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Jixu Chen

dblp:96/6250 · DBLP profile ↗
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20ranked-venue papers
15as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 16 · 13 first-author · 1 since 2021Artificial intelligence and machine learning · 14 · 10 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Face, body and person analysis · 56% Probabilistic and Bayesian machine learning · 22% Video understanding and tracking · 18%
Human-computer interaction and pervasive computing
2 papers
Wearable and physiological sensing · 91% Ubiquitous computing and smart environments · 9%

Topics — the 14 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wearable and physiological sensing › eye tracking › gaze estimation
calibration-free gaze estimation
0.322015
A Probabilistic Approach to Online Eye Gaze Tracking Without Explicit Personal Calibration · IEEE Trans. Image Process. 2015
Probabilistic gaze estimation without active personal calibration · CVPR 2011
Wearable and physiological sensing
eye tracking
0.212015
A Probabilistic Approach to Online Eye Gaze Tracking Without Explicit Personal Calibration · IEEE Trans. Image Process. 2015
Machine learning › Probabilistic and Bayesian machine learning › structured models › graphical models › bayesian network
dynamic bayesian network
0.222010
A Unified Probabilistic Framework for Spontaneous Facial Action Modeling and Understanding · IEEE Trans. Pattern Anal. Mach. Intell. 2010
Online Spatial-temporal Data Fusion for Robust Adaptive Tracking · CVPR 2007
Computer vision › Face, body and person analysis
human pose estimation
0.212013
Data-Free Prior Model for Upper Body Pose Estimation and Tracking · IEEE Trans. Image Process. 2013
Computer vision › Face, body and person analysis › human pose estimation
human pose tracking
0.212013
Data-Free Prior Model for Upper Body Pose Estimation and Tracking · IEEE Trans. Image Process. 2013
Computer vision › Face, body and person analysis › human pose estimation › articulated pose estimation
upper body pose estimation
0.212013
Data-Free Prior Model for Upper Body Pose Estimation and Tracking · IEEE Trans. Image Process. 2013
Computer vision › Face, body and person analysis › facial expression analysis
facial expression recognition
0.122010
Switching Gaussian Process Dynamic Models for simultaneous composite motion tracking and recognition · CVPR 2009
A Unified Probabilistic Framework for Spontaneous Facial Action Modeling and Understanding · IEEE Trans. Pattern Anal. Mach. Intell. 2010
Wearable and physiological sensing › eye tracking
gaze estimation
0.112011
Probabilistic gaze estimation without active personal calibration · CVPR 2011
Computer vision › Face, body and person analysis
facial action recognition
0.112010
A Unified Probabilistic Framework for Spontaneous Facial Action Modeling and Understanding · IEEE Trans. Pattern Anal. Mach. Intell. 2010
Machine learning › Probabilistic and Bayesian machine learning › structured models
graphical models
0.112010
A Unified Probabilistic Framework for Spontaneous Facial Action Modeling and Understanding · IEEE Trans. Pattern Anal. Mach. Intell. 2010
Computer vision › Video understanding and tracking
motion tracking
0.112009
Switching Gaussian Process Dynamic Models for simultaneous composite motion tracking and recognition · CVPR 2009
Computer vision › Video understanding and tracking › object tracking
adaptive tracking
0.112007
Online Spatial-temporal Data Fusion for Robust Adaptive Tracking · CVPR 2007
Computer vision › Video understanding and tracking
object tracking
0.112007
Online Spatial-temporal Data Fusion for Robust Adaptive Tracking · CVPR 2007
Computer vision › 3D vision
biomechanical constraints
0.012013
Data-Free Prior Model for Upper Body Pose Estimation and Tracking · IEEE Trans. Image Process. 2013

Methods — techniques the papers use, named apart from their topics

incremental learning · 0.3probabilistic modeling · 0.2particle filtering · 0.2biomechanical constraints · 0.2image saliency · 0.13d eye model · 0.1probabilistic inference · 0.1machine learning · 0.1dynamic bayesian network · 0.1switching dynamical system · 0.1gaussian process dynamical model · 0.1spatial-temporal fusion · 0.1online data fusion · 0.1
YearPublicationVenuePosition
2022 Geometry-Aware Eye Image-To-Image Translation
abstract
Recently, image-to-image translation (I2I) has met with great success in computer vision, but few works have paid attention to the geometric changes that occur during translation. The geometric changes are necessary to reduce the geometric gap between domains at the cost of breaking correspondence between translated images and original ground truth. We propose a novel geometry-aware semi-supervised method to preserve this correspondence while still allowing geometric changes. The proposed method takes a synthetic image-mask pair as input and produces a corresponding real pair. We also utilize an objective function to ensure consistent geometric movement of the image and mask through the translation. Extensive experiments illustrate that our method yields a 11.23% higher mean Intersection-Over-Union than the current methods on the downstream eye segmentation task. The generated image has a 15.9% decrease in Frechet Inception Distance indicating higher image quality.
