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O. J. Murphy

dblp:99/1919 · DBLP profile ↗
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4ranked-venue papers
3as first author
0since 2021 · last 1991
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 2 · 1 first-authorDatabases, data management, data science and information retrieval · 2 · 2 first-authorTheory of computation · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Electronic design automation · 100%
Theoretical computer science
1 paper
Algorithms and data structures · 50% Computational complexity · 50%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithms and data structures › decision tree
decision tree learning
0.011991
Designing Storage Efficient Decision Trees · IEEE Trans. Computers 1991
Electronic design automation › physical design
circuit partitioning
0.011989
Graph theoretic algorithms for the PLA folding problem · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 1989
Electronic design automation
logic synthesis
0.011989
Graph theoretic algorithms for the PLA folding problem · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 1989
Electronic design automation
physical design
0.011989
Graph theoretic algorithms for the PLA folding problem · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 1989
Electronic design automation › logic synthesis › logic optimization
PLA folding
0.011989
Graph theoretic algorithms for the PLA folding problem · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 1989

Methods — techniques the papers use, named apart from their topics

information-theoretic heuristic · 0.0greedy algorithm · 0.0clique detection · 0.0
YearPublicationVenuePosition
1991 Designing Storage Efficient Decision Trees
abstract
The problem of designing storage-efficient decision trees from decision tables is examined. It is shown that for most cases, the construction of the storage optimal decision tree is an NP-complete problem, and therefore a heuristic approach to the problem is necessary. A systematic procedure analogous to the information-theoretic heuristic is developed. The algorithm has low computational complexity and performs well experimentally.>
O. J. Murphy, R. L. McCraw
IEEE Trans. Computers1
1990 Finding Nearest Neighbors with Voronoi Tessellations
O. J. Murphy, Stanley M. Selkow
Inf. Process. Lett.1
1989 Graph theoretic algorithms for the PLA folding problem
abstract
Graph theoretic properties of the PLA folding problem which not only give insight into the various folding problems but also provide efficient algorithms for solving the problems are presented. This work is based on the transformation of the PLA into graphs where cliques (completely connected subgraphs) in the graphs correspond to PLA folding sets. A simple heuristic technique known as the greedy algorithm can often identify near-maximum cliques in polynomial time. Experimental data show that this technique is extremely effective when applied to the graphs which generally arise in folding. Variations of the general folding problem such as bipartite folding and constrained folding are addressed.>
Ned Lecky, O. J. Murphy, Richard Absher
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst.2
1986 The Efficiency of Using k-d Trees for Finding Nearest Neighbors in Discrete Space
O. J. Murphy, Stanley M. Selkow
Inf. Process. Lett.1