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Adrian Ilie

dblp:98/3245 · DBLP profile ↗
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11ranked-venue papers
3as first author
2since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 4 · 2 first-authorHuman-computer interaction and ubiquitous computing · 4 · 1 since 2021Computer networks · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Face, body and person analysis · 56% 3D vision · 44%
Computer graphics and multimedia
5 papers
Virtual and augmented reality · 64% Rendering · 15% Computational photography and imaging · 8%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Performance modeling and evaluation · 50% Embedded and real-time systems · 50%
Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 100%

Topics — the 18 heaviest of 22, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis
human pose estimation
0.822021
Mobile. Egocentric Human Body Motion Reconstruction Using Only Eyeglasses-mounted Cameras and a Few Body-worn Inertial Sensors · VR 2021
Towards Fully Mobile 3D Face, Body, and Environment Capture Using Only Head-worn Cameras · IEEE Trans. Vis. Comput. Graph. 2018
Computer vision › 3D vision
3d reconstruction
0.312018
Towards Fully Mobile 3D Face, Body, and Environment Capture Using Only Head-worn Cameras · IEEE Trans. Vis. Comput. Graph. 2018
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction
0.312018
Towards Fully Mobile 3D Face, Body, and Environment Capture Using Only Head-worn Cameras · IEEE Trans. Vis. Comput. Graph. 2018
Computer vision › Face, body and person analysis › human pose estimation › 3d pose estimation
egocentric pose estimation
0.312018
Towards Fully Mobile 3D Face, Body, and Environment Capture Using Only Head-worn Cameras · IEEE Trans. Vis. Comput. Graph. 2018
Embedded and real-time systems › wireless communication › wireless sensor networks
sensor placement
0.312017
Optimizing placement of commodity depth cameras for known 3D dynamic scene capture · VR 2017
Performance modeling and evaluation › simulation
simulation optimization
0.312017
Optimizing placement of commodity depth cameras for known 3D dynamic scene capture · VR 2017
Virtual and augmented reality › telepresence
3d telepresence
0.112018
Towards Fully Mobile 3D Face, Body, and Environment Capture Using Only Head-worn Cameras · IEEE Trans. Vis. Comput. Graph. 2018
Virtual and augmented reality
immersive experience
0.112018
Towards Fully Mobile 3D Face, Body, and Environment Capture Using Only Head-worn Cameras · IEEE Trans. Vis. Comput. Graph. 2018
Rendering › display systems
projector-based rendering
0.112009
Animatronic Shader Lamps Avatars · ISMAR 2009
Virtual and augmented reality
telepresence
0.112009
Animatronic Shader Lamps Avatars · ISMAR 2009
Computer vision › 3D vision
camera calibration
0.112008
Simple calibration of non-overlapping cameras with a mirror · CVPR 2008
Computer vision › 3D vision › camera calibration
mirror-based calibration
0.112008
Simple calibration of non-overlapping cameras with a mirror · CVPR 2008
Computer vision › 3D vision › camera pose estimation
camera tracking
0.112007
Differential Camera Tracking through Linearizing the Local Appearance Manifold · CVPR 2007
Virtual and augmented reality › tracking
camera pose estimation
0.112007
Differential Camera Tracking through Linearizing the Local Appearance Manifold · CVPR 2007
Computational photography and imaging
camera calibration
0.112005
Ensuring Color Consistency across Multiple Cameras · ICCV 2005
Image and video processing › color image processing
color correction
0.112005
Ensuring Color Consistency across Multiple Cameras · ICCV 2005
Virtual and augmented reality
immersive interaction
0.012003
Combining Head-Mounted and Projector-Based Displays for Surgical Training · VR 2003
Virtual and augmented reality › immersive display
head-mounted display
0.012003
Combining Head-Mounted and Projector-Based Displays for Surgical Training · VR 2003

Methods — techniques the papers use, named apart from their topics

visual-inertial fusion · 1.0learning-based pose estimation · 1.0IMU · 1.0parametric model-based motion estimation · 0.7convolutional neural network · 0.7simulated annealing · 0.6greedy algorithm · 0.6fitness metric · 0.6tracking system · 0.1camera-projector system · 0.1planar mirror · 0.1mirrored camera pose estimation · 0.1local appearance manifold · 0.1linear solver · 0.1parametric color mapping · 0.1iterative closed-loop calibration · 0.1geometric calibration · 0.0controlled human subject experiment · 0.0
YearPublicationVenuePosition
2023 Country-Scale Photogrammetry and True Orthorectification Using Very-High-Resolution (VHR) Multi-View Satellite Imagery
abstract
This paper presents a fully automated system capable of processing country-scale archives of Very High Resolution (VHR) multi-view imagery. It performs image co-registration, stereo photogrammetry, surface modeling, and true-orthorectification, using novel techniques for detecting occlusions and shadows. The system is tested on regions up to 10,000 km2as part of the IARPA SMART program, https://www.iarpa.gov/research-programs/smart. Challenges exist in operating at this scale, including processing thousands of sparsely collected images in time, inconsistent spatial coverage, weather and seasonal conditions, and multi-sensor multi-resolution acquisition. We present several innovations to overcome these challenges and enable processing of large data sets spanning country-size areas while controlling computational costs.
