Kazuhisa Miwa

dblp:98/2565 · DBLP profile ↗
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81ranked-venue papers
17as first author
8since 2021 · last 2025
0000-0001-9604-569XORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 74 · 17 first-author · 6 since 2021Artificial intelligence and machine learning · 43 · 5 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 16 · 7 first-author · 3 since 2021Databases, data management, data science and information retrieval · 2 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Determinants of Users' Chance-Seeking Behavior in Search-Based Recommendation
Yuki Ninomiya, Yutaro Sone, Kazuhisa Miwa, Yuichiro Sumi, Ryosuke Nakanishi, Eiji Mitsuda, Koji Sato, Tadashi Odashima
RecSys3
2025 The Collision Avoidance with the Human Braking Sensation in Congested Moving Environments
abstract
Recent technological advances have introduced autonomous mobile robots into public areas that were previously occupied only by pedestrians. When pedestrians and mobile robots coexist, the collision avoidance algorithm in which the robots can reach their goals without causing collisions or significant delays is important. One approach is to incorporate human sensation into the avoidance algorithm, and the braking index representing human braking sensation in two-dimensional environments was developed. The goal of this study was to verify whether the collision avoidance algorithm based on the braking index could work efficiently in a congested environment using agent simulations. The results showed that agents using the avoidance algorithm with the braking index achieved smoother and safer movement than those without it in a congested environment. Additionally, we found a traditional traffic density-flow relationship between congestion and movement smoothness. This finding implies that this relationship could be applied to two-dimensional environments, such as shopping malls or airports.
Tomoki Osaki, Shota Matsubayashi, Yuki Ninomiya, Kazuhisa Miwa, Hitoshi Terai
SMC4
2025 Strategic Gazing to Enhance AMR-Pedestrian interaction at Crossings
abstract
Smooth and safe interactions between pedestrians and Autonomous Mobile Robots (AMRs) are crucial for integrating robotic systems into shared environments. Previous studies on external Human-Machine Interfaces (eHMIs) often employed static information presentation, neglecting dynamic interaction contexts. This study investigates the effectiveness of gaze-based nudge-intuitive and unconscious communication via gaze behavior—in facilitating pedestrian role selection (leader or follower) during perpendicular crossing interactions with AMRs. Virtual reality (VR) experiments using Unity and Cybershoes are conducted to evaluate two gaze patterns generated by the AMR: ‘Leader’s gaze’, a brief gaze directed toward pedestrians in the early stages of interactions, and ‘Follower’s gaze’, a gaze keeping track of pedestrians throughout the interaction until crossing completion. The impact of gaze timing (Early/Late) and initial positional relationships between pedestrians and AMRs (initial ∆TTCP) are systematically analyzed. The results indicate that gaze nudging significantly enhances pedestrians’ subjective ratings of safety, smoothness, and understanding of the robot’s intention compared to no-gaze conditions. Leader’s gaze effectively encourages pedestrians to adopt the follower role under conditions favoring AMR priority (small or negative ∆TTCP), whereas Follower’s gaze promotes pedestrians to adopt the leader role under conditions naturally favoring pedestrian priority (larger ∆TTCP). Additionally, the effectiveness of gaze nudging strongly depends on interaction timing, with early-stage gaze presentations exhibiting greater influence. These findings confirm the potential of gaze-based nudging as a non-intrusive, context-sensitive strategy for pedestrian-AMR interactions, emphasizing the importance of precisely timed gaze presentations for facilitating pedestrians’ natural and intuitive role selection.
