Claude Frasson

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112ranked-venue papers
10as first author
18since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 93 · 7 first-author · 18 since 2021Applied, interdisciplinary, general and emerging computing · 88 · 7 first-author · 17 since 2021Artificial intelligence and machine learning · 13 · 1 first-authorDatabases, data management, data science and information retrieval · 4 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3Systems, architecture and hardware · 1 · 1 first-author
YearPublicationVenuePosition
2025 Impact of Experience on Cognitive Load and Physiological Responses in Aviation Pilots
Amin Bonyad, Hamdi Ben Abdessalem, Claude Frasson
ITS (2)3
2025 Heat of the Moment: Exploring the Influence of Stress and Workload on Facial Temperature Dynamics
Amin Bonyad, Hamdi Ben Abdessalem, Claude Frasson
ITS (2)3
2024 Assessing Cognitive Workload of Aircraft Pilots Through Face Temperature
Amin Bonyad Khalaj, Hamdi Ben Abdessalem, Claude Frasson
ITS (2)3
2024 From Novice to Expert: Unraveling the Impact of Experience on Cognitive Load and Physiological Responses in Aviation Pilots
Amin Bonyad Khalaj, Hamdi Ben Abdessalem, Claude Frasson
ITS (2)3
2024 Detection of Pre-error States in Aircraft Pilots Through Machine Learning
Massimo Pietracupa, Hamdi Ben Abdessalem, Claude Frasson
ITS (2)3
2023 Emotional Impact of Cognitive Priming on Alzheimer's Disease
Hamdi Ben Abdessalem, Claude Frasson
ITS2
2023 Detecting Mental Fatigue in Intelligent Tutoring Systems
Alyssa Hajj Assaf, Hamdi Ben Abdessalem, Claude Frasson
ITS3
2023 Estimation of Piloting Attention Level Based on the Correlation of Pupil Dilation and EEG
Maryam Ghaderi, Hamdi Ben Abdessalem, Maxime Antoine, Claude Frasson
ITS4
2023 Attention Assessment of Aircraft Pilots Using Eye Tracking
Maryam Ghaderi, Amin Bonyad Khalaj, Hamdi Ben Abdessalem, Claude Frasson
ITS4
2023 An Approach to Automatic Flight Deviation Detection
Massimo Pietracupa, Hamdi Ben Abdessalem, Claude Frasson
ITS3
2023 Distraction Detection and Monitoring Using Eye Tracking in Virtual Reality
Mahdi Zarour, Hamdi Ben Abdessalem, Claude Frasson
ITS3
2022 Evaluating the Effect of Imperfect Data in Voice Emotion Recognition
Mahsa Aghajani, Hamdi Ben Abdessalem, Claude Frasson
ITS3
2022 Application of 3D Human Pose Estimation for Behavioral Reproduction
Kodjine Dare, Hamdi Ben Abdessalem, Claude Frasson
ITS3
2021 Voice Emotion Recognition in Real Time Applications
Mahsa Aghajani, Hamdi Ben Abdessalem, Claude Frasson
ITS3
2021 Confusion Detection Within a 3D Adventure Game
M. Sahbi Benlamine, Claude Frasson
ITS2
2021 Extraction of 3D Pose in Video for Building Virtual Learning Avatars
Kodjine Dare, Hamdi Ben Abdessalem, Claude Frasson
ITS3
2021 Checking Method for Fake News to Avoid the Twitter Effect
Téo Orthlieb, Hamdi Ben Abdessalem, Claude Frasson
ITS3
2021 BARGAIN: behavioral affective rule-based games adaptation interface-towards emotionally intelligent games: application on a virtual reality environment for socio-moral development
M. Sahbi Benlamine, Aude Dufresne, Miriam H. Beauchamp, Claude Frasson
User Model. User Adapt. Interact.4
2020 Adaptive Music Therapy for Alzheimer's Disease Using Virtual Reality
Alexie Byrns, Hamdi Ben Abdessalem, Marc Cuesta, Marie-Andrée Bruneau, Sylvie Belleville, Claude Frasson
ITS6
2020 Improving Cognitive and Emotional State Using 3D Virtual Reality Orientation Game
Manish Kumar Jha, Marwa Boukadida, Hamdi Ben Abdessalem, Alexie Byrns, Marc Cuesta, Marie-Andrée Bruneau, Sylvie Belleville, Claude Frasson
ITS8
2019 Toward Real-Time System Adaptation Using Excitement Detection from Eye Tracking
Hamdi Ben Abdessalem, Maher Chaouachi, Marwa Boukadida, Claude Frasson
ITS4
2019 Assessing Students' Clinical Reasoning Using Gaze and EEG Features
Imène Jraidi, Asma Ben Khedher, Maher Chaouachi, Claude Frasson
ITS4
2018 Semi-Supervised Multimodal Deep Learning Model for Polarity Detection in Arguments
abstract
