Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Qile He

dblp:96/8893 · DBLP profile ↗
← Back
5ranked-venue papers
1as first author
5since 2021 · last 2025
0000-0001-9906-2508ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Computer networks · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Generative modeling · 76% Vision and language · 24%
Computer graphics and multimedia
2 papers
Audio and music processing · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › generative model
multi-agent generative modeling
0.912025
FilmComposer: LLM-Driven Music Production for Silent Film Clips · CVPR 2025
Audio and music processing
music generation
0.912025
FilmComposer: LLM-Driven Music Production for Silent Film Clips · CVPR 2025
Machine learning › Generative modeling
diffusion model
0.812024
Sonic VisionLM: Playing Sound with Vision Language Models · CVPR 2024
Machine learning › Generative modeling › audio generation
text-to-audio generation
0.812024
Sonic VisionLM: Playing Sound with Vision Language Models · CVPR 2024
Computer vision › Vision and language
vision-language model
0.812024
Sonic VisionLM: Playing Sound with Vision Language Models · CVPR 2024
Audio and music processing
sound synthesis
0.812024
Sonic VisionLM: Playing Sound with Vision Language Models · CVPR 2024
Audio and music processing › sound synthesis
video-to-audio generation
0.812024
Sonic VisionLM: Playing Sound with Vision Language Models · CVPR 2024

Methods — techniques the papers use, named apart from their topics

musicgen · 1.7multi-agent system · 1.7large language model · 1.7vision-language model · 1.5diffusion model · 1.5audio adapter · 1.5
YearPublicationVenuePosition
2025 FilmComposer: LLM-Driven Music Production for Silent Film Clips
abstract
In this work, we implement music production for silent film clips using LLM-driven method. Given the strong professional demands of film music production, we propose the FilmComposer, simulating the actual workflows of professional musicians. FilmComposer is the first to combine large generative models with a multi-agent approach, leveraging the advantages of both waveform music and symbolic music generation. Additionally, FilmComposer is the first to focus on the three core elements of music production for film—audio quality, musicality, and musical development—and introduces various controls, such as rhythm, semantics, and visuals, to enhance these key aspects. Specifically, FilmComposer consists of the visual processing module, rhythm-controllable MusicGen, and multi-agent assessment, arrangement and mix. In addition, our framework can seamlessly integrate into the actual music production pipeline and allows user intervention in every step, providing strong interactivity and a high degree of creative freedom. Furthermore, we propose MusicPro-7k which includes 7,418 film clips, music, description, rhythm spots and main melody, considering the lack of a professional and high-quality film music dataset. Finally, both the standard metrics and the new specialized metrics we propose demonstrate that the music generated by our model achieves state-of-the-art performance in terms of quality, consistency with video, diversity, musicality, and musical development. Project page: https://apple-jun.github.io/FilmComposer.github.io/
Qile He, Youjia Zhu, Qiwei He, Mengtian Li 0002
CVPR2
2025 A human-machine-environment interaction system based on VLA model and brain-computer interface
abstract
The vision language action (VLA) model has shown extraordinary ability in the motion planning of the robots, which has great value in human-machine-environment interaction (HMEI), especially for rehabilitation engineering and robotic arm teleoperation fields. This paper proposes an HMEI system that integrates the brain-computer interface (BCI) with VLA model, enabling robots to interact with surrounding environment according to human intentions. Firstly, neural decoding technique is employed to interpret neural signals into intentions via a time and frequency fusion model. Then, the user’s intentions are converted into a textual instruction, which subsequently guides the VLA model in generating corresponding motion trajectories for robotic arm teleoperation. Experimental results demonstrate smooth and compliant control of the robotic arm, which can be a viable solution for HMEI applications.
Shaoyang Hua, Qile He, Xin Jin 0014
SMC4
2025 Maximizing quality of UAV-enabled surveillance over multiple restricted regions
Qile He, Riheng Jia
Ad Hoc Networks1
2025 Domain-Incremental Learning Paradigm for scene understanding via Pseudo-Replay Generation
abstract
Scene understanding is a computer vision task that involves grasping the pixel-level distribution of objects. Unlike most research focuses on single-scene models, we consider a more versatile proposal: domain-incremental learning for scene understanding. This allows us to adapt well-studied single-scene models into multi-scene models, reducing data requirements and ensuring model flexibility. However, domain-incremental learning that leverages correlations between scene domains has yet to be explored. To address this challenge, we propose a Domain-Incremental Learning Paradigm (D-ILP) for scene understanding, along with a new strategy of Pseudo-Replay Generation (PRG) that does not require manual labeling. Specifically, D-ILP leverages pre-trained single-scene models and incremental images for supervised training to acquire new knowledge from other scenes. As a pre-trained generation model, PRG can controllably generate pseudo-replays resembling source images from incremental images and text prompts. These pseudo-replays are utilized to minimize catastrophic forgetting in the original scene. We perform experiments with three publicly accessible models: Mask2Former, Segformer, and DeepLabv3+. With successfully transforming these single-scene models into multi-scene models, we achieve high-quality parsing results for original and new scenes simultaneously. Meanwhile, the validity and rationality of our method are proved by the analysis of D-ILP.
Qile He, Mengtian Li 0002, Xin Tan 0002
Graph. Model.3
2024 Sonic VisionLM: Playing Sound with Vision Language Models
abstract
There has been a growing interest in the task of generating sound for silent videos, primarily because of its prac-ticality in streamlining video post-production. However, existing methods for video-sound generation attempt to di-rectly create sound from visual representations, which can be challenging due to the difficulty of aligning visual rep-resentations with audio representations. In this paper, we present Sonic VisionLM, a novel framework aimed at gen-erating a wide range of sound effects by leveraging vision-language models(VLMs). Instead of generating audio di-rectly from video, we use the capabilities of powerful VLMs. When provided with a silent video, our approach first iden-tifies events within the video using a VLM to suggest pos-sible sounds that match the video content. This shift in approach transforms the challenging task of aligning image and audio into more well-studied sub-problems of aligning image-to-text and text-to-audio through the popular diffusion models. To improve the quality of audio recommen-dations with LLMs, we have collected an extensive dataset that maps text descriptions to specific sound effects and de-veloped a time-controlled audio adapter. Our approach surpasses current state-of-the-art methods for converting video to audio, enhancing synchronization with the visuals, and improving alignment between audio and video components. Project page: https://yusiissy.github.io/SonicVisionLM.github.io/
Shengye Yu, Qile He, Mengtian Li 0002
CVPR3