Kohei Otsuka, Yuki Ninomiya, Hiroyuki Okuda, Shota Matsubayashi, Kazuhisa Miwa, Tatsuya Suzuki 0001
SMC5
2024 Moderating Effect of Novelty Seeking Trait on the Usefulness Undervaluation Bias in Creative Products Evaluation
Eline Aya Hattori, Mayu Yamakawa, Kazuhisa Miwa
CogSci3
2023 Does the finder of alternatives intentionally seek information irrelevant to the trained procedure?
Yuki Ninomiya, Tomoyuki Iwata, Hitoshi Terai, Kazuhisa Miwa
CogSci4
2023 Effects of Self and Other's Intentions on Moving Behavior in Crossing Interactions
abstract
This study examines the effects of self and other's intentions on their moving performance in crossing interactions with multiple agents. An experimental task paradigm was developed to verify self and other's effects simultaneously. Different intentions were assigned to self and other in the 2-person crossing situation and to the minority and majority in the 4-person crossing situation. Further, performance was assessed based on completion time, amount of operations, and interruptions. The results show that the effects of self-intention on self-performance were generally found, but the minority's intention does not affect its interruption. For completion time and operation, the effect of other's intention decreased in the order of the self in the 2-person crossing situation, minority, and majority in the 4-person crossing situation. Noteworthy, for the interruption, the other's intention affected the majority's interruption, but it did not affect the minority's interruption. These findings emphasize the significance of simultaneously considering self and other's intentions simultaneously when analyzing crossing interactions in shared space.
Shota Matsubayashi, Kazuhisa Miwa, Hitoshi Terai, Yuki Ninomiya
SMC2
2021 What is the Cooperative Behavior of Moving in Shared Spaces?
Shota Matsubayashi, Kazuhisa Miwa, Hitoshi Terai, Asaya Shimojo, Yuki Ninomiya
CogSci2
2021 Verification of Coaching effect by Instructor-like Assistance System Based on Model Predictive Constraint Satisfaction
abstract
Safety and acceptability are the main concerns in the design of driver assistance systems. However, these two requirements sometimes conflict with each other depending on the situation and the driver. This conflict is particularly emphasized in the case of elderly drivers. To solve this problem, this paper proposes a driver-vehicle cooperation scheme, an "instructor-like assisting control" consisting of model predictive constraint satisfaction and a multi-modal human-machine inter-face. The proposed assisting scheme is expected to improve the drivers’ inherent driving characteristics, which is recognized as a "coaching effect" in cognitive science. This effect was verified by long-term experiments over one month using a driving simulator.
Takuma Yamaguchi, Syota Matsubayashi, Tatsuya Suzuki 0001, Kazuhisa Miwa
IECON4
2019 Experimental Investigation on Top-down and Bottom-up Processing in Comprehension of Graphs to Justify Decisions
Misa Fukuoka, Kazuhisa Miwa
CogSci2
2019 Model-based Approach with ACT-R about Benefits of Memory-based Strategy on Anomalous Behaviors
Shota Matsubayashi, Kazuhisa Miwa, Hitoshi Terai
CogSci2
2019 Effects of implicit processes on conversion from a sub-optimal to an optimal solution
Yuki Ninomiya, Hitoshi Terai, Kazuhisa Miwa
CogSci3
2019 An Empirical investigation of Joint-Separate Effect on Preference of Causal Explanation
Asaya Shimojo, Kazuhisa Miwa, Hitoshi Terai
CogSci2
2019 Effects on Fostering Computational Thinking by Externalizing a Solution with Construction of a Problem-Solving Model
abstract
Literature on education has paid considerable attention to computational thinking (CT), thought processes involved in formulating problems and their solutions so that the solutions are represented in a form that can be effectively carried out by an information-processing agent. Many attempts to develop CT in problem-solving education have been made in K-12 education. This study proposes an approach to foster CT in curricula for general undergraduate students: students construct rule-based computational models of problem solving. We empirically investigated effects of construction of a rule-based model on externalizing a solution in problem-solving in terms of problem decomposition, one aspect of CT. Undergraduate students described knowledge required to solve a simple problem in the format of rule-based models before and after they constructed models of the problem for a production system. Results indicate that model construction improved student decomposition in knowledge externalization of the solution.
