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Mark Segal

dblp:96/5469 · DBLP profile ↗
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10ranked-venue papers
4as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 5 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-authorArtificial intelligence and machine learning · 1Systems, architecture and hardware · 1Theory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Image recognition and object detection · 100%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 100%
Computer graphics and multimedia
4 papers
Rendering · 63% Geometric modeling and processing · 37%

Topics — the 16 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Image recognition and object detection › object detection › part-based object detection
deformable part model
0.212013
Fast, Accurate Detection of 100, 000 Object Classes on a Single Machine · CVPR 2013
Computer vision › Image recognition and object detection › object detection
large-scale object detection
0.212013
Fast, Accurate Detection of 100, 000 Object Classes on a Single Machine · CVPR 2013
Computer vision › Image recognition and object detection
object detection
0.212013
Fast, Accurate Detection of 100, 000 Object Classes on a Single Machine · CVPR 2013
Information retrieval › hashing › hashing for nearest neighbor search
locality-sensitive hashing
0.212013
Fast, Accurate Detection of 100, 000 Object Classes on a Single Machine · CVPR 2013
Information retrieval
similarity search
0.212013
Fast, Accurate Detection of 100, 000 Object Classes on a Single Machine · CVPR 2013
GPUs and heterogeneous computing
GPU computing
0.112006
S07 - GPGPU: general-purpose computation on graphics hardware · SC 2006
GPUs and heterogeneous computing
GPU performance analysis
0.112006
S07 - GPGPU: general-purpose computation on graphics hardware · SC 2006
GPUs and heterogeneous computing
GPU programming
0.112006
S07 - GPGPU: general-purpose computation on graphics hardware · SC 2006
Rendering
graphics hardware
0.012006
S07 - GPGPU: general-purpose computation on graphics hardware · SC 2006
Geometric modeling and processing
solid modeling
0.021990
Using tolerances to guarantee valid polyhedral modeling results · SIGGRAPH 1990
Consistent calculations for solids modeling · SCG 1985
Rendering › lighting
illumination and shading
0.011992
Fast shadows and lighting effects using texture mapping · SIGGRAPH 1992
Rendering › shadow rendering
shadow mapping
0.011992
Fast shadows and lighting effects using texture mapping · SIGGRAPH 1992
Rendering
texture mapping
0.011992
Fast shadows and lighting effects using texture mapping · SIGGRAPH 1992
Geometric modeling and processing › solid modeling
boundary representation
0.011990
Using tolerances to guarantee valid polyhedral modeling results · SIGGRAPH 1990
Geometric modeling and processing › computational geometry › geometric algorithms
robust geometric computation
0.011990
Using tolerances to guarantee valid polyhedral modeling results · SIGGRAPH 1990
Geometric modeling and processing › solid modeling
topological consistency
0.011985
Consistent calculations for solids modeling · SCG 1985

