Demo Data from EDBT 2026 / reviewers in the wild / expert
Ye Liu 0010
dblp:96/2615-10
· DBLP profile ↗
10ranked-venue papers
0as first author
4since 2021 · last 2026
0000-0002-5784-8702ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 3Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Face, body and person analysis · 84% Knowledge representation and reasoning · 16% | |
| Computer graphics and multimedia
1 paper |
Multimedia analysis and retrieval · 100% |
Topics — the 4 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Face, body and person analysis
facial expression analysis |
0.7 | 1 | 2023 | CAS(ME)3: A Third Generation Facial Spontaneous Micro-Expression Database With Depth Information and High Ecological Validity · IEEE Trans. Pattern Anal. Mach. Intell. 2023 |
Computer vision › Face, body and person analysis › facial expression analysis
micro-expression analysis |
0.7 | 1 | 2023 | CAS(ME)3: A Third Generation Facial Spontaneous Micro-Expression Database With Depth Information and High Ecological Validity · IEEE Trans. Pattern Anal. Mach. Intell. 2023 |
Multimedia analysis and retrieval
multimodal emotion recognition |
0.7 | 1 | 2023 | MER 2023: Multi-label Learning, Modality Robustness, and Semi-Supervised Learning · ACM Multimedia 2023 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
cognitive modeling |
0.2 | 1 | 2014 | A computational cognition model of perception, memory, and judgment · Sci. China Inf. Sci. 2014 |
Methods — techniques the papers use, named apart from their topics
semi-supervised learning · 0.7depth flow · 0.7RGB-D fusion · 0.7distributed cognitive model · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Facial Expression Features of Deception in Dynamic Naturalistic Social Interactions
Ailian Li, Jingting Li 0001, Ye Liu 0010 |
FG | 4 |
| 2023 | MER 2023: Multi-label Learning, Modality Robustness, and Semi-Supervised LearningabstractThe first Multimodal Emotion Recognition Challenge (MER 2023)1 was successfully held at ACM Multimedia. The challenge focuses on system robustness and consists of three distinct tracks: (1) MER-MULTI, where participants are required to recognize both discrete and dimensional emotions; (2) MER-NOISE, in which noise is added to test videos for modality robustness evaluation; (3) MER-SEMI, which provides a large amount of unlabeled samples for semi-supervised learning. In this paper, we introduce the motivation behind this challenge, describe the benchmark dataset, and provide some statistics about participants. To continue using this dataset after MER 2023, please sign a new End User License Agreement2 and send it to our official email address3. We believe this high-quality dataset can become a new benchmark in multimodal emotion recognition, especially for the Chinese research community. Zheng Lian 0004, Haiyang Sun 0004, Licai Sun, Jinming Zhao, Ye Liu 0010, Bin Liu 0041, Jiangyan Yi, Meng Wang 0001, Erik Cambria, Guoying Zhao 0001, Björn W. Schuller, Jianhua Tao 0001 |
ACM Multimedia | 11 |
| 2023 | CAS(ME)3: A Third Generation Facial Spontaneous Micro-Expression Database With Depth Information and High Ecological ValidityabstractMicro-expression (ME) is a significant non-verbal communication clue that reveals one person's genuine emotional state. The development of micro-expression analysis (MEA) has just gained attention in the last decade. However, the small sample size problem constrains the use of deep learning on MEA. Besides, ME samples distribute in six different databases, leading to database bias. Moreover, the ME database development is complicated. In this article, we introduce a large-scale spontaneous ME database: CAS(ME)3. The contribution of this article is summarized as follows: (1) CAS(ME)3offers around 80 hours of videos with over 8,000,000 frames, including manually labeled 1,109 MEs and 3,490 macro-expressions. Such a large sample size allows effective MEA method validation while avoiding database bias. (2) Inspired by psychological experiments, CAS(ME)3provides the depth information as an additional modality unprecedentedly, contributing to multi-modal MEA. (3) For the first time, CAS(ME)3elicits ME with high ecological validity using the mock crime paradigm, along with physiological and voice signals, contributing to practical MEA. (4) Besides, CAS(ME)3provides 1,508 unlabeled videos with more than 4,000,000 frames, i.e., a data platform for unsupervised MEA methods. (5) Finally, we demonstrate the effectiveness of depth information by the proposed depth flow algorithm and RGB-D information. Jingting Li 0001, Zizhao Dong, Shaoyuan Lu, Wen-Jing Yan, Yinhuan Ma, Ye Liu 0010, Changbing Huang, Xiaolan Fu |
IEEE Trans. Pattern Anal. Mach. Intell. | 7 |