Kazuaki Kojima, Kazuhisa Miwa
ICCE2
2019 Model for Data Analysis Process and Its Relationship to the Hypothesis-Driven and Data-Driven Research Approaches
Miki Matsumuro, Kazuhisa Miwa
ITS2
2018 Delegation of a task to a partner in cooperation with a human partner and with a system partner
Akihiro Maehigashi, Kazuhisa Miwa, Kazuaki Kojima
CogSci2
2018 Consistency of Creativity Assessment: Influence of Personality and Assessment Process
Hitoshi Terai, Kazuhisa Miwa, Mina Nakamura
CogSci2
2018 Preliminary Study on Fostering Computational Thinking by Constructing a Cognitive Model
Kazuaki Kojima, Kazuhisa Miwa
ICCE2
2018 Empirical Investigation of Cognitive Load Theory in Problem Solving Domain
Kazuhisa Miwa, Hitoshi Terai, Kazuaki Kojima
ITS1
2017 Experimental Investigation on Top-down and Bottom-up Processing in Graph Comprehension and Decision
Misa Fukuoka, Kazuhisa Miwa, Akihiro Maehigashi
CogSci2
2017 Influence of using 3D images and 3D-printed objects on spatial reasoning of experts and novices
Akihiro Maehigashi, Kazuhisa Miwa, Masahiro Oda 0001, Yoshihiko Nakamura, Kensaku Mori, Tsuyoshi Igami
CogSci2
2017 Effects of attention to emergent phenomena on rule discovery
Hitoshi Terai, Kazuhisa Miwa, Sho Yokoyama, Souta Fujimura, Gotaro Nakayama
CogSci2
2017 Preliminary Study on Learning by Constructing a Cognitive Model Based on Problem-Solving Processes
Kazuaki Kojima, Kazuhisa Miwa, Ryuichi Nakaike, Nana Kanzaki, Hitoshi Terai, Junya Morita, Hitomi Saito, Miki Matsumuro
ICCE2
2017 Development of a System to Construct Explanation for Physics Phenomenon through Thought Experiment
Miki Matsumuro, Kazuhisa Miwa, Yuiko Tombe
ICCE2
2016 Influence of 3D images and 3D-printed objects on spatial reasoning
Akihiro Maehigashi, Kazuhisa Miwa, Masahiro Oda 0001, Yoshihiko Nakamura, Kensaku Mori, Tsuyoshi Igami
CogSci2
2016 Three barriers to effective thought experiments, as revealed by a system that externalizes students' thinking
Miki Matsumuro, Kazuhisa Miwa
CogSci2
2016 Unifying Conflicting Perspectives in Group Activities: Roles of Minority Individuals
Kazuhisa Miwa, Yugo Hayashi, Hitoshi Terai
CogSci1
2016 An experimental study on the observation of facts in explanation reconstruction
Hitoshi Terai, Kazuhisa Miwa, Naohiro Toyama
CogSci2
2016 Basic Framework for Learning by Constructing Cognitive Models Based on Problem-Solving Processes
Kazuaki Kojima, Kazuhisa Miwa, Ryuichi Nakaike, Nana Kanzaki, Hitoshi Terai, Junya Morita, Hitomi Saito, Miki Matsumuro
ICCE2
2016 Can students build cognitive models that reflect their own cognitive information processing? Results of preliminary class practice
Kazuhisa Miwa, Hitoshi Terai
ICCE1
2016 Understanding Procedural Knowledge for Solving Arithmetic Task by Externalization
Kazuhisa Miwa, Hitoshi Terai, Kazuya Shibayama
ITS1
2015 Learning Mental Models of Human Cognitive Processing by Creating Cognitive Models
Kazuhisa Miwa, Nana Kanzaki, Hitoshi Terai, Kazuaki Kojima, Ryuichi Nakaike, Junya Morita, Hitomi Saito
AIED1
2015 Investigation on Using 3D Printed Liver during Surgery
Akihiro Maehigashi, Kazuhisa Miwa, Hitoshi Terai, Tsuyoshi Igami, Yoshihiko Nakamura, Kensaku Mori
CogSci2
2015 Acquisition of perceptual knowledge via information search
Miki Matsumuro, Kazuhisa Miwa, Hitoshi Terai, Misaki Kurita
CogSci2
2015 A learning environment for externalizing procedural knowledge in problem solving: A preliminary trial for tutoring problem posing skills
