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Jakub Segen

dblp:98/4842 · DBLP profile ↗
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34ranked-venue papers
15as first author
0since 2021 · last 2018
0000-0002-8697-6025ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 29 · 12 first-authorDatabases, data management, data science and information retrieval · 17 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 9 · 8 first-authorSystems, architecture and hardware · 1Human-computer interaction and ubiquitous computing · 1Theory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 100%
Artificial intelligence
8 papers
Face, body and person analysis · 29% Graph learning · 14% Robot manipulation · 14%
Computer graphics and multimedia
2 papers
Virtual and augmented reality · 89% Geometric modeling and processing · 11%
Theoretical computer science
5 papers
Information theory · 63% Coding theory · 16% Combinatorics and discrete mathematics · 12%

Topics — the 23 heaviest of 29, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input
gesture input
0.021999
Shadow Gestures: 3D Hand Pose Estimation Using a Single Camera · CVPR 1999
Gesture VR: Vision-Based 3D Hand Interace for Spatial Interaction · ACM Multimedia 1998
Computer vision › Face, body and person analysis › human pose estimation › articulated pose estimation
hand pose estimation
0.011999
Shadow Gestures: 3D Hand Pose Estimation Using a Single Camera · CVPR 1999
Interaction techniques and input › input sensing › tracking
hand tracking
0.011998
Gesture VR: Vision-Based 3D Hand Interace for Spatial Interaction · ACM Multimedia 1998
Interaction techniques and input › gesture input
vision-based gesture recognition
0.011998
Gesture VR: Vision-Based 3D Hand Interace for Spatial Interaction · ACM Multimedia 1998
Machine learning › Graph learning
graph clustering
0.011990
Graph Clustering and Model Learning by Data Compression · ML 1990
Virtual and augmented reality › immersive interaction
3d scene manipulation
0.011998
Gesture VR: Vision-Based 3D Hand Interace for Spatial Interaction · ACM Multimedia 1998
Virtual and augmented reality
spatial interaction
0.011998
Gesture VR: Vision-Based 3D Hand Interace for Spatial Interaction · ACM Multimedia 1998
Machine learning › Probabilistic and Bayesian machine learning
clustering
0.011989
Incremental Clustering by Minimizing Representation Length · ML 1989
Knowledge, reasoning and agents › Knowledge representation and reasoning › concept learning
conceptual clustering
0.011988
Conceptual Clumping of Binary Vectors with Occam's Razor · ML 1988
Robotics › Robot manipulation
grasping
0.011988
Automatic discovery of robotic grasp configurations · ICRA 1988
Robotics › Robot manipulation › grasping
grasp learning
0.011988
Automatic discovery of robotic grasp configurations · ICRA 1988
Computer vision › Image recognition and object detection
object recognition
0.011988
Automatic discovery of robotic grasp configurations · ICRA 1988
Knowledge, reasoning and agents › Knowledge representation and reasoning
concept learning
0.011985
Learning Concept Descriptions from Examples with Errors · IJCAI 1985
Machine learning › Trustworthy machine learning › learning from noisy data
learning from noisy examples
0.011985
Learning Concept Descriptions from Examples with Errors · IJCAI 1985
Coding theory
source coding
0.011990
Graph Clustering and Model Learning by Data Compression · ML 1990
Information theory
minimum description length
0.011989
Incremental Clustering by Minimizing Representation Length · ML 1989
Information theory › hypothesis testing
change-point detection
0.011980
Detecting change in a time-series (Corresp.) · IEEE Trans. Inf. Theory 1980
Information theory
hypothesis testing
0.011980
Detecting change in a time-series (Corresp.) · IEEE Trans. Inf. Theory 1980
Information theory › statistical inference › sequential analysis › sequential detection
quickest change detection
0.011980
Detecting change in a time-series (Corresp.) · IEEE Trans. Inf. Theory 1980
Robotics › Robot manipulation › grasping › grasp planning
grasp determination
0.011988
Automatic discovery of robotic grasp configurations · ICRA 1988
Logic in computer science › logic programming
inductive logic programming
0.011985
Learning Concept Descriptions from Examples with Errors · IJCAI 1985
Information theory › probability theory › stochastic processes › time series
autoregressive process
0.011980
Detecting change in a time-series (Corresp.) · IEEE Trans. Inf. Theory 1980
Information theory › probability theory
stochastic processes
0.011980
Detecting change in a time-series (Corresp.) · IEEE Trans. Inf. Theory 1980

Methods — techniques the papers use, named apart from their topics