Deep learning has been successfully applied to many tasks such as image classification, feature learning, Text classification (sentiments analysis or opinion mining) etc. However, little research has focused on extracting polarity of sentiments expressed in text using a multimodal architecture. In other words, no researches take in consideration the multimodal nature of human behaviors before classifying sentiments. The representation of a person (also call User Modeling in some domains such as Intelligent Tutoring Systems) is an important feature to take in consideration if one wants to extract subjective information such as the polarity of sentiments expressed by the person. To design an effective representation of a user, it is important to consider all sources of data informing about its current state. We present a usersensitive deep multimodal architecture which takes advantage of deep learning and user data to extract a rich latent representation of a user. This rich latent representation mainly helps in text classification tasks. The architecture consists of the combination of a Long Short-Term Memory (LSTM), LSTM-Auto-Encoder, Convolutional Neural Networks and multiple Deep Neural Networks, in order to support the multimodality of data. The resulting model has been tested on a public multimodal dataset and is able to achieve best results compared to state-of-the-art algorithms for a similar task: detection of opinion polarity. The results suggest that the latent representation learnt from multimodal data helps in the discrimination of polarity of opinion.
Ange Tato, Roger Nkambou, Aude Dufresne, Claude Frasson
IJCNN4
2018 Emotional State and Behavior Analysis in a Virtual Reality Environment: A Medical Application
Hamdi Ben Abdessalem, Marwa Boukadida, Claude Frasson
ITS3
2018 Game Scenes Evaluation and Player's Dominant Emotion Prediction
René Dombouya, M. Sahbi Benlamine, Aude Dufresne, Claude Frasson
ITS4
2018 Predicting Emotions From Multimodal Users' Data
abstract
Prediction of emotions is important for understanding human be-havior and modeling users in learning environments. In this paper,we present a deep multi-modal architecture for emotions predic-tion, which takes advantage of deep learning, user multimodal dataand the hierarchy of human memory. The architecture consists ofthe combination of Long Short-Term memory (LSTMs). One of thenovelty of our approach is that, we enhance the LSTM with anexplicit memory since in brain studies, the memory is often dividedinto two further main types: explicit (or declarative) memory andimplicit (or procedural) memory, the last one being the main pur-pose of LSTMs architectures. The resulting model has been testedon a public multi-modal dataset.
Ange Tato, Roger Nkambou, Claude Frasson
UMAP3
2017 Tracking Students' Analytical Reasoning Using Visual Scan Paths
abstract
In this paper we aim to assess students' visual behavior during problem solving. We propose to use the scan path metric to model the students' analytical reasoning process while solving medical cases. Fifteen participants were recruited for the experiment using an eye tracker to record their eye movements. Our preliminary results have implications for assessing novice clinicians' reasoning processe that can lead us in the future to enhance students' analytical skills.
Asma Ben Khedher, Imène Jraidi, Claude Frasson
ICALT3
2017 Assessing Learners' Reasoning Using Eye Tracking and a Sequence Alignment Method
Asma Ben Khedher, Imène Jraidi, Claude Frasson
ICIC (2)3
2016 Using Electroencephalogram to Track Learner's Reasoning in Serious Games
Ramla Ghali, Claude Frasson, Sébastien Ouellet
ITS2
2015 An Integrated Emotion-Aware Framework for Intelligent Tutoring Systems
Jason M. Harley, Susanne P. Lajoie, Claude Frasson, Nathan C. Hall
AIED3
2015 Creation of Emotion-inducing Scenarios using BDI
Pierre-Olivier Brosseau, Claude Frasson
ICAART (2)2
2015 Emotions in Argumentation: an Empirical Evaluation
M. Sahbi Benlamine, Maher Chaouachi, Serena Villata, Elena Cabrio, Claude Frasson, Fabien Gandon
IJCAI5
2015 MENTOR: A Physiologically Controlled Tutoring System
Maher Chaouachi, Imène Jraidi, Claude Frasson
UMAP3
2014 The Brain Agent
Claude Frasson
ICAART (1)1
2014 Motivational Strategies to Support Engagement of Learners in Serious Games
abstract
The use of Video Games as learning tool is becoming increasingly widespread. Indeed, these games are well known as educational games or serious games. They mainly aim at providing to the learner an interactive, motivational and educational environment at the same time. In order to better study the necessary characteristics for the development of an effective serious game (both motivational and educational), we evaluated the physiological responses of participants during their interaction with our serious game, called HeapMotiv. We essentially measured a physiological index of engagement through an EEG wifi headset and studied the evolution of this index with the different missions and motivational strategies of HeapMotiv. Focusing on the gaming aspects, the analysis of this engagement index behavior showed the significant impact of motivational strategies on skills acquisition and motivational experience.