Kazuhisa Miwa, Kazuya Shibayama, Hitoshi Terai
ICCE1
2014 Analysis of motor skill acquisition in novice jugglers by three-dimensional motion recording system
Jun Ichikawa, Kazuhisa Miwa, Hitoshi Terai
CogSci2
2014 How Should Examples be Learned in a Production Task? An Experimental Investigation in Mathematical Problem Posing
Kazuaki Kojima, Kazuhisa Miwa, Tatsunori Matsui
CogSci2
2014 Experimental Investigation of Simultaneous Use of Automation and Alert Systems
Akihiro Maehigashi, Kazuhisa Miwa, Hitoshi Terai, Kazuaki Kojima, Junya Morita
CogSci2
2014 Dual process in large number estimation under uncertainty
Miki Matsumuro, Kazuhisa Miwa, Hitoshi Terai, Kento Yamada
CogSci2
2014 Development of a Design Database and Experimental Discussion of Brain Activations for Creativity Assessment
Hitoshi Terai, Kazuhisa Miwa, Syunsuke Mizuno
CogSci2
2014 Use of a Cognitive Simulator to Enhance Students' Mental Simulation Activities
Kazuhisa Miwa, Junya Morita, Hitoshi Terai, Nana Kanzaki, Kazuaki Kojima, Ryuichi Nakaike, Hitomi Saito
Intelligent Tutoring Systems1
2013 A Learning Environment That Combines Problem-Posing and Problem-Solving Activities
Kazuhisa Miwa, Hitoshi Terai, Shoma Okamoto, Ryuichi Nakaike
AIED1
2013 Effect of Positive and Negative Instances on Rule Discovery: Investigation Using Eye Tracking
Miki Matsumuro, Kazuhisa Miwa
CogSci2
2013 Stoic Behavior in Hint Seeking when Learning using an Intelligent Tutoring System
Kazuhisa Miwa, Hitoshi Terai, Nana Kanzaki, Ryuichi Nakaike
CogSci1
2013 fMRI Study in Insight Problem Solving Using Japanese Remote Associates Test Based on Semantic Chunk Decomposition
Hitoshi Terai, Kazuhisa Miwa, Kazuaki Asami
CogSci2
2013 A Discussion on the Consistency of Driving Behavior across Laboratory and Real Situational Studies
Hitoshi Terai, Kazuhisa Miwa, Hiroyuki Okuda, Yuichi Tazaki, Tatsuya Suzuki 0001, Kazuaki Kojima, Junya Morita, Akihiro Maehigashi, Kazuya Takeda
CogSci2
2013 Empirical Study on Errors of Mathematical Word Problems Posed by Learners
Kazuaki Kojima, Kazuhisa Miwa, Tatsunori Matsui
ICCE2
2013 Construction of a Cognitive Simulator for Human Memory Process and Class Practice
abstract
For practice-based science education, the authors developed a cognitive simulator that demonstrates the human memory process and simulates the serial position effect in different experimental situations. Our cognitive simulator as a learning tool is established on the basis of the dual storage model; it visualizes the items stored in the short-term and long-term memories. The participants learn how the model works while confirming which items are rehearsed in the short-term memory, encoded into the long-term memory, or overflowed from the memory. We designed and performed practice-based psychological training through two university class sessions of the author’s cognitive science class. The results of the practice showed that participants’ data interpretation and data prediction were improved through class activities. More specifically, the participants explained the observed data using naïve concepts prior to the learning phase, but they subsequently explained them using theoretically defined concepts of the dual storage model. Further more, the participants were successfully guided to predict the experimental results more accurately by the learning activities using the cognitive simulator.