point light source · 0.0depth from shadow · 0.0stereo vision · 0.0hand tracking · 0.0gesture recognition · 0.0occam's razor · 0.0unsupervised learning · 0.0supervised learning · 0.0graph matching · 0.0error-tolerant learning · 0.0concept learning · 0.0visual recognition · 0.0trial-and-error learning · 0.0wiener process approximation · 0.0innovation partial sums · 0.0
YearPublicationVenuePosition
2018 Intelligent Video Monitoring System with the Functionality of Online Recognition of People's Behavior and Interactions Between People
Marek Kulbacki, Jakub Segen, Slawomir Wojciechowski, Kamil Wereszczynski, Jerzy Pawel Nowacki, Aldona Drabik, Konrad W. Wojciechowski
ACIIDS (2)2
2017 Manifold Methods for Action Recognition
Agnieszka Michalczuk, Kamil Wereszczynski, Jakub Segen, Henryk Josinski, Konrad W. Wojciechowski, Artur Bak, Slawomir Wojciechowski, Aldona Drabik, Marek Kulbacki
ACIIDS (2)3
2017 Optical Flow Based Face Anonymization in Video Sequences
Kamil Wereszczynski, Agnieszka Michalczuk, Jakub Segen, Magdalena Pawlyta, Artur Bak, Jerzy Pawel Nowacki, Marek Kulbacki
ACIIDS (2)3
2016 Recent Developments on 2D Pose Estimation From Monocular Images
Artur Bak, Marek Kulbacki, Jakub Segen, Dawid Swiatkowski, Kamil Wereszczynski
ACIIDS (2)3
2016 ALPR - Extension to Traditional Plate Recognition Methods
Konrad Kluwak, Jakub Segen, Marek Kulbacki, Aldona Drabik, Konrad W. Wojciechowski
ACIIDS (2)2
2016 Cellular Nuclei Differentiation Evaluated by Automated Analysis of CLSM Images
Julita Kulbacka, Marek Kulbacki, Jakub Segen, Grzegorz Chodaczek, Magda Dubinska-Magiera, Jolanta Saczko
ACIIDS (2)3
2016 Video Editor for Annotating Human Actions and Object Trajectories
Marek Kulbacki, Kamil Wereszczynski, Jakub Segen, Michal Sachajko, Artur Bak
ACIIDS (2)3
2016 Learning Articulated Models of Joint Anatomy from Utrasound Images
Jakub Segen, Kamil Wereszczynski, Marek Kulbacki, Artur Bak, Marzena Wojciechowska
ACIIDS (2)1
2016 Recent Developments in Tracking Objects in a Video Sequence
Michal Staniszewski, Mateusz Kloszczyk, Jakub Segen, Kamil Wereszczynski, Aldona Drabik, Marek Kulbacki
ACIIDS (2)3
2016 Selected Space-Time Based Methods for Action Recognition
Slawomir Wojciechowski, Marek Kulbacki, Jakub Segen, Rafal Wycislok, Artur Bak, Kamil Wereszczynski, Konrad W. Wojciechowski
ACIIDS (2)3
2016 A Machine-Learning Approach to the Automated Assessment of Joint Synovitis Activity
Konrad W. Wojciechowski, Bogdan Smolka, Rafal Cupek, Adam Ziebinski, Karolina Nurzynska, Marek Kulbacki, Jakub Segen, Marcin Fojcik, Pawel Mielnik, Sebastian Hein
ICCCI (2)7
2015 Camera Calibration and Navigation in Networks of Rotating Cameras
Adam Gudys, Kamil Wereszczynski, Jakub Segen, Marek Kulbacki, Aldona Drabik
ACIIDS (2)3
2015 Automated Analysis of Images from Confocal Laser Scanning Microscopy Applied to Observation of Calcium Channel Subunits in Nerve Cell Model Line Subjected Electroporation and Calcium
Julita Kulbacka, Marek Kulbacki, Jakub Segen, Anna Choromanska, Jolanta Saczko, Magda Dubinska-Magiera, Malgorzata Kotulska
ACIIDS (2)3
2015 Expert Group Collaboration Tool for Collective Diagnosis of Parkinson Disease
Marek Kulbacki, Jerzy Pawel Nowacki, Andrzej W. Przybyszewski, Jakub Segen, Magdalena Lahor, Bartosz Jablonski, Marzena Wojciechowska
ACIIDS (2)4
2015 Registration of Ultrasound Images for Automated Assessment of Synovitis Activity
Jakub Segen, Marek Kulbacki, Kamil Wereszczynski
ACIIDS (2)1
2015 Optimization of Joint Detector for Ultrasound Images Using Mixtures of Image Feature Descriptors
Kamil Wereszczynski, Jakub Segen, Marek Kulbacki, Konrad W. Wojciechowski, Pawel Mielnik, Marcin Fojcik
ACIIDS (2)2
2014 4GAIT: Synchronized MoCap, Video, GRF and EMG Datasets: Acquisition, Management and Applications
Marek Kulbacki, Jakub Segen, Jerzy Pawel Nowacki
ACIIDS (2)2
2014 VMASS: Massive Dataset of Multi-camera Video for Learning, Classification and Recognition of Human Actions
Marek Kulbacki, Jakub Segen, Kamil Wereszczynski, Adam Gudys
ACIIDS (2)2
2004 Dialog Table
abstract
Dialog Table is a shared interface where you use hand gestures to discover a museum's collection. Several people can gather around and together explore the table's movies, narratives and 3D journeys. The table provides an opportunity for people to discuss with each other their thoughts on what they have seen. Several teen beta-testers said they wanted their desk at home to work just like the table. The table can work in situations as varied as hospital kiosks, conference rooms, collaborative design stations, game rooms, bedrooms...Dialog Table was commissioned by the Walker Art Center through an international design competition to promote social interactions among visitors, to provide access to the Walker's multidisciplinary collections, and to facilitate learning about art. The table was designed by Marek Walczak, an artist and architect, Michael McAllister, an industrial designer and Jakub Segen, a leader in recognition systems. http://dialogtable.com.
