Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Mitchell A. Potter

dblp:98/5191 · DBLP profile ↗
← Back
11ranked-venue papers
7as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 7 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Multi-agent systems · 62% Reinforcement learning · 38%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems
coevolution
0.012001
Heterogeneity in the Coevolved Behaviors of Mobile Robots: The Emergence of Specialists · IJCAI 2001
Machine learning › Reinforcement learning › multi-agent reinforcement learning
heterogeneous agents
0.012001
Heterogeneity in the Coevolved Behaviors of Mobile Robots: The Emergence of Specialists · IJCAI 2001
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.012001
Heterogeneity in the Coevolved Behaviors of Mobile Robots: The Emergence of Specialists · IJCAI 2001

Methods — techniques the papers use, named apart from their topics

evolutionary computation · 0.0
YearPublicationVenuePosition
2010 A Cooperative Coevolutionary Approach to Partitional Clustering
Mitchell A. Potter, Christine Couldrey
PPSN (1)1
2006 Robustness in cooperative coevolution
abstract
Though recent analysis of traditional cooperative coevolutionary algorithms (CCEAs) casts doubt on their suitability for static optimization tasks, our experience is that the algorithms perform quite well in multiagent learning settings. This is due in part because many CCEAs may be quite suitable to finding behaviors for team members that result in good (though not necessarily optimal) performance but which are also robust to changes in other team members. Given this, there are two main goals of this paper. First, we describe a general framework for clearly defining robustness, offering a specific definition for our studies. Second, we examine the hypothesis that CCEAs exploit this robustness property during their search. We use an existing theoretical model to gain intuition about the kind of problem properties that attract populations in the system, then provide a simple empirical study justifying this intuition in a practical setting. The results are the first steps toward a constructive view of CCEAs as optimizers of robustness.
R. Paul Wiegand, Mitchell A. Potter
GECCO2
2006 A Generalized Graph-Based Method for Engineering Swarm Solutions to Multiagent Problems
R. Paul Wiegand, Mitchell A. Potter, Donald A. Sofge, William M. Spears
PPSN2
2005 Effects of experience bias when seeding with prior results
abstract
Seeding the population of an evolutionary algorithm with solutions from previous runs has proved to be useful when learning control strategies for agents operating in a complex, changing environment. It has generally been assumed that initializing a learning algorithm with previously learned solutions will be helpful if the new problem is similar to the old. We will show that this assumption sometimes does not hold for many reasonable similarity metrics. Using a more traditional machine learning perspective, we explain why seeding is sometimes not helpful by looking at the learning-experience bias produced by the previously evolved solutions.
Mitchell A. Potter, R. Paul Wiegand, Joseph Blumenthal, Donald A. Sofge
Congress on Evolutionary Computation1
2005 Applying price's equation to survival selection
abstract
Several researchers have used Price's equation (from biology theory literature) to analyze the various components of an Evolutionary Algorithm (EA) while it is running, giving insights into the components contributions and interactions. While their results are interesting, they are also limited by the fact that Price's equation was designed to work with the averages of population fitness. The EA practitioner, on the other hand, is typically interested in the best individuals in the population, not the average.In this paper we introduce an approach to using Price's equation which instead calculates the upper tails of population distributions. By applying Price's equation to EAs that use survival selection instead of parent selection, this information is calculated automatically.
Jeffrey K. Bassett, Mitchell A. Potter, Kenneth A. De Jong
GECCO2
2004 Looking Under the EA Hood with Price's Equation
Jeffrey K. Bassett, Mitchell A. Potter, Kenneth A. De Jong
GECCO (1)2
2003 Visualizing evolvability with Price's equation
abstract
The term "premature convergence" has been used for many years as an explanation as to why an evolutionary algorithm fails to find a global optimum, without providing much insight into how to fix the problem and/or avoid it in the future. In this paper we tie these issues to notions of (lack of) evolvability that have been explored in the population genetics community for many years. In particular, we show how the central equation in Price's theorem can be extended in such a way as to separate out the individual contributions that reproductive operators make to evolvability, paving the way for better designed EAs in the future.
Mitchell A. Potter, Jeffrey K. Bassett, Kenneth A. De Jong
IEEE Congress on Evolutionary Computation1
2001 Heterogeneity in the Coevolved Behaviors of Mobile Robots: The Emergence of Specialists
Mitchell A. Potter, Lisa Meeden, Alan C. Schultz
IJCAI1
2000 Cooperative Coevolution: An Architecture for Evolving Coadapted Subcomponents
abstract
To successfully apply evolutionary algorithms to the solution of increasingly complex problems, we must develop effective techniques for evolving solutions in the form of interacting coadapted subcomponents. One of the major difficulties is finding computational extensions to our current evolutionary paradigms that will enable such subcomponents to "emerge" rather than being hand designed. In this paper, we describe an architecture for evolving such subcomponents as a collection of cooperating species. Given a simple string-matching task, we show that evolutionary pressure to increase the overall fitness of the ecosystem can provide the needed stimulus for the emergence of an appropriate number of interdependent subcomponents that cover multiple niches, evolve to an appropriate level of generality, and adapt as the number and roles of their fellow subcomponents change over time. We then explore these issues within the context of a more complicated domain through a case study involving the evolution of artificial neural networks.
Mitchell A. Potter, Kenneth A. De Jong
Evol. Comput.1
1998 The Coevolution of Antibodies for Concept Learning
Mitchell A. Potter, Kenneth A. De Jong
PPSN1
1994 A Cooperative Coevolutionary Approach to Function Optimization
Mitchell A. Potter, Kenneth A. De Jong
PPSN1