Ramla Ghali, Maher Chaouachi, Lotfi Derbali, Claude Frasson
ICAART (1)4
2014 Virtual Environment for Monitoring Emotional Behaviour in Driving
Claude Frasson, Pierre-Olivier Brosseau, Thi Hong Dung Tran
Intelligent Tutoring Systems1
2014 An Exploratory Study of Learners' Brain States
Ramla Ghali, Claude Frasson
Intelligent Tutoring Systems2
2013 A dynamic multimodal approach for assessing learners' interaction experience
abstract
In this paper we seek to model the users' experience within an interactive learning environment. More precisely, we are interested in assessing three extreme trends in the interaction experience, namely flow (a perfect immersion within the task), stuck (a difficulty to maintain focused attention) and off-task (a drop out from the task). We propose a hierarchical probabilistic framework using a dynamic Bayesian network to simultaneously assess the probability of experiencing each trend, as well as the emotional responses occurring subsequently. The framework combines three-modality diagnostic variables that sense the learner's experience including physiology, behavior and performance, predictive variables that represent the current context and the learner's profile, and a dynamic structure that tracks the temporal evolution of the learner's experience. We describe the experimental study conducted to validate our approach. A protocol was established to elicit the three target trends as 44 participants interacted with three learning environments involving different cognitive tasks. Physiological activities (electroencephalography, skin conductance and blood volume pulse), patterns of the interaction, and performance during the task were recorded. We demonstrate that the proposed framework outperforms conventional non-dynamic modeling approaches such as static Bayesian networks, as well as three non-hierarchical formalisms including naive Bayes classifiers, decision trees and support vector machines.
Imène Jraidi, Maher Chaouachi, Claude Frasson
ICMI3
2012 Towards Social Mobile Blended Learning
Amr Abozeid, Mohammed Abdel Razek, Claude Frasson
ITS3
2012 Cognitive Priming: Assessing the Use of Non-conscious Perception to Enhance Learner's Reasoning Ability
Pierre Chalfoun, Claude Frasson
ITS2
2012 Mental Workload, Engagement and Emotions: An Exploratory Study for Intelligent Tutoring Systems
Maher Chaouachi, Claude Frasson
ITS2
2012 Exploring the Effects of Prior Video-Game Experience on Learner's Motivation during Interactions with HeapMotiv
Lotfi Derbali, Claude Frasson
ITS2
2012 Implicit Strategies for Intelligent Tutoring Systems
Imène Jraidi, Pierre Chalfoun, Claude Frasson
ITS3
2011 Assessment of Learners' Attention While Overcoming Errors and Obstacles: An Empirical Study
Lotfi Derbali, Pierre Chalfoun, Claude Frasson
AIED3
2011 Physiological Evaluation of Attention Getting Strategies during Serious Game Play
Lotfi Derbali, Claude Frasson
AIED2
2011 Modeling Mental Workload Using EEG Features for Intelligent Systems
Maher Chaouachi, Imène Jraidi, Claude Frasson
UMAP3
2010 Prediction of Players Motivational States Using Electrophysiological Measures during Serious Game Play
abstract
This study investigated players’ motivation during serious game play. It is based on a theoretical model of motivation. Statistical analysis showed a significant increase of motivation during the game. This study tried to dissect predictors of Players’ Motivational States. Multiple linear regression showed statistical significance of specific electrophysiological data. The theta wave in the frontal regions and motivation were positively correlated. High-beta wave in the left-center region was also a significant predictor for high level of motivation. Skin conductance was also a significant predictor for motivation. However, we could not find a significant correlation between players’ motivation and their heart rate responses.
