Demo Data from EDBT 2026 / reviewers in the wild / expert
Levi Lister
dblp:96/7092
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2011
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Robot navigation and mapping · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 44% Interaction techniques and input · 44% Learning and educational technologies · 13% | |
| Databases, data mining, and information retrieval
1 paper |
Information retrieval · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Performance modeling and evaluation · 100% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot navigation and mapping
obstacle detection |
0.1 | 1 | 2011 | PVS: A system for large scale outdoor perception performance evaluation · ICRA 2011 |
Robotics › Robot navigation and mapping › mobile robot navigation
outdoor navigation |
0.1 | 1 | 2011 | PVS: A system for large scale outdoor perception performance evaluation · ICRA 2011 |
Information retrieval › evaluation › test collection
ground truth creation |
0.1 | 1 | 2011 | PVS: A system for large scale outdoor perception performance evaluation · ICRA 2011 |
Performance modeling and evaluation
benchmarking |
0.1 | 1 | 2011 | PVS: A system for large scale outdoor perception performance evaluation · ICRA 2011 |
Interaction techniques and input
gesture input |
0.1 | 1 | 2007 | Visual Hints for Tangible Gestures in Augmented Reality · ISMAR 2007 |
Immersive interaction › augmented reality
tangible augmented reality |
0.1 | 1 | 2007 | Visual Hints for Tangible Gestures in Augmented Reality · ISMAR 2007 |
Learning and educational technologies
visual prompts |
0.0 | 1 | 2007 | Visual Hints for Tangible Gestures in Augmented Reality · ISMAR 2007 |
Methods — techniques the papers use, named apart from their topics
safe speed metric · 0.4relational database · 0.4pilot study · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | PVS: A system for large scale outdoor perception performance evaluationabstractThis paper describes the motivation, design and implementation of a Perception Validation System (PVS), a system for measuring the outdoor perception performance of an autonomous vehicle. The PVS relies on using large amounts of real world data and ground truth information to quantify performance aspects such as the rate of false positive or false negative detections of an obstacle detection system. Our system relies on a relational database infrastructure to achieve a high degree of flexibility in the type of analyses it can support. We discuss the main steps required for going from raw data to numerical estimates describing the performance of the perception system, including the generation of ground truth information and the safe speed metric we found to be most useful for comparing the perception system's outputs to the ground truth data. We present results illustrating some of the analyses that can be completed using the Perception Validation System. Cristian Dima, Carl Wellington, Stewart J. Moorehead, Levi Lister, Joan Campoy, Carlos Vallespí, Boyoon Jung, Michio Kise, Zachary Bonefas |
ICRA | 4 |
| 2007 | Visual Hints for Tangible Gestures in Augmented RealityabstractTangible augmented reality (AR) systems imbue physical objects with the ability to act and respond in new ways. In particular, physical objects and gestures made with them gain meaning that does not exist outside the tangible AR environment. The existence of this new set of possible actions and outcomes is not always apparent, making it necessary to learn new movements or gestures. Addressing this opportunity, we present visual hints, which are graphical representations in AR of potential actions and their consequences in the augmented physical world.Visualhintsenable discovery, learning, and completion of gestures and manipulation in tangible AR. Here, we discuss our investigation of a variety of representations of visual hints and methods for activating them. We then describe a specific implementation that supports gestures developed for a tangible AR user interface to an electronic field guide for botanists, and present results from a pilot study. Sean White, Levi Lister, Steven K. Feiner |
ISMAR | 2 |