EDBT 2026 Demo / reviewers in the wild / expert
Ilya Mezhirov
dblp:98/4988
· DBLP profile ↗
5ranked-venue papers
3as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 5 · 3 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
1 paper |
Logic in computer science · 50% Computational complexity · 50% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Logic in computer science
constructive mathematics |
0.1 | 1 | 2012 | A constructive version of Birkhoff's ergodic theorem for Martin-Löf random points · Inf. Comput. 2012 |
Computational complexity › algorithmic randomness
martin-löf randomness |
0.1 | 1 | 2012 | A constructive version of Birkhoff's ergodic theorem for Martin-Löf random points · Inf. Comput. 2012 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | A constructive version of Birkhoff's ergodic theorem for Martin-Löf random points
Laurent Bienvenu, Adam R. Day, Mathieu Hoyrup, Ilya Mezhirov, Alexander Shen 0001 |
Inf. Comput. | 4 |
| 2010 | Ergodic-Type Characterizations of Algorithmic Randomness
Laurent Bienvenu, Adam R. Day, Ilya Mezhirov, Alexander Shen 0001 |
CiE | 3 |
| 2010 | On abstract resource semantics and computability logic
Ilya Mezhirov, Nikolai K. Vereshchagin |
J. Comput. Syst. Sci. | 1 |
| 2008 | On Game Semantics of the Affine and Intuitionistic Logics
Ilya Mezhirov, Nikolai K. Vereshchagin |
WoLLIC | 1 |
| 2006 | A Game Semantics for GrzabstractWe present a game semantics for modal propositional logic Grz. Since intuitionistic logic may be embedded into Grz, the semantics also covers intuitionistic propositional logic. That semantics is simpler than Lorenzen's ‘dialogue’ games, but lacks predicates. Ilya Mezhirov |
J. Log. Comput. | 1 |