EDBT 2026 Demo / reviewers in the wild / expert
Wei Lu 0021
dblp:98/6613-21
· DBLP profile ↗
17ranked-venue papers
2as first author
14since 2021 · last 2023
0000-0003-2460-9622ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 13 · 2 first-author · 12 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021Security and privacy · 1Applied, interdisciplinary, general and emerging computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | MD-VQA: Multi-Dimensional Quality Assessment for UGC Live VideosabstractUser-generated content (UGC) live videos are often bothered by various distortions during capture procedures and thus exhibit diverse visual qualities. Such source videos are further compressed and transcoded by media server providers before being distributed to end-users. Because of the flourishing of UGC live videos, effective video quality assessment (VQA) tools are needed to monitor and perceptually optimize live streaming videos in the distributing process. In this paper, we address UGC Live VQA problems by constructing a first-of-a-kind subjective UGC Live VQA database and developing an effective evaluation tool. Concretely, 418 source UGC videos are collected in real live streaming scenarios and 3,762 compressed ones at different bit rates are generated for the subsequent subjective VQA experiments. Based on the built database, we develop a Multi-12imensional VQA (MD-VQA) evaluator to measure the visual quality of UGC live videos from semantic, distortion, and motion aspects respectively. Extensive experimental results show that MD-VQA achieves state-of-the-art performance on both our UGC Live VQA database and existing compressed UGC VQA databases. Wei Wu 0002, Wei Sun 0029, Danyang Tu, Wei Lu 0021, Xiongkuo Min, Ying Chen 0011, Guangtao Zhai |
CVPR | 5 |
| 2023 | BH-VQA: Blind High Frame Rate Video Quality AssessmentabstractHigh frame rate (HFR) videos can provide consumers with a more immersive viewing experience in motion-rich scenes. However, they also pose a great challenge for video compression and transmission due to the increase in frame rates. Therefore, it is very important to choose proper frame rates and bit rates to achieve a trade-off between transmission bandwidth and visual quality. In this paper, we propose a novel Blind HFR Video Quality Assessment (BH-VQA) model by exploring the efficient and effective motion representation from the deep neural network (DNN). Concretely, we first train a baseline VQA model (i.e. a backbone network and a regressor) on a large-scale VQA database to derive a powerful quality-aware feature extractor for the spatial and motion feature extraction. Then, the HFR video is split into a sequence of video clips and the spatial features of each video clip are extracted just using the first frame of the video clip. To capture temporal distortions caused by frame rate variations and object and camera motion, we calculate deep structural similarities between continuous frames of each video clip as the motion features. Finally, the temporal quality dependencies between video clips are learned through a gated recurrent unit (GRU) network to obtain the perceptual video quality score. Experimental results show that BH-VQA achieves the best performance on two publicly available HFR VQA databases. The code of BH-VQA will be released. Wei Lu 0021, Wei Sun 0029, Danyang Tu, Xiongkuo Min, Guangtao Zhai |
ICME | 1 |
| 2023 | EEP-3DQA: Efficient and Effective Projection-Based 3D Model Quality AssessmentabstractCurrently, great numbers of efforts have been put into improving the effectiveness of 3D model quality assessment (3DQA) methods. However, little attention has been paid to the computational costs and inference time, which is also important for practical applications. Unlike 2D media, 3D models are represented by more complicated and irregular digital formats, such as point cloud and mesh. Thus it is normally difficult to perform an efficient module to extract quality-aware features of 3D models. In this paper, we address this problem from the aspect of projection-based 3DQA and develop a no-reference (NR) Efficient and Effective Projection-based 3D Model Quality Assessment (EEP-3DQA) method. The input projection images of EEP-3DQA are randomly sampled from the six perpendicular viewpoints of the 3D model and are further spatially downsampled by the grid-mini patch sampling strategy. Further, the lightweight Swin-Transformer tiny is utilized as the backbone to extract the quality-aware features. Finally, the proposed EEP-3DQA and EEP-3DQA-t (tiny version) achieve the best performance than the existing state-of-the-art NR-3DQA methods and even outperforms most full-reference (FR) 3DQA methods on the point cloud and mesh quality assessment databases while consuming less inference time than the compared 3DQA methods. Wei Sun 0029, Yingjie Zhou 0003, Wei Lu 0021, Yucheng Zhu, Xiongkuo Min, Guangtao Zhai |
ICME | 4 |