Lotfi Derbali, Claude Frasson
ICALT2
2010 Emotional Strategies for Vocabulary Learning
abstract
Emotions have a crucial role in our social life in general and in our professional life and education in particular. Besides, they proved essential in information processing systems, more specifically in Intelligent Tutoring Systems (ITS). In this article, we present new strategies integrated into an ITS' tutor module and intended to teach children the vocabulary of a foreign language, namely English. These strategies can generate emotions for students making words memorization easier. We describe the experimentation carried out to validate these emotional strategies as well as the results obtained.
Ramla Ghali, Claude Frasson
ICALT2
2010 Self-Esteem Conditioning for Learning Conditioning
abstract
In this paper, we propose to introduce the self-esteem component within learning process. More precisely, we explore the effects of learner self-esteem conditioning in a tutoring system. Our approach is based on a subliminal priming method aiming at enhancing implicit self-esteem. An experiment was conducted while participants were outfitted with biofeedback device. Three physiological sensors were used to continuously monitor learners' affective reactions namely electroencephalogram, skin conductance and blood volume pulse sensors. The purpose of this work is to analyze the impact of self-esteem conditioning on learning performance on one hand and learners' emotional and mental states on the other hand.
Imène Jraidi, Maher Chaouachi, Claude Frasson
ICALT3
2010 The Emotional Machine: A Machine Learning Approach to Online Prediction of User's Emotion and Intensity
abstract
This paper explores the feasibility of equipping computers with the ability to predict, in a context of a human computer interaction, the probable user's emotion and its intensity for a given emotion-eliciting situation. More specifically, an online framework, the Emotional Machine, is developed enabling machines to “understand” situations using the Ortony, Clore and Collins (OCC) model of emotion and to predict user's reaction by combining refined versions of Artificial Neural Network and k Nearest Neighbors algorithms. An empirical procedure including a web-based anonymous questionnaire for data acquisition was established to provide the chosen machine learning algorithms with a consistent knowledge and to test the application's recognition performance. Results from the empirical investigation show that the proposed Emotional Machine is capable of producing accurate predictions. Such an achievement may encourage future using of our framework for automated emotion recognition in various application fields.
Amine Trabelsi, Claude Frasson
ICALT2
2010 Using Emotional Coping Strategies in Intelligent Tutoring Systems
Soumaya Chaffar, Claude Frasson
Intelligent Tutoring Systems (2)2
2010 Showing the Positive Influence of Subliminal Cues on Learner's Performance and Intuition: An ERP Study
Pierre Chalfoun, Claude Frasson
Intelligent Tutoring Systems (2)2
2010 Exploring the Relationship between Learner EEG Mental Engagement and Affect
Maher Chaouachi, Claude Frasson
Intelligent Tutoring Systems (2)2
2010 Players' Motivation and EEG Waves Patterns in a Serious Game Environment
Lotfi Derbali, Claude Frasson
Intelligent Tutoring Systems (2)2
2010 Theoretical Model for Interplay between Some Learning Situations and Brainwaves
Alicia Heraz, Claude Frasson
Intelligent Tutoring Systems (2)2
2010 Subliminally Enhancing Self-esteem: Impact on Learner Performance and Affective State
Imène Jraidi, Claude Frasson
Intelligent Tutoring Systems (2)2
2009 An Evaluation of Sociocultural Data for Predicting Attitudinal Tendencies
abstract
Cultural profiling involves a complex interplay of multiple dimensions that are virtually impossible to wholly address. This paper explores several cultural (nationality and its associated Hofstede dimensions, religious beliefs), and demographic (gender, age) variables to evaluate if each of these are good candidates for predicting behavioural as well as cognitive attitudes related to computer use and learning activities. Results indicate that each variable taken individually will lead to limited success in attitudinal predictions. Several combinations of variables however could allow an interesting degree of prediction.
