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Daniel Kristjansson

dblp:98/2503 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 72% Rendering · 28%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › surface rendering
implicit surface rendering
0.012004
Interactive modeling of topologically complex geometric detail · ACM Trans. Graph. 2004
Geometric modeling and processing › shape modeling › surface modeling
surface detail modeling
0.012004
Interactive modeling of topologically complex geometric detail · ACM Trans. Graph. 2004
Geometric modeling and processing › solid modeling
boolean operations on solids
0.012001
Approximate Boolean operations on free-form solids · SIGGRAPH 2001
Geometric modeling and processing
subdivision surfaces
0.012001
Approximate Boolean operations on free-form solids · SIGGRAPH 2001
Geometric modeling and processing › solid modeling
free-form solids
0.012001
Approximate Boolean operations on free-form solids · SIGGRAPH 2001

Methods — techniques the papers use, named apart from their topics

volume texture parameterization · 0.0interactive rendering · 0.0multiresolution subdivision · 0.0
YearPublicationVenuePosition
2004 Interactive modeling of topologically complex geometric detail
abstract
Volume textures aligned with a surface can be used to add topologically complex geometric detail to objects in an efficient way, while retaining an underlying simple surface structure.Adding a volume texture to a surface requires more than a conventional two-dimensional parameterization: a part of the space surrounding the surface has to be parameterized. Another problem with using volume textures for adding geometric detail is the difficulty in rendering implicitly represented surfaces, especially when they are changed interactively.In this paper we present algorithms for constructing and rendering volume-textured surfaces. We demonstrate a number of interactive operations that these algorithms enable.
Jianbo Peng, Daniel Kristjansson, Denis Zorin
ACM Trans. Graph.2
2002 Evaluation of piecewise smooth subdivision surfaces
Denis Zorin, Daniel Kristjansson
Vis. Comput.2
2001 Approximate Boolean operations on free-form solids
abstract
In this paper we describe a method for computing approximate results of boolcan operations (union, intersection, difference) applied to free-form solids bounded by multiresolution subdivision surfaces.
Henning Biermann, Daniel Kristjansson, Denis Zorin
SIGGRAPH2