Conny Lu, Qian Zhang 0066, Kapil Krishnakumar, Jixu Chen, Henry Fuchs, Sachin S. Talathi
ETRA4
2015 Bridging computer vision and social science: A multi-camera vision system for social interaction training analysis
abstract
We investigate the use of a vision-based system capable of estimating social states such as rapport and hostility. We study the correlation between interpretations automatically generated by our system and those reported by social scientists. Our multi-camera vision system collects visual cues including location (proximity), motion, pose, gaze, and facial expressions in real-time from multiple subjects moving freely in an unconstrained environment. We performed experiments on 80+ subjects. Preliminary regression analysis suggests high correlation between machine distilled time series signals and assessments made by human experts.
Jixu Chen, Ming-Ching Chang, Tai-Peng Tian, Ting Yu 0003, Peter H. Tu
ICIP1
2015 A Probabilistic Approach to Online Eye Gaze Tracking Without Explicit Personal Calibration
abstract
Existing eye gaze tracking systems typically require an explicit personal calibration process in order to estimate certain person-specific eye parameters. For natural human computer interaction, such a personal calibration is often inconvenient and unnatural. In this paper, we propose a new probabilistic eye gaze tracking system without explicit personal calibration. Unlike the conventional eye gaze tracking methods, which estimate the eye parameter deterministically using known gaze points, our approach estimates the probability distributions of the eye parameter and eye gaze. Using an incremental learning framework, the subject does not need personal calibration before using the system. His/her eye parameter estimation and gaze estimation can be improved gradually when he/she is naturally interacting with the system. The experimental result shows that the proposed system can achieve <3° accuracy for different people without explicit personal calibration.
Jixu Chen
IEEE Trans. Image Process.1
2014 Transfer learning with one-class data
Jixu Chen, Xiaoming Liu 0002
Pattern Recognit. Lett.1
2013 Learning person-specific models for facial expression and action unit recognition
Jixu Chen, Xiaoming Liu 0002, Peter H. Tu, Amy Aragones
Pattern Recognit. Lett.1
2013 Data-Free Prior Model for Facial Action Unit Recognition
abstract
Facial action recognition is concerned with recognizing the local facial motions from image or video. In recent years, besides the development of facial feature extraction techniques and classification techniques, prior models have been introduced to capture the dynamic and semantic relationships among facial action units. Previous works have shown that combining the prior models with the image measurements can yield improved performance in AU recognition. Most of these prior models, however, are learned from data, and their performance hence largely depends on both the quality and quantity of the training data. These data-trained prior models cannot generalize well to new databases, where the learned AU relationships are not present. To alleviate this problem, we propose a knowledge-driven prior model for AU recognition, which is learned exclusively from the generic domain knowledge that governs AU behaviors, and no training data are used. Experimental results show that, with no training data but generic domain knowledge, the proposed knowledge-driven model achieves comparable results to the data-driven model for specific database and significantly outperforms the data-driven models when generalizing to new data set.
Jixu Chen, Yongping Zhao
IEEE Trans. Affect. Comput.2
2013 Data-Free Prior Model for Upper Body Pose Estimation and Tracking
abstract
Video based human body pose estimation seeks to estimate the human body pose from an image or a video sequence, which captures a person exhibiting some activities. To handle noise and occlusion, a pose prior model is often constructed and is subsequently combined with the pose estimated from the image data to achieve a more robust body pose tracking. Various body prior models have been proposed. Most of them are data-driven, typically learned from 3D motion capture data. In addition to being expensive and time-consuming to collect, these data-based prior models cannot generalize well to activities and subjects not present in the motion capture data. To alleviate this problem, we propose to learn the prior model from anatomic, biomechanics, and physical constraints, rather than from the motion capture data. For this, we propose methods that can effectively capture different types of constraints and systematically encode them into the prior model. Experiments on benchmark data sets show the proposed prior model, compared with data-based prior models, achieves comparable performance for body motions that are present in the training data. It, however, significantly outperforms the data-based prior models in generalization to different body motions and to different subjects.
Jixu Chen, Siqi Nie
IEEE Trans. Image Process.1
2012 Boosting with Side Information
Jixu Chen, Xiaoming Liu 0002, Siwei Lyu
ACCV (1)1
2012 Person-specific expression recognition with transfer learning
abstract
A key assumption of traditional machine learning is that both the training and test data share the same distribution. However, this assumption does not hold in many real-world scenarios. For example, in facial expression recognition, the appearance of an expression may vary significantly for different people. Previous work has shown that learning from adequate person-specific data can improve facial expression recognition results. However, because of the difficulties of data collection and labeling, person-specific data is usually very sparse in real-world applications. Learning from the sparse data may suffer from serious over-fitting. In this paper, we propose to learn a person-specific facial expression model through transfer learning. By transferring the informative knowledge from other people, it allows us to learn an accurate person-specific model for a new subject with only a small amount of his/her specific data.