Emmanuel G. Blanchard, Marguerite Roy, Susanne P. Lajoie, Claude Frasson
AIED4
2009 Inducing positive emotional state in Intelligent Tutoring Systems
abstract
The emotional factor has been never taken into account in Intelligent Tutoring Systems (ITS) until recently. However, emotions play a crucial role in cognitive processes particularly in learning tasks [4]. Thus, our purpose in this research study was to analyse the effect of some tutoring actions on the learner's emotional state in order to ascertain the feasibility of positive emotions inducing in ITSs. To achieve this aim, we developed a data structure web course and a virtual tutor using different pedagogical actions to induce positive emotions in the learner. We have conducted an experiment to collect participants' physiological responses after the tutoring actions. The results of this experimental study showed that certain actions have significant positive effects on the learner's emotional state.
Soumaya Chaffar, Lotfi Derbali, Claude Frasson
AIED3
2009 Predicting Learner Answers Correctness through Brainwaves Assesment and Emotional Dimensions
abstract
We want to explore the relation between affective states, brainwaves and the learner answers during a multi-choice test questions. 24 participants were used in our experiment. While we were measuring their brainwaves, we asked them to answer 35 questions related to the 7 texts they read, for the first time, the day before. During the experiment, the participants can rate, at any time, their emotional dimensions (pleasure, arousal and dominance) on the Self-Assessment Manikin scale (SAM). Measuring the brainwaves determines the learner mental state and the emotional dimensions indicate the learner affective state. When a participant answers, he mentions if he knows the answer or not. Each answer can be either Right or False. The hypothesis of this paper is: “We can predict the learner's answers from his emotional dimensions and his brainwaves”. By using some machine learning techniques, we reached 90.49% accuracy. In a future work, these results will be implemented in an agent to improve the pedagogical strategies and the adaptation of the content within an Intelligent Tutoring System (STI).
Alicia Heraz, Claude Frasson
AIED2
2009 Predicting Stress Level Variation from Learner Characteristics and Brainwaves
abstract
It is very common that students fail their exam because of an excessive stress. However, an attitude with no stress at all can cause the same thing as stress can be beneficial in some learning cases. Studying the stress level variation can then be very useful in a learning environment. In this paper, the aim is predicting the stress level variation of the learner in relation to his electrical brain activity within an experiment over two days. To attain that goal, three personal and non-personal characteristics were used: gender, usual mode of study and dominant activity between the first and second day. 21 participants were recruited for our experiment. Results were very encouraging: an accuracy of 71% was obtained by using the ID3 machine learning algorithm.
Alicia Heraz, Imène Jraidi, Maher Chaouachi, Claude Frasson
AIED4
2009 How do Emotional Stimuli Influence the Learner's Brain Activity? - Tracking the Brainwave Frequecy Bands Amplitudes
Alicia Heraz, Claude Frasson
ICAART2
2009 Detecting Guessed and Random Learners' Answers through Their Brainwaves
Alicia Heraz, Claude Frasson
UMAP2
2008 Decision Tree for Tracking Learner's Emotional State Predicted from His Electrical Brain Activity
Alicia Heraz, Tariq Daouda, Claude Frasson
Intelligent Tutoring Systems3
2008 Using an Emotional Intelligent Agent to Reduce Resistance to Change
Ilusca Lima Lopes de Menezes, Claude Frasson
Intelligent Tutoring Systems2
2008 Bridging the Gap between ITS and eLearning: Towards Learning Knowledge Objects
Amal Zouaq, Roger Nkambou, Claude Frasson
Intelligent Tutoring Systems3
2007 Towards Learning Knowledge Objects
Amal Zouaq, Roger Nkambou, Claude Frasson
AIED3
2007 Building Domain Ontologies from Text for Educational Purposes
Amal Zouaq, Roger Nkambou, Claude Frasson
EC-TEL3
2007 Towards Advanced Learner Modeling: Discussions on Quasi Real-time Adaptation with Physiological Data
abstract
In this paper, we discuss the use of physiological data for quasi real-time adaptation in ITS. We present preliminary results where we analyze learners' reactions while using a game-like virtual learning environment. We also discuss the relevance of adding cerebral data to adaptation by the means of an electroencephalogram.
Emmanuel G. Blanchard, Pierre Chalfoun, Claude Frasson
ICALT3
2007 Predicting the Learner's Emotional Reaction towards the Tutor's Intervention
abstract
The tutor tries, by using feedbacks, to keep the learner's attention and to increase his motivation and then his performance. However, the effectiveness of the tutor's feedbacks on the learner varies from one learner to another. It depends essentially on the learner's traits and it is reflected in the learner's emotional reaction. Consequently, it is important to detect the learner's emotional reaction following the tutor's intervention in order to personalize the feedback type. Our proposal consists of a methodology, based on machine learning technique, able to predict the learner's emotional reaction starting from the analysis of descriptive variables of the learner's current situation, such as: personality, motivation and tutor's feedback type.