| 2023 | DDH-QA: A Dynamic Digital Humans Quality Assessment DatabaseabstractIn recent years, large amounts of effort have been put into pushing forward the real-world application of dynamic digital human (DDH). However, most current quality assessment research focuses on evaluating static 3D models and usually ignores motion distortions. Therefore, in this paper, we construct a large-scale dynamic digital human quality assessment (DDH-QA) database with diverse motion content as well as multiple distortions to comprehensively study the perceptual quality of DDHs. Both model-based distortion (noise, compression) and motion-based distortion (binding error, motion unnaturalness) are taken into consideration. Ten types of common motion are employed to drive the DDHs and a total of 800 DDHs are generated in the end. Afterward, we render the video sequences of the distorted DDHs as the evaluation media and carry out a well-controlled subjective experiment. Then a benchmark experiment is conducted with the state-of-the-art video quality assessment (VQA) methods and the experimental results show that existing VQA methods are limited in assessing the perceptual loss of DDHs. The database is available at https://github.com/zzc-1998/DDH-QA. Yingjie Zhou 0003, Wei Sun 0029, Wei Lu 0021, Xiongkuo Min, Yu Wang 0002, Guangtao Zhai |
ICME | 4 |
| 2023 | A Deep Learning-Based Multidimensional Aesthetic Quality Assessment Method for Mobile Game ImagesabstractMobile games have played an increasingly significant role in people's leisure lives in recent years, thanks to the fast expansion of the gaming industry and the widespread use of mobile devices. The aesthetic quality of game pictures is a very important factor that attracts users' interest. However, evaluating the aesthetic quality of mobile game pictures is difficult since the painting styles of games vary greatly and the evaluation criteria are also diversified. In this article, we propose a multitask deep learning-based method, which is able to predict the aesthetic quality of mobile game images in multiple dimensions. The proposed model consists of two modules, a feature extraction module and a quality regression module. We extract quality-aware features from intermediate layers of the deep convolution neural network and then incorporate them into the final feature representation in the feature extraction module, allowing the model to fully use visual information from low to high levels. The quality regression module uses fully connected layers to map quality-aware features into quality scores across multiple dimensions. The multidimensional aesthetic quality scores are trained using a multitask learning approach, in which quality-aware features are shared across multiple dimensional quality prediction tasks. Finally, several key factors which help the proposed model perform better are analyzed. The experimental results indicate that our proposed method not only achieves the greatest performance on mobile game images, but also is applicable to natural scene images. Tao Wang 0078, Wei Sun 0029, Wei Wu 0002, Ying Chen 0011, Xiongkuo Min, Wei Lu 0021, Guangtao Zhai |
IEEE Trans. Games | 6 |
| 2022 | Surveillance Video Quality Assessment Based on Quality Related RetrainingabstractSurveillance videos have been widely used in many vision-based systems, supporting intelligent tasks such as object detection and tracking. However, the quality of surveillance videos suffers from poor weather conditions and inevitable compression error, which may have a negative influence on the performance of such tasks. Therefore, accurately distinguishing distortions and predicting severity levels are crucial. In this paper, we propose a quality related retraining framework as well as a no-reference (NR) multi-task video quality assessment (VQA) model to tackle the challenge of surveillance videos quality assessment. The quality related retraining framework operates on a synthetic VQA database. The proposed NR VQA method utilizes both spatial and temporal information by using ResNet50 and SlowFast. Then multiple distortion detection heads are applied to predict the severity levels for corresponding distortions. The experimental results show that the proposed method gains competitive performance on the Video Surveillance Quality Assessment Dataset (VSQuAD). The ablation study further confirms the contributions of the quality related retraining framework, spatial information, and temporal information. Wei Lu 0021, Wei Sun 0029, Xiongkuo Min, Tao Wang 0078, Guangtao Zhai |
ICIP | 2 |
| 2022 | A No-Reference Deep Learning Quality Assessment Method for Super-Resolution Images Based on Frequency MapsabstractTo support the application scenarios where high-resolution (HR) images are urgently needed, various single image super-resolution (SISR) algorithms are developed. However, SISR is an ill-posed inverse problem, which may bring artifacts like texture shift, blur, etc. to the reconstructed images, thus it is necessary to evaluate the quality of super-resolution images (SRIs). Note that most existing image quality assessment (IQA) methods were developed for synthetically distorted images, which may not work for SRIs since their distortions are more diverse and complicated. Therefore, in this paper, we propose a no-reference deep-learning image quality assessment method based on frequency maps because the artifacts caused by SISR algorithms are quite sensitive to frequency information. Specifically, we first obtain the high-frequency map (HM) and low-frequency map (LM) of SRI by using Sobel operator and piecewise smooth image approximation. Then, a two-stream network is employed to extract the quality-aware features of both frequency maps. Finally, the features are regressed into a single quality value using fully connected layers. The experimental results show that our method outperforms all compared IQA models on the selected three super-resolution quality assessment (SRQA) databases. Wei Sun 0029, Xiongkuo Min, Wenhan Zhu, Tao Wang 0078, Wei Lu 0021, Guangtao Zhai |
