Markus Broecker

dblp:96/9579 · DBLP profile ↗
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6ranked-venue papers
3as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-authorHuman-computer interaction and ubiquitous computing · 4 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Rendering · 54% Virtual and augmented reality · 26% Visualization and visual analytics · 18%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › point-based rendering
point cloud rendering
0.212016
Progressive feedback point cloud rendering for virtual reality display · VR 2016
Rendering
progressive rendering
0.212016
Progressive feedback point cloud rendering for virtual reality display · VR 2016
Visualization and visual analytics › 3d visualization
point cloud visualization
0.212015
Experiencing interior environments: New approaches for the immersive display of large-scale point cloud data · VR 2015
Virtual and augmented reality
augmented reality
0.222013
Adaptive substrate for enhanced spatial augmented reality contrast and resolution · ISMAR 2011
Adapting ray tracing to Spatial Augmented Reality · ISMAR 2013
Rendering
ray tracing
0.212013
Adapting ray tracing to Spatial Augmented Reality · ISMAR 2013
Virtual and augmented reality › immersive display
virtual reality display
0.112016
Progressive feedback point cloud rendering for virtual reality display · VR 2016
Virtual and augmented reality
immersive display
0.112015
Experiencing interior environments: New approaches for the immersive display of large-scale point cloud data · VR 2015
Image and video coding
image quality
0.012011
Adaptive substrate for enhanced spatial augmented reality contrast and resolution · ISMAR 2011

Methods — techniques the papers use, named apart from their topics

reprojection · 0.2feedback-driven rendering · 0.2LiDAR data processing · 0.2GPU-accelerated ray tracing · 0.2epaper · 0.1
YearPublicationVenuePosition
2016 Home 3D: Virtualized Home Environemnts in the EHR
Markus Broecker, Patricia Flatley Brennan
AMIA1
2016 Progressive feedback point cloud rendering for virtual reality display
abstract
Previous approaches to rendering large point clouds on immersive displays have generally created a trade-off between interactivity and quality. While these approaches have been quite successful for desktop environments when interaction is limited, virtual reality systems are continuously interactive, which forces users to suffer through either low frame rates or low image quality. This paper presents a novel approach to this problem through a progressive feedback-driven rendering algorithm. This algorithm uses reprojections of past views to accelerate the reconstruction of the current view. The presented method is tested against previous methods, showing improvements in both rendering quality and interactivity.
Ross Tredinnick, Markus Broecker, Kevin Ponto
VR2
2015 Experiencing interior environments: New approaches for the immersive display of large-scale point cloud data
abstract
This document introduces a new application for rendering massive LiDAR point cloud data sets of interior environments within highresolution immersive VR display systems. Overall contributions are: to create an application which is able to visualize large-scale point clouds at interactive rates in immersive display environments, to develop a flexible pipeline for processing LiDAR data sets that allows display of both minimally processed and more rigorously processed point clouds, and to provide visualization mechanisms that produce accurate rendering of interior environments to better understand physical aspects of interior spaces. The work introduces three problems with producing accurate immersive rendering of Li-DAR point cloud data sets of interiors and presents solutions to these problems. Rendering performance is compared between the developed application and a previous immersive LiDAR viewer.
Ross Tredinnick, Markus Broecker, Kevin Ponto
VR2
2015 Virtualizing living and working spaces: Proof of concept for a biomedical space-replication methodology
Patricia Flatley Brennan, Kevin Ponto, Gail R. Casper, Ross Tredinnick, Markus Broecker
J. Biomed. Informatics5
2013 Adapting ray tracing to Spatial Augmented Reality
abstract
Ray tracing is an elegant and intuitive image generation method. The introduction of GPU-accelerated ray tracing and corresponding software frameworks makes this rendering technique a viable option for Augmented Reality applications. Spatial Augmented Reality employs projectors to illuminate physical models and is used in fields that require photorealism, such as design and prototyping. Ray tracing can be used to great effect in this Augmented Reality environment to create scenes of high visual fidelity. However, the peculiarities of SAR systems require that core ray tracing algorithms be adapted to this new rendering environment. This paper highlights the problems involved in using ray tracing in a SAR environment and provides solutions to overcome them. In particular, the following issues are addressed: ray generation, hybrid rendering and view-dependent rendering.
Markus Broecker, Bruce H. Thomas, Ross Smith 0001
ISMAR1
2011 Adaptive substrate for enhanced spatial augmented reality contrast and resolution
abstract
This poster presents the concept of combining two display technologies to enhance graphics effects in spatial augmented reality (SAR) environments. This is achieved by using an ePaper surface as an adaptive substrate instead of a white painted surface allowing the development of novel image techniques to improve image quality and object appearance in projector-based SAR environments.
Markus Broecker, Ross Smith 0001, Bruce H. Thomas
ISMAR1