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Mauricio Vines

dblp:98/7128 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
fluid simulation
0.212014
Vortical Inviscid Flows with Two-Way Solid-Fluid Coupling · IEEE Trans. Vis. Comput. Graph. 2014
Computer animation and physical simulation › fluid simulation
solid-fluid coupling
0.212014
Vortical Inviscid Flows with Two-Way Solid-Fluid Coupling · IEEE Trans. Vis. Comput. Graph. 2014
Computer animation and physical simulation › fluid simulation › solid-fluid coupling
two-way coupling
0.212014
Vortical Inviscid Flows with Two-Way Solid-Fluid Coupling · IEEE Trans. Vis. Comput. Graph. 2014
Computer animation and physical simulation › fluid simulation
vortex methods
0.212014
Vortical Inviscid Flows with Two-Way Solid-Fluid Coupling · IEEE Trans. Vis. Comput. Graph. 2014

Methods — techniques the papers use, named apart from their topics

source panels · 0.2lagrangian vortex particles · 0.2inviscid flow simulation · 0.2
YearPublicationVenuePosition
2014 Vortical Inviscid Flows with Two-Way Solid-Fluid Coupling
abstract
Vortex methods increasingly receive attention from the computer graphics community for simple and direct modeling of complex flow phenomena such as turbulence. The coupling between free-form solids, represented by arbitrary surface meshes, and fluids simulated with vortex methods, leads to visually rich simulations. In this paper, we introduce a novel approach for simulating the interaction between solids and inviscid fluids for high-quality simulations using Lagrangian vortex particles. The key aspect of our method is simulating the creation of vorticity at a solid's surface. While previous vortex simulators only focus on modeling the solid as a boundary for the fluid, our approach allows the accurate simulation of two processes of visual interest. The first is the introduction of surface vorticity in the main flow as turbulence (vortex shedding). The second is the motion of the solid induced by fluid forces. We also introduce to computer graphics the concept of source panels to model nonturbulent flow around objects. To the best of our knowledge, this is the first work on two-way coupling of 3D solids and fluids using Lagrangian vortex methods in computer graphics.
Mauricio Vines, Ben Houston, Jochen Lang 0001
IEEE Trans. Vis. Comput. Graph.1