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Jiarui Bao

dblp:99/10442 · DBLP profile ↗
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3ranked-venue papers
1as first author
2since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
2 papers
Electronic design automation · 74% Integrated circuit design · 26%
Artificial intelligence
1 paper
Reinforcement learning · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Electronic design automation
analog circuit design automation
1.422024
Multiagent Based Reinforcement Learning (MA-RL): An Automated Designer for Complex Analog Circuits · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 2024
Automated Design of Complex Analog Circuits with Multiagent based Reinforcement Learning · DAC 2023
Integrated circuit design › analog and mixed-signal circuits
analog circuit design
0.812024
Multiagent Based Reinforcement Learning (MA-RL): An Automated Designer for Complex Analog Circuits · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 2024
Electronic design automation › analog circuit design automation
analog circuit optimization
0.812024
Multiagent Based Reinforcement Learning (MA-RL): An Automated Designer for Complex Analog Circuits · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 2024
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.212024
Multiagent Based Reinforcement Learning (MA-RL): An Automated Designer for Complex Analog Circuits · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 2024

Methods — techniques the papers use, named apart from their topics

multi-agent reinforcement learning · 2.2twin-delayed techniques · 1.5proximal policy optimization · 1.5twin-delayed deep deterministic policy gradient · 0.7knowledge transfer · 0.7
YearPublicationVenuePosition
2024 Multiagent Based Reinforcement Learning (MA-RL): An Automated Designer for Complex Analog Circuits
abstract
Despite the effort of analog circuit design automation, currently complex analog circuit design still requires extensive manual iterations, making it labor intensive and time-consuming. Recently, reinforcement learning (RL) algorithms have been demonstrated successfully for the analog circuit design optimization. However, a robust and highly efficient RL method to design analog circuits with complex design space has not been fully explored yet. In this work, inspired by multiagent planning theory as well as human expert design practice, we propose a multiagent based RL (MA-RL) framework to tackle this issue. Particularly, we (i) partition the complex analog circuits into several sub-blocks based on topology information and effectively reduce the complexity of design search space; (ii) leverage MA-RL for the circuit optimization, where each agent corresponds to a single sub-block, and the interactions between agents delicately mimic the best design tradeoffs between circuit sub-blocks by human experts; (iii) introduce and compare three different multiagent RL algorithms and corresponding frameworks to demonstrate the effectiveness of the MA-RL method. (iv) employing twin-delayed techniques and proximal policy to further boost training stability and accomplish higher performances. (v) The impacts of different reward function definitions as well as different state settings of MA-RL agents are investigated to further improve the robustness of this framework. (vi) Experiments on three different complex analog circuit topologies (GBA, DLL and SAR ADC) and knowledge transfers between two technology nodes are demonstrated. It’s shown that MA-RL framework can achieve the best FoM for complex analog circuits’ design. This work shines the light for future large scale analog circuit system design automation.
Jiarui Bao, Zhangcheng Huang 0001, Zhaori Bi, Xingwei Feng, Xuan Zeng 0001, Ye Lu 0005
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst.1
2023 Automated Design of Complex Analog Circuits with Multiagent based Reinforcement Learning
abstract
Despite the effort of analog circuit design automation, currently complex analog circuit design still requires extensive manual iterations, making it labor intensive and time-consuming. Recently, reinforcement learning (RL) algorithms have been demonstrated successfully for the analog circuit design optimization. However, a robust and highly efficient RL method to design analog circuits with complex design space has not been fully explored yet. In this work, inspired by multiagent planning theory as well as human expert design practice, we propose a multiagent based RL (MA-RL) framework to tackle this issue. Particularly, we (i) partition the complex analog circuits into several sub-blocks based on topology information and effectively reduce the complexity of design search space; (ii) leverage MA-RL for the circuit optimization, where each agent corresponds to a single sub-block, and the interactions between agents delicately mimic the best design tradeoffs between circuit sub-blocks by human experts; (iii) introduce the multiagent twin-delayed techniques to further boost training stability and accomplish higher performances. Experiments on two different analog circuit topologies and knowledge transfers between two technology nodes are demonstrated. It’s shown that MA-RL framework can achieve the best FoM for complex analog circuits design. This work shines the light for future large scale analog circuit system design automation.
Jiarui Bao, Zhangcheng Huang 0001, Xuan Zeng 0001, Ye Lu 0005
DAC2
2009 Craniofacial model reconstruction from skull data based on feature points
abstract
3D craniofacial model reconstruction from skull data has been a challenging research topic for many years. In this paper we develop a craniofacial reconstruction system based on feature points, and our approach only requires the skull model from a standard 3D scanner and feature points superimposed on the skull data. Our method consists of three stages: hole repairing for the 3D skull model, facial reconstruction with Radial Basis Function(RBF) deformation and texture mapping. A new advancing layer-wise solution algorithm and a template matching method are proposed for repairing big and particular holes on the skull model. The reference face model is then transformed to reconstruct the face model base on marked feature points on the skull model, and we improve the RBF deformation.. The experiments demonstrate the high efficiency and visual realism achieved in our approach.
Ronghua Liang, Yaolei Lin, Jiarui Bao, Xianping Huang
CAD/Graphics4