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Jens Kerber

dblp:97/9395 · DBLP profile ↗
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5ranked-venue papers
3as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 56% Multimedia analysis and retrieval · 44%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia analysis and retrieval › object tracking
deformable object tracking
0.112012
Animation cartography - intrinsic reconstruction of shape and motion · ACM Trans. Graph. 2012
Geometric modeling and processing
shape correspondence
0.012012
Animation cartography - intrinsic reconstruction of shape and motion · ACM Trans. Graph. 2012

Methods — techniques the papers use, named apart from their topics

local matching · 0.1landmark tracking · 0.1dense correspondence estimation · 0.1
YearPublicationVenuePosition
2013 Scalable Symmetry Detection for Urban Scenes
abstract
Abstract In this paper, we present a novel method for detecting partial symmetries in very large point clouds of 3D city scans. Unlike previous work, which has only been demonstrated on data sets of a few hundred megabytes maximum, our method scales to very large scenes: We map the detection problem to a nearest‐neighbour problem in a low‐dimensional feature space, and follow this with a cascade of tests for geometric clustering of potential matches. Our algorithm robustly handles noisy real‐world scanner data, obtaining a recognition performance comparable to that of state‐of‐the‐art methods. In practice, it scales linearly with scene size and achieves a high absolute throughput, processing half a terabyte of scanner data overnight on a dual socket commodity PC.
Jens Kerber, Martin Bokeloh, Michael Wand 0001, Hans-Peter Seidel
Comput. Graph. Forum1
2012 Computer Assisted Relief Generation - A Survey
abstract
Abstract In this paper, we present an overview of the achievements accomplished to date in the field of computer‐aided relief generation. We delineate the problem, classify different solutions, analyse similarities, investigate developments and review the approaches according to their particular relative strengths and weaknesses. Moreover, we describe remaining challenges and point out prospective extensions. In consequence, this survey is addressed to both researchers and artists, through providing valuable insights into the theory behind the different concepts in this field and augmenting the options available among the methods presented with regard to practical application.
Jens Kerber, Meili Wang 0001, Jian Chang 0001, Jian J. Zhang 0001, Alexander G. Belyaev, Hans-Peter Seidel
Comput. Graph. Forum1
2012 Animation cartography - intrinsic reconstruction of shape and motion
abstract
In this article, we consider the problem of animation reconstruction, that is, the reconstruction of shape and motion of a deformable object from dynamic 3D scanner data, without using user-provided template models. Unlike previous work that addressed this problem, we do not rely on locally convergent optimization but present a system that can handle fast motion, temporally disrupted input, and can correctly match objects that disappear for extended time periods in acquisition holes due to occlusion. Our approach is motivated by cartography: We first estimate a few landmark correspondences, which are extended to a dense matching and then used to reconstruct geometry and motion. We propose a number of algorithmic building blocks: a scheme for tracking landmarks in temporally coherent and incoherent data, an algorithm for robust estimation of dense correspondences under topological noise, and the integration of local matching techniques to refine the result. We describe and evaluate the individual components and propose a complete animation reconstruction pipeline based on these ideas. We evaluate our method on a number of standard benchmark datasets and show that we can obtain correct reconstructions in situations where other techniques fail completely or require additional user guidance such as a template model.
Art Tevs, Alexander Berner, Michael Wand 0001, Ivo Ihrke, Martin Bokeloh, Jens Kerber, Hans-Peter Seidel
ACM Trans. Graph.6
2012 A framework for digital sunken relief generation based on 3D geometric models
Meili Wang 0001, Jian Chang 0001, Jens Kerber, Jian J. Zhang 0001
Vis. Comput.3
2009 Feature sensitive bas relief generation
abstract
Among all forms of sculpture, bas-relief is arguably the closest to painting. Although inherently a two dimensional sculpture, a bas-relief suggests a visual spatial extension of the scene in depth through the combination of composition, perspective, and shading. There have been significant results on digital bas-relief generation but many of the existing techniques may wash out high level surface detail during the compression process. The primary goal of this work is to address the problem of fine features by tailoring a filtering technique that achieves good compression without compromising the quality of surface details. As a secondary application we explore the generation of artistic relief which mimic cubism in painting and we show how it could be used for generating Picasso like portraits.
Jens Kerber, Art Tevs, Alexander G. Belyaev, Rhaleb Zayer, Hans-Peter Seidel
Shape Modeling International1