EDBT 2026 Demo / reviewers in the wild / expert
Wim A. A. Nuij
dblp:96/6299
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2004
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 50% Virtual and augmented reality · 50% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › navigation
viewpoint navigation |
0.0 | 1 | 2004 | A Model for Smooth Viewing and Navigation of Large 2D Information Spaces · IEEE Trans. Vis. Comput. Graph. 2004 |
Methods — techniques the papers use, named apart from their topics
user experiment · 0.0shortest path computation · 0.0perceived velocity metric · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2004 | A Model for Smooth Viewing and Navigation of Large 2D Information SpacesabstractLarge 2D information spaces, such as maps, images, or abstract visualizations, require views at various level of detail: close ups to inspect details, overviews to maintain (literally) an overview. Users often change their view during a session. Smooth animations enable the user to maintain an overview during interactive viewing and to understand the context of separate views. We present a generic model to handle smooth image viewing. The core of the model is a metric on the effect of simultaneous zooming and panning, based on an estimate of the perceived velocity. Using this metric, solutions for various problems are derived, such as the optimal animation between two views, automatic zooming, and the parametrization of arbitrary camera paths. Optimal is defined here as smooth and efficient. Solutions are based on the shortest paths of a virtual camera, given the metric. The model has two free parameters: animation speed and zoom/pan trade off. A user experiment to find good values for these is described. Finally, it is shown how the model can be extended to deal also with rotation and nonuniform scaling. Jarke J. van Wijk, Wim A. A. Nuij |
IEEE Trans. Vis. Comput. Graph. | 2 |