EDBT 2026 Demo / reviewers in the wild / expert
Bo Ling
dblp:98/3169
· DBLP profile ↗
13ranked-venue papers
6as first author
3since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 first-author · 3 since 2021Systems, architecture and hardware · 4 · 3 first-author · 1 since 2021Databases, data management, data science and information retrieval · 4 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 2Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Robot navigation and mapping · 50% Reinforcement learning · 32% Multi-agent systems · 14% | |
| Human-computer interaction and pervasive computing
1 paper |
Wearable and physiological sensing · 100% |
Topics — the 9 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot navigation and mapping › social navigation
crowd navigation |
1.0 | 1 | 2026 | Learning from Human Gaze: Human-like Robot Social Navigation in Dense Crowds · AAAI 2026 |
Robotics › Robot navigation and mapping
social navigation |
1.0 | 1 | 2026 | Learning from Human Gaze: Human-like Robot Social Navigation in Dense Crowds · AAAI 2026 |
Wearable and physiological sensing › eye tracking
gaze-based interaction |
1.0 | 1 | 2026 | Learning from Human Gaze: Human-like Robot Social Navigation in Dense Crowds · AAAI 2026 |
Machine learning › Reinforcement learning › regret minimization
dynamic regret minimization |
0.9 | 1 | 2025 | Faithful Dynamic Imitation Learning from Human Intervention with Dynamic Regret Minimization · NeurIPS 2025 |
Machine learning › Reinforcement learning
imitation learning |
0.9 | 1 | 2025 | Faithful Dynamic Imitation Learning from Human Intervention with Dynamic Regret Minimization · NeurIPS 2025 |
Knowledge, reasoning and agents › Multi-agent systems › agent-based simulation
crowd simulation |
0.8 | 1 | 2024 | SocialGAIL: Faithful Crowd Simulation for Social Robot Navigation · ICRA 2024 |
Wearable and physiological sensing
eye tracking |
0.3 | 1 | 2026 | Learning from Human Gaze: Human-like Robot Social Navigation in Dense Crowds · AAAI 2026 |
Robotics › Autonomous driving
driving policy learning |
0.3 | 1 | 2025 | Faithful Dynamic Imitation Learning from Human Intervention with Dynamic Regret Minimization · NeurIPS 2025 |
Distributed and cloud data management › peer-to-peer data management
peer-to-peer databases |
0.0 | 1 | 2003 | PeerDB: Peering into Personal Databases · SIGMOD Conference 2003 |
Methods — techniques the papers use, named apart from their topics
motion planning · 2.0gaze prediction · 2.0eye-tracking · 1.0eye tracking · 1.0unbiased imitation objective · 0.9online non-convex optimization · 0.9dynamic regret minimization · 0.9graph neural network · 0.8generative adversarial imitation learning · 0.8attention mechanism · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Learning from Human Gaze: Human-like Robot Social Navigation in Dense CrowdsabstractRobot navigation in dense crowds requires understanding social cues that humans naturally use, yet existing methods struggle with real-world complexity. We investigate two questions: (1) Where do pedestrians look when navigating crowds? and (2) Can eye tracking improve robot navigation? To answer, we introduce GazeNav, an egocentric dataset collected via wearable eye trackers, featuring synchronized video, gaze, and trajectories in crowded environments. Analysis reveals that the gaze of pedestrians is closely related to the semantic presence and movement of other individuals, exhibiting distinct attention patterns across navigation behaviors. Building on this, we propose Gaze2Nav, a modular framework that first predicts human gaze to infer socially salient pedestrians, then incorporates the semantic attention into motion planning alongside visual inputs. Our method achieves 87.6% salient pedestrian prediction accuracy and reduces trajectory error by 15.4% over state-of-the-art baselines. By aligning with human gaze, our framework improves both performance and interpretability, advancing toward human-like, socially intelligent robot navigation. Zhecheng Yu, Yishuang Zhang, Bo Ling, Guanyu Gao, Weiwei Wu 0001, Brian Y. Lim |
AAAI | 6 |
| 2025 | Faithful Dynamic Imitation Learning from Human Intervention with Dynamic Regret MinimizationabstractHuman-in-the-loop (HIL) imitation learning enables agents to learn complex behaviors safely through real-time human intervention. However, existing methods struggle to efficiently leverage agent-generated data due to dynamically evolving trajectory distributions and imperfections caused by human intervention delays, often failing to faithfully imitate the human expert policy. In this work, we propose Faithful Dynamic Imitation Learning (FaithDaIL) to address these challenges. We formulate HIL imitation learning as an online non-convex problem and employ dynamic regret minimization to adapt to the shifting data distribution and track high-quality policy trajectories.
To ensure faithful imitation of the human expert despite training on mixed agent and human data, we introduce an unbiased imitation objective and achieve it by weighting the behavior distribution relative to the human expert's as a proxy reward.
