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Björn Browatzki

dblp:98/10041 · DBLP profile ↗
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6ranked-venue papers
4as first author
2since 2021 · last 2026
0009-0008-6719-9110ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 2 · 2 first-authorSystems, architecture and hardware · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Face, body and person analysis · 28% 3D vision · 28% Robot navigation and mapping · 22%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d face reconstruction
0.412020
3FabRec: Fast Few-Shot Face Alignment by Reconstruction · CVPR 2020
Computer vision › Face, body and person analysis
face alignment
0.412020
3FabRec: Fast Few-Shot Face Alignment by Reconstruction · CVPR 2020
Robotics › Robot navigation and mapping
active perception
0.212014
Active In-Hand Object Recognition on a Humanoid Robot · IEEE Trans. Robotics 2014
Robotics › Robot manipulation › robot sensing › perception for manipulation
in-hand object recognition
0.212014
Active In-Hand Object Recognition on a Humanoid Robot · IEEE Trans. Robotics 2014
Robotics › Robot navigation and mapping › active perception
active object recognition
0.112012
Active object recognition on a humanoid robot · ICRA 2012
Computer vision › Image recognition and object detection
object recognition
0.112012
Active object recognition on a humanoid robot · ICRA 2012
Human-robot interaction › social robot
humanoid robot
0.012012
Active object recognition on a humanoid robot · ICRA 2012

Methods — techniques the papers use, named apart from their topics

transfer learning · 0.4semi-supervised learning · 0.4adversarial autoencoder · 0.4view sphere sampling · 0.3proprioceptive sensing · 0.3particle filter · 0.2information gain · 0.2
YearPublicationVenuePosition
2026 LiveAvatar: Real-time 3D Gaussian Head Avatars from Single Images
abstract
We present a real-time method for generating 3D Gaussian head avatars directly from monocular 2D video streams, without per-subject training or 3D morphable model fitting. We train a single model on a large collection of diverse video clips of human heads to generalize across identities, expressions, and poses. Input images are encoded with a pre-trained vision transformer into feature maps, from which both the static and dynamic components are inferred without relying on facial keypoints or parametric models. Dynamic information is injected into the avatar generation process via cross-attention, enabling both self- and cross-identity reenactment. Experiments on the VFHQ dataset show accurate and robust reconstruction performance and improved view point stability compared to the state-of-the-art. We propose a full end-to-end pipeline which is able to create, animate, and render avatars at over 20 fps, enabling new applications in live telepresence and interactive virtual characters.
Björn Browatzki, Niall Murray, Nilesh Jain
IMX1
2025 Evaluating Pose Forecasting for Compensating Network Latency in Full Body Movements
Jan Bohnerth, Janis Sprenger, Selvakumar Panneer, Björn Browatzki, Anindita Ghosh, Philipp Slusallek
EuroXR4
2020 3FabRec: Fast Few-Shot Face Alignment by Reconstruction
abstract
Current supervised methods for facial landmark detection require a large amount of training data and may suffer from overfitting to specific datasets due to the massive number of parameters. We introduce a semi-supervised method in which the crucial idea is to first generate implicit face knowledge from the large amounts of unlabeled images of faces available today. In a first, completely unsupervised stage, we train an adversarial autoencoder to reconstruct faces via a low-dimensional face embedding. In a second, supervised stage, we interleave the decoder with transfer layers to retask the generation of color images to the prediction of landmark heatmaps. Our framework (3FabRec) achieves state-of-the-art performance on several common benchmarks and, most importantly, is able to maintain impressive accuracy on extremely small training sets down to as few as 10 images. As the interleaved layers only add a low amount of parameters to the decoder, inference runs at several hundred FPS on a GPU.
Björn Browatzki, Christian Wallraven
CVPR1
2014 Active In-Hand Object Recognition on a Humanoid Robot
abstract
For any robot, the ability to recognize and manipulate unknown objects is crucial to successfully work in natural environments. Object recognition and categorization is a very challenging problem, as 3-D objects often give rise to ambiguous, 2-D views. Here, we present a perception-driven exploration and recognition scheme for in-hand object recognition implemented on the iCub humanoid robot. In this setup, the robot actively seeks out object views to optimize the exploration sequence. This is achieved by regarding the object recognition problem as a localization problem. We search for the most likely viewpoint position on the viewsphere of all objects. This problem can be solved efficiently using a particle filter that fuses visual cues with associated motor actions. Based on the state of the filter, we can predict the next best viewpoint after each recognition step by searching for the action that leads to the highest expected information gain. We conduct extensive evaluations of the proposed system in simulation as well as on the actual robot and show the benefit of perception-driven exploration over passive, vision-only processes at discriminating between highly similar objects. We demonstrate that objects are recognized faster and at the same time with a higher accuracy.
Björn Browatzki, Vadim Tikhanoff, Giorgio Metta, Heinrich H. Bülthoff, Christian Wallraven
IEEE Trans. Robotics1
2012 Active object recognition on a humanoid robot
abstract
Interaction with its environment is a key requisite for a humanoid robot. Especially the ability to recognize and manipulate unknown objects is crucial to successfully work in natural environments. Visual object recognition, however, still remains a challenging problem, as three-dimensional objects often give rise to ambiguous, two-dimensional views. Here, we propose a perception-driven, multisensory exploration and recognition scheme to actively resolve ambiguities that emerge at certain viewpoints. We define an efficient method to acquire two-dimensional views in an object-centered task space and sample characteristic views on a view sphere. Information is accumulated during the recognition process and used to select actions expected to be most beneficial in discriminating similar objects. Besides visual information we take into account proprioceptive information to create more reliable hypotheses. Simulation and real-world results clearly demonstrate the efficiency of active, multisensory exploration over passive, visiononly recognition methods.
Björn Browatzki, Vadim Tikhanoff, Giorgio Metta, Heinrich H. Bülthoff, Christian Wallraven
ICRA1
2011 Image Retrieval with Semantic Sketches
David Engel, Christian Herdtweck, Björn Browatzki, Cristóbal Curio
INTERACT (1)3