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Levi Lister

dblp:96/7092 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot navigation and mapping · 100%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 44% Interaction techniques and input · 44% Learning and educational technologies · 13%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Performance modeling and evaluation · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping
obstacle detection
0.112011
PVS: A system for large scale outdoor perception performance evaluation · ICRA 2011
Robotics › Robot navigation and mapping › mobile robot navigation
outdoor navigation
0.112011
PVS: A system for large scale outdoor perception performance evaluation · ICRA 2011
Information retrieval › evaluation › test collection
ground truth creation
0.112011
PVS: A system for large scale outdoor perception performance evaluation · ICRA 2011
Performance modeling and evaluation
benchmarking
0.112011
PVS: A system for large scale outdoor perception performance evaluation · ICRA 2011
Interaction techniques and input
gesture input
0.112007
Visual Hints for Tangible Gestures in Augmented Reality · ISMAR 2007
Immersive interaction › augmented reality
tangible augmented reality
0.112007
Visual Hints for Tangible Gestures in Augmented Reality · ISMAR 2007
Learning and educational technologies
visual prompts
0.012007
Visual Hints for Tangible Gestures in Augmented Reality · ISMAR 2007

Methods — techniques the papers use, named apart from their topics

safe speed metric · 0.4relational database · 0.4pilot study · 0.1
YearPublicationVenuePosition
2011 PVS: A system for large scale outdoor perception performance evaluation
abstract
This paper describes the motivation, design and implementation of a Perception Validation System (PVS), a system for measuring the outdoor perception performance of an autonomous vehicle. The PVS relies on using large amounts of real world data and ground truth information to quantify performance aspects such as the rate of false positive or false negative detections of an obstacle detection system. Our system relies on a relational database infrastructure to achieve a high degree of flexibility in the type of analyses it can support. We discuss the main steps required for going from raw data to numerical estimates describing the performance of the perception system, including the generation of ground truth information and the safe speed metric we found to be most useful for comparing the perception system's outputs to the ground truth data. We present results illustrating some of the analyses that can be completed using the Perception Validation System.
Cristian Dima, Carl Wellington, Stewart J. Moorehead, Levi Lister, Joan Campoy, Carlos Vallespí, Boyoon Jung, Michio Kise, Zachary Bonefas
ICRA4
2007 Visual Hints for Tangible Gestures in Augmented Reality
abstract
Tangible augmented reality (AR) systems imbue physical objects with the ability to act and respond in new ways. In particular, physical objects and gestures made with them gain meaning that does not exist outside the tangible AR environment. The existence of this new set of possible actions and outcomes is not always apparent, making it necessary to learn new movements or gestures. Addressing this opportunity, we present visual hints, which are graphical representations in AR of potential actions and their consequences in the augmented physical world.Visualhintsenable discovery, learning, and completion of gestures and manipulation in tangible AR. Here, we discuss our investigation of a variety of representations of visual hints and methods for activating them. We then describe a specific implementation that supports gestures developed for a tangible AR user interface to an electronic field guide for botanists, and present results from a pilot study.
Sean White, Levi Lister, Steven K. Feiner
ISMAR2