Demo Data from EDBT 2026 / reviewers in the wild / expert
Daniel Kristjansson
dblp:98/2503
· DBLP profile ↗
3ranked-venue papers
0as first author
0since 2021 · last 2004
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 72% Rendering · 28% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › surface rendering
implicit surface rendering |
0.0 | 1 | 2004 | Interactive modeling of topologically complex geometric detail · ACM Trans. Graph. 2004 |
Geometric modeling and processing › shape modeling › surface modeling
surface detail modeling |
0.0 | 1 | 2004 | Interactive modeling of topologically complex geometric detail · ACM Trans. Graph. 2004 |
Geometric modeling and processing › solid modeling
boolean operations on solids |
0.0 | 1 | 2001 | Approximate Boolean operations on free-form solids · SIGGRAPH 2001 |
Geometric modeling and processing
subdivision surfaces |
0.0 | 1 | 2001 | Approximate Boolean operations on free-form solids · SIGGRAPH 2001 |
Geometric modeling and processing › solid modeling
free-form solids |
0.0 | 1 | 2001 | Approximate Boolean operations on free-form solids · SIGGRAPH 2001 |
Methods — techniques the papers use, named apart from their topics
volume texture parameterization · 0.0interactive rendering · 0.0multiresolution subdivision · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2004 | Interactive modeling of topologically complex geometric detailabstractVolume textures aligned with a surface can be used to add topologically complex geometric detail to objects in an efficient way, while retaining an underlying simple surface structure.Adding a volume texture to a surface requires more than a conventional two-dimensional parameterization: a part of the space surrounding the surface has to be parameterized. Another problem with using volume textures for adding geometric detail is the difficulty in rendering implicitly represented surfaces, especially when they are changed interactively.In this paper we present algorithms for constructing and rendering volume-textured surfaces. We demonstrate a number of interactive operations that these algorithms enable. Jianbo Peng, Daniel Kristjansson, Denis Zorin |
ACM Trans. Graph. | 2 |
| 2002 | Evaluation of piecewise smooth subdivision surfaces
Denis Zorin, Daniel Kristjansson |
Vis. Comput. | 2 |
| 2001 | Approximate Boolean operations on free-form solidsabstractIn this paper we describe a method for computing approximate results of boolcan operations (union, intersection, difference) applied to free-form solids bounded by multiresolution subdivision surfaces. Henning Biermann, Daniel Kristjansson, Denis Zorin |
SIGGRAPH | 2 |