Nicholas Maxwell, John Papadakis, Adrian Ilie, Craig Stutts, Joseph Bates, Benjamin L. Raskob
IGARSS3
2021 Mobile. Egocentric Human Body Motion Reconstruction Using Only Eyeglasses-mounted Cameras and a Few Body-worn Inertial Sensors
abstract
We envision a convenient telepresence system available to users anywhere, anytime. Such a system requires displays and sensors embedded in commonly worn items such as eyeglasses, wristwatches, and shoes. To that end, we present a standalone real-time system for the dynamic 3D capture of a person, relying only on cameras embedded into a head-worn device, and on Inertial Measurement Units (IMUs) worn on the wrists and ankles. Our prototype system egocentrically reconstructs the wearer's motion via learning-based pose estimation, which fuses inputs from visual and inertial sensors that complement each other, overcoming challenges such as inconsistent limb visibility in head-worn views, as well as pose ambiguity from sparse IMUs. The estimated pose is continuously re-targeted to a prescanned surface model, resulting in a high-fidelity 3D reconstruction. We demonstrate our system by reconstructing various human body movements and show that our visual-inertial learning-based method, which runs in real time, outperforms both visual-only and inertial-only approaches. We captured an egocentric visual-inertial 3D human pose dataset publicly available at https://sites.google.com/site/youngwooncha/egovip for training and evaluating similar methods.
Young-Woon Cha, Husam Shaik, Qian Zhang 0066, Andrei State, Adrian Ilie, Henry Fuchs
VR6
2018 Towards Fully Mobile 3D Face, Body, and Environment Capture Using Only Head-worn Cameras
abstract
We propose a new approach for 3D reconstruction of dynamic indoor and outdoor scenes in everyday environments, leveraging only cameras worn by a user. This approach allows 3D reconstruction of experiences at any location and virtual tours from anywhere. The key innovation of the proposed ego-centric reconstruction system is to capture the wearer's body pose and facial expression from near-body views, e.g. cameras on the user's glasses, and to capture the surrounding environment using outward-facing views. The main challenge of the ego-centric reconstruction, however, is the poor coverage of the near-body views - that is, the user's body and face are observed from vantage points that are convenient for wear but inconvenient for capture. To overcome these challenges, we propose a parametric-model-based approach to user motion estimation. This approach utilizes convolutional neural networks (CNNs) for near-view body pose estimation, and we introduce a CNN-based approach for facial expression estimation that combines audio and video. For each time-point during capture, the intermediate model-based reconstructions from these systems are used to re-target a high-fidelity pre-scanned model of the user. We demonstrate that the proposed self-sufficient, head-worn capture system is capable of reconstructing the wearer's movements and their surrounding environment in both indoor and outdoor situations without any additional views. As a proof of concept, we show how the resulting 3D-plus-time reconstruction can be immersively experienced within a virtual reality system (e.g., the HTC Vive). We expect that the size of the proposed egocentric capture-and-reconstruction system will eventually be reduced to fit within future AR glasses, and will be widely useful for immersive 3D telepresence, virtual tours, and general use-anywhere 3D content creation.
