Demo Data from EDBT 2026 / reviewers in the wild / expert
Yifei Dong 0002
dblp:98/2307-2
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2025
0000-0002-3481-0154ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Deep learning architectures and training · 28% Vision and language · 22% Robot navigation and mapping · 16% |
Topics — the 8 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Trustworthy machine learning
interpretability |
0.9 | 1 | 2025 | MaxSup: Overcoming Representation Collapse in Label Smoothing · NeurIPS 2025 |
Machine learning › Deep learning architectures and training › regularization
label smoothing |
0.9 | 1 | 2025 | MaxSup: Overcoming Representation Collapse in Label Smoothing · NeurIPS 2025 |
Machine learning › Deep learning architectures and training
regularization |
0.9 | 1 | 2025 | MaxSup: Overcoming Representation Collapse in Label Smoothing · NeurIPS 2025 |
Machine learning › Representation and self-supervised learning › representation analysis
representation collapse |
0.9 | 1 | 2025 | MaxSup: Overcoming Representation Collapse in Label Smoothing · NeurIPS 2025 |
Robotics › Robot navigation and mapping
embodied navigation |
0.8 | 1 | 2024 | Human-Aware Vision-and-Language Navigation: Bridging Simulation to Reality with Dynamic Human Interactions · NeurIPS 2024 |
Computer vision › Vision and language
vision-and-language navigation |
0.8 | 1 | 2024 | Human-Aware Vision-and-Language Navigation: Bridging Simulation to Reality with Dynamic Human Interactions · NeurIPS 2024 |
Robotics › Robot navigation and mapping › social navigation
human-aware navigation |
0.2 | 1 | 2024 | Human-Aware Vision-and-Language Navigation: Bridging Simulation to Reality with Dynamic Human Interactions · NeurIPS 2024 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › commonsense reasoning
commonsense knowledge base |
0.2 | 1 | 2022 | Leveraging Text Representation and Face-head Tracking for Long-form Multimodal Semantic Relation Understanding · ACM Multimedia 2022 |
Methods — techniques the papers use, named apart from their topics
logit suppression · 0.9feature space analysis · 0.9imitation learning · 0.8decision transformer · 0.8cross-modal fusion · 0.8scene-to-text representation · 0.6head-object tracking · 0.6commonsense knowledge fusion · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | MaxSup: Overcoming Representation Collapse in Label SmoothingabstractLabel Smoothing (LS) is widely adopted to reduce overconfidence in neural network predictions and improve generalization. Despite these benefits, recent studies reveal two critical issues with LS. First, LS induces overconfidence in misclassified samples. Second, it compacts feature representations into overly tight clusters, diluting intra-class diversity, although the precise cause of this phenomenon remained elusive. In this paper, we analytically decompose the LS-induced loss, exposing two key terms: (i) a regularization term that dampens overconfidence only when the prediction is correct, and (ii) an error-amplification term that arises under misclassifications. This latter term compels the network to reinforce incorrect predictions with undue certainty, exacerbating representation collapse. To address these shortcomings, we propose Max Suppression (MaxSup), which applies uniform regularization to both correct and incorrect predictions by penalizing the top-1 logit rather than the ground-truth logit. Through extensive feature-space analyses, we show that MaxSup restores intra-class variation and sharpens inter-class boundaries. Experiments on large-scale image classification and multiple downstream tasks confirm that MaxSup is a more robust alternative to LS. Yuxuan Zhou 0004, Zhi-Qi Cheng, Yifei Dong 0002, Mario Fritz, Margret Keuper |
NeurIPS | 5 |
| 2024 | Human-Aware Vision-and-Language Navigation: Bridging Simulation to Reality with Dynamic Human InteractionsabstractVision-and-Language Navigation (VLN) aims to develop embodied agents that navigate based on human instructions. However, current VLN frameworks often rely on static environments and optimal expert supervision, limiting their real-world applicability. To address this, we introduce Human-Aware Vision-and-Language Navigation (HA-VLN), extending traditional VLN by incorporating dynamic human activities and relaxing key assumptions. We propose the Human-Aware 3D (HA3D) simulator, which combines dynamic human activities with the Matterport3D dataset, and the Human-Aware Room-to-Room (HA-R2R) dataset, extending R2R with human activity descriptions. To tackle HA-VLN challenges, we present the Expert-Supervised Cross-Modal (VLN-CM) and Non-Expert-Supervised Decision Transformer (VLN-DT) agents, utilizing cross-modal fusion and diverse training strategies for effective navigation in dynamic human environments. A comprehensive evaluation, including metrics considering human activities, and systematic analysis of HA-VLN's unique challenges, underscores the need for further research to enhance HA-VLN agents' real-world robustness and adaptability. Ultimately, this work provides benchmarks and insights for future research on embodied AI and Sim2Real transfer, paving the way for more realistic and applicable VLN systems in human-populated environments. Zhi-Qi Cheng, Yifei Dong 0002, Yuxuan Zhou 0004, Jun-Yan He, Qi Dai 0001, Teruko Mitamura, Alex Hauptmann 0001 |
NeurIPS | 4 |
| 2022 | Leveraging Text Representation and Face-head Tracking for Long-form Multimodal Semantic Relation UnderstandingabstractIn the intricate problem of understanding long-form multi-modal inputs, few key-aspects in scene-understanding and dialogue-and-discourse are often overlooked. In this paper, we investigate two such key-aspects for better semantic and relational understanding - (i). head-object-tracking in addition to usual face-tracking, and (ii). fusing scene-to-text representation with external common-sense knowledge-base for effective mapping to sub-tasks of interest. The usage of head-tracking especially helps with enriching sparse entity mapping to inter-entity conversation interactions. These methods are guided by natural language supervision on visual models, and perform well for interaction and sentiment understanding tasks. Raksha Ramesh, Zifan Chen, Yifei Dong 0002, Ching-Yung Lin |
ACM Multimedia | 4 |