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Yu Liu 0110

dblp:97/2274-110 · DBLP profile ↗
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7ranked-venue papers
2as first author
7since 2021 · last 2025
0009-0002-2367-211XORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 2 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
3D vision · 60% Generative modeling · 32% Representation and self-supervised learning · 8%
Computer graphics and multimedia
4 papers
Visual content generation and editing · 56% Geometric modeling and processing · 22% Rendering · 22%

Topics — the 19 heaviest of 21, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
1.432025
Decompositional Neural Scene Reconstruction with Generative Diffusion Prior · CVPR 2025
Generating Objects with Part-Articulation from a Single Image · SIGGRAPH Asia 2025
MOVIS: Enhancing Multi-Object Novel View Synthesis for Indoor Scenes · CVPR 2025
Computer vision › 3D vision
novel view synthesis
1.122025
MOVIS: Enhancing Multi-Object Novel View Synthesis for Indoor Scenes · CVPR 2025
Decompositional Neural Scene Reconstruction with Generative Diffusion Prior · CVPR 2025
Computer vision › 3D vision
3d content generation
0.912025
Generating Objects with Part-Articulation from a Single Image · SIGGRAPH Asia 2025
Computer vision › 3D vision
3d reconstruction
0.912025
Decompositional Neural Scene Reconstruction with Generative Diffusion Prior · CVPR 2025
Computer vision › 3D vision › 3d shape modeling
articulated object generation
0.912025
Generating Objects with Part-Articulation from a Single Image · SIGGRAPH Asia 2025
Machine learning › Generative modeling › diffusion model › diffusion prior
diffusion prior for 3d reconstruction
0.912025
Decompositional Neural Scene Reconstruction with Generative Diffusion Prior · CVPR 2025
Computer vision › 3D vision › multi-view geometry
multi-view consistency
0.912025
MOVIS: Enhancing Multi-Object Novel View Synthesis for Indoor Scenes · CVPR 2025
Computer vision › 3D vision › 3d reconstruction › neural reconstruction
neural scene reconstruction
0.912025
Decompositional Neural Scene Reconstruction with Generative Diffusion Prior · CVPR 2025
Machine learning › Generative modeling › diffusion model
score distillation sampling
0.912025
Decompositional Neural Scene Reconstruction with Generative Diffusion Prior · CVPR 2025
Geometric modeling and processing › 3d reconstruction › non-rigid 3d reconstruction
articulated object reconstruction
0.912025
Building Interactable Replicas of Complex Articulated Objects via Gaussian Splatting · ICLR 2025
Rendering
gaussian splatting
0.912025
Building Interactable Replicas of Complex Articulated Objects via Gaussian Splatting · ICLR 2025
Visual content generation and editing › 3d content generation
image-to-3d generation
0.912025
Generating Objects with Part-Articulation from a Single Image · SIGGRAPH Asia 2025
Visual content generation and editing
video generation
0.912025
TACO: Taming Diffusion for In-the-Wild Video Amodal Completion · ICCV 2025
Computer vision › 3D vision › novel view synthesis
radiance field
0.812024
SlotLifter: Slot-Guided Feature Lifting for Learning Object-Centric Radiance Fields · ECCV (9) 2024
Machine learning › Representation and self-supervised learning › representation learning
object-centric representation learning
0.712023
Improving Object-centric Learning with Query Optimization · ICLR 2023
Machine learning › Generative modeling › diffusion model
video diffusion model
0.312025
Generating Objects with Part-Articulation from a Single Image · SIGGRAPH Asia 2025
Visual content generation and editing
diffusion model
0.312025
TACO: Taming Diffusion for In-the-Wild Video Amodal Completion · ICCV 2025
Visual content generation and editing › 3d content editing
text-driven 3d editing
0.312025
Decompositional Neural Scene Reconstruction with Generative Diffusion Prior · CVPR 2025
Machine learning › Representation and self-supervised learning › representation learning › object-centric representation learning
slot attention
0.212024
SlotLifter: Slot-Guided Feature Lifting for Learning Object-Centric Radiance Fields · ECCV (9) 2024