Extensive experiments on MetaDrive and CARLA driving benchmarks demonstrate that FaithDaIL achieves state-of-the-art performance in safety and task success with significantly reduced human intervention data compared to prior HIL baselines. Bo Ling, Zhengyu Gan, Wanyuan Wang, Guanyu Gao, Weiwei Wu 0001 |
NeurIPS | 1 |
| 2024 | SocialGAIL: Faithful Crowd Simulation for Social Robot NavigationabstractNavigation through crowded human environments is challenging for social robots. While reinforcement learning has been adopted for its capacity to capture complex interactions, the training process often relies on simulators to replicate realistic crowd behaviors, ensuring cost-efficiency. Existing crowd simulation methods typically rely on either handcrafted rules, which may lead to overly aggressive navigation, or learning from human trajectory demonstrations, which can be challenging to generalize effectively. In this paper, we introduce a data-driven crowd simulation method called SocialGAIL, which leverages Generative Adversarial Imitation Learning (GAIL) to emulate real pedestrian navigation in crowded environments. SocialGAIL utilizes an attention-based graph neural network to encode observations and employs a generator-discriminator architecture to closely mimic pedestrian behavior. We propose a set of metrics to evaluate the faithfulness of crowd simulation. Experimental results demonstrate that SocialGAIL outperforms baseline methods in terms of goal-reaching, intermediate state faithfulness, trajectory faithfulness, and adherence to global trajectory patterns. The code of our approach is available at https://github.com/William-island/SocialGAIL. Bo Ling, Guanyu Gao, Yi Shi 0011, Xueyong Xu, Weiwei Wu 0001 |
ICRA | 1 |
| 2018 | Symmetric graphs and interconnection networks
Jing Jian Li, Bo Ling |
Future Gener. Comput. Syst. | 2 |
| 2013 | Improving prediction accuracy of influenza-like illnesses in hospital emergency departmentsabstractInfluenza poses a significant risk to public health, as evident by the 2009 H1N1 pandemic. Hospital emergency departments monitor infectious diseases such as influenza with surveillance systems based on arriving chief complaints. However, existing systems are too reliant on the completeness of data and are not acceptably accurate in a practical setting. To improve prediction accuracy, we propose a data cleaning process for data collected in hospital settings. Besides, we also propose a novel feature selection method called the Importance Contribution Index (ICI) which is based on orthogonal transformation. Various feature selection and pattern classification approaches are analyzed. The ICI and C4.5 decision tree are eventually adopted in the new surveillance system. Validation results have shown that the total accuracy has been improved by 7.1% in the enhanced system. Jiefu Pei, Bo Ling, Simon Liao, Baiyan Liu, Jimmy Huang 0001, Trevor Strome, Ricardo Lobato de Faria, Michael G. Zhang |
BIBM | 2 |
| 2004 | A Distributed Ranking Strategy in Peer-to-Peer Based Information Retrieval Systems
Zhiguo Lu, Bo Ling, Weining Qian, Wee Siong Ng, Aoying Zhou |
APWeb | 2 |
| 2003 | PeerDB: Peering into Personal DatabasesabstractNo abstract available. Beng Chin Ooi, Kian-Lee Tan, Aoying Zhou, Chin Hong Goh, Yingguang Li, Chu Yee Liau, Bo Ling, Wee Siong Ng, Yanfeng Shu |
SIGMOD Conference | 7 |
| 2003 | Efficient Semantic Search in Peer-to-Peer Systems
Aoying Zhou, Bo Ling, Zhiguo Lu, Wee Siong Ng, Yanfeng Shu, Kian-Lee Tan |
WAIM | 2 |
| 2003 | Data Management in Peer-to-Peer Environment: A Perspective of BestPeer
Aoying Zhou, Weining Qian, Shuigeng Zhou, Bo Ling, Linhao Xu, Wee Siong Ng, Beng Chin Ooi, Kian-Lee Tan |
J. Comput. Sci. Technol. | 4 |
| 2002 | A Content-Based Resource Location Mechanism in PeerISabstractWith the flurry of research on P2P computing, many P2P technical challenges have emerged, one of which is how to efficiently locate desired resources. Advances have been made in this hot research field, where the pioneers are Pastry, CAN, Chord, and Tapestry. By using the functionality of a distributed hash table, they have achieved fair effectiveness. However they have many common limitations, such as ignoring the autonomous nature of peers, and just supporting weakly semantic functions. According to reality in the distributed network, we propose a content-based location mechanism, which not only keeps the autonomy of peers, but also supports approximate query and finer granularity of content sharing. Furthermore, this mechanism also facilitates P2P system to evolve dynamically. We have also used PeerIS, a P2P based information system used to verify it and obtained satisfactory results. Bo Ling, Zhiguo Lu, Wee Siong Ng, Beng Chin Ooi, Kian-Lee Tan, Aoying Zhou |
WISE | 1 |
| 2000 | Neural Network Based Feedforward Adapter for Batch Process ControlabstractIn this paper, we propose a control scheme with multiple neural network based feedforward adapters. Each individual neural network is trained with a particular setpoint value and a time sequence. We point out that a single neural network is not feasible to be used in the on-line batch operation. We have also shown that a linear feedforward adapter is practically impossible to implement. We utilize the feedforward neural network as a universal non-linear mapping to find a non-linear feedforward adapter. We construct a different learning error which requires some modification of the standard backpropagation learning algorithm to include the dynamics of the plant. Bo Ling |
IJCNN (4) | 1 |
| 1993 | Persistence of equilibria under weight variation of feedback continuous-time neural network
Bo Ling, Fathi M. A. Salam |
ISCAS | 1 |
| 1993 | Parameter determination for an implementable feedback neural network
Bo Ling, Fathi M. A. Salam |
ISCAS | 1 |