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Deepak Bhadauria

dblp:96/7745 · DBLP profile ↗
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3ranked-venue papers
3as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-authorSystems, architecture and hardware · 2 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
1 paper
Environmental and earth informatics · 100%
Computer networks
1 paper
Internet of things and sensor networks · 100%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 77% Computational geometry · 23%
Artificial intelligence
1 paper
Robot navigation and mapping · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › graph games
pursuit-evasion games
0.112011
Capturing an Evader in a Polygonal Environment with Obstacles · IJCAI 2011
Robotics › Robot navigation and mapping › mobile robot navigation › route navigation
waypoint navigation
0.112010
A Robotic Sensor Network for monitoring carp in Minnesota lakes · ICRA 2010
Environmental and earth informatics › environmental monitoring
aquatic monitoring
0.112010
A Robotic Sensor Network for monitoring carp in Minnesota lakes · ICRA 2010
Environmental and earth informatics
environmental monitoring
0.112010
A Robotic Sensor Network for monitoring carp in Minnesota lakes · ICRA 2010
Internet of things and sensor networks › mobile sensor networks
robotic sensor network
0.112010
A Robotic Sensor Network for monitoring carp in Minnesota lakes · ICRA 2010
Internet of things and sensor networks
wireless sensor network
0.112010
A Robotic Sensor Network for monitoring carp in Minnesota lakes · ICRA 2010
Computational geometry
motion planning
0.012011
Capturing an Evader in a Polygonal Environment with Obstacles · IJCAI 2011

Methods — techniques the papers use, named apart from their topics

waypoint navigation · 0.3radio telemetry · 0.3computational geometry · 0.1
YearPublicationVenuePosition
2011 Capturing an Evader in a Polygonal Environment with Obstacles
Deepak Bhadauria, Volkan Isler
IJCAI1
2010 A Robotic Sensor Network for monitoring carp in Minnesota lakes
abstract
Robotic Sensor Networks (RSNs) find increasing use in environmental monitoring as RSNs can collect data from obscure, hard-to-reach places over long periods of time. This work reports progress in building a network of small, light-weight robotic rafts which will be used to monitor common carp tagged with radio transmitters across Minnesota lakes. We describe the design and architecture of the robotic raft, and demonstrate the robustness of our waypoint navigation algorithm through field tests conducted in various lakes. We also present results from experiments aimed towards localizing tagged fish.
Deepak Bhadauria, Volkan Isler, Andrew Studenski, Pratap Tokekar
ICRA1
2009 Data gathering tours for mobile robots
abstract
We study a path planning problem which arises when multiple robots are used to gather data from stationary devices with wireless communication capabilities. Each device has a given communication range, and stores a fixed amount of data. The objective of the robots is to gather the data from these devices and to upload it to a base-station/gateway. We introduce a new optimization problem called the Data Gathering Problem (DGP). In DGP, the objective is to compute a tour for each robot in such a way that minimizes the time to collect data from all devices. In order to download the data from a device, a robot must visit a point within the communication range of the device. Then, it spends a fixed amount of time to download the data. Thus, the time to complete a tour depends on not only the travel time but also the time to download the data, and the number of devices visited along the tour. First, we study a special case of DGP where the robots' motion is restricted to a curve which contains the base station at one end. Next, we study the 2D version. We show that two existing algorithms for variants of the Traveling Salesperson Problem can be combined and adapted to obtain a constant factor approximation to DGP. Afterwards, we present an improvement for sparse deployments. We also present simulations which shed light on the utility of data gathering using mobile robots.
Deepak Bhadauria, Volkan Isler
IROS1