Kazuhisa Miwa, Junya Morita, Hitoshi Terai, Nana Kanzaki, Ryuichi Nakaike, Kazuaki Kojima, Hitomi Saito
ICCE1
2013 Educational Practice for Interpretation of Experimental Data Based on a Theory
abstract
Interpreting experimental data based on a psychological theory requires understanding the mechanisms or factors underlying cognitive processes and acquiring an attitude for interpreting evidence from a theoretical perspective. In this study, we designed and practiced teaching and learning activities using cognitive models to foster both requirements in an introductory course of cognitive science. Fifty-three undergraduate students attended the course. During practice, students constructed a computational model on the process of semantic memory and conducted simulations using their model. We evaluated changes in learner interpretation of experimental data from pretest to posttest. The results of the practice showed that students’ interpretations of experimental results for semantic memory changed from pretest to posttest. However, their interpretations of the results of other experiments did not show much difference between pretest and posttest.
Hitomi Saito, Kazuhisa Miwa, Nana Kanzaki, Hitoshi Terai, Kazuaki Kojima, Ryuichi Nakaike, Jyunya Morita
ICCE2
2012 An experimental investigation of consistency of explanation and graph representation
Nana Kanzaki, Kazuhisa Miwa
CogSci2
2012 Study on Facilitation of Problem Posing by Learning Examples through Reproduction
Kazuaki Kojima, Kazuhisa Miwa, Tatsunori Matsui
CogSci2
2012 Experimental Investigation of Relationship between Complacency and Tendency to Use Automation System
Akihiro Maehigashi, Kazuhisa Miwa, Hitoshi Terai, Kazuaki Kojima, Junya Morita
CogSci2
2012 Investigation of effects of working memory capacity on rule discovery process using eye movement data
Miki Matsumuro, Kazuhisa Miwa
CogSci2
2012 Tradeoff between Problem-solving and Learning Goals: Two Experiments for Demonstrating Assistance Dilemma
Kazuhisa Miwa, Hitoshi Terai, Ryuichi Nakaike
CogSci1
2012 Effect of embodied cognition in insight problem solving
Masahiko Tamura, Kazuhisa Miwa
CogSci2
2012 Explanation Reconstruction through Reinterpretation of Key Facts
Hitoshi Terai, Kazuhisa Miwa, Shota Matsubayashi
CogSci2
2012 Multi-platform Experiment to Discuss Behavioral Consistency across Laboratory and Real Situational Studies
Hitoshi Terai, Kazuhisa Miwa, Hiroyuki Okuda, Yuichi Tazaki, Tatsuya Suzuki 0001, Kazuaki Kojima, Junya Morita, Akihiro Maehigashi, Kazuya Takeda
CogSci2
2012 Development and Evaluation of an Intelligent Tutoring System for Teaching Natural Deduction
abstract
We present an intelligent tutoring system that teaches natural deduction to undergraduates. Our system was implemented on a client-server framework. An expert problem solver in the system provides basic instructional help, such as suggesting the use of a rule in the next step of solving a problem and indicating the inference drawn by applying the rule. Students learning with our tutoring system can vary the degree of help they receive (from low to high and vice versa). Empirical evaluation showed that the system enhanced the problem-solving performance of participants during the learning phase, and these performance gains were carried over to the post-test phase.
Kazuhisa Miwa, Hitoshi Terai, Nana Kanzaki, Ryuichi Nakaike
ICCE1
2012 Empirical Investigation on Self Fading as Adaptive Behavior of Hint Seeking
Kazuhisa Miwa, Hitoshi Terai, Nana Kanzaki, Ryuichi Nakaike
ITS1
2011 Experimental investigation of effects of representations and contexts on comprehension and generation of line graphs
Nana Kanzaki, Kazuhisa Miwa
CogSci2
2011 Selection Strategy of Effort Control: Allocation of Function to Manual Operator or Automation System
Akihiro Maehigashi, Kazuhisa Miwa, Hitoshi Terai, Kazuaki Kojima, Junya Morita
CogSci2
2011 An investigation of search strategies for hypothesis generation using eye movement data
Miki Matsumuro, Kazuhisa Miwa
CogSci2
2011 Modeling Decision Making on the Use of Automation
Junya Morita, Kazuhisa Miwa, Akihiro Maehigashi, Hitoshi Terai, Kazuaki Kojima, Frank E. Ritter
CogSci2
2011 Study on the Effects of Learning Examples through Production in Problem Posing
abstract
Problem posing is identified as an important activity in mathematics education. Although it is difficult for novice learners to pose diverse problems, they must do so. Such novices particularly have difficulty in appropriately composing mathematical structures of solutions when posing new problems. This paper discussed and experimentally studied an approach to support learning of problem posing as a production task. We designed support for learning by imitation of examples, in which learners reproduce problems presented as examples. That is expected to facilitate learners’ understanding ideas used in generation of the examples, and to stimulate new idea generation in learners’ own problem posing. We then verified the effects of learning an example through imitation, with the results indicating that learning by imitation can facilitate adaptation of ideas used in an example into learners' problem posing, whereas it cannot necessarily facilitate appropriate problem posing when they try to diversify.
