EDBT 2026 Demo / reviewers in the wild / expert
Markus Broecker
dblp:96/9579
· DBLP profile ↗
6ranked-venue papers
3as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-authorHuman-computer interaction and ubiquitous computing · 4 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Rendering · 54% Virtual and augmented reality · 26% Visualization and visual analytics · 18% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › point-based rendering
point cloud rendering |
0.2 | 1 | 2016 | Progressive feedback point cloud rendering for virtual reality display · VR 2016 |
Rendering
progressive rendering |
0.2 | 1 | 2016 | Progressive feedback point cloud rendering for virtual reality display · VR 2016 |
Visualization and visual analytics › 3d visualization
point cloud visualization |
0.2 | 1 | 2015 | Experiencing interior environments: New approaches for the immersive display of large-scale point cloud data · VR 2015 |
Virtual and augmented reality
augmented reality |
0.2 | 2 | 2013 | Adaptive substrate for enhanced spatial augmented reality contrast and resolution · ISMAR 2011 Adapting ray tracing to Spatial Augmented Reality · ISMAR 2013 |
Rendering
ray tracing |
0.2 | 1 | 2013 | Adapting ray tracing to Spatial Augmented Reality · ISMAR 2013 |
Virtual and augmented reality › immersive display
virtual reality display |
0.1 | 1 | 2016 | Progressive feedback point cloud rendering for virtual reality display · VR 2016 |
Virtual and augmented reality
immersive display |
0.1 | 1 | 2015 | Experiencing interior environments: New approaches for the immersive display of large-scale point cloud data · VR 2015 |
Image and video coding
image quality |
0.0 | 1 | 2011 | Adaptive substrate for enhanced spatial augmented reality contrast and resolution · ISMAR 2011 |
Methods — techniques the papers use, named apart from their topics
reprojection · 0.2feedback-driven rendering · 0.2LiDAR data processing · 0.2GPU-accelerated ray tracing · 0.2epaper · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | Home 3D: Virtualized Home Environemnts in the EHR
Markus Broecker, Patricia Flatley Brennan |
AMIA | 1 |
| 2016 | Progressive feedback point cloud rendering for virtual reality displayabstractPrevious approaches to rendering large point clouds on immersive displays have generally created a trade-off between interactivity and quality. While these approaches have been quite successful for desktop environments when interaction is limited, virtual reality systems are continuously interactive, which forces users to suffer through either low frame rates or low image quality. This paper presents a novel approach to this problem through a progressive feedback-driven rendering algorithm. This algorithm uses reprojections of past views to accelerate the reconstruction of the current view. The presented method is tested against previous methods, showing improvements in both rendering quality and interactivity. Ross Tredinnick, Markus Broecker, Kevin Ponto |
VR | 2 |
| 2015 | Experiencing interior environments: New approaches for the immersive display of large-scale point cloud dataabstractThis document introduces a new application for rendering massive LiDAR point cloud data sets of interior environments within highresolution immersive VR display systems. Overall contributions are: to create an application which is able to visualize large-scale point clouds at interactive rates in immersive display environments, to develop a flexible pipeline for processing LiDAR data sets that allows display of both minimally processed and more rigorously processed point clouds, and to provide visualization mechanisms that produce accurate rendering of interior environments to better understand physical aspects of interior spaces. The work introduces three problems with producing accurate immersive rendering of Li-DAR point cloud data sets of interiors and presents solutions to these problems. Rendering performance is compared between the developed application and a previous immersive LiDAR viewer. Ross Tredinnick, Markus Broecker, Kevin Ponto |
VR | 2 |
| 2015 | Virtualizing living and working spaces: Proof of concept for a biomedical space-replication methodology
Patricia Flatley Brennan, Kevin Ponto, Gail R. Casper, Ross Tredinnick, Markus Broecker |
J. Biomed. Informatics | 5 |
| 2013 | Adapting ray tracing to Spatial Augmented RealityabstractRay tracing is an elegant and intuitive image generation method. The introduction of GPU-accelerated ray tracing and corresponding software frameworks makes this rendering technique a viable option for Augmented Reality applications. Spatial Augmented Reality employs projectors to illuminate physical models and is used in fields that require photorealism, such as design and prototyping. Ray tracing can be used to great effect in this Augmented Reality environment to create scenes of high visual fidelity. However, the peculiarities of SAR systems require that core ray tracing algorithms be adapted to this new rendering environment. This paper highlights the problems involved in using ray tracing in a SAR environment and provides solutions to overcome them. In particular, the following issues are addressed: ray generation, hybrid rendering and view-dependent rendering. Markus Broecker, Bruce H. Thomas, Ross Smith 0001 |
ISMAR | 1 |
| 2011 | Adaptive substrate for enhanced spatial augmented reality contrast and resolutionabstractThis poster presents the concept of combining two display technologies to enhance graphics effects in spatial augmented reality (SAR) environments. This is achieved by using an ePaper surface as an adaptive substrate instead of a white painted surface allowing the development of novel image techniques to improve image quality and object appearance in projector-based SAR environments. Markus Broecker, Ross Smith 0001, Bruce H. Thomas |
ISMAR | 1 |