Soumaya Chaffar, Gerardo Cepeda, Claude Frasson
ICALT3
2007 Using machine learning to predict learner emotional state from brainwaves
abstract
Intelligent Tutoring Systems (ITS) learner model has progressively evolved. Initially composed of a cognitive module it was extended with a psychological module and an emotional module. The learner model still remains non-exhaustive. Methods of data collection on the cognitive and emotional state of the learner often lack precision and objectivity. In this paper we introduce an emomental agent. It interacts with an ITS to communicate the emotional state of the learner based upon his mental state. The mental state is obtained from the learner's brainwaves. The agent learns to predict the learner's emotions by using machine learning techniques.
Alicia Heraz, Ryad Razaki, Claude Frasson
ICALT3
2007 Using a Competence Model to Aggregate Learning Knowledge Objects
abstract
Competence-based learning models have great importance for learning resources: they constitute a meaningful structure for just-in-time and just-enough learning. In this paper, we present an ontology-based competence model that allows the on-the-fly generation of learning knowledge objects (LKOs). The automatic aggregation process relies on knowledge objects and ontologies created through text mining and natural language processing. It is guided by instructional theories encoded declaratively through SWRL. Our framework offers a constructivist learning approach through the presentation of the LKO's context to the learner based on domain ontology. Finally, it allows the standardization of the generated learning objects in SCORM and IMS-LD.
Amal Zouaq, Roger Nkambou, Claude Frasson
ICALT3
2007 Pyramid collaborative filtering technique for an intelligent autonomous guide agent
abstract
This article presents an autonomous guide agent that can observe a community of learners on the web, interpret the learners' inputs, and then assess their sharing. The goal of this agent is to find a reliable helper (tutor or other learner) to assist a learner in solving his task. Despite the growing number of Internet users, the ability to find helpers is still a challenging and important problem. Although helpers could have much useful information about courses to be taught, many learners fail to understand their presentations. For that, the agent must be able to deal autonomously with the following challenges: Do helpers have information that the learners need? Will helpers present information that learners can understand? And can we guarantee that these helpers will collaborate effectively with learners? We have developed a new filtering framework, called a pyramid collaborative filtering model, to whittle the number of helpers down to just one. We have proposed four levels for the pyramid. Moving from one level to another depends on three filtering techniques: domain model filtering, user model filtering, and credibility model filtering. A new technique is filtering according to helpers' credibilities. Our experiments show that this method greatly improves filtering effectiveness. © 2007 Wiley Periodicals, Inc. Int J Int Syst 22: 1065–1082, 2007.
Mohammed Abdel Razek, Claude Frasson, Marc Kaltenbach
Int. J. Intell. Syst.2
2006 The Knowledge Puzzle: An Integrated Approach of Intelligent Tutoring Systems and Knowledge Management
abstract
In this paper, we present The Knowledge Puzzle, an ontology-based platform designed to facilitate domain knowledge acquisition for knowledge-based systems and especially for intelligent tutoring systems. We present a new content model, the Knowledge Puzzle Content Model, that aims to create Learning Knowledge Objects (LKOs) from annotated content. Annotations are performed semi-automatically using natural language processing algorithms. These LKOs are then aggregated in an Organizational memory (OM) which serves as a knowledge base for an intelligent tutoring system (ITS)
Amal Zouaq, Roger Nkambou, Claude Frasson
ICTAI3
2006 The Pyramid Collaborative Filtering Method: Toward an Efficient E-Course
Sofiane A. Kiared, Mohammed Abdel Razek, Claude Frasson
Intelligent Tutoring Systems3
2006 On the Definition and Management of Cultural Groups of e-Learners
Ryad Razaki, Emmanuel G. Blanchard, Claude Frasson
Intelligent Tutoring Systems3
2006 An Ontology-Based Solution for Knowledge Management and eLearning Integration
Amal Zouaq, Claude Frasson, Roger Nkambou
Intelligent Tutoring Systems2
2005 Motivation and Affect in Educational Software
Cristina Conati, Benedict du Boulay, Claude Frasson, W. Lewis Johnson, Rosemary Luckin, Erika Martínez-Mirón, Helen Pain, Kaska Porayska-Pomsta, Genaro Rebolledo-Mendez
AIED3
2005 Multi-Learner System towards an Efficient E-Learning System
abstract
Existing multilearner systems support three areas of group collaborative e-learning environments: communication, coordination, and collaboration. This distinction reflects the description of the functional aspects of the strict idea WYSIWIS (what you see is what i see). Yet, this method is only of limited use because it does not take into consideration individual requirements. In other words, it lacks adaptation. Therefore, adding adaptation features to this method personalizes the course presentation to the learner's needs through learning sessions. Accordingly this leads to a new trend that we could call "what you see is adapted to what i need to see" (WYSIA WINS).
