Demo Data from EDBT 2026 / reviewers in the wild / expert
Lei Zhang 0079
dblp:97/8704-79
· DBLP profile ↗
4ranked-venue papers
2as first author
0since 2021 · last 2020
0000-0002-2311-9421ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 3 · 1 first-authorArtificial intelligence and machine learning · 2Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Robot navigation and mapping · 40% Legged, aerial and field robots · 26% 3D vision · 17% |
Topics — the 9 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot navigation and mapping › SLAM › dense SLAM
dense RGB-D SLAM |
0.4 | 1 | 2020 | FlowFusion: Dynamic Dense RGB-D SLAM Based on Optical Flow · ICRA 2020 |
Robotics › Robot navigation and mapping › SLAM › robust SLAM
dynamic environment SLAM |
0.4 | 1 | 2020 | FlowFusion: Dynamic Dense RGB-D SLAM Based on Optical Flow · ICRA 2020 |
Robotics › Legged, aerial and field robots › legged robots › legged robot locomotion
gait planning |
0.4 | 1 | 2020 | Gait planning and control method for humanoid robot using improved target positioning · Sci. China Inf. Sci. 2020 |
Robotics › Legged, aerial and field robots › legged robots
humanoid locomotion |
0.4 | 1 | 2020 | Gait planning and control method for humanoid robot using improved target positioning · Sci. China Inf. Sci. 2020 |
Computer vision › 3D vision › motion estimation
optical flow |
0.4 | 1 | 2020 | FlowFusion: Dynamic Dense RGB-D SLAM Based on Optical Flow · ICRA 2020 |
Computer vision › Segmentation and scene understanding › video segmentation
static-dynamic segmentation |
0.4 | 1 | 2020 | FlowFusion: Dynamic Dense RGB-D SLAM Based on Optical Flow · ICRA 2020 |
Robotics › Robot navigation and mapping › SLAM
visual SLAM |
0.4 | 1 | 2020 | FlowFusion: Dynamic Dense RGB-D SLAM Based on Optical Flow · ICRA 2020 |
Computer vision › 3D vision
3d reconstruction |
0.1 | 1 | 2020 | FlowFusion: Dynamic Dense RGB-D SLAM Based on Optical Flow · ICRA 2020 |
Computer vision › Video understanding and tracking › background subtraction
background reconstruction |
0.1 | 1 | 2020 | FlowFusion: Dynamic Dense RGB-D SLAM Based on Optical Flow · ICRA 2020 |
Methods — techniques the papers use, named apart from their topics
target positioning · 0.4optical flow residuals · 0.4dense point cloud segmentation · 0.4control · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | FlowFusion: Dynamic Dense RGB-D SLAM Based on Optical FlowabstractDynamic environments are challenging for visual SLAM since the moving objects occlude the static environment features and lead to wrong camera motion estimation. In this paper, we present a novel dense RGB-D SLAM solution that simultaneously accomplishes the dynamic/static segmentation and camera ego-motion estimation as well as the static background reconstructions. Our novelty is using optical flow residuals to highlight the dynamic semantics in the RGB-D point clouds and provide more accurate and efficient dynamic/static segmentation for camera tracking and background reconstruction. The dense reconstruction results on public datasets and real dynamic scenes indicate that the proposed approach achieved accurate and efficient performances in both dynamic and static environments compared to state-of-the-art approaches. Tianwei Zhang 0002, Huayan Zhang, Yang Li 0143, Yoshihiko Nakamura, Lei Zhang 0079 |
ICRA | 5 |
| 2020 | Whole-Game Motion Capturing of Team Sports: System Architecture and Integrated CalibrationabstractThis paper discusses the application of video motion capturing technology (VMocap) to a competitive team sports game. The setting introduces a specific set of constraints: large scale markerless motion capturing, big recording volume, transmitting and processing gigabytes of data, operation without interfering with players or distracting spectators and staff, etc... In this paper, we present how we tackled and successfully solved all of these constraints. That enabled us to analyze the sportsmen without any intrusions, while giving their peak performance, hence opening a new field for Mocap application. International volleyball game was recorded in full length with the described system. During the course of the event, we compressed 54TB of raw image data real-time, capturing 6 hours of high framerate video per camera, without disturbing any of the game operations. Using the data, we were able to reconstruct the motion, muscle activity and behavior of the athletes present on the court. Yosuke Ikegami, Milutin Nikolic, Ayaka Yamada, Lei Zhang 0079, Natsu Ooke, Yoshihiko Nakamura |
IROS | 4 |
| 2020 | Gait planning and control method for humanoid robot using improved target positioning
Lei Zhang 0079, Huayan Zhang, Tianwei Zhang 0002, Guibin Bian |
Sci. China Inf. Sci. | 1 |
| 2018 | An interactive control system for mobile robot based on cloud servicesabstractSummary Visual interaction is one of the most important ways for mobile robots to serve the elderly in the future. Mobile robots need to recognize human movements to follow human movements or evade actions. An indoor mobile robot interaction system based on cloud servers is presented. In a human‐machine coexistence environment, the mobile robot recognizes human motion, which represents the control intention for robot. In addition, if the person does not issue a control command, the robot follows the operator moving trajectory as a follower. A mobile robot with four Mecanum wheels is used in experiments. In the robot, a 3D camera is used to capture human motion and recognizes the language control commands. Then, the mobile robot executes the command action after translating the human body language to its motion direction control mode. Moreover, a 2D camera in the robot is used to autonomously capture 2D human multi‐view images and combines facial recognition to achieve specific human target to follow‐up. Some experiments are presented to verify the effectiveness of the whole Interaction control system. Lei Zhang 0079, Kaibo Zhang |
Concurr. Comput. Pract. Exp. | 1 |