Marek Walczak, Michael McAllister, Jakub Segen
Conference on Designing Interactive Systems3
2000 Visual Interface for Conducting Virtual Orchestra
abstract
A real-time visual recognition system, that enables a human conductor to control an electronic orchestra using gestures of a traditional conductor's baton, is described. The positions of the baton and conductor's hand are identified in a sequence of images from a pair of cameras, and tracked in 3D space. Gestures defining the musical beat are detected in the baton's trajectory, and conveyed to a sound synthesis system, as events that control the tempo and the phase of the music. Parameters that can enable the control of the volume of sound are computed from the range variations of the baton and the hand. The system's response is nearly instantaneous. The beat detection is reliable, and precise enough to be used by a professional conductor. It has been used to conduct an integrated electronic performance that combined a synthesized orchestra and animated ballet.
Jakub Segen, Senthil Kumar, Joshua Gluckman
ICPR1
1999 Shadow Gestures: 3D Hand Pose Estimation Using a Single Camera
abstract
This paper describes a system that uses a camera and a point light source to track a user's hand in three dimensions. Using depth cues obtained from projections of the hand and its shadow, the system computes the 3D position and orientation of two fingers (thumb and pointing finger). The system recognizes one dynamic and two static gestures. Recognition and pose estimation are user independent and robust. The system operates at the rate of 60 Hz and can be used as an intuitive input interface to applications that require multi-dimensional control. Examples include 3D fly-thru's, object manipulation and computer games.
Jakub Segen, Senthil Kumar
CVPR1
1998 Human-Computer Interaction using Gesture Recognition and 3D Hand Tracking
Jakub Segen, Senthil Kumar
ICIP (3)1
1998 Fast and accurate 3D gesture recognition interface
abstract
A video-based gesture recognition system can serve as a natural and accurate 3D user input device. We describe a two-camera system, that recognizes three gesture classes: two static and one dynamic. For one of these gestures (pointing), the system estimates five parameters of 3D pose: position and pointing direction. The recognition is robust, independent of the user and fast (60 Hz), and the estimated pose is very stable. We describe some of the interface applications that demonstrate the benefits of the system: control of a video game, piloting a virtual reality fly-through, and interaction with a 3D scene editor.
Jakub Segen, Senthil Kumar
ICPR1
1998 Gesture VR: Vision-Based 3D Hand Interace for Spatial Interaction
abstract
It% dwctibe u nouel malti-dimensionalhand ges-Pdre inier~ace system and iti use in interactive spatial erpplications.The system squires input Jtrtafrom ttto cameras that look at user's hand, ~ecogrrizes three gesti~res and tracks the hand in SD space.at the rate of 60 Rz.Five spatial parameters (position and orientation in 3D) are compatedjor indu finger and the thumb, which gives the user a simultaneous control of up to ten parameters of an application.11'edesctibe some of the applications that have 6e&ncon:tircted to dernonstiate the capabilities of this s~rstern.They include an interface to a video game, piloting a virtual fig-through over temain bg hand pointing, interacting with a 3D scene editor by 'grasping" and moving objects in space, and a portial wntrol of an articulated model of a human hand.The gesture interface makes the control of fhese application very intaitive, and simpler than using the cument input devices.