| 2022 | Intentional-Deception Detection Based on Facial Muscle Movements in an Interactive Social ContextabstractMicro-expression, which is generated by facial muscle movements, could be a crucial cue for deception detection. In the existed research investigating the relationship between facial muscles and deception detection, researchers have focused almost exclusively on two muscles, i.e., zygomaticus and corrugator supercilii, based on the theoretical basis that they are highly associated with positive and negative expressions. However, the aim of this study is to demonstrate the direct relationship between facial muscle movements and deception detection. Addressing this issue, this paper proposes an experimental paradigm with high ecological validity that uses electromyography (EMG) signals to precisely examine the role of facial muscle movements in deception detection. Moreover, we propose a vector-based sequential forward selection (VSFS) algorithm to identify the muscle (or muscle combination) most closely associated with lying. Based on our proposed approach, the importance of seven selected facial muscles was explored by comparing the corresponding facial EMG (fEMG) between truth and lying conditions. First, the present study found that the zygomaticus and corrugator supercilii could play important roles in deception detection, and our findings are consistent with existed research. Second, the experiment result verified that the muscles related to deception detection were consistent with those with higher frequency occurring in micro-expression. Moreover, the present study provides a theoretical basis that intelligent micro-expressions analysis could improve the lie detection performance by focusing on the area of the forehead, eyebrows, and cheeks. Zizhao Dong, Shaoyuan Lu, Luyao Dai, Shucheng Huang, Ye Liu 0010 |
Pattern Recognit. Lett. | 6 |
| 2020 | "I can't name it, but I can perceive it" Conceptual and Operational Design of "Tactile Accuracy" Assisting Tactile Image CognitionabstractDesigning a tactile image for blind people is a significant challenge due to the difficulty of recognizing objects on a 2D line drawing image by touch compared to vision. In this paper, we proposed ”tactile accuracy”, a new criterion to evaluate the performance of recognizing 242 raised line images of common objects for 30 subjects (10 blindfolded sighted subjects, 10 congenitally blind subjects, and 10 late blind subjects), instead of the conventional ”naming accuracy” used in the visual image recognition tasks. We used multi-level evaluation criteria including ”tactile accuracy” to systematically analyze the design factors in tactile images. The results showed that using multi-level evaluate criteria could help unveil the tactile cognitive preferences of different types of subjects for personalized learning. Moreover, we reported important design factors that affect tactile image recognition, thus providing guidelines on the design of tactile images. Jiangtao Gong, Wenyuan Yu, Long Ni, Ye Liu 0010, Xiaolan Fu, Ying-Qing Xu |
ASSETS | 5 |
| 2016 | Cognitive mechanism related to line drawings and its applications in intelligent process of visual media: a survey
Yong-Jin Liu 0001, Minjing Yu, Qiu-Fang Fu, Ye Liu 0010, Lexing Xie |
Frontiers Comput. Sci. | 5 |
| 2014 | A computational cognition model of perception, memory, and judgment
Xiaolan Fu, Lianhong Cai, Ye Liu 0010, Jia Jia 0001, Zhang Yi 0001, Guozhen Zhao, Yong-Jin Liu 0001, Changxu Wu |
Sci. China Inf. Sci. | 3 |
| 2013 | A distributed computational cognitive model for object recognition
Yong-Jin Liu 0001, Qiu-Fang Fu, Ye Liu 0010, Xiaolan Fu |
Sci. China Inf. Sci. | 3 |
| 2012 | 2D-Line-Drawing-Based 3D Object Recognition
Yong-Jin Liu 0001, Qiu-Fang Fu, Ye Liu 0010, Xiaolan Fu |
CVM | 3 |
| 2008 | Dominance modulates the effects of eye gaze on the perception of threatening facial expressionsabstractThe effects of gaze direction on the perception of facial expressions have been getting more and more attention from psychologists, but their implication for facial expression recognition in computer science is neglected. In the present psychological study, we investigated the effects of gaze direction on the perception of facial expressions, and focused on the role of social dominance of facial expressions. Experiments 1 and 2 examined the effects of gaze on evaluations of dominance, pleasure and arousal of neutral, joy, angry and disgust facial expressions, using Self-Assessment Manikin (SAM). Experiment 3 examined the influence of gaze direction on the efficiency of facial expression perception. The results indicated that (a) gaze direction influenced the dominance of neutral and angry facial expressions, while it did not influence the dominance of happy or disgust facial expressions; and (b) averted gaze facilitated the processing of angry faces. The results of three experiments suggested that for threatening facial expression (such as anger), social dominance might be the mediator in the effect of gaze on perception of facial expressions. The implication for facial expression recognition of computer science was discussed. Junchen Shang, Ye Liu 0010, Xiaolan Fu |
FG | 2 |