ISCAS | 6 |
| 2022 | A Deep Learning based No-reference Quality Assessment Model for UGC VideosabstractQuality assessment for User Generated Content (UGC) videos plays an important role in ensuring the viewing experience of end-users. Previous UGC video quality assessment (VQA) studies either use the image recognition model or the image quality assessment (IQA) models to extract frame-level features of UGC videos for quality regression, which are regarded as the sub-optimal solutions because of the domain shifts between these tasks and the UGC VQA task. In this paper, we propose a very simple but effective UGC VQA model, which tries to address this problem by training an end-to-end spatial feature extraction network to directly learn the quality-aware spatial feature representation from raw pixels of the video frames. We also extract the motion features to measure the temporal-related distortions that the spatial features cannot model. The proposed model utilizes very sparse frames to extract spatial features and dense frames (i.e. the video chunk) with a very low spatial resolution to extract motion features, which thereby has low computational complexity. With the better quality-aware features, we only use the simple multilayer perception layer (MLP) network to regress them into the chunk-level quality scores, and then the temporal average pooling strategy is adopted to obtain the video-level quality score. We further introduce a multi-scale quality fusion strategy to solve the problem of VQA across different spatial resolutions, where the multi-scale weights are obtained from the contrast sensitivity function of the human visual system. The experimental results show that the proposed model achieves the best performance on five popular UGC VQA databases, which demonstrates the effectiveness of the proposed model. Wei Sun 0029, Xiongkuo Min, Wei Lu 0021, Guangtao Zhai |
ACM Multimedia | 3 |
| 2022 | Subjective Quality Assessment for Images Generated by Computer GraphicsabstractWith the development of rendering techniques, computer graphics generated images (CGIs) have been widely used in practical application scenarios such as architecture design, video games, simulators, movies, etc. Different from natural scene images (NSIs), the distortions of CGIs are usually caused by poor rending settings and limited computation resources. What's more, some CGIs may also suffer from compression distortions in transmission systems like cloud gaming and stream media. However, limited work has been put forward to tackle the problem of computer graphics generated images' quality assessment (CG-IQA). Therefore, in this paper, we establish a large-scale subjective CG-IQA database to deal with the challenge of CG-IQA tasks. We collect 25,454 in-the-wild CGIs through previous databases and personal collection. After data cleaning, we carefully select 1,200 CGIs to conduct the subjective experiment. Several popular no-reference image quality assessment (NR-IQA) methods are tested on our database. The experimental results show that the handcrafted-based methods achieve low correlation with subjective judgment and deep learning-based methods obtain relatively better performance. The current NR-IQA models are not suitable for CG-IQA tasks and more effective models are urgently needed. Tao Wang 0078, Wei Sun 0029, Xiongkuo Min, Wei Lu 0021, Guangtao Zhai |
MMSP | 5 |
| 2022 | Distinguishing Computer-Generated Images from Photographic Images: a Texture-Aware Deep Learning-Based MethodabstractWith the rapid development of computer graphics and generative models, computers are capable of generating images containing non-existent objects and scenes. Moreover, the computer-generated (CG) images may be indistinguishable from photographic (PG) images due to the strong representation ability of neural network and huge advancement of 3D rendering technologies. The abuse of such CG images may bring potential risks for personal property and social stability. Therefore, in this paper, we propose a dual-stream neural network to extract features enhanced by texture information to deal with the CG and PG image classification task. First, the input images are first converted to texture maps using the rotation-invariant uniform local binary patterns. Then we employ an attention-based texture-aware feature enhancement module to fuse the features extracted from each stage of the dual-stream neural network. Finally, the features are pooled and regressed into the predicted results by fully connected layers. The experimental results show that the proposed method achieves the best performance among all three popular CG and PG classification databases. The ablation study and cross-database validation experiments further confirm the effectiveness and generalization ability of the proposed algorithm. Wei Sun 0029, Xiongkuo Min, Tao Wang 0078, Wei Lu 0021, Guangtao Zhai |
