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Christian Stussak

dblp:96/1581 · DBLP profile ↗
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3ranked-venue papers
1as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
1 paper
Computing education · 100%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 50% Rendering · 50%
Human-computer interaction and pervasive computing
1 paper
Learning and educational technologies · 100%
Theoretical computer science
1 paper
Computational geometry · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computing education
AI education
0.612022
I AM A.I. Gradient Descent - an Open-Source Digital Game for Inquiry-Based CLIL Learning · AAAI 2022
Learning and educational technologies
educational games
0.212022
I AM A.I. Gradient Descent - an Open-Source Digital Game for Inquiry-Based CLIL Learning · AAAI 2022
Rendering › volume rendering › ray casting
GPU ray-casting
0.212013
Interactive Visualizations of Blowups of the Plane · IEEE Trans. Vis. Comput. Graph. 2013
Visualization and visual analytics › scientific visualization
mathematical visualization
0.212013
Interactive Visualizations of Blowups of the Plane · IEEE Trans. Vis. Comput. Graph. 2013
Computational geometry
algebraic geometry
0.012013
Interactive Visualizations of Blowups of the Plane · IEEE Trans. Vis. Comput. Graph. 2013

Methods — techniques the papers use, named apart from their topics

inquiry-based learning · 1.1content and language integrated learning · 1.1resultant computation · 0.3implicitization · 0.3commutative algebra · 0.3clipping · 0.3
YearPublicationVenuePosition
2022 I AM A.I. Gradient Descent - an Open-Source Digital Game for Inquiry-Based CLIL Learning
abstract
We present an interactive online workshop for K-12 students, which aims in familiarizing students with core concepts of AI. The workshop consists of a variety of resources, inspired by inquiry-based learning techniques, of which we present in detail one module, centered around a browser-based game called Gradient Descent. This module introduces the mathematical concepts behind a gradient descent-based optimization algorithm through the computer game of a treasure hunt at an unknown sea surface landscape. Finally, we report on student feedback for the module in a series of content and language integrated learning in German (CLiLiG) workshops for students aged 14-17 in 30 countries.
Carina Geldhauser, Andreas Daniel Matt, Christian Stussak
AAAI3
2013 Interactive Visualizations of Blowups of the Plane
abstract
Blowups are an important technique in algebraic geometry that permit the smoothing of singular algebraic varieties. It is a challenge to visualize this process even in the case of blowups of points X in the affine plane AA(IR)(2). First results were obtained by Brodmann with the aid of the so-called toroidal blowup, a compact embedding of the blowup into affine 3-space. In fact, Brodmann provides a rational parametrization of the toroidal blowup, but its visualization fails in the neighborhood of X because the parametrization tends to indefinite terms of the form 0/0. Our approach is based on implicitization of the parametric form. By methods from commutative algebra we are able to reduce the implicitization to the computation of a single, fairly simple resultant. This provides an algebraic equation of the implicit surface of the toroidal blowup including the so-called exceptional fiber associated with X. Surprisingly, the degree of the equation grows only linearly with the degree of the parametrization. By applying additional clipping techniques to the implicit surface we are able to visualize the toroidal blowup as well as its deformations by several parameters interactively in real time using GPU-based ray casting techniques. The methods of the paper provide insights in the structure of blowups of points, even if the points are interactively moved or tend to degenerations.
Peter Schenzel, Christian Stussak
IEEE Trans. Vis. Comput. Graph.2
2009 RealSurf - A Tool for the Interactive Visualization of Mathematical Models
Christian Stussak, Peter Schenzel
ArtsIT1