Young-Woon Cha, True Price, Xinran Lu, Nicholas Rewkowski, Rohan Chabra, Zihe Qin, Hyounghun Kim, Zhaoqi Su, Yebin Liu, Adrian Ilie, Andrei State, Zhenlin Xu, Jan-Michael Frahm, Henry Fuchs
IEEE Trans. Vis. Comput. Graph.11
2017 Optimizing placement of commodity depth cameras for known 3D dynamic scene capture
abstract
Commodity depth cameras, such as the Microsoft Kinect®, have been widely used for the capture and reconstruction of the 3D structure of room-sized dynamic scenes. Camera placement and coverage during capture significantly impact the quality of the resulting reconstruction. In particular, dynamic occlusions and sensor interference have been shown to result in poor resolution and holes in the reconstruction results. This paper presents a novel algorithmic framework and a method for off-line optimization of depth cameras placements for a given 3D dynamic scene, simulated using virtual 3D models. We derive a fitness metric for a particular configuration of sensors by combining factors such as visibility and resolution of the entire dynamic scene with probabilities of interference between sensors. We employ this fitness metric both in a greedy algorithm that determines the number of depth cameras needed to cover the scene, and in a simulated annealing algorithm that optimizes the placements of those sensors. We compare our algorithm's optimized placements with manual sensor placements for a real dynamic scene. We present quantitative assessments using our fitness metric, as well as qualitative assessments to demonstrate that our algorithm not only enhances the resolution and total coverage of the reconstruction, but also fills in voids by avoiding occlusions and sensor interference when compared with the reconstruction of the same scene using mual sensor placement.
Rohan Chabra, Adrian Ilie, Nicholas Rewkowski, Young-Woon Cha, Henry Fuchs
VR2
2014 Online control of active camera networks for computer vision tasks
abstract
Large networks of cameras have been increasingly employed to capture dynamic events for tasks such as surveillance and training. When using active cameras to capture events distributed throughout a large area, human control becomes impractical and unreliable. This has led to the development of automated approaches for online camera control. We introduce a new automated camera control approach that consists of a stochastic performance metric and a constrained optimization method . The metric quantifies the uncertainty in the state of multiple points on each target. It uses state-space methods with stochastic models of target dynamics and camera measurements. It can account for occlusions, accommodate requirements specific to the algorithms used to process the images, and incorporate other factors that can affect their results. The optimization explores the space of camera configurations over time under constraints associated with the cameras, the predicted target trajectories, and the image processing algorithms. The approach can be applied to conventional surveillance tasks (e.g., tracking or face recognition), as well as tasks employing more complex computer vision methods (e.g., markerless motion capture or 3D reconstruction).
Adrian Ilie, Greg Welch
ACM Trans. Sens. Networks1
2009 Animatronic Shader Lamps Avatars
abstract
Applications such as telepresence and training involve the display of real or synthetic humans to multiple viewers. When attempting to render the humans with conventional displays, non-verbal cues such as head pose, gaze direction, body posture, and facial expression are difficult to convey correctly to all viewers. In addition, a framed image of a human conveys only a limited physical sense of presence - primarily through the display's location. While progress continues on articulated robots that mimic humans, the focus has been on the motion and behavior of the robots. We introduce a new approach for robotic avatars of real people: the use of cameras and projectors to capture and map the dynamic motion and appearance of a real person onto a humanoid animatronic model. We call these devices Animatronic Shader Lamps Avatars (SLA).We present a proof-of-concept prototype comprised of a camera, a tracking system, a digital projector, and a life-sized styrofoam head mounted on a pan-tilt unit. The system captures imagery of a moving, talking user and maps the appearance and motion onto the animatronic SLA, delivering a dynamic, real-time representation of the user to multiple viewers.