VCIP | 5 |
| 2022 | No-Reference Quality Assessment for 3D Colored Point Cloud and Mesh ModelsabstractTo improve the viewer’s Quality of Experience (QoE) and optimize computer graphics applications, 3D model quality assessment (3D-QA) has become an important task in the multimedia area. Point cloud and mesh are the two most widely used digital representation formats of 3D models, the visual quality of which is quite sensitive to lossy operations like simplification and compression. Therefore, many related studies such as point cloud quality assessment (PCQA) and mesh quality assessment (MQA) have been carried out to measure the visual quality of distorted 3D models. However, most previous studies utilize full-reference (FR) metrics, which indicates they can not predict the quality level in the absence of the reference 3D model. Furthermore, few 3D-QA metrics consider color information, which significantly restricts their effectiveness and scope of application. In this paper, we propose a no-reference (NR) quality assessment metric for colored 3D models represented by both point cloud and mesh. First, we project the 3D models from 3D space into quality-related geometry and color feature domains. Then, the 3D natural scene statistics (3D-NSS) and entropy are utilized to extract quality-aware features. Finally, a support vector regression (SVR) model is employed to regress the quality-aware features into visual quality scores. Our method is validated on the colored point cloud quality assessment database (SJTU-PCQA), the Waterloo point cloud assessment database (WPC), and the colored mesh quality assessment database (CMDM). The experimental results show that the proposed method outperforms most compared NR 3D-QA metrics with competitive computational resources and greatly reduces the performance gap with the state-of-the-art FR 3D-QA metrics. The code of the proposed model is publicly available now athttps://github.com/zzc-1998/NR-3DQA. Wei Sun 0029, Xiongkuo Min, Tao Wang 0078, Wei Lu 0021, Guangtao Zhai |
IEEE Trans. Circuits Syst. Video Technol. | 5 |
| 2021 | A No-Reference Evaluation Metric for Low-Light Image EnhancementabstractLow-light images, which are usually taken in dark or back-lighting conditions, are hard to perceive due to the low visibility and low contrast. To improve viewers’ Quality of Experience (QoE) and support the application of vision-based systems, various low-light image enhancement algorithms (LIEAs) have been proposed to lighten low-light images. However, some LIEAs may amplify the hidden distortions in the dark like noise and even further, introduce new distortions such as structural damage, color shift, etc, which severely affect the quality of light-enhanced images and need to be evaluated quantificationally. However, in the literature, few measures are proposed to assess the quality of light-enhanced images. Therefore, in this paper, we develop a no-reference low-light image enhancement evaluation (NLIEE) metric to predict the quality of light-enhanced images. The image quality is mainly assessed from four key aspects: light enhancement, color comparison, noise measurement, and structure evaluation. The experiment results show that NLIEE achieves the best performance among the general no-reference image quality assessment (NR IQA) models and quality descriptors for light enhancement. Wei Sun 0029, Xiongkuo Min, Wenhan Zhu, Tao Wang 0078, Wei Lu 0021, Guangtao Zhai |
ICME | 6 |
| 2021 | A Multi-dimensional Aesthetic Quality Assessment Model for Mobile Game ImagesabstractWith the development of the game industry and the popularization of mobile devices, mobile games have played an important role in people's entertainment life. The aesthetic quality of mobile game images determines the users' Quality of Experience (QoE) to a certain extent. In this paper, we propose a multi-task deep learning based method to evaluate the aesthetic quality of mobile game images in multiple dimensions (i.e. the fineness, color harmony, colorfulness, and overall quality). Specifically, we first extract the quality-aware feature representation through integrating the features from all intermediate layers of the convolution neural network (CNN) and then map these quality-aware features into the quality score space in each dimension via the quality regressor module, which consists of three fully connected (FC) layers. The proposed model is trained through a multi-task learning manner, where the quality-aware features are shared by different quality dimension prediction tasks, and the multi-dimensional quality scores of each image are regressed by multiple quality regression modules respectively. We further introduce an uncertainty principle to balance the loss of each task in the training stage. The experimental results show that our proposed model achieves the best performance on the Multi-dimensional Aesthetic assessment for Mobile Game image database (MAMG) among state-of-the-art image quality assessment (IQA) algorithms and aesthetic quality assessment (AQA) algorithms. Tao Wang 0078, Wei Sun 0029, Xiongkuo Min, Wei Lu 0021, Guangtao Zhai |