Kazuaki Kojima, Kazuhisa Miwa, Tatsunori Matsui
ICCE2
2011 Experimental Study on Failures in Composing Solution Structures in Mathematical Problem Problems
Kazuaki Kojima, Kazuhisa Miwa, Tatsunori Matsui
ICCE2
2011 Empirical Investigation of Assistance Dilemma with a Tutoring System that Can Control Levels of Support
abstract
We experimentally investigated the assistance dilemma with a learning system that can control levels of support (LOS). Our system supports learning of natural deduction (ND) and was established based on the client-server framework. An experiment was performed. In the first, half of the participants learned ND in the high LOS condition, and the other half learned in the low LOS. In the learning phase, the solution time was shorter and the trial and error steps until solution were greater in the high LOS group than in the low LOS group. However, in the posttest, more participants successfully reached the solution in the low LOS group.
Kazuhisa Miwa, Hitoshi Terai, Tomoo Uno, Ryuichi Nakaike
ICCE1
2011 Source Orientation in Communication with a Conversational Agent
Yugo Hayashi, Hung-Hsuan Huang, Victor V. Kryssanov, Akira Urao, Kazuhisa Miwa, Hitoshi Ogawa
IVA5
2010 Experimental Study for Design of Computational Learning Support to Enhance Problem Posing
abstract
In the learning of problem posing, even though it is difficult for learners to generate diverse problems by associating and combining various situations expressed in problem texts and mathematical structures of solutions, they must do so. To design supporting methods for expanding the variety of problems, it is crucial to understand the types of problems that learners have difficulty in posing, and to draw crucial elements to facilitate diverse problem posing. We conducted an experimental investigation to obtain the empirical data of the variety of mathematical word problems posed by novice participants. The results indicated that the participants posed only a few problems that had situations identical to and solutions different from given base problems. It was also revealed that the problems constructed by the participants based on their own ideas were relatively simple and inappropriate. These results suggest that idea generation support for constructing solution structures of problems is effective in expanding the variety of problem posing.
Kazuaki Kojima, Kazuhisa Miwa, Tatsunori Matui
ICCE2
2009 Development of Production System for Anywhere and Class Practice
abstract
The authors have developed a web-based production system that users can use whenever and anywhere by the Internet. The authors held two cognitive science introductory classes with the system. In our class activities, participants were required to construct running cognitive models on the production system architecture that can solve pulley problems. The participants not only constructed cognitive models but also produced original problems, which were distributed to the other class members. The participants found the defects in their models while trying to solve the problems from other members and trying to improve their models. A posttest indicated that the participants who successfully constructed high performance models revealed deeper understanding of pulley systems.
