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Bing Fang

dblp:96/6509 · DBLP profile ↗
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9ranked-venue papers
4as first author
3since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 1 since 2021Computer networks · 1 · 1 first-authorDatabases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 100%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Medical and health informatics
digital dentistry
0.912025
LETA: Tooth Alignment Prediction Based on Dual-branch Latent Encoding · IEEE Trans. Vis. Comput. Graph. 2025
Geometric modeling and processing
shape analysis
0.912025
LETA: Tooth Alignment Prediction Based on Dual-branch Latent Encoding · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

pose transformation estimation · 1.7point-wise convolution · 1.7latent encoding · 1.7attention network · 1.7
YearPublicationVenuePosition
2025 Optimized YOLOv8 for lightweight and high-precision metal surface defect detection in industrial applications
Ruiping Li, Linchang Zhao, Bocheng OuYang, Mu Zhang 0010, Bing Fang, Guoqing Hu
Mach. Learn.6
2025 LETA: Tooth Alignment Prediction Based on Dual-branch Latent Encoding
abstract
Accurately determining the clinical positions for each tooth is essential in orthodontics, while most existing solutions heavily rely on inefficient manual design. In this paper, we present the LETA, a dual-branch Latent Encoding based 3D Tooth Alignment. Our system takes as input the segmented individual 3D tooth meshes in the Intra-oral Scanner (IOS) dental surfaces, and automatically predicts the proper 3D pose transformation for each tooth. LETA includes three components: an Encoder that learns a latent code of dental pointcloud, a Projector that transforms the latent code of misaligned teeth to predicted aligned ones, and a Solver to estimate the transformation between different dental latent codes. A key novelty of LETA is that we extract the features from the ground truth (GT) aligned teeth to guide network learning during training. To effectively learn tooth features, our Encoder employs an improved point-wise convolutional operation and an attention-based network to extract local shape features and global context features respectively. Extensive experimental results on a large-scale dataset with 9,868 IOS surfaces demonstrate that LETA can achieve state-of-the-art performance. A further clinical applicability study reveals that our method can reduce orthodontists' workload over 60% compared to starting tooth alignment from scratch, demonstrating the strong potential of deep learning for future digital dentistry.
Zefeng Shi, Zijie Meng, Ruizhe Chen, Yang Feng 0011, Jin Hao, Bing Fang, Zuozhu Liu, Youyi Zheng
IEEE Trans. Vis. Comput. Graph.7
2023 Some uncertainty measures for probabilistic hesitant fuzzy information
Bing Fang
Inf. Sci.1
2015 Game-Theoretic Precoding for Cooperative MIMO SWIPT Systems with Secrecy Consideration
abstract
In this paper, we study the secrecy precoding problem for simultaneous wireless information and power transfer (SWIPT) in a multiple-input multiple-output (MIMO) relay network. The problem is formulated as a noncooperative game, where the network utility, defined as the nonnegative sum of the achievable secrecy rate and the harvested energy, is regarded as the common payoff, and the source and the relay are assumed as two rational game players. The formulated game is proven to be a potential game, which always processes at least one pure-strategy Nash equilibrium (NE), and the optimal transmit strategy profile that maximizes the network utility also constitutes a pure-strategy NE of it. Since the best-response problems of the proposed game constitute difference convex (DC)-type programming problems, we solve them by employing a successive convex approximation (SCA) method. With the SCA method, the two best-response problems can be iteratively solved through successive convex programming of their convexified versions. Then, based on the best-response dynamic, a distributed precoding algorithm is developed to obtain a feasible NE solution the proposed game. Numerical simulations are further provided to demonstrate it. Results show that our algorithm can converge fast to a near-optimal solution with guaranteed convergence.
Bing Fang, Zuping Qian, Wei Shao 0003, Tinghui Yin
GLOBECOM1
2012 A novel mobile recommender system for indoor shopping
Bing Fang, Stephen Shaoyi Liao, Kaiquan Xu, Huapin Chen
Expert Syst. Appl.1
2011 An ontology based framework for mining dependence relationships between news and financial instruments
Kaiquan Xu, Long Liu 0006, Bing Fang, Stephen Shaoyi Liao, Huaiqing Wang
Expert Syst. Appl.4
2009 MirrorTrack: tracking with reflection - comparison with top-down approach
abstract
Tabletop hand tracking techniques have evolved much during the last few years from single to multiple cameras, offering users an improved interactive experience. MirrorTrack is one of such techniques. This paper demonstrates the comparison of accuracy between MirrorTrack and top-down approach, which is generally used for table top tasks. In this paper, we focus on the comparison of distance errors in finger trajectory, and clicking errors by manual monitoring.
Yannick Verdie, Bing Fang, Francis K. H. Quek
ICMI2
2009 Speaker Detection and Applications to Cross-Modal Analysis of Planning Meetings
abstract
Detection of meeting events is one of the most important tasks in multimodal analysis of planning meetings. Speaker detection is a key step for extraction of most meaningful meeting events. In this paper, we present an approach of speaker localization using combination of visual and audio information in multimodal meeting analysis. When talking, people make a speech accompanying mouth movements and hand gestures. By computing correlation of audio signals, mouth movements, and hand motion, we detect a talking person both spatially and temporally. Three kinds of features are extracted for speaker localization. Hand movements are expressed by hand motion efforts; audio features are expressed by computing 12 mel-frequency cepstral coefficients from audio signals, and mouth movements are expressed by normalized cross-correlation coefficients of mouth area between two successive frames. A time delay neural network is trained to learn the correlation relationships, which is then applied to perform speaker localization. Experiments and applications in planning meeting environments are provided.
Bing Fang, Yingen Xiong, Francis K. H. Quek
ISM1
2006 Extraction of Hand Gestures with Adaptive Skin Color Models and Its Applications to Meeting Analysis
abstract
We present an adaptive skin color model for hand gesture tracking which is applied to cross-modal analysis of planning meetings. We build a skin color model with the Gaussian distribution and a skin color filter for each participant in meetings. By combining with the vector coherence mapping (VCM) algorithm, we track hand motion and obtain 3D trajectories. The hand gesture stream is extracted from hand motion trajectories. Different skin color models are created for different people to handle the differences of skin color. We update each model dynamically to adapt changes of environments. A parallel system has been implemented to track and extract hand motion trajectories. Examples of hand motion gesture tracking in meeting environments are provided. The applications of the adaptive skin color model can increase the speed of hand tracking
Yingen Xiong, Bing Fang, Francis K. H. Quek
ISM2