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Yan Grunenberger

dblp:97/6812 · DBLP profile ↗
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11ranked-venue papers
2as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 10 · 2 first-authorDatabases, data management, data science and information retrieval · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
8 papers
Cellular and mobile networks · 27% Wireless networking · 23% Content delivery and video streaming · 21%
Software engineering, system software, and programming languages
1 paper
Software testing · 100%
Computer architecture, parallel and distributed computing, and storage systems
2 papers
Cloud and datacenter computing · 67% Energy-efficient computing · 33%

Topics — the 18 heaviest of 23, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Software testing › dynamic testing › manual testing
crowdsourced testing
0.312018
CHIMP: Crowdsourcing Human Inputs for Mobile Phones · WWW 2018
Software testing
mobile application testing
0.312018
CHIMP: Crowdsourcing Human Inputs for Mobile Phones · WWW 2018
Software testing
test input generation
0.312018
CHIMP: Crowdsourcing Human Inputs for Mobile Phones · WWW 2018
Content delivery and video streaming
web performance
0.212014
The Cost of the "S" in HTTPS · CoNEXT 2014
Internet architecture and protocols › world wide web
web protocols
0.212014
The Cost of the "S" in HTTPS · CoNEXT 2014
Content delivery and video streaming
caching
0.212013
Is there a case for mobile phone content pre-staging? · CoNEXT 2013
Wireless networking
cross-layer interaction
0.212013
RILAnalyzer: a comprehensive 3G monitor on your phone · Internet Measurement Conference 2013
Cellular and mobile networks
mobile data offloading
0.212013
Is there a case for mobile phone content pre-staging? · CoNEXT 2013
Network measurement and analytics › mobile network measurement
mobile network monitoring
0.212013
RILAnalyzer: a comprehensive 3G monitor on your phone · Internet Measurement Conference 2013
Content delivery and video streaming › video delivery
video delivery optimization
0.212013
3GOL: power-boosting ADSL using 3G onloading · CoNEXT 2013
Wireless networking
medium access control
0.222008
An Asymmetric Access Point for Solving the Unfairness Problem in WLANs · IEEE Trans. Mob. Comput. 2008
Experience with an implementation of the Idle Sense wireless access method · CoNEXT 2007
Wireless networking
WLAN
0.222008
An Asymmetric Access Point for Solving the Unfairness Problem in WLANs · IEEE Trans. Mob. Comput. 2008
Experience with an implementation of the Idle Sense wireless access method · CoNEXT 2007
Cloud and datacenter computing
virtualization
0.112018
CHIMP: Crowdsourcing Human Inputs for Mobile Phones · WWW 2018
Wireless networking › WLAN › IEEE 802.11 MAC
IEEE 802.11 DCF
0.112008
An Asymmetric Access Point for Solving the Unfairness Problem in WLANs · IEEE Trans. Mob. Comput. 2008
Network measurement and analytics › mobile network measurement
cellular network measurement
0.012013
Staying online while mobile: the hidden costs · CoNEXT 2013
Network management and operations › network resource management
data cap management
0.012013
3GOL: power-boosting ADSL using 3G onloading · CoNEXT 2013
Edge and fog computing
edge caching
0.012013
Is there a case for mobile phone content pre-staging? · CoNEXT 2013
Network measurement and analytics
mobile application traffic
0.012012
Breaking for commercials: characterizing mobile advertising · Internet Measurement Conference 2012

Methods — techniques the papers use, named apart from their topics

network traffic classification · 0.7crowdsourcing · 0.7measurement study · 0.4user study · 0.3on-device radio logging · 0.3measurement · 0.3simulation · 0.2trace analysis · 0.2prototype implementation · 0.2traffic characterization · 0.1experimental prototype · 0.1
YearPublicationVenuePosition
2018 CHIMP: Crowdsourcing Human Inputs for Mobile Phones
abstract
While developing mobile apps is becoming easier, testing and characterizing their behavior is still hard. On the one hand, the de facto testing tool, called "Monkey," scales well due to being based on random inputs, but fails to gather inputs useful in understanding things like user engagement and attention. On the other hand, gathering inputs and data from real users requires distributing instrumented apps, or even phones with pre-installed apps, an expensive and inherently unscaleable task. To address these limitations we present CHIMP, a system that integrates automated tools and large-scale crowdsourced inputs. CHIMP is different from previous approaches in that it runs apps in a virtualized mobile environment that thousands of users all over the world can access via a standard Web browser. CHIMP is thus able to gather the full range of real-user inputs, detailed run-time traces of apps, and network traffic. We thus describe CHIMP»s design and demonstrate the efficiency of our approach by testing thousands of apps via thousands of crowdsourced users. We calibrate CHIMP with a large-scale campaign to understand how users approach app testing tasks. Finally, we show how CHIMP can be used to improve both traditional app testing tasks, as well as more novel tasks such as building a traffic classifier on encrypted network flows.
