Demo Data from EDBT 2026 / reviewers in the wild / expert
Penghao Wang 0003
dblp:97/8711-3
· DBLP profile ↗
3ranked-venue papers
2as first author
3since 2021 · last 2025
0009-0004-7440-0370ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Rendering · 46% Virtual and augmented reality · 31% Geometric modeling and processing · 18% | |
| Artificial intelligence
2 papers |
3D vision · 44% Vision and language · 44% Video understanding and tracking · 12% |
Topics — the 8 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › 3d shape analysis › 3d shape segmentation
3d part segmentation |
0.9 | 1 | 2025 | PartNeXt: A Next-Generation Dataset for Fine-Grained and Hierarchical 3D Part Understanding · NeurIPS 2025 |
Computer vision › Vision and language › 3d vision and language
3d question answering |
0.9 | 1 | 2025 | PartNeXt: A Next-Generation Dataset for Fine-Grained and Hierarchical 3D Part Understanding · NeurIPS 2025 |
Rendering › neural rendering
dynamic gaussian splatting |
0.8 | 1 | 2024 | V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians · ACM Trans. Graph. 2024 |
Rendering
human performance rendering |
0.8 | 1 | 2024 | HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting · CVPR 2024 |
Virtual and augmented reality › immersive content generation
immersive human performance capture |
0.8 | 1 | 2024 | HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting · CVPR 2024 |
Rendering
neural rendering |
0.8 | 1 | 2024 | V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians · ACM Trans. Graph. 2024 |
Virtual and augmented reality › 3d video
volumetric video |
0.8 | 1 | 2024 | V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians · ACM Trans. Graph. 2024 |
Computer vision › Video understanding and tracking › object tracking
non-rigid object tracking |
0.2 | 1 | 2024 | HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
point cloud learning · 1.7non-rigid tracking · 1.5deformation graph · 1.53d gaussian splatting · 1.5temporal loss · 0.8shallow MLP · 0.8residual entropy loss · 0.8pruning · 0.8hash encoding · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | PartNeXt: A Next-Generation Dataset for Fine-Grained and Hierarchical 3D Part UnderstandingabstractUnderstanding objects at the level of their constituent parts is fundamental to advancing computer vision, graphics, and robotics. While datasets like PartNet have driven progress in 3D part understanding, their reliance on untextured geometries and expert-dependent annotation limits scalability and usability. We introduce PartNeXt, a next-generation dataset addressing these gaps with over 23000 high-quality, textured 3D models annotated with fine-grained, hierarchical part labels across 50 categories. We benchmark PartNeXt on two tasks: (1) class-agnostic part segmentation, where state-of-the-art methods (e.g., PartField, SAMPart3D) struggle with fine-grained and leaf-level parts, and (2) 3D part-centric question answering, a new benchmark for 3D-LLMs that reveals significant gaps in open-vocabulary part grounding. Additionally, training Point-SAM on PartNeXt yields substantial gains over PartNet, underscoring the dataset’s superior quality and diversity. By combining scalable annotation, texture-aware labels, and multi-task evaluation, PartNeXt opens new avenues for research in structured 3D understanding. Penghao Wang 0003, Yiyang He, Yukai Zhou, Lan Xu 0003, Jingyi Yu 0001, Jiayuan Gu |
NeurIPS | 1 |
| 2024 | HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian SplattingabstractWe have recently seen tremendous progress in photo-real human modeling and rendering. Yet, efficiently ren-dering realistic human performance and integrating it into the rasterization pipeline remains challenging. In this pa-per, we present HiFi4G, an explicit and compact Gaussian-based approach for high-fidelity human performance ren-dering from dense footage. Our core intuition is to marry the 3D Gaussian representation with non-rigid tracking, achieving a compact and compression-friendly representation. We first propose a dual-graph mechanism to obtain motion priors, with a coarse deformation graph for effective initialization and a fine-grained Gaussian graph to en-force subsequent constraints. Then, we utilize a 4D Gaus-sian optimization scheme with adaptive spatial-temporal regularizers to effectively balance the non-rigid prior and Gaussian updating. We also present a companion compression scheme with residual compensation for immersive experiences on various platforms. It achieves a substantial compression rate of approximately 25 times, with less than 2MB of storage per frame. Extensive experiments demon-strate the effectiveness of our approach, which significantly outperforms existing approaches in terms of optimization speed, rendering quality, and storage overhead. Project page: https://nowheretrix.github.io/HiFi4G/. Yuheng Jiang, Zhehao Shen, Penghao Wang 0003, Zhuo Su 0006, Yingliang Zhang, Jingyi Yu 0001, Lan Xu 0003 |
CVPR | 3 |
| 2024 | V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic GaussiansabstractExperiencing high-fidelity volumetric video as seamlessly as 2D videos is a long-held dream. However, current dynamic 3DGS methods, despite their high rendering quality, face challenges in streaming on mobile devices due to computational and bandwidth constraints. In this paper, we introduce V 3 (Viewing Volumetric Videos), a novel approach that enables high-quality mobile rendering through the streaming of dynamic Gaussians. Our key innovation is to view dynamic 3DGS as 2D videos, facilitating the use of hardware video codecs. Additionally, we propose a two-stage training strategy to reduce storage requirements with rapid training speed. The first stage employs hash encoding and shallow MLP to learn motion, then reduces the number of Gaussians through pruning to meet the streaming requirements, while the second stage fine tunes other Gaussian attributes using residual entropy loss and temporal loss to improve temporal continuity. This strategy, which disentangles motion and appearance, maintains high rendering quality with compact storage requirements. Meanwhile, we designed a multi-platform player to decode and render 2D Gaussian videos. Extensive experiments demonstrate the effectiveness of V 3 , outperforming other methods by enabling high-quality rendering and streaming on common devices, which is unseen before. As the first to stream dynamic Gaussians on mobile devices, our companion player offers users an unprecedented volumetric video experience, including smooth scrolling and instant sharing. Our project page with source code is available at https://authoritywang.github.io/v3/. Penghao Wang 0003, Zhirui Zhang, Kaixin Yao, Siyuan Xie, Jingyi Yu 0001, Minye Wu, Lan Xu 0003 |
ACM Trans. Graph. | 1 |