Peter Lincoln, Greg Welch, Andrew Nashel, Adrian Ilie, Andrei State, Henry Fuchs
ISMAR4
2008 Simple calibration of non-overlapping cameras with a mirror
abstract
Calibrating a network of cameras with non-overlapping views is an important and challenging problem in computer vision. In this paper, we present a novel technique for camera calibration using a planar mirror. We overcome the need for all cameras to see a common calibration object directly by allowing them to see it through a mirror. We use the fact that the mirrored views generate a family of mirrored camera poses that uniquely describe the real camera pose. Our method consists of the following two steps: (1) using standard calibration methods to find the internal and external parameters of a set of mirrored camera poses, (2) estimating the external parameters of the real cameras from their mirrored poses by formulating constraints between them. We demonstrate our method on real and synthetic data for camera clusters with small overlap between the views and non-overlapping views.
Ram Krishan Kumar, Adrian Ilie, Jan-Michael Frahm, Marc Pollefeys
CVPR2
2007 Differential Camera Tracking through Linearizing the Local Appearance Manifold
abstract
The appearance of a scene is a function of the scene contents, the lighting, and the camera pose. A set of n-pixel images of a non-degenerate scene captured from different perspectives lie on a 6D nonlinear manifold in Rn. In general, this nonlinear manifold is complicated and numerous samples are required to learn it globally. In this paper, we present a novel method and some preliminary results for incrementally tracking camera motion through sampling and linearizing the local appearance manifold. At each frame time, we use a cluster of calibrated and synchronized small baseline cameras to capture scene appearance samples at different camera poses. We compute a first-order approximation of the appearance manifold around the current camera pose. Then, as new cluster samples are captured at the next frame time, we estimate the incremental camera motion using a linear solver. By using intensity measurements and directly sampling the appearance manifold, our method avoids the commonly-used feature extraction and matching processes, and does not require 3D correspondences across frames. Thus it can be used for scenes with complicated surface materials, geometries, and view-dependent appearance properties, situations where many other camera tracking methods would fail.
Marc Pollefeys, Greg Welch, Jan-Michael Frahm, Adrian Ilie
CVPR5
2005 Ensuring Color Consistency across Multiple Cameras
abstract
Most multi-camera vision applications assume a single common color response for all cameras. However different cameras - even of the same type - can exhibit radically different color responses, and the differences can cause significant errors in scene interpretation. To address this problem we have developed a robust system aimed at inter-camera color consistency. Our method consists of two phases: an iterative closed-loop calibration phase that searches for the per-camera hardware register settings that best balance linearity and dynamic range, followed by a refinement phase that computes the per-camera parametric values for an additional software-based color mapping
Adrian Ilie, Greg Welch
ICCV1
2005 Gradient domain context enhancement for fixed cameras
abstract
We propose a class of enhancement techniques suitable for scenes captured by fixed cameras. The basic idea is to increase the information density in a set of low quality images by extracting the context from a higher-quality image captured under different illuminations from the same viewpoint. For example, a night-time surveillance video can be enriched with information available in daytime images. We also propose a new image fusion approach to combine images with sufficiently different appearance into a seamless rendering. Our method ensures the fidelity of important features and robustly incorporates background contexts, while avoiding traditional problems such as aliasing, ghosting and haloing. We show results on indoor as well as outdoor scenes.
Adrian Ilie, Ramesh Raskar, Jingyi Yu 0001
Int. J. Pattern Recognit. Artif. Intell.1
2003 Combining Head-Mounted and Projector-Based Displays for Surgical Training
abstract
We introduce and present preliminary results for a hybrid display system combining head-mounted and projector-based displays. Our work is motivated by a surgical training application, where it is necessary to simultaneously provide both a high-fidelity view of a central close-up task (the surgery) and visual awareness of objects and events in the surrounding environment In particular, for trauma surgeons it would be valuable to learn to work in an environment that is realistically filled with both necessary and distracting objects and events. In this paper, we motivate the use of a hybrid display system, discuss previous work, describe a prototype along with methods for geometric calibration, and present results from a controlled human subject experiment.
Kok-Lim Low, Adrian Ilie, Greg Welch, Anselmo Lastra
VR2