Jakub Segen, Senthil Kumar
ACM Multimedia1
1996 A camera-based system for tracking people in real time
abstract
This paper describes a system for real-time tracking of people in video sequences. The input to the system is live or recorded video data acquired by a stationary camera in an environment where the primary moving objects are people. The output consists of trajectories which give the spatio-temporal coordinates of individual persons as they move in the environment. The system uses a new model-based approach to object tracking. It identifies feature points in each video frame, matches feature points across frames to produce feature "paths", then groups short-lived and partially overlapping feature paths into longer living trajectories representing motion of individual persons. The path grouping is based on a novel model-based algorithm for motion clustering. The system runs on an SGI Indy workstation at an average rate of 14 frames a second. The system has numerous applications since various statistics and indicators of human activity can be derived from the motion trajectories. Examples of these indicators described in the paper include people counts, presence and time spent in a region, traffic density maps and directional traffic statistics.
Jakub Segen
ICPR1
1996 Performance evaluation of people tracking systems
abstract
A tracking system outputs a separate motion trajectory for each moving object in a scene. The paper presents a problem of performance evaluation and performance metrics for real time systems that track people, or moving objects, in video sequences, and it proposes performance measurement methodology for such systems. Two approaches to measuring performance are presented. The first approach compares the computed motion trajectories to the reference trajectories. It enables a complete evaluation of tracking results, but reference trajectories it requires are difficult to get. The second, more practical approach identifies in the computed trajectories specific discrete events, such as line crossings, and compares sequences of these events to sequences of reference events, which are much easier to obtain than reference trajectories. These events can usually be chosen such that they reflect the application goal of a tracking system, e.g. counting people in an area. Precision of evaluation increases with density of events. Short event sequences measure the sensitivity and selectivity of a tracking method, i.e. how well it satisfies the "one person one trajectory" objective. Long sequences measure continuity of trajectories: how long a method can keep track of one person. The paper shows performance measurement results for a real time people tracking system developed by the authors.
Gopal Sarma Pingali, Jakub Segen
WACV2
1990 Graph Clustering and Model Learning by Data Compression
Jakub Segen
ML1
1989 Model learning and recognition of nonrigid objects
abstract
A method of learning structural models of 2D shape from real data is described and demonstrated. These models can be used to classify nonrigid shapes, even if they are partially occluded, and to label their parts. The representation of a single shape is a layered graph whose vertices correspond to n-ary relations. A class of shapes is represented as a probability model whose outcome is a graph. The method is based on two types of learning: unsupervised learning used to discover relations, and supervised learning used to build class models. The class models are constructed incrementally, by matching and merging graphs representing shape instances. This process uses a fast graph-matching heuristic which seeks a simplest representation of a graph. An important feature is the self-generation of symbolic primitives by an unsupervised learning process. This feature makes it possible to apply the system to any set of shape data without adjustments, while other methods might require the user to provide a different set of primitives for each case.>
Jakub Segen
CVPR1
1989 Incremental Clustering by Minimizing Representation Length
Jakub Segen
ML1
1988 Learning Graph Models of Shape
Jakub Segen
ML1
1988 Conceptual Clumping of Binary Vectors with Occam's Razor
Jakub Segen
ML1
1988 Automatic discovery of robotic grasp configurations
abstract
A method that enables a robot system to learn how to grasp an object is presented. The method combines an automatic grasp discovery process with a visual recognition technique. When an object is seen the first time, the system experiments with it, seeking a way of grasping and lifting the object by trial and error, using visual information and input from the robot gripper. A discovered grasp configuration is saved along with the object's shape. When the same object is presented again in a different position and orientation, and the system recognizes its shape, the grasp information is retrieved and transformed to match the position and orientation of the object, so it can be picked in the first trial. The approach makes fewer assumptions, and requires less prior information about objects, than nonlearning grasp-determination methods. The presented method was implemented in a system with a robot and a servo-controlled two-finger gripper. Several examples of its operation are reported.>
Garfield B. Dunn, Jakub Segen
ICRA2
1985 Learning Concept Descriptions from Examples with Errors
Jakub Segen
IJCAI1
1980 Detecting change in a time-series (Corresp.)
abstract
A method is presented which provides a criterion for detecting a change in the structure of a model generating a stochastic sequence. Models that can be represented by a sequence of predictive probability distributions are considered. The method is based on the transformation of the observed sequence\{x_{n}\}into a sequence of partial sums of the general innovations, computed for the sequence\{-\log f(x_{n}|x_{n-1},x_{n-2}, \cdots ,x_{0})\}. If no change occurs the transformed sequence behaves like a Wiener process, but its mean will exhibit a monotonic growth after the process changes. Based on the properties of this transformation, fixed sample size and sequential tests for the change are constructed. The technique is applied to test for a change in the mean vector in a sequence of (generally dependent) Gaussian random variables, a change of coefficients of an autoregressive process, and a change of distribution in a sequence of discrete independent identically distributed random variables.
Jakub Segen, Arthur C. Sanderson
IEEE Trans. Inf. Theory1