Jixu Chen, Xiaoming Liu 0002, Peter H. Tu, Amy Aragones
ICIP1
2011 Probabilistic gaze estimation without active personal calibration
abstract
Existing eye gaze tracking systems typically require an explicit personal calibration process in order to estimate certain person-specific eye parameters. For natural human computer interaction, such a personal calibration is often cumbersome and unnatural. In this paper, we propose a new probabilistic eye gaze tracking system without explicit personal calibration. Unlike the traditional eye gaze tracking methods, which estimate the eye parameter deterministically, our approach estimates the probability distributions of the eye parameter and the eye gaze, by combining image saliency with the 3D eye model. By using an incremental learning framework, the subject doesn't need personal calibration before using the system. His/her eye parameter and gaze estimation can be improved gradually when he/she is naturally viewing a sequence of images on the screen. The experimental result shows that the proposed system can achieve less than three degrees accuracy for different people without calibration.
Jixu Chen
CVPR1
2011 A hierarchical framework for simultaneous facial activity tracking
abstract
The tracking of facial activities from video is an important and challenging problem. Nowadays, many computer vision techniques have been proposed to characterize the facial activities in the following three levels (from local to global): First, in the bottom level, the facial feature tracking focuses on detecting and tracking the prominent local landmarks surrounding facial components (e.g. mouth, eyebrow, etc); Second, the facial action units (AUs) characterize the specific behaviors of these local facial components (e.g. mouth open, eyebrow raiser, etc); Finally, facial expression, which is a representation of the subjects' emotion (e.g. Surprise, Happy, Anger, etc.), controls the global muscular movement of the whole face. Most of the existing methods focus on one or two levels of facial activities, and track (or recognize) them separately. In this paper, we propose to exploit the relationships among multi-level facial activities and track the facial activities in the three levels simultaneously. Specifically, we propose a unified stochastic framework based on the Dynamic Bayesian network (DBN) to explicitly represent the facial evolvements in different levels, their interactions and their observations. By modeling the relationships among the three level facial activities, the proposed method can improve the tracking (or recognition) performance in all three levels.
Jixu Chen
FG1
2011 Constraint-based gaze estimation without active calibration
abstract
Existing eye gaze tracking systems typically require an explicit personal calibration process in order to estimate certain person-specific eye parameters. For natural human computer interaction, such a personal calibration is often cumbersome and unnatural. In this paper, we introduce a new method that estimates a person's gaze without active personal calibration. By exploiting the binocular constraint that the gaze point is produced by the intersection of visual axes of two eyes and some generic person-independent constraints on eye parameters, our method is able to estimate the required person-specific parameters implicitly and naturally without active participation from the user and without use of any special calibration object. Experiments with different subjects show that the proposed method achieves good gaze estimation comparable to the conventional 9 point method.
William Maio, Jixu Chen
FG2
2010 Efficient 3D Upper Body Tracking with Self-Occlusions
abstract
We propose an efficient 3D upper body tracking method, which recovers the positions and orientations of six upper-body parts from the video sequence. Our method is based on a probabilistic graphical model (PGM), which incorporates the spatial relationships among the body parts, and a robust multi-view image likelihood using probabilistic PCA (PPCA). For the efficiency, we use a tree-structured graphical model and use the particle based belief propagation to perform the inference. Since our image likelihood is based on multiple views, we address the self-occlusion by modeling the likelihood of the body part in each view, and automatically decrease the influence of the occluded view in the inference procedure.
Jixu Chen
ICPR1
2010 A Unified Probabilistic Framework for Spontaneous Facial Action Modeling and Understanding
abstract
Facial expression is a natural and powerful means of human communication. Recognizing spontaneous facial actions, however, is very challenging due to subtle facial deformation, frequent head movements, and ambiguous and uncertain facial motion measurements. Because of these challenges, current research in facial expression recognition is limited to posed expressions and often in frontal view. A spontaneous facial expression is characterized by rigid head movements and nonrigid facial muscular movements. More importantly, it is the coherent and consistent spatiotemporal interactions among rigid and nonrigid facial motions that produce a meaningful facial expression. Recognizing this fact, we introduce a unified probabilistic facial action model based on the Dynamic Bayesian network (DBN) to simultaneously and coherently represent rigid and nonrigid facial motions, their spatiotemporal dependencies, and their image measurements. Advanced machine learning methods are introduced to learn the model based on both training data and subjective prior knowledge. Given the model and the measurements of facial motions, facial action recognition is accomplished through probabilistic inference by systematically integrating visual measurements with the facial action model. Experiments show that compared to the state-of-the-art techniques, the proposed system yields significant improvements in recognizing both rigid and nonrigid facial motions, especially for spontaneous facial expressions.