Mohammed Abdel Razek, Claude Frasson, Marc Kaltenbach
ICALT2
2004 An Autonomy-Oriented System Design for Enhancement of Learner?s Motivation in E-learning
Emmanuel G. Blanchard, Claude Frasson
Intelligent Tutoring Systems2
2004 Inducing Optimal Emotional State for Learning in Intelligent Tutoring Systems
Soumaya Chaffar, Claude Frasson
Intelligent Tutoring Systems2
2004 Workshop on Social and Emotional Intelligence in Learning Environments
Claude Frasson, Kaska Porayska-Pomsta, Cristina Conati, Guy Gouardères, W. Lewis Johnson, Helen Pain, Elisabeth André, Timothy W. Bickmore, Paul Brna, Isabel Fernández de Castro, Stefano A. Cerri, Cleide Jane Costa, James C. Lester, Christine L. Lisetti, Stacy Marsella, Jack Mostow, Roger Nkambou, Magalie Ochs, Ana Paiva 0001, Fábio Paraguaçu, Natalie K. Person, Rosalind W. Picard, Candace L. Sidner, Angel de Vicente
Intelligent Tutoring Systems1
2004 Optimal Emotional Conditions for Learning with an Intelligent Tutoring System
Magalie Ochs, Claude Frasson
Intelligent Tutoring Systems2
2004 Discovering Intelligent Agent: A Tool for Helping Students Searching a Library
Kamal Yammine, Mohammed Abdel Razek, Esma Aïmeur, Claude Frasson
Intelligent Tutoring Systems4
2003 Dominant Meanings Classification Model for Web Information
Mohammed Abdel Razek, Claude Frasson, Marc Kaltenbach
HIS2
2003 Using Adaptability to Create an Automatically Adaptive Course Presentation on the Web
abstract
We describe our approach to building an automatically adaptive course presentation on the Web. We aim to combine adaptability with the learner-driven course. To achieve this goal, we design and implement an agent called a confidence agent. This agent analyzes the learner's behavior during a learner-driven stage and then not only adapts the next presentation but also updates the domain model accordingly.
Mohammed Abdel Razek, Claude Frasson, Marc Kaltenbach
ICALT2
2003 Reading for Understanding: A Framework for Advanced Reading Support
abstract
Reading is still the main tool for knowledge communication, especially in higher education. Lack of an effective support during this activity, induces many problems of comprehension and understanding. We present the LEKC framework (learning by explicit knowledge construction), which aims to assist readers by an explicit construction of key understanding elements. It introduces knowledge models for the discourse, the epistemic tasks and the instruction.
Khalid Rouane, Claude Frasson, Marc Kaltenbach
ICALT2
2003 A Context-Based Information Agent for Supporting Education on the Web
Mohammed Abdel Razek, Claude Frasson, Marc Kaltenbach
ICCSA (1)2
2003 An Intelligent Agent for Automatic Course Adaptation
Mohammed Abdel Razek, Claude Frasson, Marc Kaltenbach
ISMIS2
2003 A Framework for an Advanced Reading Support in the Digital Library Age
abstract
The promise of digital libraries is an easy and rapid access to digital documents using information technology. However, in an educational context, helping the students access the right document is not sufficient. Systems must be able to help during the reading phase as well. We present the LEKC framework (learning by explicit knowledge construction) [K. Rouane, et al. (2000)] which aims to take advantage of the natural annotation activity to increase the reader's engagement with the document and enhance his understanding, by externalizing and making explicit some of the implicit knowledge construction processes taking place.