Methods — techniques the papers use, named apart from their topics

locality-sensitive hashing · 0.3convolution · 0.3deformable part models · 0.2deformable part model · 0.2performance analysis · 0.1GPU programming · 0.1projective texture mapping · 0.0tolerance propagation · 0.0
YearPublicationVenuePosition
2013 Fast, Accurate Detection of 100, 000 Object Classes on a Single Machine
abstract
Many object detection systems are constrained by the time required to convolve a target image with a bank of filters that code for different aspects of an object's appearance, such as the presence of component parts. We exploit locality-sensitive hashing to replace the dot-product kernel operator in the convolution with a fixed number of hash-table probes that effectively sample all of the filter responses in time independent of the size of the filter bank. To show the effectiveness of the technique, we apply it to evaluate 100,000 deformable-part models requiring over a million (part) filters on multiple scales of a target image in less than 20 seconds using a single multi-core processor with 20GB of RAM. This represents a speed-up of approximately 20,000 times - four orders of magnitude - when compared with performing the convolutions explicitly on the same hardware. While mean average precision over the full set of 100,000 object classes is around 0.16 due in large part to the challenges in gathering training data and collecting ground truth for so many classes, we achieve a mAP of at least 0.20 on a third of the classes and 0.30 or better on about 20% of the classes.
Thomas L. Dean, Mark A. Ruzon, Mark Segal, Jonathon Shlens, Sudheendra Vijayanarasimhan, Jay Yagnik
CVPR3
2006 S07 - GPGPU: general-purpose computation on graphics hardware
abstract
The graphics processor (GPU) on today's commodity video cards has evolved into an extremely powerful and flexible processor. Modern graphics architectures provide tremendous memory bandwidth and computational horsepower, with dozens of fully programmable shading units that support vector operations and IEEE floating point precision. High-level languages have emerged for graphics hardware, making this computational power accessible. GPGPU stands for "General-Purpose Computation on GPUs". GPGPU researchers have achieved over an order of magnitude speedup over modern CPUs on some non-graphics problems.This course provides detailed coverage of general-purpose computation on graphics hardware. We emphasize core computational building blocks, ranging from linear algebra to database queries, and review the tools, perils, and strategies in GPU programming. We present analysis of GPU performance characteristics, and use this analysis to provide insight into how to build efficient GPGPU algorithms. Finally we present a set of case studies on general-purpose applications of graphics hardware.
David P. Luebke, Mark J. Harris, Naga K. Govindaraju, Aaron E. Lefohn, Mike Houston, John D. Owens, Mark Segal, Matthew Papakipos, Ian Buck
SC7
2000 A knowledge-based patient assessment system: conceptual and technical design
Cheryl A. Reilly, Rita D. Zielstorff, Roberta L. Fox, Eileen M. O'Connell, Diane L. Carroll, K. A. Conley, P. Fitzgerald, T. K. Eng, C. M. Zidik, Mark Segal
AMIA11
1999 Dialog Manager: A High-Level Tool for Creating, Storing and Executing User-Computer Dialogs
Mark Segal, Rita D. Zielstorff, Jonathan M. Teich, Marilyn D. Paterno, Roberta L. Fox
AMIA1
1998 Protocols, Pathways, and Practice Guidelines: Defining Multiple Step Clinical Algorithms for Automated Navigation
Marilyn D. Paterno, Rita D. Zielstorff, Jonathan M. Teich, Mark Segal, Roberta L. Fox
AMIA4
1998 P-CAPE: a high-level tool for entering and processing clinical practice guidelines. Partners Computerized Algorithm and Editor
Rita D. Zielstorff, Jonathan M. Teich, Marilyn D. Paterno, Mark Segal, Gilad J. Kuperman, Frederick L. Hiltz, Roberta L. Fox
AMIA4
1997 An Easy to Use Tool for Creating and Maintaining User Dialogs
Michael J. Franklin, Dean F. Sittig, Marilyn D. Paterno, Mark Segal, Rita D. Zielstorff, Jonathan M. Teich
AMIA4
1992 Fast shadows and lighting effects using texture mapping
abstract
article Free Access Share on Fast shadows and lighting effects using texture mapping Authors: Mark Segal Silicon Graphics Computer Systems, 2011 N. Shoreline Blvd., Mountain View, CA Silicon Graphics Computer Systems, 2011 N. Shoreline Blvd., Mountain View, CAView Profile , Carl Korobkin Silicon Graphics Computer Systems, 2011 N. Shoreline Blvd., Mountain View, CA Silicon Graphics Computer Systems, 2011 N. Shoreline Blvd., Mountain View, CAView Profile , Rolf van Widenfelt Silicon Graphics Computer Systems, 2011 N. Shoreline Blvd., Mountain View, CA Silicon Graphics Computer Systems, 2011 N. Shoreline Blvd., Mountain View, CAView Profile , Jim Foran Silicon Graphics Computer Systems, 2011 N. Shoreline Blvd., Mountain View, CA Silicon Graphics Computer Systems, 2011 N. Shoreline Blvd., Mountain View, CAView Profile , Paul Haeberli Silicon Graphics Computer Systems, 2011 N. Shoreline Blvd., Mountain View, CA Silicon Graphics Computer Systems, 2011 N. Shoreline Blvd., Mountain View, CAView Profile Authors Info & Claims ACM SIGGRAPH Computer GraphicsVolume 26Issue 2July 1992 pp 249–252https://doi.org/10.1145/142920.134071Online:01 July 1992Publication History 266citation2,979DownloadsMetricsTotal Citations266Total Downloads2,979Last 12 Months78Last 6 weeks13 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteeReaderPDF
Mark Segal, Carl Korobkin, Rolf van Widenfelt, Jim Foran, Paul Haeberli
SIGGRAPH1
1990 Using tolerances to guarantee valid polyhedral modeling results
abstract
A polyhedral solid modeler that operates on boundary representations of objects must infer topological information from numerical data. Unavoidable errors (due to limited precision) affect these calculations so that their use may produce ambiguous or contradictory results. These effects cause existing polyhedral modelers to fail when presented with objects that nearly align or barely intersect[10][7].An object description associating a tolerance with each of its topological features (vertices, edges, and faces) is introduced. The use of tolerances leads to a definition of topological consistency that is readily applied to boundary representations. The implications of using tolerances to aid in making consistent topological determinations from imprecise geometric data are explored and applied to the calculations of a polyhedral solid modeler. The resulting modeler produces a consistent polyhedral boundary when given consistent boundaries as input.
Mark Segal
SIGGRAPH1
1985 Consistent calculations for solids modeling
abstract
Algorithms for computer graphics or solids modeling must often infer the structure of geometrical objects from numerical data. Unavoidable errors (due to limited precision) affect the calculations from which these data are produced and may thus affect topological information so derived. Ambiguities or even contradictions may result from inferences made from an object's representation.To resolve these ambiguities for arbitrary polyhedral objects, we introduce a minimum feature size and a face thickness and show how to convert any object description into a form which insures topological immunity to numerical perturbations. The minimum feature size depends on the object's overall dimensions and on its placement in space. The face thickness depends on how well a face's vertices conform to its computed plane.
Mark Segal, Carlo H. Séquin
SCG1