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Jan Herling

dblp:98/5993 · DBLP profile ↗
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5ranked-venue papers
5as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 5 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Visual content generation and editing · 37% Virtual and augmented reality · 36% Image and video processing · 28%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
image completion
0.322012
PixMix: A real-time approach to high-quality Diminished Reality · ISMAR 2012
Advanced self-contained object removal for realizing real-time Diminished Reality in unconstrained environments · ISMAR 2010
Virtual and augmented reality › mixed reality
diminished reality
0.222014
PixMix: A real-time approach to high-quality Diminished Reality · ISMAR 2012
High-Quality Real-Time Video Inpaintingwith PixMix · IEEE Trans. Vis. Comput. Graph. 2014
Image and video processing › video restoration
video inpainting
0.212014
High-Quality Real-Time Video Inpaintingwith PixMix · IEEE Trans. Vis. Comput. Graph. 2014
Virtual and augmented reality › augmented reality display
video see-through AR
0.012012
PixMix: A real-time approach to high-quality Diminished Reality · ISMAR 2012
Immersive interaction › mixed reality
diminished reality
0.012010
Advanced self-contained object removal for realizing real-time Diminished Reality in unconstrained environments · ISMAR 2010

Methods — techniques the papers use, named apart from their topics

object identification · 0.2image synthesis · 0.2pixmix · 0.2image manipulation · 0.1homography-based object tracking · 0.1
YearPublicationVenuePosition
2014 High-Quality Real-Time Video Inpaintingwith PixMix
abstract
While image inpainting has recently become widely available in image manipulation tools, existing approaches to video inpainting typically do not even achieve interactive frame rates yet as they are highly computationally expensive. Further, they either apply severe restrictions on the movement of the camera or do not provide a high-quality coherent video stream. In this paper we will present our approach to high-quality real-time capable image and video inpainting. Our PixMix approach even allows for the manipulation of live video streams, providing the basis for real Diminished Reality (DR) applications. We will show how our approach generates coherent video streams dealing with quite heterogeneous background environments and non-trivial camera movements, even applying constraints in real-time.
Jan Herling, Wolfgang Broll
IEEE Trans. Vis. Comput. Graph.1
2012 PixMix: A real-time approach to high-quality Diminished Reality
abstract
Diminished Reality (DR) allows to remove objects from a video stream while preseving a frame to frame coherence. Some approaches apply a pseudo-DR, allowing for the removal of objects only, while their background can be observed by a second camera. Most real DR approaches are highly computational expensive, not even allowing for interactive rates and/or apply significant restrictions regarding the uniformity of the background, or allow linear camera movements or even a static camera only. In this paper we will present a real-time capable Diminished Reality approach for high-quality image manipulation. Our approach achieves a significantly better performance and image quality for almost planar but non-trivial image backgrounds. Our Diminished Reality pipeline provides coherent video streams even for nonlinear camera movements due to the integration of homography based object tracking.
Jan Herling, Wolfgang Broll
ISMAR1
2012 Random model variation for universal feature tracking
abstract
Feature based tracking approaches become more and more common for Augmented Reality (AR). However, most upcoming AR solutions are designed for mobile devices, in particular for smartphones and tablet computers, lacking sufficient performance for the execution of state-of-the art feature based approaches at interactive frame rates. In this paper we will present our approach significantly increasing the speed of feature based tracking, thus allowing for real-time applications even on mobile devices. Our approach applies a randomized pose initialization, is applicable to any feature detector and does not require any feature appearance attributes, such as descriptors or ferns.
Jan Herling, Wolfgang Broll
VRST1
2010 Advanced self-contained object removal for realizing real-time Diminished Reality in unconstrained environments
abstract
While Augmented Reality has always been restricted to adding artificial content to the real environment, Diminished Reality allows for removing real world content. Existing approaches however, either require complex setups or are not applicable in real-time. In this paper we present our approach for removing real-world objects from a live video stream of the user's real environment. Our approach is based on a simple setup and neither requires any pre-processing nor any information on the structure and location of the objects to be removed or on their background. Our approach is based on the identification of the objects to be removed combined with an image completion and synthesis algorithm. The performance of our approach is one to two magnitudes better than that of previous work in the area of image completion, providing real-time object cancellation on standard laptop or tablet computers.
Jan Herling, Wolfgang Broll
ISMAR1
2010 An adaptive training-free feature tracker for mobile phones
abstract
While tracking technologies based on fiducial markers have dominated the development of Augmented Reality (AR) applications for almost a decade, various real-time capable approaches to markerless tracking have recently been presented. However, most existing approaches do not yet achieve sufficient frame rates for AR on mobile phones or at least require an extensive training phase in advance.
Jan Herling, Wolfgang Broll
VRST1