Methods — techniques the papers use, named apart from their topics

visibility-guided loss weighting · 1.7skinning-based dynamics modeling · 1.7score distillation sampling · 1.7part amodal completion · 1.7mask-prompted 3d segmentation · 1.7dual quaternion optimization · 1.7diffusion model · 1.73d gaussian splatting · 1.7structure-guided timestep sampling · 0.9auxiliary task learning · 0.9
YearPublicationVenuePosition
2025 MOVIS: Enhancing Multi-Object Novel View Synthesis for Indoor Scenes
abstract
Repurposing pre-trained diffusion models has been proven to be effective for NVS. However, these methods are mostly limited to a single object; directly applying such methods to compositional multi-object scenarios yields inferior results, especially incorrect object placement and inconsistent shape and appearance under novel views. How to enhance and systematically evaluate the cross-view consistency of such models remains under-explored. To address this issue, we propose MOVIS to enhance the structural awareness of the view-conditioned diffusion model for multi-object NVS in terms of model inputs, auxiliary tasks, and training strategy. First, we inject structure-aware features, including depth and object mask, into the denoising U-Net to enhance the model’s comprehension of object instances and their spatial relationships. Second, we introduce an auxiliary task requiring the model to simultaneously predict novel view object masks, further improving the model’s capability in differentiating and placing objects. Finally, we conduct an in-depth analysis of the diffusion sampling process and carefully devise a structure-guided timestep sampling scheduler during training, which balances the learning of global object placement and fine-grained detail recovery. To systematically evaluate the plausibility of synthesized images, we propose to assess cross-view consistency and novel view object placement alongside existing image-level NVS metrics. Extensive experiments on challenging synthetic and realistic datasets demonstrate that our method exhibits strong generalization capabilities and produces consistent novel view synthesis, highlighting its potential to guide future 3D-aware multi-object NVS tasks. Our project page is available at https://jason-aplp.github.io/MOVIS/.
Ruijie Lu, Yixin Chen 0003, Junfeng Ni, Baoxiong Jia, Yu Liu 0110, Diwen Wan, Siyuan Huang 0001
CVPR5
2025 Decompositional Neural Scene Reconstruction with Generative Diffusion Prior
abstract
Decompositional reconstruction of 3D scenes, with complete shapes and detailed texture of all objects within, is intriguing for downstream applications but remains challenging, particularly with sparse views as input. Recent approaches incorporate semantic or geometric regularization to address this issue, but they suffer significant degradation in underconstrained areas and fail to recover occluded regions. We argue that the key to solving this problem lies in supplementing missing information for these areas. To this end, we propose DP-Recon, which employs diffusion priors in the form of Score Distillation Sampling (SDS) to optimize the neural representation of each individual object under novel views. This provides additional information for the underconstrained areas, but directly incorporating diffusion prior raises potential conflicts between the reconstruction and generative guidance. Therefore, we further introduce a visibility-guided approach to dynamically adjust the per-pixel SDS loss weights. Together these components enhance both geometry and appearance recovery while remaining faithful to input images. Extensive experiments across Replica and ScanNet++ demonstrate that our method significantly outperforms state-of-the-art methods. Notably, it achieves better object reconstruction under 10 views than the baselines under 100 views. Our method enables seamless text-based editing for geometry and appearance through SDS optimization and produces decomposed object meshes with detailed UV maps that support photo-realistic Visual effects (VFX) editing. The project page is available at https://dp-recon.github.io/.
Junfeng Ni, Yu Liu 0110, Ruijie Lu, Zirui Zhou, Song-Chun Zhu, Yixin Chen 0003, Siyuan Huang 0001
CVPR2
2025 TACO: Taming Diffusion for In-the-Wild Video Amodal Completion
Ruijie Lu, Yixin Chen 0003, Yu Liu 0110, Jiaxiang Tang, Junfeng Ni, Diwen Wan, Siyuan Huang 0001
ICCV3
2025 Building Interactable Replicas of Complex Articulated Objects via Gaussian Splatting
abstract
Building interactable replicas of articulated objects is a key challenge in computer vision. Existing methods often fail to effectively integrate information across different object states, limiting the accuracy of part-mesh reconstruction and part dynamics modeling, particularly for complex multi-part articulated objects. We introduce ArtGS, a novel approach that leverages 3D Gaussians as a flexible and efficient representation to address these issues. Our method incorporates canonical Gaussians with coarse-to-fine initialization and updates for aligning articulated part information across different object states, and employs a skinning-inspired part dynamics modeling module to improve both part-mesh reconstruction and articulation learning. Extensive experiments on both synthetic and real-world datasets, including a new benchmark for complex multi-part objects, demonstrate that ArtGS achieves state-of-the-art performance in joint parameter estimation and part mesh reconstruction. Our approach significantly improves reconstruction quality and efficiency, especially for multi-part articulated objects. Additionally, we provide comprehensive analyses of our design choices, validating the effectiveness of each component to highlight potential areas for future improvement.
Yu Liu 0110, Baoxiong Jia, Ruijie Lu, Junfeng Ni, Song-Chun Zhu, Siyuan Huang 0001
ICLR1
2025 Generating Objects with Part-Articulation from a Single Image
abstract
Generating articulated objects, such as laptops and microwaves, is a crucial yet challenging task with extensive applications in Embodied AI and AR/VR. Current image-to-3D methods primarily focus on surface geometry and texture, neglecting part decomposition and articulation modeling. Meanwhile, neural reconstruction approaches (e.g., NeRF or Gaussian Splatting) rely on dense multi-view or interaction data, limiting their scalability. In this paper, we introduce DreamArt, a novel framework for generating high-fidelity, interactable articulated assets from single-view images. DreamArt employs a three-stage pipeline: firstly, it reconstructs part‑segmented and complete 3D object meshes through a combination of image-to-3D generation, mask-prompted 3D segmentation, and part amodal completion. Second, we fine-tune a video diffusion model to capture part-level articulation priors, leveraging movable part masks as prompt and amodal images to mitigate ambiguities caused by occlusion. Finally, DreamArt optimizes the articulation motion, represented by a dual quaternion, and conducts global texture refinement and repainting to ensure coherent, high-quality textures across all parts. Experimental results demonstrate that DreamArt effectively generates high-quality articulated objects, possessing accurate part shape, high appearance fidelity, and plausible articulation, thereby providing a scalable solution for articulated asset generation.
Ruijie Lu, Yu Liu 0110, Jiaxiang Tang, Junfeng Ni, Yuxiang Wang 0015, Diwen Wan, Yixin Chen 0003, Siyuan Huang 0001
SIGGRAPH Asia2
2024 SlotLifter: Slot-Guided Feature Lifting for Learning Object-Centric Radiance Fields
Yu Liu 0110, Baoxiong Jia, Yixin Chen 0003, Siyuan Huang 0001
ECCV (9)1
2023 Improving Object-centric Learning with Query Optimization
Baoxiong Jia, Yu Liu 0110, Siyuan Huang 0001
ICLR2