Jixu Chen
IEEE Trans. Pattern Anal. Mach. Intell.2
2009 Switching Gaussian Process Dynamic Models for simultaneous composite motion tracking and recognition
abstract
Traditional dynamical systems used for motion tracking cannot effectively handle high dimensionality of the motion states and composite dynamics. In this paper, to address both issues simultaneously, we propose the marriage of the switching dynamical system and recent Gaussian Process Dynamic Models (GPDM), yielding a new model called the switching GPDM (SGPDM). The proposed switching variables enable the SGPDM to capture diverse motion dynamics effectively, and also allow to identify the motion class (e.g. walk or run in the human motion tracking, smile or angry in the facial motion tracking), which naturally leads to the idea of simultaneous motion tracking and classification. Moreover, each of GPDMs in SGPDM can faithfully model its corresponding primitive motion, while performing tracking in the low-dimensional latent space, therefore significantly improving the tracking efficiency. The proposed SGPDM is then applied to human body motion tracking and classification, and facial motion tracking and recognition. We demonstrate the performance of our model on several composite body motion videos obtained from the CMU database, including exercises and salsa dance. We also demonstrate the robustness of our model in terms of both facial feature tracking and facial expression/pose recognition performance on real videos under diverse scenarios including pose change, low frame rate and low quality videos.
Jixu Chen, Yu Wang 0032
CVPR1
2008 A robust 3D eye gaze tracking system using noise reduction
abstract
This paper describes a novel real-time 3D gaze estimation system. The system consists of two cameras and two IR light sources. There are three novelties in this method. First, in our system, two IR lights are mounted near the centers of the stereo cameras, respectively. Based on this specific configuration, the 3D position of the corneal center can be simply derived by the 3D reconstruction technique. Then, after extracting the 3D position of the "virtual pupil" correctly, the optical axis of the eye can be obtained directly by connecting the "virtual pupil" with the corneal center. Second, we systematically analyze the noise in our 3D gaze estimation algorithm and propose an effective constraint to reduce this noise. Third, to estimate the user-dependent parameters (i.e. the constraint parameters and the eye parameters), a simple calibration method is proposed by gazing at four positions on the screen. Experimental results show that our system can accurately estimate and track eye gaze under natural head movement.
Jixu Chen, Wayne D. Gray
ETRA1
2008 3D gaze estimation with a single camera without IR illumination
abstract
This paper proposes a 3D eye gaze estimation and tracking algorithm based on facial feature tracking using a single camera. Instead of using the infrared (IR) lights and the corneal reflections (glint), this algorithm estimates the 3D visual axis using the tracked facial feature points. For this, we first introduce an extended 3D eye model which includes both the eyeball and the eye-corners. Based on this eye model, we derive the equations to solve for the 3D eyeball center, the 3D pupil center and the 3D visual axis, from which we can solve for the point of gaze after a one-time personal calibration. The experimental results show the accuracy of this algorithm is less than 3deg. Compared with the existing IR-based eye tracking methods, the proposed method is simple to setup and can work both indoor and outdoor.
Jixu Chen
ICPR1
2008 2D and 3D upper body tracking with one framework
abstract
We propose a Dynamic Bayesian Network (DBN) model for upper body tracking. We first construct a Bayesian Network (BN) to represent the human upper body structure and then incorporate into the BN various generic physical and anatomical constraints on the parts of the upper body. Unlike the existing upper body models, ours aims at handling physically feasible body motion rather than only some typical motion patterns. We also explicitly model part self-occlusion in the DBN model, which allows to automatically detect the occurrence of self-occlusion and to minimize the effect of measurement errors on the tracking accuracy due to occlusion. Moreover, our method can handle both 2D and 3D upper body tracking within the same framework. Using the DBN model, upper body tracking can be achieved through probabilistic inference over time.
Lei Zhang 0011, Jixu Chen
ICPR2
2007 Online Spatial-temporal Data Fusion for Robust Adaptive Tracking
abstract
One problem with the adaptive tracking is that the data that are used to train the new target model often contain errors and these errors will affect the quality of the new target model. As time passes by, these errors will accumulate and eventually lead the tracker to drift away. In this paper, we propose a new method based on online data fusion to alleviate this tracking drift problem. Based on combining the spatial and temporal data through a dynamic Bayesian network, the proposed method can improve the quality of online data labeling, therefore minimizing the error associated with model updating and alleviating the tracking drift problem. Experiments show the proposed method significantly improves the performance of an existing adaptive tracking method.
Jixu Chen
CVPR1
2005 Prosodic features based on wavelet analysis for speaker verification
Jixu Chen, Beiqian Dai
INTERSPEECH1