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Dennis Schmidt

dblp:97/9835 · DBLP profile ↗
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3ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 2 · 1 since 2021Databases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Theory of computation · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 91% Geometric modeling and processing · 9%
Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › haptics
haptic feedback
0.912025
HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force Feedback · IEEE Trans. Vis. Comput. Graph. 2025
Virtual and augmented reality
surgical simulation
0.912025
HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force Feedback · IEEE Trans. Vis. Comput. Graph. 2025
Virtual and augmented reality › immersive interaction
virtual reality training
0.912025
HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force Feedback · IEEE Trans. Vis. Comput. Graph. 2025
Haptics and multimodal interaction › haptic feedback
force feedback
0.912025
HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force Feedback · IEEE Trans. Vis. Comput. Graph. 2025
Haptics and multimodal interaction
haptic rendering
0.912025
HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force Feedback · IEEE Trans. Vis. Comput. Graph. 2025
Geometric modeling and processing
collision detection
0.312025
HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force Feedback · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

material removal · 1.7haptic rendering · 1.7collision detection · 1.7
YearPublicationVenuePosition
2025 HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force Feedback
abstract
Virtual reality training simulations to acquire surgical skills are important for increasing patient safety and save valuable resources, e.g., cadavers, supervision and operating room time. However, as surgery is a craft, simulators must not only provide a high degree of visual realism, but especially a realistic haptic behavior. While such simulators exist for surgeries like laparoscopy or arthroscopy, other surgical fields, especially where large forces need to be exerted, like total hip arthroplasty (THA; implantation of a hip joint protheses), lack realistic VR training simulations. In this paper we present for the first time a novel VR training simulation for the five steps of THA (from femur head resection to stem implantation) with realis-tic haptic feedback. To achieve this, a novel haptic hammering device, an upgraded version of the Virtuose 6D haptic device from Haption, novel algorithms for collision detection, haptic rendering, and material removal are introduced. In a study with 17 surgeons of diverse experience levels, we confirmed the realism, usefulness and usability of our novel methods.
Mario Lorenz 0001, Maximilian Kaluschke, Annegret Melzer, Nina Pillen, Magdalena Sanrow, Andrea Hoffmann, Dennis Schmidt, André Dettmann, Angelika C. Bullinger-Hoffmann, Jérôme Perret, Gabriel Zachmann
IEEE Trans. Vis. Comput. Graph.7
2024 Self-Powering Dataflow Networks - Concepts and Implementation
abstract
Dataflow networks play a vital role in modeling and analyzing stream-processing systems in an analytic way, including digital signal and image processing systems. In this paper, we first present a system-level approach to synthesize such dataflow networks automatically to systems of communicating hardware actors connected by FIFO buffers. Although such data-triggered networks of (internally clocked) actors can achieve very high throughputs, the potential to power actors down in times of unavailability of data has not been addressed so far in any research. Here, we show that by refinement of the firing state machine of each actor in a given network, we enable the design of self-powering dataflow networks while exploiting either clock gating or power gating as a means to save power in times of inactivity of each individual actor in a network. The gains of self-powering dataflow networks in terms of power and energy savings when powering down and up actors dynamically is shown for different data arrival patterns and rates in detailed experiments for multiple IoT system applications. These systems are often working in normally-off mode and woken up only upon the availability of data. For these, drastic energy savings are reported.
Abrarul Karim, Joachim Falk, Dennis Schmidt, Jürgen Teich
MEMOCODE3
2011 Using SOA Governance Design Methodologies to Augment Enterprise Service Descriptions
Marcus Roy, Basem Suleiman, Dennis Schmidt, Ingo Weber, Boualem Benatallah
CAiSE3