Mário Almeida, Muhammad Bilal 0007, Alessandro Finamore, Ilias Leontiadis, Yan Grunenberger, Matteo Varvello, Jeremy Blackburn
WWW5
2014 The Cost of the "S" in HTTPS
abstract
Increased user concern over security and privacy on the Internet has led to widespread adoption of HTTPS, the secure version of HTTP. HTTPS authenticates the communicating end points and provides confidentiality for the ensuing communication. However, as with any security solution, it does not come for free. HTTPS may introduce overhead in terms of infrastructure costs, communication latency, data usage, and energy consumption. Moreover, given the opaqueness of the encrypted communication, any in-network value added services requiring visibility into application layer content, such as caches and virus scanners, become ineffective.
David Naylor, Alessandro Finamore, Ilias Leontiadis, Yan Grunenberger, Marco Mellia, Maurizio M. Munafò, Konstantina Papagiannaki, Peter Steenkiste
CoNEXT4
2013 Staying online while mobile: the hidden costs
abstract
Mobile phones in the 3G/4G era enable us to stay connected not only to the voice network, but also to online services like social networks. In this paper, we study the energy and network costs of mobile applications that provide continuous online presence (e.g. WhatsApp, Facebook, Skype). By combining measurements taken on the mobile and the cellular access network, we reveal a detailed picture of the mechanisms selected to implement online presence, along with their effect on handset energy consumption and network signaling traffic.
Andrius Aucinas, Narseo Vallina-Rodriguez, Yan Grunenberger, Vijay Erramilli, Konstantina Papagiannaki, Jon Crowcroft, David Wetherall
CoNEXT3
2013 Is there a case for mobile phone content pre-staging?
abstract
Content caching is a fundamental building block of the Internet. Caches are widely deployed at network edges to improve performance for end-users, and to reduce load on web servers and the backbone network. Considering mobile 3G/4G networks, however, the bottleneck is at the access link, where bandwidth is shared among all mobile terminals. As such, per-user capacity cannot grow to cope with the traffic demand. Unfortunately, caching policies would not reduce the load on the wireless link which would have to carry multiple copies of the same object that is being downloaded by multiple mobile terminals sharing the same access link.
Alessandro Finamore, Marco Mellia, Zafar Gilani, Konstantina Papagiannaki, Vijay Erramilli, Yan Grunenberger
CoNEXT6
2013 3GOL: power-boosting ADSL using 3G onloading
abstract
The co-existence of cellular and wired networks has been exploited almost exclusively in the direction of OffLoading traffic from the former onto the latter. In this paper we claim that there exist cases that call for the exact opposite, i.e, use the cellular network to assist a fixed wired network. In particular, we show that by "OnLoading'' traffic from the wired broadband network onto the cellular network we can usefully speedup wired connections, on the downlink or the uplink. We consider the technological challenges pertaining to this idea and implement a prototype 3G OnLoading service that we call 3GOL, that can be deployed by an operator providing both the wired and cellular network services. By strategically OnLoading a fraction of the data transfers to the 3G network, one can significantly enhance the performance of particular applications. In particular we demonstrate non-trivial performance benefits of 3GOL to two widely used applications: video-on-demand and multimedia upload. We also consider the case when the operator that provides wired and cellular services is different, adding the analysis on economic constraints and volume cap on cellular data plans that need to be respected. Simulating 3GOL}over a DSLAM trace we show that 3GOL can reduce video pre-buffering time by at least 20% for 50% of the users while respecting data caps and we design a simple estimator to compute the daily allowance that can be used towards 3GOL while respecting caps. Our prototype is currently being piloted in 30 households in a large European city by a large network provider.
Claudio Rossi 0003, Narseo Vallina-Rodriguez, Vijay Erramilli, Yan Grunenberger, László Gyarmati, Nikolaos Laoutaris, Rade Stanojevic, Konstantina Papagiannaki, Pablo Rodriguez 0001
CoNEXT4
2013 RILAnalyzer: a comprehensive 3G monitor on your phone
abstract
The popularity of smartphones, cloud computing, and the app store model have led to cellular networks being used in a completely different way than what they were designed for. As a consequence, mobile applications impose new challenges in the design and efficient configuration of constrained networks to maximize application's performance. Such difficulties are largely caused by the lack of cross-layer under- standing of interactions between different entities -applications, devices, the network and its management plane. In this paper, we describe RILAnalyzer, an open-source tool that provides mechanisms to perform network analysis from within a mobile device. RILAnalyzer is capable of recording low-level radio information and accurate cellular net- work control-plane data, as well as user-plane data. We demonstrate how such data can be used to identify previously overlooked issues. Through a small user study across four cellular network providers in two European countries we infer how different network configurations are in reality and explore how such configurations interact with application logic, causing network and energy overheads.
