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Yannick Allusse

dblp:96/2583 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 64% Image and video processing · 36%
Computer architecture, parallel and distributed computing, and storage systems
2 papers
GPUs and heterogeneous computing · 100%
Artificial intelligence
1 paper
Image recognition and object detection · 100%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
GPUs and heterogeneous computing › GPU programming
GPU programming frameworks
0.112008
GpuCV: an opensource GPU-accelerated framework forimage processing and computer vision · ACM Multimedia 2008
Virtual and augmented reality
augmented reality
0.112007
Accelerating Template-Based Matching on the GPU for AR Applications · ISMAR 2007
Virtual and augmented reality › tracking
marker-based tracking
0.112007
Accelerating Template-Based Matching on the GPU for AR Applications · ISMAR 2007
GPUs and heterogeneous computing › GPU computing › GPGPU acceleration
GPU-accelerated computer vision
0.112007
Accelerating Template-Based Matching on the GPU for AR Applications · ISMAR 2007
GPUs and heterogeneous computing
GPU computing
0.112007
Accelerating Template-Based Matching on the GPU for AR Applications · ISMAR 2007

Methods — techniques the papers use, named apart from their topics

benchmarking · 0.2GLSL · 0.2CUDA · 0.2template matching · 0.1fiducial tracking · 0.1
YearPublicationVenuePosition
2008 GpuCV: an opensource GPU-accelerated framework forimage processing and computer vision
abstract
This paper presents GpuCV, an open source multi-platform library for easily developing GPU-accelerated image processing and Computer Vision operators and applications. It is meant for computer vision scientist not familiar with GPU technologies. It is designed to be compatible with Intel's OpenCV library by offering GPU-accelerated operators that can be integrated into native OpenCV applications. The GpuCV framework transparently manages hardware capabilities, data synchronization, activation of low level GLSL and CUDA programs, on-the-fly benchmarking and switching to the most efficient implementation and finally offers a set of image processing operators with GPU acceleration available.
Yannick Allusse, Patrick Horain, Cindula Saipriyadarshan
ACM Multimedia1
2007 Accelerating Template-Based Matching on the GPU for AR Applications
abstract
Recently researchers have shown that it is possible to use GPU hardware for image processing and computer vision algorithms. We have been exploring how to use GPU hardware to improve marker- based tracking for AR Applications. In this paper we describe our findings and explored issues in the context of a standard fiducial tracking pipeline. We demonstrate the implementation of a template matching process on the GPU and the performance improvement gained in comparison to a traditional CPU implementation.
Yannick Allusse, Raphaël Grasset, Mark Billinghurst
ISMAR1
2006 GPUCV: A Framework for Image Processing Acceleration with Graphics Processors
abstract
This paper presents a state of the art report on using graphics hardware for image processing and computer vision. Then we describe GPUCV, an open library for easily developing GPU accelerated image processing and analysis operators and applications
Jean-Philippe Farrugia, Patrick Horain, Erwan Guehenneux, Yannick Allusse
ICME4