, 15-Scene, and UIUC 8-Sport. When combined with global image features, our method achieves state-of-the-art performance on these datasets. Di Lin 0002, Cewu Lu, Renjie Liao 0001, Jiaya Jia |
CVPR | 2 |
| 2014 | Range-Sample Depth Feature for Action RecognitionabstractWe propose binary range-sample feature in depth. It is based on τ tests and achieves reasonable invariance with respect to possible change in scale, viewpoint, and background. It is robust to occlusion and data corruption as well. The descriptor works in a high speed thanks to its binary property. Working together with standard learning algorithms, the proposed descriptor achieves state-of-the-art results on benchmark datasets in our experiments. Impressively short running time is also yielded. Cewu Lu, Jiaya Jia, Chi-Keung Tang |
CVPR | 1 |
| 2014 | Two-Class Weather ClassificationabstractGiven a single outdoor image, this paper proposes a collaborative learning approach for labeling it as either sunny or cloudy. Never adequately addressed, this twoclass classification problem is by no means trivial given the great variety of outdoor images. Our weather feature combines special cues after properly encoding them into feature vectors. They then work collaboratively in synergy under a unified optimization framework that is aware of the presence (or absence) of a given weather cue during learning and classification. Extensive experiments and comparisons are performed to verify our method. We build a new weather image dataset consisting of 10K sunny and cloudy images, which is available online together with the executable. Cewu Lu, Di Lin 0002, Jiaya Jia, Chi-Keung Tang |
CVPR | 1 |
| 2014 | L0 Regularized Stationary Time Estimation for Crowd Group AnalysisabstractWe tackle stationary crowd analysis in this paper, which is similarly important as modeling mobile groups in crowd scenes and finds many applications in surveillance. Our key contribution is to propose a robust algorithm of estimating how long a foreground pixel becomes stationary. It is much more challenging than only subtracting background because failure at a single frame due to local movement of objects, lighting variation, and occlusion could lead to large errors on stationary time estimation. To accomplish decent results, sparse constraints along spatial and temporal dimensions are jointly added by mixed partials to shape a 3D stationary time map. It is formulated as a L0optimization problem. Besides background subtraction, it distinguishes among different foreground objects, which are close or overlapped in the spatio-temporal space by using a locally shared foreground codebook. The proposed technologies are used to detect four types of stationary group activities and analyze crowd scene structures. We provide the first public benchmark dataset for stationary time estimation and stationary group analysis. Shuai Yi, Xiaogang Wang 0001, Cewu Lu, Jiaya Jia |
CVPR | 3 |
| 2014 | Contrast Preserving Decolorization with Perception-Based Quality Metrics
Cewu Lu, Li Xu 0001, Jiaya Jia |
Int. J. Comput. Vis. | 1 |
| 2014 | Scale Adaptive Dictionary LearningabstractDictionary learning has been widely used in many image processing tasks. In most of these methods, the number of basis vectors is either set by experience or coarsely evaluated empirically. In this paper, we propose a new scale adaptive dictionary learning framework, which jointly estimates suitable scales and corresponding atoms in an adaptive fashion according to the training data, without the need of prior information. We design an atom counting function and develop a reliable numerical scheme to solve the challenging optimization problem. Extensive experiments on texture and video data sets demonstrate quantitatively and visually that our method can estimate the scale, without damaging the sparse reconstruction ability. Cewu Lu, Jianping Shi, Jiaya Jia |
IEEE Trans. Image Process. | 1 |
| 2013 | Online Robust Dictionary LearningabstractOnline dictionary learning is particularly useful for processing large-scale and dynamic data in computer vision. It, however, faces the major difficulty to incorporate robust functions, rather than the square data fitting term, to handle outliers in training data. In this paper, we propose a new online framework enabling the use of l1 sparse data fitting term in robust dictionary learning, notably enhancing the usability and practicality of this important technique. Extensive experiments have been carried out to validate our new framework. Cewu Lu, Jianping Shi, Jiaya Jia |
CVPR | 1 |
| 2013 | Abnormal Event Detection at 150 FPS in MATLABabstractSpeedy abnormal event detection meets the growing demand to process an enormous number of surveillance videos. Based on inherent redundancy of video structures, we propose an efficient sparse combination learning framework. It achieves decent performance in the detection phase without compromising result quality. The short running time is guaranteed because the new method effectively turns the original complicated problem to one in which only a few costless small-scale least square optimization steps are involved. Our method reaches high detection rates on benchmark datasets at a speed of 140-150 frames per second on average when computing on an ordinary desktop PC using MATLAB. Cewu Lu, Jianping Shi, Jiaya Jia |
ICCV | 1 |
| 2012 | Contrast preserving decolorizationabstractDecolorization - the process to transform a color image to a grayscale one - is a basic tool in digital printing, stylized black-and-white photography, and in many single channel image processing applications. In this paper, we propose an optimization approach aiming at maximally preserving the original color contrast. Our main contribution is to alleviate a strict order constraint for color mapping based on human vision system, which enables the employment of a bimodal distribution to constrain spatial pixel difference and allows for automatic selection of suitable gray scale in order to preserve the original contrast. Both the quantitative and qualitative evaluation bears out the effectiveness of the proposed method. Cewu Lu, Li Xu 0001, Jiaya Jia |
ICCP | 1 |
| 2011 | Image smoothing via L0 gradient minimizationabstractWe present a new image editing method, particularly effective for sharpening major edges by increasing the steepness of transition while eliminating a manageable degree of low-amplitude structures. The seemingly contradictive effect is achieved in an optimization framework making use of L 0 gradient minimization, which can globally control how many non-zero gradients are resulted in to approximate prominent structure in a sparsity-control manner. Unlike other edge-preserving smoothing approaches, our method does not depend on local features, but instead globally locates important edges. It, as a fundamental tool, finds many applications and is particularly beneficial to edge extraction, clip-art JPEG artifact removal, and non-photorealistic effect generation. Li Xu 0001, Cewu Lu, Jiaya Jia |
ACM Trans. Graph. | 2 |