Narseo Vallina-Rodriguez, Andrius Aucinas, Mário Almeida, Yan Grunenberger, Konstantina Papagiannaki, Jon Crowcroft
Internet Measurement Conference4
2012 When David helps Goliath: the case for 3G onloading
abstract
Access link can often be the bottleneck for application performance. In this paper, we propose to augment wired connections using cellular ones, that we term "3G onloading (3GOL)". 3GOL utilizes available mobile devices and already-paid-for data volumes to augment and improve performance of applications on wired network. We motivate 3GOL by understanding bottlenecks present in the wired and the cellular networks. In order to understand the potential benefits of 3GOL, we conduct active experiments using mobile devices. We show that capacity gains can scale linearly with the number of devices on the downlink while also seeing improvements on the uplink. Using real traces we show how video on demand can benefit with 3GOL, even when volume caps are in place. We design 3GOL as an over the top service, and highlight research challenges.
Narseo Vallina-Rodriguez, Vijay Erramilli, Yan Grunenberger, László Gyarmati, Nikolaos Laoutaris, Rade Stanojevic, Konstantina Papagiannaki
HotNets3
2012 Breaking for commercials: characterizing mobile advertising
abstract
Mobile phones and tablets can be considered as the first incarnation of the post-PC era. Their explosive adoption rate has been driven by a number of factors, with the most signifcant influence being applications (apps) and app markets. Individuals and organizations are able to develop and publish apps, and the most popular form of monetization is mobile advertising.
Narseo Vallina-Rodriguez, Jay Shah, Alessandro Finamore, Yan Grunenberger, Konstantina Papagiannaki, Hamed Haddadi 0001, Jon Crowcroft
Internet Measurement Conference4
2010 Virtual Access Points for Transparent Mobility in Wireless LANs
abstract
Mobility management in WiFi networks is still an open issue today: there is no standard method defined, and client station mobility is handled either via proprietary protocols, or simply by re- association. However, managing mobility in an infrastructure network is utterly important for several reasons: controlling delay and jitter in communications, managing clients from the network, optimizing performance. We propose the concept of virtual access points to manage mobile station in infrastructure networks. In this scheme, stations are not aware that they move, and all the complexity is pushed back inside the network. It is then possible to control mobility from a global point of vue, to optimize network resources for mobile stations, hence providing a better quality of service. Finally, this scheme is compatible with existing clients without any hardware nor software modification.
Yan Grunenberger, Franck Rousseau
WCNC1
2008 An Asymmetric Access Point for Solving the Unfairness Problem in WLANs
abstract
In atypical deployment of IEEE 802.11 wireless LANs in the infrastructure mode, an access point acts as abridge between the wireless and the wired parts of the network. Under the current IEEE 802.11 Distributed Coordination Function (DCF) access method, which provides equal channel access probability to all devices in a cell, the access point cannot relay all the frames that it receives on the downlink. This causes significant unfairness between upload and download connections, long delays, and frame losses. This unfairness problem comes from the not-so-complex interaction of transport-layer protocols with the MAC-layer access method. The main problem is that the access point requires more transmission attempt probability than wireless stations for correct operation at the transport layer. In this paper, we propose to solve the unfairness problem in a simple elegant way at the MAC layer. We define the operation of an Asymmetric Access Point that benefits from a sufficient transmission capacity with respect to wireless stations so that the overall performance improves. The proposed method of operation is intrinsically adaptive so that when the access point does not need the increased capacity, it is used by wireless stations. We validate the proposed access method by simulation to compare it with other solutions based on IEEE 802.11e. Unlike many papers in this domain, which only validate MAC-layer modifications through simulation or analytical modeling, we provide measurement data gathered on an experimental prototype that uses wireless cards implementing the proposed method.
Elena López-Aguilera, Martin Heusse, Yan Grunenberger, Franck Rousseau, Andrzej Duda, Jordi Casademont
IEEE Trans. Mob. Comput.3
2007 Experience with an implementation of the Idle Sense wireless access method
abstract
very selective A+
Yan Grunenberger, Martin Heusse, Franck Rousseau, Andrzej Duda
CoNEXT1