Demo Data from EDBT 2026 / reviewers in the wild / expert
Marceli Wein
dblp:98/2249
· DBLP profile ↗
6ranked-venue papers
1as first author
0since 2021 · last 1990
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 6 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
User interface design and tools · 65% Interaction techniques and input · 35% | |
| Computer graphics and multimedia
4 papers |
Computer animation and physical simulation · 55% Rendering · 33% Virtual and augmented reality · 12% |
Topics — the 8 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
User interface design and tools › user interface architecture
user interface management system |
0.0 | 1 | 1986 | A multitasking switchboard approach to user interface management · SIGGRAPH 1986 |
Interaction techniques and input › spatial interaction › 3d interaction
3d manipulation |
0.0 | 1 | 1981 | Tablet-based valuators that provide one, two, or three degrees of freedom · SIGGRAPH 1981 |
Interaction techniques and input
tablet input |
0.0 | 1 | 1981 | Tablet-based valuators that provide one, two, or three degrees of freedom · SIGGRAPH 1981 |
Computer animation and physical simulation
keyframe animation |
0.0 | 2 | 1976 | Interactive skeleton techniques for enhancing motion dynamics in key frame animation · SIGGRAPH 1976 Computer animation of free form images · SIGGRAPH 1975 |
Rendering › hidden surface removal
hidden-line removal |
0.0 | 1 | 1978 | Hidden line removal for vector graphics · SIGGRAPH 1978 |
Computer animation and physical simulation › character animation
skeletal animation |
0.0 | 1 | 1976 | Interactive skeleton techniques for enhancing motion dynamics in key frame animation · SIGGRAPH 1976 |
Virtual and augmented reality › immersive interaction
3d interaction |
0.0 | 1 | 1981 | Tablet-based valuators that provide one, two, or three degrees of freedom · SIGGRAPH 1981 |
Rendering
real-time rendering |
0.0 | 1 | 1978 | Hidden line removal for vector graphics · SIGGRAPH 1978 |
Methods — techniques the papers use, named apart from their topics
switchboard architecture · 0.0stick figure representation · 0.0interpolation · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1990 | State versus history in user interfaces
William B. Cowan, Marceli Wein |
INTERACT | 2 |
| 1986 | A multitasking switchboard approach to user interface management
Peter P. Tanner, Stephen A. MacKay, Darlene A. Stewart, Marceli Wein |
SIGGRAPH | 4 |
| 1981 | Tablet-based valuators that provide one, two, or three degrees of freedomabstractThe ability of the user of a graphics system to interactively control the motions of 3-D objects enhances his or her spatial perception and comprehension of those objects. This paper describes several logical devices based on the tablet, each particularly suited to control some type of interactive manipulation of 2-D and 3-D objects in real time. The “turntable” and the “stirrer” convert rotary motion of the tablet pen or puck into values for one-axis rotational control; the “rack”, a two-axis device, is used for scaling control; for three-axis rotational control, the tablet-based three-axis trackball is particularly suited. Kenneth B. Evans, Peter P. Tanner, Marceli Wein |
SIGGRAPH | 3 |
| 1978 | Hidden line removal for vector graphicsabstractA system for removing hidden edges in line displays of three dimensional scenes is described. The hardware system is relatively low cost, and operates on several hundred vectors in real-time. The system consists of a graphics peripheral connected to a PDP 11/55 computer and a software package to drive the peripheral. Marceli Wein, Peter P. Tanner, Grant Bechthold, Nestor Burtnyk |
SIGGRAPH | 1 |
| 1976 | Interactive skeleton techniques for enhancing motion dynamics in key frame animationabstractA significant increase in the capability for controlling motion dynamics in key frame animation is achieved through skeleton control. This technique allows an animator to develop a complex motion sequence by animating a stick figure representation of an image. This control sequence is then used to drive an image sequence through the same movement. The simplicity of the stick figure image encourages a high level of interaction during the design stage. Its compatibility with the basic key frame animation technique permits skeleton control to be applied selectively to only those components of a composite image sequence that require enhancement. Nestor Burtnyk, Marceli Wein |
SIGGRAPH | 2 |
| 1975 | Computer animation of free form imagesabstractarticle Computer animation of free form images Share on Authors: N. Burtnyk National Research Council of Canada, Ottawa, Ontario National Research Council of Canada, Ottawa, OntarioView Profile , M. Wein National Research Council of Canada, Ottawa, Ontario National Research Council of Canada, Ottawa, OntarioView Profile Authors Info & Claims ACM SIGGRAPH Computer GraphicsVolume 9Issue 1Spring 1975 pp 78–80https://doi.org/10.1145/964963.563743Online:01 April 1975Publication History 15citation620DownloadsMetricsTotal Citations15Total Downloads620Last 12 Months9Last 6 weeks0 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access Nestor Burtnyk, Marceli Wein |
SIGGRAPH | 2 |