Khalid Rouane, Claude Frasson, Marc Kaltenbach
Web Intelligence2
2002 A Confident Agent: Toward More Effective Intelligent Distance Learning Environments
Mohammed Abdel Razek, Claude Frasson, Marc Kaltenbach
ICMLA2
2002 ASIMIL: Overview of a Distance Learning Flight-Training System
Michel Aka, Claude Frasson
Intelligent Tutoring Systems2
2002 Integrating Adaptive Emotional Agents in ITS
Jessica Faivre, Roger Nkambou, Claude Frasson
Intelligent Tutoring Systems3
2002 LKC: Learning by Knowledge Construction
Khalid Rouane, Claude Frasson, Marc Kaltenbach
Intelligent Tutoring Systems2
2000 WHITE RABBIT - Matchmaking of User Profiles Based on Discussion Analysis Using Intelligent Agents
Marc-André Thibodeau, Simon Bélanger, Claude Frasson
Intelligent Tutoring Systems3
2000 The Explanation Agent
Amal Zouaq, Claude Frasson, Khalid Rouane
Intelligent Tutoring Systems2
1998 Curriculum Evaluation: A Case Study
Hugo Dufort, Esma Aïmeur, Claude Frasson, Michel Lalonde
Intelligent Tutoring Systems3
1998 Workshop II - Pedagogical Agents
Claude Frasson, Guy Gouardères
Intelligent Tutoring Systems1
1998 LANCA: A Distance Learning Architecture Based on Networked Cognitive Agents
Claude Frasson, Louis Martin, Guy Gouardères, Esma Aïmeur
Intelligent Tutoring Systems1
1998 An Interactive Graphical Tool for Efficient Cooperative Task Acquisition Based on Monaco-T Model
Serge Tadié Guepfu, Jean-Yves Rossignol, Claude Frasson, Bernard Lefebvre
Intelligent Tutoring Systems3
1998 Teaching and Learning with Intelligent Agents: Actors
Thierry Mengelle, Charles de Léan, Claude Frasson
Intelligent Tutoring Systems3
1998 Student Modelling by Case Based Reasoning
Mohammad Ebrahim Shiri, Esma Aïmeur, Claude Frasson
Intelligent Tutoring Systems3
1996 Generating Courses in an Intelligent Tutoring System
Roger Nkambou, Marie-Claude Frasson, Claude Frasson
IEA/AIE3
1996 An Actor Based Architecture for Intelligent Tutoring Systems
Claude Frasson, Thierry Mengelle, Esma Aïmeur, Guy Gouardères
Intelligent Tutoring Systems1
1996 MONACO_T: Un MOdèle à NAture COpérative pour la représentation de Tâches coopérative dans un STI
Serge Tadié Guepfu, Bernard Lefebvre, Claude Frasson
Intelligent Tutoring Systems3
1996 The Use of a Semantic Network Activation Language in an ITS Project
Adil Kabbaj, Khalid Rouane, Claude Frasson
Intelligent Tutoring Systems3
1992 An Iconic Intention-Driven IOTS Environment
Claude Frasson, Marc Kaltenbach, Jan Gecsei, Jean-Yves Djamen
Intelligent Tutoring Systems1
1992 Prédiction du Niveau d'Acquisition des Connaissances dans la Modélisation de l'Étudiant
Claude Frasson, D. Ramazani
Intelligent Tutoring Systems1
1990 A knowledge-based system for performance optimization of a relational database system
Rokia Missaoui, Claude Frasson
Inf. Sci.2
1989 DYNABOARD: User Animated Display of Deductive Proofs in Mathematics
Marc Kaltenbach, Claude Frasson
Int. J. Man Mach. Stud.2
1988 Visual interaction using an iconic system
Mohammed Erradi, Claude Frasson
Vis. Comput.2
1986 Principles of an Icons-Based Command Language
abstract
Improvements both in technology and in user-oriented software have shown the feasibility of new kinds of non-procedural languages. However, interaction between end-user and data should rely more and more on graphical languages and, particularly, on 'iconic” languages. In the following we review and analyze the forces which are at the origin of changes in the user environment. We give the main specifications of an iconic interface and a command language based on icons. Examples are given in a medical environment.
Claude Frasson, Mohammed Erradi
SIGMOD Conference1
1978 Generalized translation in a data base system
Claude Frasson
DAC1