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Matthew Molineaux

dblp:98/1468 · DBLP profile ↗
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10ranked-venue papers
5as first author
2since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 5 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Planning, search and constraint satisfaction · 70% Knowledge representation and reasoning · 18% Multi-agent systems · 9%
Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 100%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
goal reasoning
0.322014
Learning Unknown Event Models · AAAI 2014
Goal-Driven Autonomy in a Navy Strategy Simulation · AAAI 2010
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
hierarchical planning
0.222010
Goal-Driven Autonomy in a Navy Strategy Simulation · AAAI 2010
Planning in Dynamic Environments: Extending HTNs with Nonlinear Continuous Effects · AAAI 2010
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › goal reasoning
goal-driven autonomy
0.112010
Goal-Driven Autonomy in a Navy Strategy Simulation · AAAI 2010
Knowledge, reasoning and agents › Multi-agent systems › agent architecture
situated agents
0.112014
Learning Unknown Event Models · AAAI 2014
Usability and user experience research
testbed
0.112005
TIELT: A Testbed for Gaming Environments · AAAI 2005
Knowledge, reasoning and agents › Multi-agent systems
agent architecture
0.012010
Goal-Driven Autonomy in a Navy Strategy Simulation · AAAI 2010
Robotics › Robot navigation and mapping
dynamic environments
0.012010
Planning in Dynamic Environments: Extending HTNs with Nonlinear Continuous Effects · AAAI 2010

Methods — techniques the papers use, named apart from their topics

goal reasoning · 0.2state projection · 0.1hierarchical task network planning · 0.1goal management · 0.1explanation · 0.1HTN planning · 0.1testbed · 0.1
YearPublicationVenuePosition
2024 Aligning to Human Decision-Makers in Military Medical Triage
Matthew Molineaux, Rosina O. Weber, Michael W. Floyd, David H. Ménager, Othalia Larue, Ursula Addison, Ray Kulhanek, Noah Reifsnyder, Christopher B. Rauch, Mallika Mainali, Anik Sen, Prateek Goel, Justin Karneeb, J. T. Turner, John Meyer
ICCBR1
2024 Counterfactual-Based Synthetic Case Generation
Anik Sen, Mallika Mainali, Christopher B. Rauch, Ursula Addison, Michael W. Floyd, Prateek Goel, Justin Karneeb, Ray Kulhanek, Othalia Larue, David H. Ménager, Matthew Molineaux, J. T. Turner, Rosina O. Weber
ICCBR11
2019 Probabilistic Selection of Case-Based Explanations in an Underwater Mine Clearance Domain
Venkatsampath Raja Gogineni, Sravya Kondrakunta, Danielle Brown, Matthew Molineaux, Michael T. Cox
ICCBR4
2014 Learning Unknown Event Models
abstract
Agents with incomplete environment models are likely to be surprised, and this represents an opportunity to learn. We investigate approaches for situated agents to detect surprises, discriminate among different forms of surprise, and hypothesize new models for the unknown events that surprised them. We instantiate these approaches in a new goal reasoning agent (named FoolMeTwice), investigate its performance in simulation studies, and report that it produces plans with significantly reduced execution cost in comparison to not learning models for surprising events.
Matthew Molineaux, David W. Aha
AAAI1
2013 Goal-Driven Autonomy for Responding to Unexpected Events in Strategy Simulations
abstract
To operate autonomously in complex environments, an agent must monitor its environment and determine how to respond to new situations. To be considered intelligent, an agent should select actions in pursuit of its goals, and adapt accordingly when its goals need revision. However, most agents assume that their goals are given to them; they cannot recognize when their goals should change. Thus, they have difficulty coping with the complex environments of strategy simulations that are continuous, partially observable, dynamic, and open with respect to new objects. To increase intelligent agent autonomy, we are investigating a conceptual model for goal reasoning called Goal‐Driven Autonomy (GDA), which allows agents to generate and reason about their goals in response to environment changes. Our hypothesis is that GDA enables an agent to respond more effectively to unexpected events in complex environments. We instantiate the GDA model in ARTUE (Autonomous Response to Unexpected Events), a domain‐independent autonomous agent. We evaluate ARTUE on scenarios from two complex strategy simulations, and report on its comparative benefits and limitations. By employing goal reasoning, ARTUE outperforms an off‐line planner and a discrepancy‐based replanner on scenarios requiring reasoning about unobserved objects and facts and on scenarios presenting opportunities outside the scope of its current mission.
Matthew Klenk 0001, Matthew Molineaux, David W. Aha
Comput. Intell.2
2010 Planning in Dynamic Environments: Extending HTNs with Nonlinear Continuous Effects
abstract
Planning in dynamic continuous environments requires reasoning about nonlinear continuous effects, which previous Hierarchical Task Network (HTN) planners do not support. In this paper, we extend an existing HTN planner with a new state projection algorithm. To our knowledge, this is the first HTN planner that can reason about nonlinear continuous effects. We use a wait action to instruct this planner to consider continuous effects in a given state. We also introduce a new planning domain to demonstrate the benefits of planning with nonlinear continuous effects. We compare our approach with a linear continuous effects planner and a discrete effects HTN planner on a benchmark domain, which reveals that its additional costs are largely mitigated by domain knowledge. Finally, we present an initial application of this algorithm in a practical domain, a Navy training simulation, illustrating the utility of this approach for planning in dynamic continuous environments.
Matthew Molineaux, Matthew Klenk 0001, David W. Aha
AAAI1
2010 Goal-Driven Autonomy in a Navy Strategy Simulation
abstract
Modern complex games and simulations pose many challenges for an intelligent agent, including partial observability, continuous time and effects, hostile opponents, and exogenous events. We present ARTUE (Autonomous Response to Unexpected Events), a domain-independent autonomous agent that dynamically reasons about what goals to pursue in response to unexpected circumstances in these types of environments. ARTUE integrates AI research in planning, environment monitoring, explanation, goal generation, and goal management. To explain our conceptualization of the problem ARTUE addresses, we present a new conceptual framework, goal-driven autonomy, for agents that reason about their goals. We evaluate ARTUE on scenarios in the TAO Sandbox, a Navy training simulation, and demonstrate its novel architecture, which includes components for Hierarchical Task Network planning, explanation, and goal management. Our evaluation shows that ARTUE can perform well in a complex environment and that each component is necessary and contributes to the performance of the integrated system.
Matthew Molineaux, Matthew Klenk 0001, David W. Aha
AAAI1
2009 Case-Based Reasoning in Transfer Learning
David W. Aha, Matthew Molineaux, Gita Reese Sukthankar
ICCBR2
2005 TIELT: A Testbed for Gaming Environments
Matthew Molineaux, David W. Aha
AAAI1
2005 Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
ICCBR2