VCIP | 4 |
| 2021 | A Full-Reference Quality Assessment Metric for Fine-Grained Compressed ImagesabstractCompressed image quality assessment (IQA) has been a crucial part of a wide range of image services such as storage and transmission. Due to the effect of different bit rates and compression methods, the compressed images usually have different levels of quality. Nowadays, the mainstream full-reference (FR) metrics are effective to predict the quality of compressed images at coarse-grained levels, however, they may perform poorly when quality differences of the compressed images are quite subtle. To better improve the Quality of Experience (QoE) and provide useful guidance for compression algorithms, we propose an FR-IQA metric for fine-grained compressed images, which estimates the image quality by analyzing the difference of structure and texture. Our metric is mainly validated on the fine-grained compression IQA (FGIQA) database and is tested on other commonly used compression IQA databases as well. The experimental results show that our metric outperforms mainstream FR-IQA metrics on the fine-grained compression IQA database and also obtains competitive performance on the coarse-grained compression IQA databases. Wei Sun 0029, Xiongkuo Min, Tao Wang 0078, Wei Lu 0021, Guangtao Zhai |
VCIP | 5 |
| 2016 | An Adaptive Pansharpening Method by Using Weighted Least Squares FilterabstractMultisensor image fusion or pansharpening aims to sharpen a multispectral (MS) image by integrating the detail map derived from a panchromatic (Pan) image. The intensity-hue-saturation (IHS)-based methods are well adopted in pansharpening applications. However, the pansharpened MS images by IHS-based methods usually suffer from serious spectral distortions and local artifacts due to the mismatch between the estimated detail map and its ground truth. To overcome these defects, we propose a weighted least squares (WLS)-filter-based method in this letter. Different from existing IHS-based methods, the proposed method eliminates the influence of the low-frequency components of the Pan and MS images with the WLS filter. Moreover, the derived detail map is further refined based on the spectral signatures for different bands of the MS image. We test the proposed method on various satellites data; the experimental results demonstrate that the proposed method performs well in both spectral and spatial qualities. Yadong Song, Wei Wu 0002, Zheng Liu 0002, Xiaomin Yang, Kai Liu 0012, Wei Lu 0021 |
IEEE Geosci. Remote. Sens. Lett. | 6 |
| 2013 | Remote Sensing Images Super-resolution Based on Sparse Dictionaries and Residual DictionariesabstractIn this paper, a sensing image super-resolution (SR) reconstruction method is proposed. Sparse dictionary dealing with remote sensing image SR problem is introduced in this work. The sparse dictionary is based on a sparsity model where the dictionary atoms have sparse representation over a basic dictionary. The sparse dictionary consists of two parts: basic dictionary and atom representation matrix. The sparse dictionary leads to compact representation and it is both adaptive and efficient. Furthermore, compared with conventional SR methods, two dictionary pairs, i.e. primitive sparse dictionary pair and residual sparse dictionary pair, are proposed. The primitive sparse dictionary pair is learned to reconstruct initial high-resolution (HR) remote sensing image from a single low-resolution (LR) input. However, the initial HR remote sensing image loses some details compare with the corresponding original HR image completely. Therefore, residual sparse dictionary pair is learned to reconstruct residual information. The proposed method is tested on remote sensing images, and the experimental results indicate that the proposed algorithm can provide substantial improvement in resolution of remote sensing images, and the results are superior in quality to the results produced by other methods. Wei Wu 0002, Yong Dai 0001, Xiaomin Yang, Binyu Yan, Wei Lu 0021 |
DASC | 6 |
| 2008 | Local Quaternionic Gabor Binary Patterns for color face recognitionabstractIn this paper, a novel color face recognition method is proposed based on local binary patterns (LBP) of quaternionic Gabor features (QGF). By introducing quaternion Gabor analysis into image representation, we make full use of the interrelationship among different color channels to enhance the performance of the face recognition system. Moreover, the QGF are used to encode the positions and attributes of the face elements. Non-parametric transformation is then imposed on these QGF using LBP method to obtain the robustness against variations of pose, illumination and facial expressions. Compared with the monochromatic face recognition systems, which nowadays dominate the marketplace and research field, this approach materializes the strong potential use of color face recognition system by establishing invariant quaternion wavelet features of color images. The experimental results on the open face database testify the validity of the proposed method under severe noise corruption and distinct variations of scale, illumination and facial expressions. Wei Lu 0021, Yi Xu 0001, Xiaokang Yang 0001, Li Song 0001 |
ICASSP | 1 |