Kazuhisa Miwa, Ryuichi Nakaike, Junya Morita, Hitoshi Terai
AIED1
2008 Interactions of perceptual and conceptual processing: Expertise in medical image diagnosis
Junya Morita, Kazuhisa Miwa, Takayuki Kitasaka, Kensaku Mori, Yasuhito Suenaga, Shingo Iwano, Mitsuru Ikeda, Takeo Ishigaki
Int. J. Hum. Comput. Stud.2
2007 Effects of Cognitive Load in Acquisition of Assembly Skills
Akira Urao, Kazuhisa Miwa
ICCE2
2006 Experimental Investigation and Implementation of Support for Problem Generation by Presenting Cases
Kazuaki Kojima, Kazuhisa Miwa
ICCE2
2006 Evaluation of a System That Generates Word Problems Through Interactions with a User
Kazuaki Kojima, Kazuhisa Miwa
Intelligent Tutoring Systems2
2005 Supporting reflective practice in creativity education
abstract
In this study, we design a learning environment to foster participants' creative attitude and evaluate its effectiveness in a university class. Our educational program consists of the following three phases: (1) introduction (studying the basics of Mindstorms used as a tool), (2) creative activities (producing playground equipment using Mindstorms), and (3) self-reflective activities on the creative processes (each group constructing a diagram describing their own creative processes and discussing the processes). We evaluate the effectiveness based on comparisons of pre- and post-tests and the contents of the participants' discussions. In particular, we confirm the following three learning activities: (1) the participants discussed their creative activities from various viewpoints, (2) they also discussed the viewpoints considered to be important for creative activities, and (3) they realized the importance of idea generation, idea embodiment, and collaboration in creative activities.
Norio Ishii, Kazuhisa Miwa
Creativity & Cognition2
2005 Analysis of Collaborative Problem Solving Based on Thinking Styles
Takafumi Ichihara, Kazuhisa Miwa, Norio Ishii
ICCE2
2005 A System that Generates Word Problems Using Problem Generation Episodes
Kazuaki Kojima, Kazuhisa Miwa
ICCE2
2005 Development and Evaluation of a Learning Support System for Learning by Following
Akira Urao, Kazuhisa Miwa
ICCE2
2002 Interactive processes between mental and external operations in creative activity: a comparison of experts' and novices' performance
abstract
Prior studies of creativity, in the field of cognitive psychology, have mainly dealt with only the process of mentally thinking of ideas. We investigated, through a cognitive psychological experiment and its protocol analysis, experts' and novices' interactive process between the mental operation by which participants considered their ideas and the external operations by which they actually produced physical objects in creative activity. In our experiment, the participants were required to build a creative robot with LEGO Mindstorms. The experimental results showed that the experts could create work that fulfilled both high originality and practicality simultaneously. Moreover, the following four points were confirmed as characteristics of the experts' creative process: (1) the experts globally considered their initial ideas, (2) the experts reconstructed their ideas by considering comprehensively the relationship among the elements constructing their plans, (3) the experts reconstructed their ideas more actively, and (4) the experts were able to embody successfully their ideas by focusing on various aspects of important viewpoints.
Norio Ishii, Kazuhisa Miwa
Creativity & Cognition2
2002 Discovery Process on the WWW: Analysis Based on a Theory of Scientific Discovery
Hitomi Saito, Kazuhisa Miwa
Discovery Science2
2001 A Cognitive Study of Information Seeking Processes in the WWW: The Effects of Searcher's Knowledge and Experience
abstract
We investigated, through a cognitive psychological experiment and its protocol analysis, human cognitive processes of seeking information on the WWW and the effects of a subject's knowledge and experience on the information seeking processes and performance. In our experiment, the subjects were divided into two groups: one comprising expert subjects and the other novice subjects. All subjects were given a general search task and a specific search task. In the experimental results, except for one exceptional subject, we could confirm significant differences between the two groups in the solution time, the number of pages searched, and the kind of pages accessed. We also propose a behavioral schema for tracing a subject's searching processes. The behavioral schema consists of four behavior levels on the WWW: search, results-of-search, page-following results, and page-following pages. Each subject's behavior was described as a transition of nodes, each representing the subject's behavioral state, and six kinds of operator connecting two nodes: search, link, return, jump, browse, and next among the four behavior levels. The results of an analysis using the schema showed distinctive subject behavior such as a breadth-first search or depth-first search.
Hitomi Saito, Kazuhisa Miwa
WISE (1)2
2000 Human Discovery Processes Based on Searching Experiments in Virtual Psychological Research Environment
Kazuhisa Miwa
Discovery Science1
1999 Collaborative Hypothesis Testing Processes by Interactive Production Systems
Kazuhisa Miwa
Discovery Science1